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10/12/12 4:58:34 AM#21
Originally posted by CalmOceans Well I would argue that fact LOL Because shooting rockets to the moon or launching satilites in space actualy requires ALOT of technical math and tons and tons of planing , because one just one miscalculation and there goes your 1-2 billion project ouch , I know because I work with people who write the code for the software and launch satilites just not rockets LOL but I assume it's the same , because the programs is very similar. |
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10/12/12 5:02:07 AM#22
Originally posted by DavisFlight Yeah.. and Embers of Caerus will fail as much.. at best Mortal Online success, if you want to call this one a success. And to call the Unity engine a worthy engine for a mmo is a joke. |
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Originally posted by Apraxis Uhh, a TON of games use the Unity Engine. And if its an engine good enough for a guy who has engineered 3 different commercial MMOs already, I think it's good enough in general, no? Or did you once again ignore his credentials? |
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I guess there just aren't a lot of classic MMORPG fans awake this early in the morning. Less than I thought anyway!
Either that or no one actually bothered to read into the webpage :/ |
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10/12/12 6:47:29 AM#25
They didn't used computers to launch the Apollo missions they used pen and paper... The landing computer for the eagle module had less memory than your everyday calculator, so saying that a game engine is more complicated than what they've used for the moon landings its not much of an achievement, pong probably had more lines of code than what they've used. Heck back then they still used punch-cards to program computers... BTW neither lunching rockets to the moon, nor lunching satellites requires very complicated math, you only use Newtonian physics for that since you don't come any where near relativistic speeds.
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10/12/12 8:05:18 AM#26
Originally posted by DavisFlight Hmm.. Ok. If it will ever have some success you can then tell. And what mmo? You mean those free browser based mmos? Ok.. if you mean that scope of a mmo. Then.. yeah. But is such a game worth talking? No. |
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10/12/12 8:57:25 AM#27
Originally posted by Loke666One would think that fire and electrical spells would work better a warm sunny summer day than a rainy autumn day. Dude, C'mon. It's magic. Even if it wasn't.. go stand in the path of a flame thrower on a rainy day and tell me if it feels less intense. Kidding, don't do that. It won't. Anyone else think the character in that game runs like there's a pickle in his bum? |
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10/12/12 10:33:11 AM#28
Originally posted by DavisFlight I hate all shitty games. I'm not picky nor am I jumping into any bandwagons. What the guy said in the video and the video itself do not impress me in the least. Unless they've been working on something else since AC, I am hesitant to call experience from 10 years ago relevant. Programming skill is relevant, sure, but for all we know these people are merely one-hit-wonders just like many other developers in the industry. Shamefully few, if any, have made two hits in a row - or two hits in their career. The video didn't show any intruiging new gameplay. Typing magic words to the chat window? -I thought we were over typing commands to the console. Its a gimmick! Obviously what the clip shows is a prototype, you sure hope it is, but it still looked like generic, safe mechanics still being used. There's nothing special, atleast they didn't mention anything special about it. Just the same standard shite we've seen 100 times over. I couldn't care less how this project turns out; I'm not interested. I looked over the video twice just to check if I missed something important which could've made you interested, but no, there's nothing. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/12/12 11:15:59 AM#29
Originally posted by Quirhid Now if a game could use voice recognition to cast spells, giveing you the option of using your mike to say "Fire Ball" or "Ignis" that could be fun. To be honest, Although I am not the biggest Harry Potter fan, Using voice commands to cast spells would be perfect for a Harry Potter MMO. |
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10/12/12 12:00:13 PM#30
Originally posted by Johnie-Marz Holy hell that would be sweet. No more keybinds. If a good game had an optional voice recog in place that would be a huge selling point to me. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/12/12 12:17:05 PM#31
"I guess some folks are just really in love with the WoW clone status quo." "I guess there just aren't a lot of classic MMORPG fans awake this early in the morning."
You should really remember to add the *shrug* to your replies for the full passive-aggressive effect. Don't half-ass it, man! Give it your all!
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/12/12 12:28:29 PM#32
@VoiceOver Commands&Spells: No, it isnt a good idea. And no you will not like it. Why? Well ever talked nonstop for hours? It is exhausting and a lot more as to press a single keyboard key. And what is with your conversation in TeamSpeak(or whatever Voip service). Whats.. Fireball.. up? Teleport.. f**** i said teleport.. Sorry what did i ..Fireball.. Shield.. I guess you get what i wanted to say? ;) |
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10/12/12 1:21:52 PM#33
While conceptually they have alot of good ideas this game is very indie and lack on technical, graphics, etc side. Unless it will boom with popularity it will also have support problems. It does not even have business model choosen and I don't play many of models out there.
I know that as sandbox fan I should also support and play hardcore indie ones to make them more popular and show that it is feasible to invest bigger money in gameplay like that, bla bla. I am too old for that shit. I want good product technical, support, gameplay, mechanics and business model side. I know I am unreasonable - I should minimize my expectations to level to very-low budget indie mmorpg's. I should. I don't want to. Sue me.
PS. Weird enough I have nothing against indie single playe games and I've played few ones and crowfunded another ones. Well propably because it is easier to do good single player game (also on technical side) than mmorpg. |
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10/12/12 1:43:59 PM#34
Originally posted by Apraxis Optional! Nothing wrong with more options :) |
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10/12/12 1:44:17 PM#35
Eh, they lost me at PvE only.
Often lurking, rarely posting |
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10/12/12 1:52:35 PM#36
Most of these fools who throw money at Kickstarter "projects" and 'promises" are the same ones who'll be the first to scream at proven mmo developers "I refuse to pre-order your game without playing beta or a demo first!". It's laughably ironic. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/12/12 1:56:55 PM#37
I have seen a lot of these pop up lately. This is actually the best one I have seen so far. I like many of the ideas he has for the game.
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10/12/12 2:25:40 PM#38
I've never had the mindset of the modern mmo player in regards to the Graphics first mentality, so although the graphics and the engine look quite a bit lower than the games of today, the mechanics of what they are trying to do is respectable.. The selection of learnable skills is on par with games like Runescape, Xsyon, and Ryzom.. I like how they are linked and learning a few can lead to learning others. I think for an indie game that they could have chosen a different style of combat system. I know he said that it will require thinking etc, but Anet said the same thing about GW2 and truthfully it's much like what we are already used to.. I didn't even find TERA's console style combat fulfilling, but I guess that's just me.. I dunno, i'd like to see more Tactical Battle System games like Atlantica, Wakfu or Pirate101.. But i'm sure many people find them slow and boring.. The crafting is awful and is a blatant "following" of the standard routine of clicking and watching a progress bar.. Vangaurd has shown that crafting systems can be complex and rewarding if done right.. I hope they plan on making loot tables immersive as well.. I even have a problem with this on Skyrim to a certain extent (why would a sabre cat have 6 gold peices?), I like when loot makes sense. No killng of a thousand moths to find a set of "lootable" moth wings when all moths should have moth wings. And no need looting swords and armor off of wildlife corpses.. Just some of the things I thought while taking a look at the project.. |
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Originally posted by OG_Zorvan There are very few "proven" MMO developers left. Most of them have been swallowed by soulless publishing companies. Meanwhile people like Brian Fargo were behind the golden age RPGs, so I feel pretty safe supporting them. Meanwhile, the folks behind Gorgon actually seem really qualified and know what their target is for the game. I believe from what I remember reading that this kickstarter is mostly for art assets. I don't know why he's opposed to making an MMORPG.com profile.
http://www.eldergame.com/2012/10/twitface-project-gorgon/\
Making an MMORPG is hard and expensive. There have been quite a few MMO kickstarters pop up that I've scratched my head at. They all sound far too ambitious and aren't being made by anyone with any experience. They're being made by dreamers, which is good... but THIS kickstarter project is being made by veterans, and seems to be smaller scale/better in focus. That gives me a bit more confidence in the product. |
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10/16/12 6:45:54 PM#40
What I consider the most accomplished and well done MMO to date. Started by 2 people who liked games.
http://www.mit.edu/~jonmon/Business/Turbine/
How hard can it be, 1 labtop and 1 desktop.
Game developers now spending millions to re produce shit. Ok |
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