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Fail. Not just partial fail, this is world class fook up fail on global level. I literally cant remember a single MMO in history that has screwed up a dungeon instance like ArenaNet. So far, dungeons have been my worst experience when playing GW2. Just to name a few.. 1. No cross server group finder. 2. The absence of taunt tanking often means one or two shot kills by mobs thats are so far OP to the players, you spend the majority of time resurrecting, repairing and running back to the fight only to find yourself on an endless cycle of the same thing, just repeat. 3. No real thrill to adventuring here. I know Ive heard players complain about boredom in the open areas, so I was hoping to find a change of pace in the instances. Didnt happen. Even with a more balanced system of play, instance adventuring here would still seem repetitious and dull. I cant even list all the negatives, I would be here all night and would run out of text space so, its easier to just name a few good things about dungeon play in GW2... 1. No monthly sub ....That’s pretty much it. |
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10/12/12 2:55:32 AM#2
your build / group make-up is not right if you are getting 1-2 shot. |
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10/12/12 3:02:04 AM#3
So you can't learn to adjust to group play without relying on a tank to taunt and stop you from getting hit.... and thats a failure on their part?
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Originally posted by pmcubed Then so is everyone elses, since Im not the only one running back from respawn points. |
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Originally posted by kaiser3282 There are MANY failures on thier part, yes.
When entire groups are getting wiped repeatedly, yes its a failure on their part. When the majority of players are experiencing the same issue, yes its a failure on their part. When you read post after post of customers complaining about similar issues, yes its a failure on their part.
When even the heavy armor classes are getting their butts handed to them, yeah its a failure on their part. When the game was DEVELOPED this way intentionally, yes its a failure on their part.
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10/12/12 3:28:15 AM#6
Originally posted by Radakill probably. most pick up groups don't do well because everyone brings their open world PvE specs into dungeons. You simply won't make it through a dungeon without a ton of deaths that way. People need toughness and vitality. They also need condition and stun breaks. Think of it like this: In WoW (I assume you've played it), dungeons require sufficient gear. In GW2, gear doesnt matter so much as the proper trait make-up and utility usage. Group composition doesn't matter so much. I will agree with you, when I first played dungeons, it was a rez-fest. But, I was specced pure glass with 10k HP @ lvl 80. |
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10/12/12 3:35:35 AM#7
Dungeons unfortunately are not designed with the levels you are allowed to enter in mind, for good or worse. This is true for both story and explorable modes. In some cases certain explorable paths are easier than the story mode. Here are some things that you need to keep in mind:
Having said all the above:
The big problem is that dungeons play quite differently than world roaming and dynamic events or even PvP. I suppose they are one way to appreciate the trinity, for those who condemned it without thinking. In GW2 dungeons you're a bit of everything and master of nothing and that's something you need to live with. |
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10/12/12 3:43:07 AM#8
Originally posted by Radakill say for yourself
i died maybe 5 times in dungeons total and that was becouse everyone else wiped cuz some "players" dont understant that standing in one place and smashing keys isnt the way to play it
its not WoW where all you need is tank and spank everything
if you dont want to die you need some sort of "skill" not better gear that will absorb every damage is thrown at you you need to know your class, use different utilities and traits and ofc the most important, you need to DODGE!!!
i saw many players like you in dungeons that couldnt kill a first group of 3 mobs so that make this game fail? no its the players that cant adapt, becouse of years of brainless, skill-less gameplay that past few years MMO offered |
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10/12/12 3:49:16 AM#9
Originally posted by Radakill well, it means your group sucks every time you go into a dungeon... when I'm in EXP CM with my guild group we rarely die, when I'm in CoE we die a lot but they're kinda "fixing" that dung :D, we died alot in exp AC on 1 particular boss/event (where you gotta destroy the burrows) but that was only untill we figgured out WHAT we gotta do and HOW to do it in order to get things done the right way. So the fact that you're dying a lot is that either your group is setted up poorly or you don't know what exactly to do or someone in your group doesn't know what to do. The fact that there's no "taunt" makes it challenging and sets the game away from the ordinary "tank and spank" bs. Use dodge, it's an important mechanic. "Happiness is not a destination. It is a method of life." ![]() |
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10/12/12 3:49:16 AM#10
Proper use of the invulnerability (aka dodge) skill helps, but not as much as a proper dungeon build and some understanding of the limitations of the classes that participate in the run.
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Originally posted by pmcubed
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Originally posted by korent1991 Uh huh... BS. Ive been in instances with these hot shot guys that think they know it all and have all the answers for dodging and condtiton removal... what a load of crap. The same guys get trashed when 10 OP mobs come out of a room and wax his ass all over the floor before he even has a chance to hit the dodge key. Even with dodge you only get to use it twice before it has to recharge, which usually isnt even near enough, the mobs will just keep comming. In any case, dying and repopping is just 1 out of a plathora of reasons dungeons fail in GW2. |
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10/12/12 4:25:30 AM#13
Originally posted by Radakill
Instances aren't very well made in all honesty. Like a guy said earlier, some dungeon's are easier than others. I think Anet has some tweaking to do. You don't necessarily have to go full toughness or vitality, but you need to be tankier than what you can get away with in normal PvE. I know some instances, you come to a room with 6+ elite's and you basically have to wipe once or more to clear them. It is absurb, i know. Luckily I don't play anymore - it got way too boring :-D Though, I'm sure Anet will fix it up a few months from now |
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Originally posted by Xasapis One other thing you forgot to mention in here is the use of AOE in dungeons. Its basically usless unless you want to see how fast 10 mobs can really drop you. Another reason this unconventional system of ArenaNets blows arse. "The fights are balanced with corpserezzing in mind" This is just pure development stupidity, you may think its great fun to run back and forth from rez points all night, I dont. Im not used to having to pick my ass up off the floor every 20 seconds because a dungeon is "designed that way". Not only is it a boring tedious rediculous nightmare, by the time you exit the instance your repair bill isnt worth what you get from the run. |
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10/12/12 4:26:20 AM#15
Originally posted by Radakill I also think that dungeons can use a little more work, mostly because some bosses are really hard while others are really easy and just stand still and wait to be killed. In other word I think that the AI of some bosses needs improvements. 1. Cross server dungeon finders are the worst thing I seen in any MMO. They totally screw up the server community feeling. I am all for dungeonfinders, but only for same server finders. 2. Dungeons are hard, or you will die a lot. Tanks makes any combat rather boring and predictable. Get better gear, train and try to work better with the group you are playing with. 3. Your feelings, dont agree with you but you have every right of thinking so of course. But to me it sounds like you die a lot when you play them. They are made so they should be hard so either train so you will learn to play better or play the other parts of the games instead. MMOs needs some harder content, in most games it is raids but in GW2 it is explorable dungeons. |
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10/12/12 4:33:14 AM#16
gosh ....the first week after release GW2 was the holy grail, praised by uncountable posts here. Now it almost seems the other way around , lol . End of Sanity. |
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10/12/12 4:34:22 AM#17
Originally posted by Xasapis If that is true, which is very possibly is. Then that really is a poor way to "balance" something. |
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10/12/12 4:41:24 AM#18
Gosh, I thought the storymode dungeons were super too easy, and the explore modes were actually pretty hard.
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10/12/12 4:46:47 AM#19
Originally posted by Pumuckl71 There were way more whining release week than now. Also, OP were talking about one aspect of the game, dungeons. Turning that into that the game is "the opposite of the holy grail" is really taking things out of content. It is an excellent game, but it is not the holy grail of MMOs and never was. There is in fact no such thing as a holy grail historical or in MMOs). |
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10/12/12 4:51:49 AM#20
Originally posted by Loke666 One day. Skyrim MMO. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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