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Guild Wars 2

Guild Wars 2 

General Discussion  » Already stopped playing

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29 posts found
  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 668

10/11/12 6:42:00 PM#21
Originally posted by Chaserz

I've played MMOs since EQ1.  Out of all the 2012 new releases GW2 has looked the most promising.  And without questions there IS a lot to like and enjoy.  But the show stoppers that killed it for me:

1.  Character progression:  Too much of the same.  Over and over and over again.  Whereas in other MMOS I am preoccupied with where my toon will be in terms of new gear and new zones this MMO is the ever repeating story.  It feels the same at level 32 as it does at level 9.

2.  Grouping is uneventfully bland.   I understand the design intent is to simplify the typical complexities of "finding groups" this game has made it to where its so routine and simple it has lost the pleasures of grouping.

3.  Guilds?   Why?  For another chat window?  Boring.

 

I quit after 3 weeks.  Just not for me unfortunately.   

 

I doubt you ever played the game.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

10/11/12 8:38:58 PM#22
Originally posted by Chaserz

I've played MMOs since EQ1.  Out of all the 2012 new releases GW2 has looked the most promising.  And without questions there IS a lot to like and enjoy.  But the show stoppers that killed it for me:

1.  Character progression:  Too much of the same.  Over and over and over again.  Whereas in other MMOS I am preoccupied with where my toon will be in terms of new gear and new zones this MMO is the ever repeating story.  It feels the same at level 32 as it does at level 9.

2.  Grouping is uneventfully bland.   I understand the design intent is to simplify the typical complexities of "finding groups" this game has made it to where its so routine and simple it has lost the pleasures of grouping.

3.  Guilds?   Why?  For another chat window?  Boring.

 

I quit after 3 weeks.  Just not for me unfortunately.   

 

I hate to say it, but alas I have to agree. I SO wished I would stay in GW2, really. But it just doesn't keep me. GW2 has some really great features. But yes, routine and to much of the same describes my feeling too. *shrug* Can't even say why exactly, but something just doesn't work for me here. :/

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

10/11/12 8:48:47 PM#23

I thought the automatic grouping was god awful as well and I hated WvW.

 

But then I brought my TERA guild over and we all hit 80 and started doing organized 5 man WvW, now that's pretty fun.

 

There's also 8 endgame normal mode dungeons(story) and 25 endgame hardmode dungeons(explorable).

 

33 endgame dungeons(in a sense) and there's no dungeon finder, so you actually have to make your own groups, which is definitely a good thing.

 

At first I didn't really dig GW2 too much, but I really do like it now that i'm 80.

  cybersurfr

Advanced Member

Joined: 10/13/04
Posts: 182

10/11/12 9:28:51 PM#24

When played like a single player game, the game is fun at first then gets stale real soon.

1. DEs? You can solo them and in some where you'd need help, you'd find some stumbling along to help you without even interacting with you.

2. sPVP? Join a channel and play. No need to talk to any one.

3. WvWvW? Follow the zerg, follow those crossed-swords on the map. Done, no talking.

4. Dungeons? Oh here you'd need to do some talking. However, you can get the same gear stats you'd get from tokens from simply farming and crafting/buying them off the trading post.

 

Pretty much everything  is accessible to the solo player. In fact, it is so accessible that it has revealed the dilemma of the typical MMO player - the artificial need to group and the purpose of a guild. The dillema of not being forced to group is so lost on the undeniably anti-social MMO'er that he forgets the concept behind those groups.

 

If you treat other people as means to an end (i.e. join guild to raid to get loot; join pug to run dungeon to get loot; autogroup to run DE to get xp/karma), it becomes a shallow endeavour. Other games manage to hide this by making content hard enough that people are forced to group and "socialize".

 

This game doesn't force you to group, but hell it offers something more than that need. Laugh at your friends falling off a jumping puzzle. Roam around with your friends in WvWvW and pick off those stragglers. Better yet, prepare an ambush on the EB WvWvW jumping puzzle and laugh as your enemies fall to their demise. There are little things behind the game that makes it fun - but to experience that kind of fun, you'd best be treating that guild chat as "just another chat box". Play with your friends, make friends and just enjoy it as an MMO.

 

TLDR: Game is a fun single player at first then gets boring quick. Game is epic when played as an MMO.

 

  observer

Elite Member

Joined: 2/17/05
Posts: 2101

First came pride, then envy.

10/12/12 12:06:07 AM#25
I stopped playing too. Just kidding.  I'm leveling a Guardian this time.  I might stop for awhile though and take a break until the Halloween event is here.  I'll probably just do something else in real life in the meantime.
  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1640

10/12/12 12:23:20 AM#26
Originally posted by Chaserz

I've played MMOs since EQ1.  Out of all the 2012 new releases GW2 has looked the most promising.  And without questions there IS a lot to like and enjoy.  But the show stoppers that killed it for me:

1.  Character progression:  Too much of the same.  Over and over and over again.  Whereas in other MMOS I am preoccupied with where my toon will be in terms of new gear and new zones this MMO is the ever repeating story.  It feels the same at level 32 as it does at level 9.

2.  Grouping is uneventfully bland.   I understand the design intent is to simplify the typical complexities of "finding groups" this game has made it to where its so routine and simple it has lost the pleasures of grouping.

3.  Guilds?   Why?  For another chat window?  Boring.

 

I quit after 3 weeks.  Just not for me unfortunately.   

 

Wow you lasted longer in GW2 than I did in most other supposedly "AAA" mmo's.  However, I'm stil playing GW2 since headstart.

/shrug

"If I offended you, you needed it" -Corey Taylor

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1314

10/12/12 12:27:20 AM#27
I had to stop playing due to  computer problems and when I started playing again I couldn't get back into it. Probly will come back to it at some stage to have a look around but I done everything I wanted to on it. 100% explored, legendary weapons etc. Guilds are definately not useless by the way.

This isn't a signature, you just think it is.

  User Deleted
10/12/12 12:30:48 AM#28
Hey you know what all the traditional fans of other MMO's always told me when it come to enjoying the full committment and scope of any particular MMO?  It was to join a good guild.  I always scoffed at the notion of being tied to a group of others for enjoyment and fun in a game since I am a solo player at heart (thanks to Asherons Call no less) but the beauty of GW2 is that it offers tons of content for both the normal solo minded casual player like me and the hard core guild commitment type.  I think you just need to find another guild with other like minded individuals.
  kluu

Novice Member

Joined: 6/22/06
Posts: 46

10/12/12 12:45:41 AM#29
I wish GW2 had the dual class thing that GW1 had.  I didnt play GW1 very long but I thought that was the COOLEST feature.  There was so many possibilities/combinations.  I know, the balancing was difficult.
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