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10/11/12 11:13:15 AM#61
Wow only lasts years if you like raiding.
If you don't like raiding gw2 last longer imo. You can play WvW a lot longer than wintergrasp or whatever. |
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10/11/12 11:22:01 AM#62
People who rush through these games are going to find faster & faster ways of doing so. This doesn't equal the majority of the population though. Most people don't stay up 40-70hours just to hit max lvl in a video game. It also doesn't mean you're experiencing most of the game when you decide to play this way. That said, 2 months in, and there are still A LOT of people without a lvl 80. In my guild we're still getting new players up to speed, and we find new people joining the game every few days. Much of this game is as fast or slow, as deep or shallow, as easy or challenging as you make it out to be. The game has a lot of intricacy built into it that isn't thrust into your face. Much of the game is built off of the first, which has around a decade of lore and mechanics behind it. People are still learning builds & tactics, trying to figure out various ways of completing dungeons, and discovering elements of lore they never knew existed. There's also the whole crafter's endgame, which is insane. It's not just limited to the crafting professions, but the mystic forge as well has a metric ton of recipes that still haven't been discovered yet. People are still figuring out all the weapons available, and as much as I've looked, I can't find anyone who has managed to successfully figure out how to craft legendary armor yet. The only reason I even know it exists, is because there's a data mined reference to them in gw2db, but no info as to how they are made or what they look like. There's a lot there if you aren't only focused on lvling and power progression. |
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10/11/12 11:27:29 AM#63
Apparently typing out the full and correct spelling of TOO and EASY is difficult though... |
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10/11/12 11:28:40 AM#64
I'm very disappointed in this thread. I tried to do the best thing I could for this thread, which was to completely change its topic, but nobody followed my lead :(
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10/11/12 11:36:54 AM#65
Originally posted by Nataraya
The same could be said for most of the games that have come out in the last several years. Most have been bashed for being "too fast, too easy", yet amazingly enough, there were a lot of people that enjoyed playing them - and still play them. Not surprisingly, this "good game, bad game" crap comes down to personal preference, and not some objective assessment of actual quality. If a game doesn't appeal to an individual because it's too easy, too fast, not meaningful, etc, it's a bad, evil game, even if others like it. If a different game appeals to that same individual, even though it is also too easy, too fast, not meaningful, etc, then it's "just enjoy the fun", even though there are others that dislike it for the same reasons as the first game. To answer, the OP, yes, I think the game caters to the ultra-casual player, in an attempt to gain the widest possible audience. It's a very trivial game, and became very tedious very quickly for me. Hell hath no fury like an MMORPG player scorned. |
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10/11/12 11:38:42 AM#66
ANy game is what you will make it. Assuming you like the game enough to play it, if you put a whole bunch of time and effort into it, chances are you will hit level fast. When I made that mistake with another game many years agi, I decided to change how I play games. I take my time, explore and try different things out as I move along. I also make sure I spend time tryig out most if not all the things a game has to offer. This make my experience significantly slower. At least this works for me and it has changed my gaming experience.
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10/11/12 11:50:22 AM#67
Originally posted by halflife25 I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :) |
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10/11/12 11:52:54 AM#68
PVE in this game is more for the casual player. Although it does have Legendaries which are pretty hard to get.
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10/11/12 11:54:59 AM#69
Originally posted by itgrowls Exactly, I have clocked over 200 hours, albeit with a ton of time spent pvping, but my highest is just now at 70. It all depends on how you want to play the game. |
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10/11/12 12:08:27 PM#70
Originally posted by Kuppa
The exact same thing can be, and has been, said about every other game out there. It all comes down to personal preference, and not factual assessments of a game being good or bad. That hasn't stopped those in the MMORPG community from trying to sell their personal assessments as fact, however. That goes for every game. For me, I just can't play the game anymore. It's just too tedious and the gameworld is meaningless, in my opinion. Hell hath no fury like an MMORPG player scorned. |
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10/11/12 12:14:11 PM#71
Oh, irony of someone complaining that something lacks the need for time and effort....yet cant be bothered to type the extra two letters to type the word easy
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10/11/12 12:16:29 PM#72
Originally posted by Dzone This is how new games are. They are trying to cater to everyone, but always end up catering to one set of players. Developers need to pick a market and stick with it. If you try to cater to everyone, you end up catering to noone. Other than WoW and Rift, there isn't a single game that has done a good job catering to almost everyone. "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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10/11/12 12:21:35 PM#73
Originally posted by itgrowls So what s casual then? 6 to 8 hours a week isn't casual anymore? and you have three toons as you mentioned while i stuck to my engineer till it got to 80. You are dividing your time between three characters and i didn't. |
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10/11/12 12:50:35 PM#74
Originally posted by halflife25 By your own account you are not playing 6-8 hours, but 16-18 hours. Yes it's still casual, but how you spend your time is also important when it comes to leveling. |
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10/11/12 1:48:30 PM#75
nice answer here cause those instances are really hard, on the other side open world its quite easy, least the last maps that are full of mobs and fast respawns , anyway i think we can take off those circles from options menu |
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10/11/12 2:52:50 PM#76
but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple I don't understand how facing this kind of situation would be fun or require skill to get through? if a mob 1 shots without indication but there is no tank to stop the 1 shotting party, then how is that good design?? |
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10/11/12 2:55:40 PM#77
Originally posted by Randayn because it requires you to work as a team... requires people to CC mobs to rez people.. everyone was givin a rez for a reason. Combat is fast and hectic and not everyones style if they are used to many other themeparks but for me it's such a nice change of pace compared to most other MMOs out there I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/11/12 3:01:46 PM#78
Eh I'll bite despite telling this is mostly a post attempting to pick at fans.
The game itself is quite fast and easy, particularly for a game that doesn't want a focus on 'end game'. Its going for a pvp focus which is perfectly fine, though it really lacks in that department, with WvW being the only thing you can actually use youir level and gear for. Besides that you only have really grinding and dungeons (which dungeons are limited in actually using your level 80) so in that regard, yes, the game is way to fast considering they are neglecting end game and not really providing much for your level to utilize. It feels like the levels are just tossed in and are extremely quick to go through without spending all that much time on it.
Outside dungeons (which you can argue aren't really that hard, just group comp dependant and getting over rediculous trash, the hardest part of the dungeons) theres very little in game that I felt was hard. It all felt very easy to me on a PvE level. Naturally, pvp can change this over having to fight players, though the way its designed it makes the game very simplistic in combat, something I think they focused on primarily due to wanting the 'dodge' mechanic.
Really though, I do wonder why they made it such a rediculously fast game to breeze through with there being very little to utilize level 80 with compared to other games, though being easy (focusing on skills) I can see being just their way of easing people into playing without having to worry about any complex 'rotations' or 'skill use'. Its perfectly fine to make the game more simple, and while i disagree with their choice of how skills are limited, for this game its fine considering they seem to want primarily a casual crowd over a hardcore one, making it to hard would shy away those players. |
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10/12/12 12:05:14 AM#79
164 hours played and highest character is only level 35 with 23% map completion. Nope not too fast for people who are anywhere near casual. That's over 48 days so that's still almost 4 hours avg daily. Even that's above casual, that's the hours of a part-time job still. :)
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10/12/12 1:34:35 AM#80
Fast level = less content Slow = more Even at it's fast pace, I'm finding some zones ( or quest hubs ) with no content at all, where others have two dynamic events going on constantly. I notice that players gravitate on these few areas and don't leave for several levels, grinding them over and over to gain level and experience. If it were slower, players would develop friendships. Remember the Vanilla WoW or EQ days where you would spend days if not a week in a zone ?....You can make friends that way. Content comes down to money.
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