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Originally posted by Mari2k who said the griefing had anything to do with hardcore PVP, any dumbshit can play WoW arena, crutch on gear and sit there staring at your hotbar pressing the same combination over and over again is easy when your character is autoattacking. The challenge in darkfall is that it's fast paced, FPS (you have to actually hit the target, the game doesn't do it for you), all the while moving around trying to dodge, attacks knowing when to use cover, knowing when to stat, knowing when to use what spell, at what time, knowing what combo to use, knowing when to block, you cant be braindead and succeed
p.s. did you really call WoW arena hardcore? are you kidding me? BTW to all the people saying that i'm trying to say darkfall is a sandbox cause of full loot, no where did i say that, no where did i say anything about the sandbox integrity of the game. But yes it is a sandbox, no not cause of full loot. |
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10/07/12 8:04:30 PM#82
Originally posted by MadnessRealm Those are very good comments. I feel the same on Darkfall personally. Crafting for one is overally simplistic. There is no experimentation. There is no varying resource quality. There is no factory. There is nothing that really separates people who focused and delicated to crafting vs just plain self-use crafter. As you mention the non-craftable housing is also an issue. A sandbox's housing should be produced by players, not by random loot chance. It is not really a true sandbox.
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10/08/12 2:41:01 AM#83
If you want a PvE sandbox got play Vanguard. You know why Vanguard doesn't have the population? Because PvE sandbox games don't work
DFO needs more sandbox features. UW seems to offer some of them. I personally don't care that housing is limited. If its not limited, then everyone will have a house which removes their specialness. If everyone has a house, you get the ghost town syndrom. ArchAge seems to have the right balance going for it, maybe DFO can do something similar.
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10/08/12 2:56:47 AM#84
Originally posted by Seronys Pretty sure he was being Ironic, as WoW has never had 'hard-core PvP' in it. Not that i class hardcore PvP as being a FFA loot thing either, i have encountered hardcore PvP'ers in Planetside, DAoC, SWG, and Eve though, i don't even think of WoW as having PvP tbh, though in terms of PVE it does excel. Having said that though, DF still falls short of being a hardcore PvP game imo, because it still is more about levels than it is about player skill, until that is 'balanced' then it will be more about level grind than actual ability. |
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10/08/12 2:07:03 PM#85
AV needed to fix major flaws of the game before thinking in add more "sand",let's see if they can/want -to do this after UW. and OP please ,just because the industry envolved into PVEThemeparks does not mean the genre is ruined. |
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10/09/12 2:51:06 AM#86
Originally posted by aRtFuLThinG Did you ever actually spend any time developing your crafting beyond the basics in DF? 1) While there isnt varying resource quality in most crafting skills, the crafted items themselves vary in stats and durability. Enchanting is 1 craft which does offer a variety of resource quality. There are 5 ranks of quality for each type of enchantment material. the recipes are the same regardless of quality being used, but you can combine any quality of that same type of materiel for varying results. 2) AFK gathering only works when youre starting out. The rarer types of ore are in high demand and are most easily gained through either a) being in a clan which has a rare ore node in one of its holdings or b) fighting golems which can be quite risky solo, even moreso when you constantly have people hunting them and willing to gank you and take your rare ores 3) Along with #2, you can easily tell who dedicated themselves to crfting by their ability to create the highest rank weapons, the heavier armors, the gear with high level enchantments added on, etc. Granted with the recent increase in gaining skill levels its not ver tough to get your crafting skills up, but if you ask anyone who did things like focus on enchanting before the skill increases, it costs a fortune (several hundred thousand gold) and a shitload of time spent farming some of the toughest mobs for specific enchantment mats just to get it to 75, even worse to get from 75 to 100. |
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10/11/12 9:45:39 PM#87
Originally posted by Seronys You blast off high & wide when you generalise the AAA players as without both skill and mindset to handle full loot pvp. Fortunately you're not the only voice from the Darkfall playerbase. Let's take a quick look at me, soon 43 years old & growing older (oddly enough lol). My reflexes aint what they used to be, but I still want to play Darkfall. Well, as long as YOU don't decide at least. I admit, my skills aint what they used to be, simply because I tipped "the peak" quite a few years back. If I am not very wrong, you're either very young or a WoW/AAA hater. A combination? Anyways, that is not the issue; As the gaming genre grows older, so doe's the playerbase. If MMO's shall be able continue to grow, they also need changes to keep up with the playerbase. I bet you understand this. I expect some cookies in Darkfall, even though my skills aint top. Not too much to ask for? See, if Darkfall and similar games are made only to appeal 18 year old PC geeks, you can wave goodbye to the whole genre. You rage is just as narrowminded as some 12 boy who is blasting out an attack from his personal & favored kiddie game. While all games are not meant to appeal to the whole audience, I personally feel this should be more from because of the ruleset and not so much from the twitch skills when it comes to MMO's. If you disagree, why don't you PLAY THAT %&!!%&!% BATTLEFIELD INSTEAD??! ;)
Thank you for reading. |
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10/11/12 10:02:07 PM#88
Originally posted by Mr_C As an "older" game I'm failing to grasp any real point veiled in your post. Anyway, In general most AAA games cater to the lowest common denominator. What are "cookies"?
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10/11/12 10:04:05 PM#89
Go play Ryzom or Worm if you want a carebear sandbox... i mean for real we like out hardcore pvp sandbox dont like it go play another you got plenty. Tale in the desert, Ryzom, Worm, Xsyon, ect so many pussy foot sandbox's to choose from but you know something they all failed because WHY craft something if there is a 0.0% chance to losing it??? You craft this or that and no need to ever craft it again because you have it then once you craft everything then what??? You quit because you used up all that sweet crafting content and no one could destroy it so there for no need to recreate it.
Rules of Life! (Game or IRL) Destruction and Chaos bring Creation and Order. (Dont think im correct crack open a history book.) |
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10/11/12 10:09:33 PM#90
Originally posted by Hancakes I fail to understand your jibberish about that you are an "older" game. |
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10/11/12 10:11:41 PM#91
Originally posted by Ikisis Do you mean Darkfall was, or even is, a success?? If you are adressing me with this, you definately need read my post again. If not, move along. |
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10/11/12 10:16:37 PM#92
Originally posted by Mr_C Im sure you fail to understand many things, its ok. We arent all created equal... |
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10/11/12 10:18:43 PM#93
Originally posted by xpiher Vanguard is not a sandbox game, it's an openworld. It takes more than player housing and boats to make a sandbox. Besides, the reason it failed was not because it was a "PVE sandbox" it was because it was a buggy mess when it was released and even now it's not exactly perfect. |
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10/11/12 10:22:53 PM#94
Originally posted by Ikisis On the green part : In the vast majority of MMORPGs, Sandbox and Themeparks alike, players don't lose their items when they die (regardless of whether those "end game" items are crafted or looted), yet it hasn't stop players from continuing to play for years (WoW being the perfect example for Themeparks). I also find the mention that Ryzom and Wurm are "carebear sandbox" absolutely pretentious. It pretends that they are inferior games, yet they are clearly not. A sandbox does not need PvP to thrive, nor does it need to appeal to the DarkFall audience in particular. It does not make them "less" than DarkFall. Rather, DarkFall's sandbox features are incredibly shallow compared to other Sandboxes, which is often why DarkFall has repeatedly been compared to a Sandbox with no sand. PvP is only one aspect of MMORPGs (Sandbox and Themepark alike), but is not a necessity to exist. It is only YOU that requires it, and just because YOU prefer FFA PvP MMORPGs with Full Loot doesn't make other sandbox "lesser" than yours , nor does it make them "Carebear" because they do not offer such features.
Rule of Life : The "My Father is stronger than yours" 'argument' is childish and leads to nowhere. ------ |
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10/11/12 10:27:48 PM#95
Originally posted by MadnessRealm FFS... Is this now the general gaming forum? |
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10/11/12 10:28:37 PM#96
Originally posted by Hancakes I can tell you that; it is hard to be on the top. So sorry for you who never will or are. Well, not really. I am probaly not the only one who are having a good laugh that you whine about others who does'nt understand your jibberish, then you complain that you cannot understand anything yourself. Which is the bottom line of this case. Let me comfort you with that it is "you", and only "you".
Have a good day. |
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10/11/12 10:33:32 PM#97
Originally posted by Mr_C What???
"When you're telling these little stories, here's a good idea. Have a point, it makes is so much more interesting for the listener." |
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10/11/12 10:50:35 PM#98
Originally posted by Hancakes You really think the whole world spins areound you, don't you? I could give a good damn **** if I am entertaining you or not. Do you really belive you are talking for the whole world when you post, like som friggin' ambassador? In any way, I am here to discuss the game. Why are you not interested in discussing that if I may ask? |
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10/11/12 11:06:36 PM#99
Originally posted by Mr_C As am I, thus my request asking you to clarify wtf youre talking about. I cant tell if youre for or against DF-UW, pro PvE or PvP. pro or anti Sandbox. You went off on some AAA tangent and I replied. |
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10/11/12 11:21:49 PM#100
This is exactly why Ive come back to darkfall. In other games, you talk shit on the fourms, and in the game, you really cant do shit about it. You get to kill them sure, but thats it. 30 sec later, they are back with no loss.
In DF....Death means something. Dying is to be avoided at all costs. It is FFA loot that keeps a MMO exciting, and what makes it a "Sandbox" Without FFA Loot......its just another carebear WoW game.
Looking forward to coming back to Darkfall. |
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