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General Discussion  » No player housing? Why not?

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132 posts found
  User Deleted
10/11/12 3:12:59 PM#121

Because the mmorpg genre moved from persistent online worlds in which the player had a stake, to grind, pew pew, move onto the next title, co-op type games.

 

The fact that player houses, cities and the like are considered "fluff" within this genre now says it all really.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16786

10/11/12 3:13:40 PM#122
Originally posted by Istavaan

Because zenimax want maximum profit with  low risk. it's basically a cash grab. they want box sales, so don't buy it.

They could still easily have added an instanced cheap version like in Runes of magic... 

Sure, they did probably cut away all non essential features to save money, but if it were just a money grab they would have added loads of features that sounds cool on paper but were so broken and cheapened down that they were useless, like in STO.

Zenimax is probably believing in their game, Bethesda is earning way too much money on the IP to just through it down the drain.

That doesnt mean the game wont suck (it might), but I do think them themselves assumes it will be a success.

  Vynt

Hard Core Member

Joined: 9/19/04
Posts: 599

10/11/12 3:42:30 PM#123

I always liked the housing in daoc. It was a seperate zone, that had plots, and you could buy different size houses for different upfront prices and higher weekly prices. You could pay up to like a month in advance. People ended up using their houses as a market too. Had various things you could use to customize it like crafting, bind spot, banking, furnish it how you want, place your trophies there.

The zone went on an on. There were horses to other areas, and later I think portals to jump to sections. Or you could pay more to buy items people sold from the auction house seller at the beginning of the zone if you didn't want to trek all the way out to their house.

Houses did decay if you didn't pay your rent and the plot opened up. If you had any stuff when your house vanished, it was all saved on an npc that you could get it back from, including the deed to put your house back up somewhere.

I really miss housing. Always wish WoW put it in, would have kept me in the game longer. Could have had a huge yard with my 100+ mounts roaming about, hehe.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 725

10/11/12 3:44:22 PM#124
Originally posted by Loke666
Originally posted by Istavaan

Because zenimax want maximum profit with  low risk. it's basically a cash grab. they want box sales, so don't buy it.

They could still easily have added an instanced cheap version like in Runes of magic... 

Sure, they did probably cut away all non essential features to save money, but if it were just a money grab they would have added loads of features that sounds cool on paper but were so broken and cheapened down that they were useless, like in STO.

Zenimax is probably believing in their game, Bethesda is earning way too much money on the IP to just through it down the drain.

That doesnt mean the game wont suck (it might), but I do think them themselves assumes it will be a success.

They think it will be a success because it has the namesake of one of the biggest fantasy IPs in history.  They think that's all it needs.

Crap out a generic MMO with the TES name = money to these people.

  User Deleted
10/11/12 4:37:00 PM#125
Originally posted by Entinerint
Originally posted by Loke666
Originally posted by Istavaan

 

They think it will be a success because it has the namesake of one of the biggest fantasy IPs in history.  They think that's all it needs.

Crap out a generic MMO with the TES name = money to these people.

The sad thing is they are probably right.

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2540

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

10/11/12 4:38:06 PM#126
Originally posted by Istavaan

Because zenimax want maximum profit with  low risk. it's basically a cash grab. they want box sales, so don't buy it.

A  very common practice these days.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 725

10/11/12 4:42:01 PM#127
Originally posted by bunnyhopper
Originally posted by Entinerint
Originally posted by Loke666
Originally posted by Istavaan

 

They think it will be a success because it has the namesake of one of the biggest fantasy IPs in history.  They think that's all it needs.

Crap out a generic MMO with the TES name = money to these people.

The sad thing is they are probably right.

I really hope you're wrong, but I doubt you are.

  User Deleted
10/11/12 4:57:26 PM#128

Rift is getting it. Wildstar is launching with it. Gw2 has plans for it. Swtor has it and has plans to expand on it. Archeage and repopulation are launching with it. By the time tes comes out, it will be one of the few mmos that does not have some type of player housing. And that will be ironically sad.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 725

10/11/12 5:04:08 PM#129
Originally posted by Foomerang

Rift is getting it. Wildstar is launching with it. Gw2 has plans for it. Swtor has it and has plans to expand on it. Archeage and repopulation are launching with it. By the time tes comes out, it will be one of the few mmos that does not have some type of player housing. And that will be ironically sad.

Yes.

  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

10/11/12 8:38:35 PM#130
Originally posted by Entinerint
Originally posted by MercArcher

I personally am GLAD that there is no player housing. Player housing is a large development undertaking for such a small impact on the game. Wasting large amounts of devlopment time for a feature that is only requested by a very small minority, and has little to no impact on gameplay isn't a good idea. I would rather they focus on the actual gameplay elements and polishing those. If you want to play a bad version of the sims, then I suggest you just go play the sims.

 

There is also the fact that it decentralized where people go to idle at end game making the cities look more empty and the servers appear to be more dead than they actually are.

 

Player housing is a lose-lose for everyone in virtuall every aspect.

Yeah man, more options are terrible.  Making the game feel like a liveable world?  Blech!  No thank you!

/sarcasm

This game has 250 people on its team.  If they can't do some form of housing they are just be lazy.

Housing is a very large development undertaking. It shares very little with the rest of the game, and thus takes a large amount of time to code, especially for a company developing their own engine. I would prefer they spend those man hours to improve the rest of the game instead of adding a feature that would be barely used by the majority of people.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 725

10/11/12 8:55:28 PM#131
Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher

I personally am GLAD that there is no player housing. Player housing is a large development undertaking for such a small impact on the game. Wasting large amounts of devlopment time for a feature that is only requested by a very small minority, and has little to no impact on gameplay isn't a good idea. I would rather they focus on the actual gameplay elements and polishing those. If you want to play a bad version of the sims, then I suggest you just go play the sims.

 

There is also the fact that it decentralized where people go to idle at end game making the cities look more empty and the servers appear to be more dead than they actually are.

 

Player housing is a lose-lose for everyone in virtuall every aspect.

Yeah man, more options are terrible.  Making the game feel like a liveable world?  Blech!  No thank you!

/sarcasm

This game has 250 people on its team.  If they can't do some form of housing they are just be lazy.

Housing is a very large development undertaking. It shares very little with the rest of the game, and thus takes a large amount of time to code, especially for a company developing their own engine. I would prefer they spend those man hours to improve the rest of the game instead of adding a feature that would be barely used by the majority of people.

Tell that to the 12-person Mortal Online team.  They somehow magically managed to get incredibly robust in-world housing into the game.

I guess it's hard if you're lazy and have no vision.

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 496

10/11/12 9:00:03 PM#132

The question is.. "Why no player housing?"

The answer is; this is a WoW clone. Sadly, WoW did not have housing. This game isn't worth following. So hopefully ZeniMax Online shuts it down.

a yo ho ho

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