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I read that SWG had almost 11,000 subs on its last day of existence. That's over $150k per month revenue; nearly $2 mil a year. That is a lot of money; surely it was profitable. Why shut it down? Unless... 1. You think these 11,000 subs will quit as soon as SWTOR launches Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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10/11/12 3:17:26 PM#2
Read where exactly?
And the fact the game was considered a laughing stock by many and probably viewed as an Albatross around the neck of a company looking to move onto EQ Next and PS2 probably had nothing to do with shutting down it right?
No doubt SWTOR put alot of pressure on the shut down, but it was more a case of final nail in the coffin in all probability. It wasn't some thriving game which was suddenly cut short in it's prime. It was in a bad way and mercifully taken out back and shot. |
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10/11/12 3:18:05 PM#3
Maybe many signed up again for the last hurrah? Try and find subs 2 months earlier, perhaps they will tell a different story. Also please have in mind the running costs for servers and gm´s (even when running on a skeleton crew)
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10/11/12 3:19:08 PM#4
I was under the impression Lucas Arts would only license one Star Wars mmo at a time. Perhaps they looked at it as competing with themselves.
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10/11/12 3:19:26 PM#5
swg's ip contract with lucas ran out and they didn't extend it.
at least that was the public announcement. maybe it was aliens. |
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10/11/12 3:20:25 PM#6
The official statement from SOE is available through google search.
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10/11/12 3:22:52 PM#7
The game ultimately closed because it was not generating enough profit to sustain it. For years, most people on this board were calling for it to be shut down. It was no where NEAR the game most people have recently made it out to be. This is some sort of reverse hype mind-trick. Makes those of us that were actually around during the game's life wonder what sort of alternate history everyone else lived in. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/11/12 3:26:19 PM#8
Originally posted by grimal The game most people make it out to be, had not been that game long before its end. |
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10/11/12 3:26:40 PM#9
Originally posted by Arclan Don't forget that SOE issued out free trials to former customers to try to boost the numbers for a short while......because they had to show those numbers to Lucasarts and partners. 11k subs on the last day.......that's not representative for the SWG post NGE community......what were the sub numbers before the closure was announced? (in between trial periods for ex-customers)
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10/11/12 3:28:31 PM#10
Originally posted by Arclan 11K subs is a rather horrible number for a MMO. And far from all the subscription revenue is earnings. The game still need devs, servers and Lucas art is probably taking a whole lot of the income. If you want numbers to compare with had Tabula Rasa over 75K players when it was cancelled. There are few games out there with fewer subs than 11K, like Mortal online but if any publishing house owned them they would have been cancelled a long time ago. SOE figured that they could move those devs into a game in development that actually had the chanse of hitting over 100K players, something SWG hadnt had since the NGE. The game did have some potential a long time ago but now it was just beating on a dead horse. You can just have a death spiral for so long. Of course Lucas arts and SOEs contract went out and it is possible that LA wanted a raise for SOE to use their name and that was the final straw but the game was already dead in the water since long. I just hope they reuse the original crafting system in a new MMO some day. It was great. |
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10/11/12 3:31:31 PM#11
SWG:
idea: good. execution: horrible.
lol, I would settle for a SWG with SWTOR graphics in a open world and enough content.
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10/11/12 3:41:21 PM#12
Try 1500 subs, they wished they had 11k at the time.
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10/11/12 3:44:08 PM#13
Originally posted by Arclan As I predicted 1 year before SWTOR launch, I said that SWG would close its doors few weeks before SWTOR release, as it happened. The reason is really simple, although people at that time gave me hard time for saying that, it is basically down to licensing rights. It is not possible for 2 companies to share the same IP for the same kind of products. A licence is generally exclusive. So when Lucas Arts gave the MMO rights to EA, automatically it had to withdraw the Licence from SoE (Just to understand what I am talking about Google the legal war between Bethesda and Interplay for the rights of Fallout MMO) It has nothing to do with the profitability of SWG, which I believe made more money than Vanguard anyway (and Vanguard is still alive)
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10/11/12 3:44:10 PM#14
Originally posted by Muke Depends on your point of view. Funny how many die hards there are around here talking about how it was one of the most fun games they ever played, and that they played it for years, *despite* bugs and other issues. I loved it, not because it was the best made game in the world, but because it gave me and everyone else a rich universe of open world gaming, and the tools with which to create our own adventures, and our own stories. It let us make a mark on the worlds, and many things emerged from it that the developers never even thought of. I miss the fact that it was a social game by default, but also allowed me to be a loaner if/when I wanted to. I miss having non-combat gameplay professions or "classes" such as Bio Engineer, Doctor, Entertainer, Musician, Image Designer, Trader, etc. All of those played important roles in the original game. Your opinion may vary, but I have yet to play a game where I had so much fun, and no one had to hold my hand and tell me where to go or what to do. Hell, my favorite days were often the ones when I logged in with a plan, and then had it totally derailed by some other *player driven* adventure that came up in the game. Imagine what SWG could be if it was made with today's technology and money. |
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thanks for the good info (no flames coool!!) Yes I seem to remember them saying the license expired. Rings a bell. Also makes sense a bunch of folks came back for the last hurrah, so the 11,000 is misleading (kinda like SWTOR's figures, eh?) Never played SWG but had a friend who played at launch and I got daily updates from him. He loved it. Thanks! Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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11/05/12 8:51:33 PM#16
Originally posted by ste2000 Clone Wars Adventures says hello. |
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