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Guild Wars 2

Guild Wars 2 

General Discussion  » Isn't this game to fast and ez?

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83 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 11:13:15 AM#61
Wow only lasts years if you like raiding.

If you don't like raiding gw2 last longer imo. You can play WvW a lot longer than wintergrasp or whatever.
  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4756

10/11/12 11:22:01 AM#62

People who rush through these games are going to find faster & faster ways of doing so. This doesn't equal the majority of the population though. Most people don't stay up 40-70hours just to hit max lvl in a video game. It also doesn't mean you're experiencing most of the game when you decide to play this way.

That said, 2 months in, and there are still A LOT of people without a lvl 80. In my guild we're still getting new players up to speed, and we find new people joining the game every few days. Much of this game is as fast or slow, as deep or shallow, as easy or challenging as you make it out to be.

The game has a lot of intricacy built into it that isn't thrust into your face. Much of the game is built off of the first, which has around a decade of lore and mechanics behind it. People are still learning builds & tactics, trying to figure out various ways of completing dungeons, and discovering elements of lore they never knew existed. There's also the whole crafter's endgame, which is insane. It's not just limited to the crafting professions, but the mystic forge as well has a metric ton of recipes that still haven't been discovered yet. People are still figuring out all the weapons available, and as much as I've looked, I can't find anyone who has managed to successfully figure out how to craft legendary armor yet. The only reason I even know it exists, is because there's a data mined reference to them in gw2db, but no info as to how they are made or what they look like.

There's a lot there if you aren't only focused on lvling and power progression.

  Schwa

Novice Member

Joined: 9/03/07
Posts: 29

10/11/12 11:27:29 AM#63

Apparently typing out the full and correct spelling of TOO and EASY is difficult though...

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2044

10/11/12 11:28:40 AM#64
I'm very disappointed in this thread.  I tried to do the best thing I could for this thread, which was to completely change its topic, but nobody followed my lead :(
  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

10/11/12 11:36:54 AM#65
Originally posted by Nataraya

Get real guys, we aint gamers no more, we are consumers.

At least i keep enjoying GW2 as what it is , .freaking great game,,, u know playing for the joy of play.

 

The same could be said for most of the games that have come out in the last several years.

Most have been bashed for being "too fast, too easy", yet amazingly enough, there were a lot of people that enjoyed playing them - and still play them.

Not surprisingly, this "good game, bad game" crap comes down to personal preference, and not some objective assessment of actual quality.

If a game doesn't appeal to an individual because it's too easy, too fast, not meaningful, etc, it's a bad, evil game, even if others like it.  If a different game appeals to that same individual, even though it is also too easy, too fast, not meaningful, etc, then it's "just enjoy the fun", even though there are others that dislike it for the same reasons as the first game.

To answer, the OP, yes, I think the game caters to the ultra-casual player, in an attempt to gain the widest possible audience.  It's a very trivial game, and became very tedious very quickly for me.

Hell hath no fury like an MMORPG player scorned.

  sumdumguy1

Hard Core Member

Joined: 2/20/11
Posts: 719

10/11/12 11:38:42 AM#66
ANy game is what you will make it.  Assuming you like the game enough to play it, if you put a whole bunch of time and effort into it, chances are you will hit level fast.  When I made that mistake with another game many years agi, I decided to change how I play games.  I take my time, explore and try different things out as I move along.  I also make sure I spend time tryig out most if not all the things a game has to offer.  This make my experience significantly slower.  At least this works for me and it has changed my gaming experience.
  User Deleted
10/11/12 11:50:22 AM#67
Originally posted by halflife25
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :)

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/11/12 11:52:54 AM#68
PVE in this game is more for the casual player. Although it does have Legendaries which are pretty hard to get.


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/11/12 11:54:59 AM#69
Originally posted by itgrowls
Originally posted by halflife25
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :)

Exactly, I have clocked over 200 hours, albeit with a ton of time spent pvping, but my highest is just now at 70. It all depends on how you want to play the game.


  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

10/11/12 12:08:27 PM#70
Originally posted by Kuppa
Originally posted by itgrowls
Originally posted by halflife25
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :)

Exactly, I have clocked over 200 hours, albeit with a ton of time spent pvping, but my highest is just now at 70. It all depends on how you want to play the game.

 

The exact same thing can be, and has been, said about every other game out there.  It all comes down to personal preference, and not factual assessments of a game being good or bad.

That hasn't stopped those in the MMORPG community from trying to sell their personal assessments as fact, however.  That goes for every game.

For me, I just can't play the game anymore.  It's just too tedious and the gameworld is meaningless, in my opinion.

Hell hath no fury like an MMORPG player scorned.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/11/12 12:14:11 PM#71
Oh, irony of someone complaining that something lacks the need for time and effort....yet cant be bothered to type the extra two letters to type the word easy
  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3140

10/11/12 12:16:29 PM#72
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

This is how new games are.  They are trying to cater to everyone, but always end up catering to one set of players.  Developers need to pick a market and stick with it.  If you try to cater to everyone, you end up catering to noone.  Other than WoW and Rift, there isn't a single game that has done a good job catering to almost everyone.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/11/12 12:21:35 PM#73
Originally posted by itgrowls
Originally posted by halflife25
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :)

So what s casual then? 6 to 8 hours a week isn't casual anymore? and you have three toons as you mentioned while i stuck to my engineer till it got to 80. You are dividing your time between three characters and i didn't.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

10/11/12 12:50:35 PM#74
Originally posted by halflife25
Originally posted by itgrowls
Originally posted by halflife25
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

I play for 6 hours a day 5-6 days a week, on three toons two of which are above level 50 but i still don't have a level 80 nor do i have the inclination to instantly get all exotics immediately. Guess casual to you doesn't mean the same thing to me. :)

So what s casual then? 6 to 8 hours a week isn't casual anymore? and you have three toons as you mentioned while i stuck to my engineer till it got to 80. You are dividing your time between three characters and i didn't.

By your own account you are not playing 6-8 hours, but 16-18 hours. Yes it's still casual, but how you spend your time is also important when it comes to leveling.

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

10/11/12 1:48:30 PM#75


Originally posted by Aerowyn

Originally posted by Alber_gamer Where do people get that Explorable modes are hard?    They are just diferent than the usual mmo dungeons and a lot of people play them wrong, but if properly played they're quite straightforward, especially bossfights which are kinda minigames about avoiding one or two abilities that you get massively warned about while DPSing. Most of the time it's "red circle that appears 2-3 seconds prior to anything happening there = bad". And then you have a skill that allows you to roll and become invulnerable to all kinds of damage for a second or so constantly..   Definitely not an example of "hard". They're supposed to be GW2's PvE endgame and I personally finished everyone of them with PuGs and less than optimal gear with a couple of wipes here and there (which by the way, just means you can corpsezerg the mobs you're killing). In games with real hard PvE those things are unthinkable.   I'm not saying that makes the game better or worse. Just that it's definitely not hard.
Most dungeons I have done this simply is not true.. yes you get red circles for some AOE stuff but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple mobs all over the plce.. it's not just watch for circle and move out the way like other MMOs

nice answer here cause those instances are really hard, on the other side open world its quite easy, least the last maps that are full of mobs and fast respawns , anyway i think we can take off those circles from options menu

  User Deleted
10/11/12 2:52:50 PM#76
 but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple 

 

I don't understand how facing this kind of situation would be fun or require skill to get through?  if a mob 1 shots without indication but there is no tank to stop the 1 shotting party, then how is that good design??

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/11/12 2:55:40 PM#77
Originally posted by Randayn
 but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple 

 

I don't understand how facing this kind of situation would be fun or require skill to get through?  if a mob 1 shots without indication but there is no tank to stop the 1 shotting party, then how is that good design??

because it requires you to work as a team... requires people to CC mobs to rez people.. everyone was givin a rez for a reason. Combat is fast and hectic and not everyones style if they are used to many other themeparks but for me it's such a nice change of pace compared to most other MMOs out there

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2860

The Critical Hit Pretzel!

10/11/12 3:01:46 PM#78

Eh I'll bite despite telling this is mostly a post attempting to pick at fans. 

 

The game itself is quite fast and easy, particularly for a game that doesn't want a focus on 'end game'. Its going for a pvp focus which is perfectly fine, though it really lacks in that department, with WvW being the only thing you can actually use youir level and gear for. Besides that you only have really grinding and dungeons (which dungeons are limited in actually using your level 80) so in that regard, yes, the game is way to fast considering they are neglecting end game and not really providing much for your level to utilize.  It feels like the levels are just tossed in and are extremely quick to go through without spending all that much time on it.

 

Outside dungeons (which you can argue aren't really that hard, just group comp dependant and getting over rediculous trash, the hardest part of the dungeons) theres very little in game that I felt was hard. It all felt very easy to me on a PvE level. Naturally, pvp can change this over having to fight players, though the way its designed it makes the game very simplistic in combat, something I think they focused on primarily due to wanting the 'dodge' mechanic. 

 

Really though, I do wonder why they made it such a rediculously fast game to breeze through with there being very little to utilize level 80 with compared to other games, though being easy (focusing on skills) I can see being just their way of easing people into playing without having to worry about any complex 'rotations' or 'skill use'. Its perfectly fine to make the game more simple, and while i disagree with their choice of how skills are limited, for this game its fine considering they seem to want primarily a casual crowd over a hardcore one, making it to hard would shy away those players.

  JZeroVN

Novice Member

Joined: 8/21/12
Posts: 46

10/12/12 12:05:14 AM#79
164 hours played and highest character is only level 35 with 23% map completion.  Nope not too fast for people who are anywhere near casual.  That's over 48 days so that's still almost 4 hours avg daily.  Even that's above casual, that's the hours of a part-time job still.  :)
  delete5230

Elite Member

Joined: 8/15/07
Posts: 2549

10/12/12 1:34:35 AM#80

Fast level = less content

Slow = more

Even at it's fast pace, I'm finding some zones ( or quest hubs ) with no content at all, where others have two dynamic events going on constantly.  I notice that players gravitate on these few areas and don't leave for several levels, grinding them over and over to gain level and experience.

If it were slower, players would develop friendships.  Remember the Vanilla WoW or EQ days where you would spend days if not a week in a zone ?....You can make friends that way.

Content comes down to money.

 

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