| 83 posts found | |
|---|---|
|
Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/11/12 10:32:05 AM#41
Originally posted by Loke666 I am playing, as you say, a couple of hours per day but I still got to level 80 in about a month. So even for a casual gamer like me, GW 2 is far too easy to cap. And before someone asks, no I dont have 100% map completion or finished every dungeon. But so what? I have to finish every mundane activity the MMORPG has before I can say I am bored? No. So GW 2 is far to easy to cap and does not offer much once you do cap. After getting exotic gear, there is not much to improve in that, skill points stopped mattering when I got the skills I needed at level 50 or so and WvW is an endless squirrel wheel of flipping points back and forth. So even for a casual gamer like myself, GW 2 does not offer more than a month or two of quality game play. |
|
10/11/12 10:33:05 AM#42
Originally posted by ShakyMo vertical and horizontal progression refers to the game, not just the end-game. I think any endgame will be vertical in some aspects. Im talking about specific thing you can do in-game. GW2's progression on all levels is vertical. Their end-game is "non-exhistant"...not horizontal. You wan't to see true horizontal end-game look no further than Age Of Conan's expansion which didn't increase levels, just increased difficulty. |
|
|
10/11/12 10:37:28 AM#43
Originally posted by Randayn TSW has realitivly flat verticle progession after egypt, and horizpntal progression that seems endless through the ability wheel. Add in the thousands of pieces of clothes and all the faction and deck clothing items.
Of the games released in the last 4 years TSW has the most horizonal progression through the ability wheel alone, not even countting the cosmetics, which is the most of any game since, since, ever? CoH maybe?
To say anything else is either a lack of understanding what horizontal progression is, or just not being honest.
btw you don't need 10.4 to do any of the nightmare content. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/11/12 10:38:59 AM#44
Originally posted by Randayn You obviously didn't play GW1. The other chapters didn't increase your level either but did increase in difficulty. This is what A.Net did with GW1 and that was BEFORE Age of Conan - nice try. |
|
|
10/11/12 10:39:09 AM#45
Imagine a graph of time played vs power
In game like gw2, coh or daoc, the graph would be at 45 degrees until you just fractionaly passed max level, then it would flatten out in the case of gw2, or drop to like 10 degrees in the case of daoc (because of renown) In a vertical themepark like wow you get the same 45 degrees until full level, then you get this stepping thing where its flat then suddenly shoots up at like 80 degrees, with a step for each tier of gear, and new steps with each expansion Thirdly you have sandboxes like eve where its a curve that goes mostly vertical at the start then goes mostly horizontal Tsw falls easily into the second category, although many if us thought before release it would be like the third. |
|
|
10/11/12 10:45:10 AM#46
Rise of the godslayer was a
VERTICAL EXPANSION It had no more normal levels that's true. It introduced a whole new set of levels with that alternate advancement thing It also introduced new tiers of gear (but Aoc was already in its way to generic wowclonedom before that when Craig Morrison room over) Want an example if horizontal expansion City of villains All the daoc expansions except trials of Atlantis (which did add new tier of gear) All the gw1 expansions except eye of the north, which added new levels, but still had the easily obtainable max gear, grinded gear just looked better thing Every eve expansion |
|
|
10/11/12 10:46:21 AM#47
Originally posted by ShakyMo Your correct about this. This is not TSW though. TSW is much much flater more like 1 tier split into .1 .2 .3 .4. It's like a 500 ap difference or about 200 dps. You don't even need it to do the content. Yes there is verticle progression in TSW. No one ever said there wasn't
And why are you leaving out all the horizontal progression in TSW? By the time you reach "end game" in TSW you will most likley only have 30% of the wheel complete. Not only is the other 70% horizontal, it's active. You can use it.
For those who just want cosmetics, thats there too in abundance. Much more than the competition, DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/11/12 10:47:42 AM#48
Originally posted by Randayn Wait what? You seemed so rigid in your definition of horizontal progresson tell you said AoC. RotGS added a faction system which is just another form of vertical progression on top of the leveling system. A very grindy one at that. Or did you mean something else? |
|
|
10/11/12 10:47:54 AM#49
Perpetuum and darkfall released in last 4 years. Safe to say they are more horizontal progression than tsw, because they are sandboxes.
|
|
|
10/11/12 10:52:47 AM#50
Bully, well you can repeat the whole gear grind twice again If you want heal, tank and dps gear (with pvp gear being a mix of tank and either of the other two) - well more if you want hit based,pen based,crit based etc..
Another flaw with tsw imo, as the gear dependancy in the game discourages experimentation with the skill wheel, you have to stay in a narrow set of builds that go with your gear. |
|
|
10/11/12 10:52:51 AM#51
|
|
|
10/11/12 10:53:27 AM#52
Originally posted by ShakyMo Okay ;) Fair enough.
looking forward to DFUW btw. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/11/12 10:56:45 AM#53
Originally posted by ShakyMo I can agree with this. It makes you need extra sets. I think it was intended though. Purely for adding longevity. I really don't see how you could get around this unless someone made an mmorpg that's completely flat. I'm not aware of one if there is. It would be an interesting concept though. Progression through abilities alone. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/11/12 10:57:33 AM#54
Originally posted by botrytis I did play GW1 and most expansions. You can start any expansion except for one at level 1, but you are right, they did provide horizontal progression....we were talkin bout GW2 though and I was certainly not talking about end-game horizontal nor did I ever claim that AOC was the first to impliment horizontal end-game....nice try to you sir.... |
|
|
10/11/12 10:59:02 AM#55
Originally posted by Dzone Apparently you're not casual enough. I'm at level 65 and at 37% map complete. Guess some of us are just not fast about it. I spend most of my time exploring, gathering and occasionally doing a DE if im in the immediate area. People who rush thru to complete every nook, every cranny and tries to get to the end just astonish me. I enjoy finding those non-map exploration achievement specific areas like those caves and holes that have the mini vets in them that have chests with goodies. To give you an example of just how slowly i play, i finally did the shatterer yesterday at level 61. :) |
|
|
10/11/12 11:00:31 AM#56
Originally posted by bcbully Champions Online had a pretty true "pick a skill...any skill" setup, but it left things flat as bc said. I always think there should be some limits because if not (at least with Champions) it becomes very dull and...flat |
|
|
10/11/12 11:00:42 AM#57
I think they should have made pvp like that. Just pick your gear like in gw2. Vets would have the advantage of more skills to pick from and more synergies in their builds by having passives from 3rd or 4th weapons. I mean you wear the uniforms in pvp anyway, they might as well of made it gearless. Then there would-be horizontal progression,in pvp at least.
|
|
|
10/11/12 11:01:56 AM#58
Originally posted by itgrowls Yeah I'm not 80 either. But I think we are not the norm here. Most players, I believe, whom started at launch already have an 80 and/or have moved on. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
10/11/12 11:05:51 AM#59
Originally posted by Dzone Please never include WoW in a list with EQ and UO. They are not even in the same league. WoW is what started the ez and quick leveling to cap and then starting to "Play the real end game". Have you done Dungeons in GW2, they are not quick and not easy unless you have a smart group. It is normally to wipe in most dungeons a few times with PUGs. Sooner or Later |
|
10/11/12 11:07:54 AM#60
Originally posted by Dzone On the other hand...i´ve been playing since Headstart around 3-4 hours most days & my highest character is lvl 65 still...... It all depends in how you play & if you rush......................... In all MMOS you get ppl hitting cap in 1...2...days..... That doesn´t mean than they have seen or experienced all the content the game has to offer.
PS: You mentioned WoW lasting years...well i assure you you can level in WoW to cap in less than 1 month... just few days needed... |
|