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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/11/12 6:38:39 AM#21
Originally posted by halflife25 True, but problem is, contrary to other MMOs, there is no end game to speak of. So basically you get to the end and it is, more or less, Game Over. The concept of having the end game at level 1 is great but problem is that when you reach the point where you are supposed to do the end game, there is nothing there. And that is why they will never breat WoW because Blizzard made their game easy to level but also realised that you need content for when you have reached the level cap. Otherwise people would just quit. |
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10/11/12 6:39:03 AM#22
Something you need to remember. This is a B2P game. Once you buy it, they have their money and don't really need an end game to entice you to keep playing since there are no monthly fees. The joys of B2P. Rinse and repeat when the next expansion comes out. From what I have found the game seems focused on sPVP. If that isn't your thing then it's probably best to find another game as this one may not keep your attention long. Im only playing because I was given GW2 as a gift otherwise I wouldn't have bothered with it. I'm not an IT Specialist in real life, but I play one on the internet. |
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Digna
Hard Core Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
10/11/12 6:48:21 AM#23
Originally posted by jpaprocki I've seen this post so many times in various flavors. Here's the rub - Money runs out. No income (well none from the game) in development means investors need to be paid. Server costs, ongoing staff of 100? 200? (anyone know?), more advertising etc. This type of game (box buy) needs people playing so that the average X% will buy from the cash shop. If 'they got your money after the box' was all they were after, the game could die right now. The cash shop has to thrive to be able to remain a money making venture. If they made 2 million box sales and 50K active players remained because the game was crap, it would not (in the most likely scenarios) be viable. Only the beancounters know what % they expect to buy gems and how many will repeat on a monthly basis etc. Sure people leaving is built into their averages but they have to retain players, or more specifically players interest and desire to log in to retain ongoing CS sales and continue to make money. |
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10/11/12 6:49:15 AM#24
Wow you people, look at the history of GW1 (which was also B2P), surely enough GW2 will receive expansions hopefully with new classes and skills.
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10/11/12 6:53:34 AM#25
Originally posted by jondifool This game doesn't have horizontal progression. Just because you can go backward to do lower level content with scaled down level, doesnt make the game horizontal in progression. Do you level from 1-80? Do you progress through different zones specific to your current level? Does your crafting level as you make more stuff? Can you make anything from the start? Can you go to any zone at level 1 and be successful? Then this game is NOT horizontally progressed. The Devs say alot of things, but it doesn't mean it's true. A real example of a modern game that utilizes forms of horizontal progression (not not fully horizontal) is TSW. You CAN craft the highest level gear the minute you get in the game, if you can afford the mats. You can invest points into any weapon skill you like and although the progression of choice of said weapon skills is vertical, the actual skills power is typically equal to the last skill you unlocked with a different proc/ability to suit the needs of whatever spec you are going for.
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10/11/12 6:58:31 AM#26
Not bothered with dungeons, can't comment.
Outdoor pve, yeah its easy Spvp, depends who you play, there's a high skill quotient with combos, downed state, movement based combat and no heal both compared to wow style games imo. And you know its skill / teamwork if you loose because there's no gear. WvW harder than you think, organised pvp guilds make a big difference, if you go in solo and just follow the zerg you probably don't think so, but at a guild level there's a lot of meta gaming and its quite tactical (more so than war and aion, less so than daoc and planetside) |
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10/11/12 7:08:56 AM#27
Originally posted by Digna My bad. I forgot the cash shop was there to keep money coming in between expansions. That means the games designed to make you want to spend money in the cash shop, but you don't have to which is why I fogot about it. Still the CS doesn't give you anything else to do once you have reached your goals. Unless of course spending money is what you enjoy. I'm not an IT Specialist in real life, but I play one on the internet. |
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10/11/12 7:17:00 AM#28
I don't know if it's too easy, I think it's too automated. Dragon's Lair the mmo. The final fight verse Zytan is a perfect example of this. It's like an interactive movie at times.
Dragon's Lair was hard to a kid like me lol. GW2 could be hard to some people I guess. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/11/12 7:20:45 AM#29
Originally posted by jpaprocki Pretty much my impression of the game. They've released what amounts to a standard video game, which just happens to have multi-player content and a cash shop to help bring in additional revenue. I wish a developer who actually understands the experience MMORPGs as a genre was intended to be would step up and make a proper MMORPG again. Even Blizzard understood it with Vanilla WoW and TBC. That's directly attributable to its main creators being big EQ and UO fans when they created it. Though it was still easier and faster than most MMOs to come before it, WoW was a much more challenging and interesting game back then. Of course, they've since lost the plot as well and have gone for the "make it as fast and easy as possible, while throwing as many hokey achievement grinds at people as we can to keep them playing". If anyone's considering coming back with hyperbolic retorts about people living in their basements playing 24/7, or how it was so horrible that it could take a year to cap a character in one of those older MMOs... If you never actually played those games in their hey-day, and you didn't actually experience first-hand the kind of communities they had and the way people approached them (hint: they weren't "all about end-game" to players back then), keep your remarks to yourself, because it'll only demonstrate your ignorance on the topic.
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10/11/12 7:21:45 AM#30
Originally posted by jondifool I'm not sold on this one yet. GW2 has cosmetic progression, if that can be callled progression. Forgive for saying, TSW has horizontal progression, where you continue to learn abilities for the life of you character. These abilities don't make you better, but the make you more flexible. EVE does as well with all the skills you can learn. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/11/12 7:32:20 AM#31
Originally posted by gordiflu Dont forget people complaining about how grindy the game is as well... You cant both have little grind and 6 months to levelcap or more, it just isnt possible. The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59. GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ. The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other. The alternative is to make alts. |
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10/11/12 8:20:45 AM#32
Originally posted by Loke666 Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80. You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose. |
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10/11/12 8:25:37 AM#33
No bully.
Tsw talked about horizontal progression during beta. It still has that with the skill wheel,bit its got tiered item sets for gods sake, course its got a vertical progression endgame. In horizontal progression themeparks like gw2, gw1, daoc and coh its very easy to get the topgear stat wise, and you can get it by any means - indoor / outdoor, pve / pvp, dropped / crafted. Further gear beyond that offers cosmetic better looks and / or possibly very minor stat changes. Tsw is firmly routed in the vertical progression model of wow / EQ. The difference between 10.0 greens and 10.4 is huge, and no doubt there will be 10.5 with the raid. |
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10/11/12 9:35:14 AM#34
Originally posted by Xasapis
How about yes?
Lets see. AC - Used to be 5 tokens per chest (and it was either 15 0r 20 total).. Now 60 tokens. That is extra 40 tokens per path.
What Anet is trying to do is prevent optimal ways of playing that emerge either by exploits (meaning some would either reap the rewards of those exploits) or deviating from Anet design. If Anet want to slow players they can simply cap people absolute gains or lock dungeons - they cap gains for repeated activities. Anet is simply admitiing they can't possibly guarantee that there is no exploits or that any change they make won't break somehing, so they have a safety net in case shit happens, What happens when one path is much easier than another? People farm it and the other paths will simply not be played - bad design. Anet way isn't perfect, but at least it makes other paths rewarding and reward players capable of tackling tougher challenges. DR allows a player to play witout worrying about trading freedom for max rewards. Currently playing: GW2 |
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10/11/12 9:43:33 AM#35
Originally posted by ShakyMo false...the games you named were not horizontal...they had vertical scales in all aspects...not sure what's horizontal about them?
Read my post 2 pages ago to see what horizontal forms of progression were implemented into TSW. I think you are trying to redefine the meaning of Horizontal progression....Horizontal progression is not based on gear, it's based on the process in which you must play the game.... |
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10/11/12 9:48:32 AM#36
Originally posted by GoldenArrow HAHAHA! I agree |
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10/11/12 9:51:28 AM#37
Originally posted by Randayn TSW isn't a horizontal progression game. All of these games are gated, some are harsher when it comes to the gating than others, but all are gated. But if you consider crafting in TSw is a way of allowing horizontal progression then in GW2 with my 2nd I can go to any area in the game and be successful since I can level by crafting with the materials gathered by my first character.
Currently playing: GW2 |
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10/11/12 10:08:52 AM#38
The games I mentioned expanded horizontally (well except gw2 obviously, but that will expand horizontaly)
Games like wow expand vertically - new raids with even more powerful loot, new levels, new pvp sets to grind tupperware boxes for. I guess its wait and see, but the gear differential between 10.0 and 10.4 in tsw and the fact you can only get 10.3 VIA grinding pvp tokens, lairs or dungeon tokens and can only get 10.4 purely by dungeons only suggests this is a vertical progression game. (e.g. in gw2 you can easily craft or outdoor pve a set that is as good as the dungeon and pvp sets stats wise,or any mixture of all 4) If a 10.5 set comes with this new York raid it is definetly a vertical progression game. As it willhave expanded vertically just like all the EQ,/ wow clones. |
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10/11/12 10:17:29 AM#39
Originally posted by jpaprocki Not quite. Look at the world map. Stare at it a bit - there are many places that ccan be added in. Like in GW1, with Sorrow's Furnace, which was added 6 months after release of Prophecies, they added in a new area.
Your B2P explanation is old and stale and does not cover A.Net. They have a history of adding thing into the game as they did with GW1.
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10/11/12 10:29:28 AM#40
Originally posted by Gaia_Hunter seriously man? my point with crafting in TSW is that you can craft anything and there is no leveling system involved. In other words (Barney speaking now), you will NEVER level one single level while crafting...you can craft ANYTHING as long as you have the materials. Your alt can't make anything they want in GW2 at anytime...they first must level their crafting up. As for your alt leveling through crafting....they still HAVE to level....nice try |
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