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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » PvE server for darkfall UW?

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365 posts found
  Flute

Novice Member

Joined: 1/21/07
Posts: 432

10/11/12 7:00:10 AM#321
In fairness, it is worth noting that there is a healthy discussion on the Darkfall forums about whether or not Aventurine should add more mechanisms to protect players who prefer a non-pvp gaming environment, by including a Highsec / Trammel equivalent or (more likely) making improvements to the alignment system used in Df 1.0.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 7:01:36 AM#322
Gala I might be interested in playing then.

If its half way between df1 and eve / perpetuum, I admit with the skill based combat it sounds awesome.

Just hope there's some good UK clans.
  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1055

10/11/12 7:02:14 AM#323
alignment would work synergistically with a Security system, they're not separate mechanisms...

http://kck.st/Xo38HT

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1055

10/11/12 7:05:51 AM#324
Originally posted by ShakyMo
Gala I might be interested in playing then.

If its half way between df1 and eve / perpetuum, I admit with the skill based combat it sounds awesome.

Just hope there's some good UK clans.

it's definitely worth a try, and this is coming from someone who isn't into PvP. The feeling of being able to do whatever you want cannot be found in any other game that I've played.

There was a blog post by the developers at some point where they stated they wanted to make NPC racial cities (i.e. cities where alignmnent matters) a no-PvP zone regardless of guild relations (in the current game, a member belonging to a guild that is at war with another guild will not trigger the security towers inside an NPC city if attacked by an opposing guild member).

http://kck.st/Xo38HT

  Crucial

Novice Member

Joined: 1/08/07
Posts: 27

10/11/12 7:45:25 AM#325
Game that split servers in PvE and PvP is PvE game, Darkfall is a PvP focused game, so I think that this requisition is stupid, just my opinion.

Can you imagine a Darkfall without siege? without political aspect? without risk?

In UO these types of requisition gave us Trammel, I don't think that Trammel was a good thing for UO as I think that PvE server isn't a good thing for Darkfall.

Darkfall isn't for everyone, have alot of game with this focus, I never ask in LOTRO, SWTOR, GW2, etc a full loot PvP server, why these carebear ask a PvE server in Darkfall? Accept the risk or go out, it's the core feature of the game.

Sorry for my english, isn't my first language.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

10/11/12 7:46:47 AM#326
Originally posted by Cecropia
Originally posted by Zushakon
Originally posted by lovebug
well being a big daoc player in the day i used to like pvp but in this game the only thing that stops me from playing it is if you die you lose all ya stuff ?? just could not get my head arounf that 1 :)

No, just they stuff you've got on you, most of your stuff will be kept in your bank. Makes the game like 1000 times more thrilling and exciting than the rest of the games out there though.

Don't be too attached, it's just pixels :3

Yeah, really.

It's not a big deal to have multiple replacements in the bank for anything you may happen to lose at any given time in a game like this.

The same 'ol applies here; bank often and only venture out with what you are comfortably willing to risk. It's much less painful than many people realize. 

Much like in EVE. Don't fly what you can't afford to replace, its one of the first basics you learn.  Thats as true for PvE mission running, as it is for PvP.  Thats why most of my really expensive battleships never left the hanger. ^^ 

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

10/11/12 9:20:29 AM#327
Originally posted by cyrician

Hello all I played the original darkfall almost a year , apart from the horrendous sub fee I found the community to b brilliant . After finding some like minded players I learnt the secret to not being tanked every 2 seconds . Darkfall was. Huge place leave the starter towns and live in the wild . 

 

As far a pve server I disagree it would work and some people would enjoy it and I think it would open up a huge player base but ....

 

The game wouldn't be darkfall anymore and there is something that makes you play harder with the thought that someone could kill you any moment and trust me I remember having my head phones on hiding in the bushes listening to foot steps hoping the ganker wouldn't find me ... Hehe

If they have pve server that will not effect pvp server in any way it's totaly different game and could not effect pvp in any way, just keep playing on pvp server and don't even think that pve server is existing.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2651

10/11/12 9:26:51 AM#328

I wonder how many of these people who are pro-PvE server never even played the game, or played and still dont understand this. The game does not consist of everyone in the game just running around freely killing eachother with no consequence. There IS an alignment system in place.

As long as youre on the same side (ie: human, dwarf, and elf) killing someone else of the same alignment results iny ou losing alignment and IIRC after like 2 kills you go red. Going red means you can no longer enter the "good" (human/dawrf/elf) cities else the towers attack you. The only time there is no penalty to alignment is if you kill an opposing faction or a clan you are at war with.

With this in mind, youre generally somewhat safe in your own racial areas as long as your not currently at war with another clan. If youre in a clan thats at war with someone else, you should EXPECT PvP. If raiders from an opposing faction or red (lost alignment / murderers) come and start attacking blue players, just call it out and youll usually get backup to come and take them out.

Open PvP is not a new thing isolated to just DF. In any open PvP game you have similar opposing factions & alignment systems allowing you to easily pick out who you need to worry about. Its not everyone running around ganking everyone else they can find. Yeah once in awhile you might get attacked by a blue who decided its time to go red, but theyll quickly go red and be free for attacking by you and the others without losing your own alignment.

You guys act like its just a FFA killing spree with no rules / systems.

  Crucial

Novice Member

Joined: 1/08/07
Posts: 27

10/11/12 9:44:45 AM#329
Originally posted by znaiika
Originally posted by cyrician

Hello all I played the original darkfall almost a year , apart from the horrendous sub fee I found the community to b brilliant . After finding some like minded players I learnt the secret to not being tanked every 2 seconds . Darkfall was. Huge place leave the starter towns and live in the wild . 

 

As far a pve server I disagree it would work and some people would enjoy it and I think it would open up a huge player base but ....

 

The game wouldn't be darkfall anymore and there is something that makes you play harder with the thought that someone could kill you any moment and trust me I remember having my head phones on hiding in the bushes listening to foot steps hoping the ganker wouldn't find me ... Hehe

If they have pve server that will not effect pvp server in any way it's totaly different game and could not effect pvp in any way, just keep playing on pvp server and don't even think that pve server is existing.

 

Wrong, will affect, more developing will be necessary for adapt and maintain the PvE server, these new player base exclusive PvEr will ask content for your server because Darkfall without PvP is nothing, so for make the PvE server interesting new things exclusive for PvE server will be necessary, etc.

Darkfall is a niche game and can't survive with this, look for EvE, a niche game that can survive with about 350k player because keep the developing centralized, Darkfall isn't a block buster with 1 million or more of player base and never will be, with or without PvE server, so need keep developing centralized as EvE for survive, it's a niche game.

PvP isn't exclusive feature but is the CORE feature of the game, just a quote by one developer perspective:

"Darkfall is a massively multiplayer online (mmo) game with a strong focus on player-versus-player interaction. "

http://www.sickenger.com/articles/the_making_of_darkfall/

A game can't working correctly without your CORE feature, a PvE server will remove this feature, so this is bad for the game.

English isn't my first language.

  Xarnthal

Novice Member

Joined: 7/27/08
Posts: 134

10/11/12 9:45:51 AM#330
Originally posted by kaiser3282

If raiders from an opposing faction or red (lost alignment / murderers) come and start attacking blue players, just call it out and youll usually get backup to come and take them out.

 Yeah once in awhile you might get attacked by a blue who decided its time to go red, but theyll quickly go red and be free for attacking by you and the others without losing your own alignment.

As pretty much every former DF player has said, the game would not be fun or interesting if you remove PvP or restrict the PvP. That said I'll bump this thread because there's more good info in it elsewhere.

Many people have the playstyle to stay around the racial 'newbie' cities and help defend against reds. It's what they enjoy doing, just like some people enjoy ganking every chance they get.

You should expect to be attacked in Darkfall though. If you're fighting a monster and you're low HP and there's someone lurking around you, you should expect them to try to kill you. This is why the game is so clan and politically oriented. It's not a game for the solo players, though many have succeeded in that playstyle, the game is all about clan mechanics. Find/start a clan, get away from the starting cities and live out of a player holding. If you live out of a player city then you have an area around the holding that is relatively secure and you can do your PvE, crafting, and gathering in that area to avoid the majority of danger.

There are plenty of guilds who want to play the game on their own little island with few reds around, if you want a more PvE expierence I would suggest finding one of those clans/alliances. These alliances are usually not the best PvP players but what they lack in skill they make up for in numbers. PvP skill is not everything in Darkfall, if your goal is a relative 'safe zone' or world domination then your political skills will take you a lot closer to your goal than any amount of PvP skills.

Sennheiser
Assist
Thage

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 12:34:05 PM#331
Originally posted by Crucial
Originally posted by znaiika
Originally posted by cyrician

Hello all I played the original darkfall almost a year , apart from the horrendous sub fee I found the community to b brilliant . After finding some like minded players I learnt the secret to not being tanked every 2 seconds . Darkfall was. Huge place leave the starter towns and live in the wild . 

 

As far a pve server I disagree it would work and some people would enjoy it and I think it would open up a huge player base but ....

 

The game wouldn't be darkfall anymore and there is something that makes you play harder with the thought that someone could kill you any moment and trust me I remember having my head phones on hiding in the bushes listening to foot steps hoping the ganker wouldn't find me ... Hehe

If they have pve server that will not effect pvp server in any way it's totaly different game and could not effect pvp in any way, just keep playing on pvp server and don't even think that pve server is existing.

 

Wrong, will affect, more developing will be necessary for adapt and maintain the PvE server, these new player base exclusive PvEr will ask content for your server because Darkfall without PvP is nothing, so for make the PvE server interesting new things exclusive for PvE server will be necessary, etc.

Darkfall is a niche game and can't survive with this, look for EvE, a niche game that can survive with about 350k player because keep the developing centralized, Darkfall isn't a block buster with 1 million or more of player base and never will be, with or without PvE server, so need keep developing centralized as EvE for survive, it's a niche game.

PvP isn't exclusive feature but is the CORE feature of the game, just a quote by one developer perspective:

"Darkfall is a massively multiplayer online (mmo) game with a strong focus on player-versus-player interaction. "

http://www.sickenger.com/articles/the_making_of_darkfall/

A game can't working correctly without your CORE feature, a PvE server will remove this feature, so this is bad for the game.

English isn't my first language.

You'd never notice, well stated.   I wouldnt get wrapped up in responding to znaiika, I think he has a problem understanding English anyway.

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

10/11/12 12:52:18 PM#332

If pve players can sustain their developer team and I know they will " you have a lot more pve players then pvp players " who will just work for pve server and pvp server have it's own team working on maintaining pvp server? then it's just two different games which will not conflict in any way with each other, I can't understand why not have pve server as well.

Why did DF developers desided to create new game in the first place? lack of support from player base, that is the main reason why.

They could not maintain DF in time because of a small team, they could not afford to hire more people to fix the game when income is lower then expenses.

Clearly pvpers could not sustain DF as a whole.

Every game developer is looking for a way to make money, not just have enough to sustain their project and definitely not loosing money.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 1:25:15 PM#333
Originally posted by Biskop

My god, please lock this crap thread already.

Useless bullshit discussion, and utterly pointless too. People who still, after 30+ pages, can't understand why DFUW will never have a PvE server or optional PvP need to have their brains replaced.

GTFO of these forums already, we're not interested in your preferences or whether you'll play DFUW or not.

Jesus, some people...

  User Deleted
10/11/12 1:47:38 PM#334
Originally posted by znaiika

If pve players can sustain their developer team and I know they will " you have a lot more pve players then pvp players " who will just work for pve server and pvp server have it's own team working on maintaining pvp server? then it's just two different games which will not conflict in any way with each other, I can't understand why not have pve server as well.

Why did DF developers desided to create new game in the first place? lack of support from player base, that is the main reason why.

They could not maintain DF in time because of a small team, they could not afford to hire more people to fix the game when income is lower then expenses.

Clearly pvpers could not sustain DF as a whole.

Every game developer is looking for a way to make money, not just have enough to sustain their project and definitely not loosing money.

Lol wut?

 

AV have decided to make a "new game", because it is easier to do that, than try and overhaul a pre existing game in order to realise their vision of a persistent world PVP game. They also clearly think that an audience is there for said game.

 

You will note that they decided to go ahead and create a "new game" which was again, PVP centric and again aimed at an audience capable of enjoying PVP or at least realising that it is a core feature of said PVP game.

 

You will also note that given they found it easier to make a new game then overhaul the old one, well the old "oh just make a PVE server, it will be easy" argument is completely blown out of the water. Major updates have taken years, converting the game to a PVE centric one... lol good joke there.

 

Btw developers do no doubt look for ways to make money. Some developers though look for ways to make money from the audience they were aiming their game at, along with others capable of at least "getting" the game. Not every developer sells out/rips apart their core plan, just to cash grab from a market the game was never intended for in the first place.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

10/11/12 2:17:56 PM#335
@ Bunnyhopper

You're wasting your time arguing with these people. Every single page of this thread is full of rational, logical, explanations of why a PVE server will never happen, yet some guys just keep asking "but why not?"

Really, where are the mods?
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2651

10/11/12 2:23:24 PM#336
Originally posted by znaiika

If pve players can sustain their developer team and I know they will " you have a lot more pve players then pvp players " who will just work for pve server and pvp server have it's own team working on maintaining pvp server? then it's just two different games which will not conflict in any way with each other, I can't understand why not have pve server as well.

Why did DF developers desided to create new game in the first place? lack of support from player base, that is the main reason why.

They could not maintain DF in time because of a small team, they could not afford to hire more people to fix the game when income is lower then expenses.

Clearly pvpers could not sustain DF as a whole.

Every game developer is looking for a way to make money, not just have enough to sustain their project and definitely not loosing money.

DF wasnt lacking numbers because its a PvP game. In fact it had a pretty massive following for an indie game when it 1st came out because of the PvP it offered. It lost the majority of its players due to problems like bugs / exploits, cheaters being allowed to roam the game without being handled by the devs, too much of a PvE grind for a PvP game, delays in fixes & added features, etc.

Anyway I dont think youre really getting the point, even though youve kind of said it yourself. "have 2 seperate teams treating it like 2 completely different games". Theres your answer. If you want to play a different game than DF, why not just, you know, go play a different game.

Maybe one day this company will make a different game focused on PvE, and you can play that. But that is not what Darkfall is, and not sure why you insist they should make it a completely different game when completely different games that offer PvE instead of PvP, exactly like youre asking for, already exist.

Its like going to a pizza shop and insisting they start serving ice cream, when theres an ice cream shop next door. Then when they tell you as much, you keep insisting you want ice cream and theyre just like "Dude. Go next door. Theres ice cream there, we dont serve it here" and instead of going next door you just keep insisting "But I want ice cream".

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

10/11/12 2:26:59 PM#337
Originally posted by Biskop
@ Bunnyhopper

You're wasting your time arguing with these people. Every single page of this thread is full of rational, logical, explanations of why a PVE server will never happen, yet some guys just keep asking "but why not?"

Really, where are the mods?

Watching the page count soar?... ^^  

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

10/11/12 2:38:52 PM#338

In my understanding " full sandbox pvp game " is the one without any type of NPC, there are animals which give you animal parts no gold, silver and coper nor any type of metal resources and finished product, everything is created by players and players only.

If you have all those things in DFUW then it is still a fully suported pve game, no matter how you put it out.

For those who deffend DFUW, is wrong, that this is full pvp game, you only have permanent pvp flag in pve environment.

  User Deleted
10/11/12 2:55:40 PM#339

Does Darkfall have safe zones?

There are no safe zones in Darkfall unless the players themselves create them or seek them out.

 

So how can I stay safe?

You are never really safe.

 

Is Darkfall a Player vs. Player (PvP) game?

Darkfall is THE PvP game. There is full interaction between the players without any restrictions but with accountability through the alignment system

 

Will you offer a world without PvP for those of us that do not enjoy it?

We like to think of Darkfall as a game where there are no restrictions to player interaction that don't make sense. The fantasy literature and mythology that inspired fantasy based RPGs contains conflict, combat and warfare and its part of what made these worlds so dramatic, the characters so heroic, and the endings so rewarding. Having said that, we're sorry, but do not offer a softer version of Darkfall.

 

I don't like PvP, why should I even consider trying out Darkfall?

If you give it a chance, you'll discover that Darkfall is an extremely well rounded game.

 

How are you going to handle Player Killing?

Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill enemies of your race and your clan.

 

Whilst that little lot is taken from the original games FAQ, it is clear as day why there is no PVE servers for the Darkfall franchise. It's a pvp game, it does though offer gameplay outside of pvp (but intrinsically linked to it) for those people who "give it a chance" and don't whine about "PVE servers plox!!!".

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

10/11/12 3:15:02 PM#340

DFUW is not a pvp game it has pvp aspects and only aspects, it is fully supported pve game.

PVP game would have resources to defend, teritory controll, no npc of any kind, etc....

DFUW is NPC supported, and it is fully pve game.

Xsyon is closer to pvp game not DFUW.

The only boundry to be full pve is that permanent pvp flag.

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