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Guild Wars 2

Guild Wars 2 

General Discussion  » Isn't this game to fast and ez?

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83 posts found
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6505

"I fight so you don't have to."

10/11/12 6:38:39 AM#21
Originally posted by halflife25
Game is designed this way to attract million of players. That is the goal of Anet to beat WOW in sales. And the only way to do it is to make GW2 easy and more accessible for masses.

True, but problem is, contrary to other MMOs, there is no end game to speak of. So basically you get to the end and it is, more or less, Game Over.

The concept of having the end game at level 1 is great but problem is that when you reach the point where you are supposed to do the end game, there is nothing there. And that is why they will never breat WoW because Blizzard made their game easy to level but also realised that you need content for when you have reached the level cap. Otherwise people would just quit.

  jpaprocki

Apprentice Member

Joined: 9/23/09
Posts: 229

10/11/12 6:39:03 AM#22

Something you need to remember.  This is a B2P game.  Once you buy it, they have their money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The joys of B2P.  Rinse and repeat when the next expansion comes out.

From what I have found the game seems focused on sPVP.  If that isn't your thing then it's probably best to find another game as this one may not keep your attention long.  Im only playing because I was given GW2 as a gift otherwise I wouldn't have bothered with it.

I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2012

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

10/11/12 6:48:21 AM#23
Originally posted by jpaprocki

Something you need to remember.  This is a B2P game.  Once you buy it, they have there money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The jouys of B2P.  Rinse and repeat when the next expansion comes out.

.

I've seen this post so many times in various flavors.

Here's the rub - Money runs out. No income (well none from the game) in development means investors need to be paid. Server costs, ongoing staff of 100? 200? (anyone know?), more advertising etc.

This type of game (box buy) needs people playing so that the average X% will buy from the cash shop. If 'they got your money after the box' was all they were after, the game could die right now. The cash shop has to thrive to be able to remain a money making venture. If they made 2 million box sales and 50K active players remained because the game was crap, it would not (in the most likely scenarios) be viable. Only the beancounters know what % they expect to buy gems and how many will repeat on a monthly basis etc.

Sure people leaving is built into their averages but they have to retain players, or more specifically players interest and desire to log in to retain ongoing CS sales and continue to make money.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/11/12 6:49:15 AM#24

Wow you people, look at the history of GW1 (which was also B2P), surely enough GW2 will receive expansions hopefully with new classes and skills.


Some dungeons are rather hard, CM explorable especially.


For me, my endgame is pvp.


  User Deleted
10/11/12 6:53:34 AM#25
Originally posted by jondifool
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

What you complain about was a major selling point from start of GW2 development. Thats properly why you get thosse hillarious offtopic coments.

The answer to your question is called horisontal progression. And it is a fair question for anyone if GW2 has enough of that to their liking.

But rest asured that ArenaNet will keep on adding things to do in this game. If those fit what your like is another story.

This game doesn't have horizontal progression.  Just because you can go backward to do lower level content with scaled down level, doesnt make the game horizontal in progression.  Do you level from 1-80?  Do you progress through different zones specific to your current level?  Does your crafting level as you make more stuff?

Can you make anything from the start?

Can you go to any zone at level 1 and be successful?

Then this game is NOT horizontally progressed.  The Devs say alot of things, but it doesn't mean it's true.

A real example of a modern game that utilizes forms of horizontal progression (not not fully horizontal) is TSW.  You CAN craft the highest level gear the minute you get in the game, if you can afford the mats.

You can invest points into any weapon skill you like and although the progression of  choice of said weapon skills is vertical, the actual skills power is typically equal to the last skill you unlocked with a different proc/ability to suit the needs of whatever spec you are going for.

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 6:58:31 AM#26
Not bothered with dungeons, can't comment.
Outdoor pve, yeah its easy
Spvp, depends who you play, there's a high skill quotient with combos, downed state, movement based combat and no heal both compared to wow style games imo. And you know its skill / teamwork if you loose because there's no gear.
WvW harder than you think, organised pvp guilds make a big difference, if you go in solo and just follow the zerg you probably don't think so, but at a guild level there's a lot of meta gaming and its quite tactical (more so than war and aion, less so than daoc and planetside)
  jpaprocki

Apprentice Member

Joined: 9/23/09
Posts: 229

10/11/12 7:08:56 AM#27
Originally posted by Digna
Originally posted by jpaprocki

Something you need to remember.  This is a B2P game.  Once you buy it, they have there money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The jouys of B2P.  Rinse and repeat when the next expansion comes out.

.

I've seen this post so many times in various flavors.

Here's the rub - Money runs out. No income (well none from the game) in development means investors need to be paid. Server costs, ongoing staff of 100? 200? (anyone know?), more advertising etc.

This type of game (box buy) needs people playing so that the average X% will buy from the cash shop. If 'they got your money after the box' was all they were after, the game could die right now. The cash shop has to thrive to be able to remain a money making venture. If they made 2 million box sales and 50K active players remained because the game was crap, it would not (in the most likely scenarios) be viable. Only the beancounters know what % they expect to buy gems and how many will repeat on a monthly basis etc.

Sure people leaving is built into their averages but they have to retain players, or more specifically players interest and desire to log in to retain ongoing CS sales and continue to make money.

My bad.  I forgot the cash shop was there to keep money coming in between expansions.  That means the games designed to make you want to spend money in the cash shop, but you don't have to which is why I fogot about it.  Still the CS doesn't give you anything else to do once you have reached your goals.  Unless of course spending money is what you enjoy.

I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7155

10/11/12 7:17:00 AM#28

I don't know if it's too easy, I think it's too automated. Dragon's Lair the mmo. The final fight verse Zytan is a perfect example of this. It's like an interactive movie at times.

 

Dragon's Lair was hard to a kid like me lol. GW2 could be hard to some people I guess.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1145

10/11/12 7:20:45 AM#29
Originally posted by jpaprocki

Something you need to remember.  This is a B2P game.  Once you buy it, they have their money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The joys of B2P.  Rinse and repeat when the next expansion comes out.

From what I have found the game seems focused on sPVP.  If that isn't your thing then it's probably best to find another game as this one may not keep your attention long.  Im only playing because I was given GW2 as a gift otherwise I wouldn't have bothered with it.

Pretty much my impression of the game. They've released what amounts to a standard video game, which just happens to have multi-player content and a cash shop to help bring in additional revenue.

I wish a developer who actually understands the experience MMORPGs as a genre was intended to be would step up and make a proper MMORPG again. Even Blizzard understood it with Vanilla WoW and TBC. That's directly attributable to its main creators being big EQ and UO fans when they created it. Though it was still easier and faster than most MMOs to come before it,  WoW was a much more challenging and interesting game back then. Of course, they've since lost the plot as well and have gone for the "make it as fast and easy as possible, while throwing as many hokey achievement grinds at people as we can to keep them playing".

If anyone's considering coming back with hyperbolic retorts about people living in their basements playing 24/7, or how it was so horrible that it could take a year to cap a character in one of those older MMOs... If you never actually played those games in their hey-day, and you didn't actually experience first-hand the kind of communities they had and the way people approached them (hint: they weren't "all about end-game" to players back then), keep  your remarks to yourself, because it'll only demonstrate your ignorance on the topic.

 

"Devs need to stop trying to make MMOs for people who don't like MMOs" - thevampirelematt/Reddit

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7155

10/11/12 7:21:45 AM#30
Originally posted by jondifool
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

What you complain about was a major selling point from start of GW2 development. Thats properly why you get thosse hillarious offtopic coments.

The answer to your question is called horisontal progression. And it is a fair question for anyone if GW2 has enough of that to their liking.

But rest asured that ArenaNet will keep on adding things to do in this game. If those fit what your like is another story.

I'm not sold on this one yet. GW2 has cosmetic progression, if that can be callled progression. Forgive for saying, TSW has horizontal progression, where you continue to learn abilities for the life of you character.  These abilities don't make you better, but the make you more flexible. EVE does as well with all the skills you can learn.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16574

10/11/12 7:32:20 AM#31
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/11/12 8:20:45 AM#32
Originally posted by Loke666
Originally posted by gordiflu

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

Dont forget people complaining about how grindy the game is as well...

You cant both have little grind and 6 months to levelcap or more, it just isnt possible.

The real problem is that MMOs changed so casual players can play them as well but most of us here didnt really change. You shouldnt play any "modern" MMO long term the same way you played EQ, AC, Lineage or M59.

GW2 is an excellent game and does what it should great but if you cap out in a few weeks you are playing it too much. Yeah, I do have an 80 myself with most of the gear exoctic so maybe I shouldnt be preaching, but the fact is that modern MMOs are made for people who also have a life and can kick in an hour or 2 every day instead of a full days work like EQ.

The thing is that old MMO players are in minority today. And we should maybe take a hint and play less, or play several games beside each other.

The alternative is to make alts.

Ehh? i play 2 hours a day and maybe 3 to 4 hrs on weekends and it took me 18 days to hit lvl 80.  You don't need to play a lot to hit 80 in GW2 because the leveling curve is designed to be fast on purpose. GW2 has the fastest leveling i have experinced of all the modern MMOS and yes it is on purpose.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 8:25:37 AM#33
No bully.
Tsw talked about horizontal progression during beta. It still has that with the skill wheel,bit its got tiered item sets for gods sake, course its got a vertical progression endgame.

In horizontal progression themeparks like gw2, gw1, daoc and coh its very easy to get the topgear stat wise, and you can get it by any means - indoor / outdoor, pve / pvp, dropped / crafted. Further gear beyond that offers cosmetic better looks and / or possibly very minor stat changes.

Tsw is firmly routed in the vertical progression model of wow / EQ. The difference between 10.0 greens and 10.4 is huge, and no doubt there will be 10.5 with the raid.
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

10/11/12 9:35:14 AM#34
Originally posted by Xasapis
Originally posted by Gaia_Hunter
Originally posted by Xasapis

Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

Of course they boosted the number of tokens for the first run so running the same path 3 times actually give more tokens now than before.

Ah, and the path never goes under 20 tokens a run (except if you are finishing it super fast which strongly indicates an exploit or bug or even simply an Anet oversight9.

But running the 3 different paths instead of the same path will yield even more.

How about ... no?

Before the DR changes each path (no matter how long) rewarded 40 tokens. Which means that with the curent system you need three runs to cover the old two.

Running the three different paths and stop there does give more than it used to, so you are rewarded with more if you run the three paths and stop, than with the previous system. The difference however is that the three paths are different in difficulty and time required, so we'll need to talk with specific dungeons in mind to calculate how much of an actual gain running these three paths are compared to the old system of running the easiest multiple times.

 

Anet is just trying to slow people down. DR in karma and gold rewards, extremely low honor badges drop rate, DR in in dungeon tokens. It's not the first mmorpg that has mechanics that try to artificially slow the players down. It's just that they didn't expect that people will be done with the content as fast as they did.

At this point if you want a good laugh (or get some lessons on how to artificially hype your community over your product) you can watch the manifesto.

 

How about yes?

 

Lets see.

AC - Used to be 5 tokens per chest (and it was either 15 0r 20 total).. Now 60 tokens.

That is extra 40 tokens per path.

 

What Anet is trying to do is prevent optimal ways of playing that emerge either by exploits (meaning some would either reap the rewards of those exploits) or deviating from Anet design.

If Anet want to slow players they can simply cap people absolute gains or lock dungeons - they cap gains for repeated activities.

Anet is simply admitiing they can't possibly guarantee that there is no exploits or that any change they make won't break somehing, so they have a safety net in case shit happens,

What happens when one path is much easier than another? People farm it and the other paths will simply not be played  - bad design. Anet way isn't perfect, but at least it makes other paths rewarding and reward players capable of tackling tougher challenges.

DR allows a player to play witout worrying about trading freedom for max rewards.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
10/11/12 9:43:33 AM#35
Originally posted by ShakyMo
No bully.
Tsw talked about horizontal progression during beta. It still has that with the skill wheel,bit its got tiered item sets for gods sake, course its got a vertical progression endgame.

In horizontal progression themeparks like gw2, gw1, daoc and coh its very easy to get the topgear stat wise, and you can get it by any means - indoor / outdoor, pve / pvp, dropped / crafted. Further gear beyond that offers cosmetic better looks and / or possibly very minor stat changes.

Tsw is firmly routed in the vertical progression model of wow / EQ. The difference between 10.0 greens and 10.4 is huge, and no doubt there will be 10.5 with the raid.

false...the games you named were not horizontal...they had vertical scales in all aspects...not sure what's horizontal about them?

 

Read my post 2 pages ago to see what horizontal forms of progression were implemented into TSW.

I think you are trying to redefine the meaning of Horizontal progression....Horizontal progression is not based on gear, it's based on the process in which you must play the game....

  User Deleted
10/11/12 9:48:32 AM#36
Originally posted by GoldenArrow
[mod edit]

HAHAHA!  I agree

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

10/11/12 9:51:28 AM#37
Originally posted by Randayn
Originally posted by ShakyMo
No bully.
Tsw talked about horizontal progression during beta. It still has that with the skill wheel,bit its got tiered item sets for gods sake, course its got a vertical progression endgame.

In horizontal progression themeparks like gw2, gw1, daoc and coh its very easy to get the topgear stat wise, and you can get it by any means - indoor / outdoor, pve / pvp, dropped / crafted. Further gear beyond that offers cosmetic better looks and / or possibly very minor stat changes.

Tsw is firmly routed in the vertical progression model of wow / EQ. The difference between 10.0 greens and 10.4 is huge, and no doubt there will be 10.5 with the raid.

false...the games you named were not horizontal...they had vertical scales in all aspects...not sure what's horizontal about them?

 

Read my post 2 pages ago to see what horizontal forms of progression were implemented into TSW.

I think you are trying to redefine the meaning of Horizontal progression....Horizontal progression is not based on gear, it's based on the process in which you must play the game....

TSW isn't a horizontal progression game.

All of these games are gated, some are harsher when it comes to the gating than others, but all are gated.

But if you consider crafting in TSw is a way of allowing horizontal progression then in GW2 with my 2nd I can go to any area in the game and be successful since I can level by crafting with the materials gathered by my first character.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 10:08:52 AM#38
The games I mentioned expanded horizontally (well except gw2 obviously, but that will expand horizontaly)

Games like wow expand vertically - new raids with even more powerful loot, new levels, new pvp sets to grind tupperware boxes for.

I guess its wait and see, but the gear differential between 10.0 and 10.4 in tsw and the fact you can only get 10.3 VIA grinding pvp tokens, lairs or dungeon tokens and can only get 10.4 purely by dungeons only suggests this is a vertical progression game. (e.g. in gw2 you can easily craft or outdoor pve a set that is as good as the dungeon and pvp sets stats wise,or any mixture of all 4)

If a 10.5 set comes with this new York raid it is definetly a vertical progression game. As it willhave expanded vertically just like all the EQ,/ wow clones.
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2505

10/11/12 10:17:29 AM#39
Originally posted by jpaprocki

Something you need to remember.  This is a B2P game.  Once you buy it, they have their money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The joys of B2P.  Rinse and repeat when the next expansion comes out.

From what I have found the game seems focused on sPVP.  If that isn't your thing then it's probably best to find another game as this one may not keep your attention long.  Im only playing because I was given GW2 as a gift otherwise I wouldn't have bothered with it.

Not quite. Look at the world map. Stare at it a bit - there are many places that ccan be added in. Like in GW1, with Sorrow's Furnace, which was added 6 months after release of Prophecies, they added in a new area.

 

Your B2P explanation is old and stale and does not cover A.Net. They have a history of adding thing into the game as they did with GW1.

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  User Deleted
10/11/12 10:29:28 AM#40
Originally posted by Gaia_Hunter
Originally posted by Randayn
Originally posted by ShakyMo
No bully.
Tsw talked about horizontal progression during beta. It still has that with the skill wheel,bit its got tiered item sets for gods sake, course its got a vertical progression endgame.

In horizontal progression themeparks like gw2, gw1, daoc and coh its very easy to get the topgear stat wise, and you can get it by any means - indoor / outdoor, pve / pvp, dropped / crafted. Further gear beyond that offers cosmetic better looks and / or possibly very minor stat changes.

Tsw is firmly routed in the vertical progression model of wow / EQ. The difference between 10.0 greens and 10.4 is huge, and no doubt there will be 10.5 with the raid.

false...the games you named were not horizontal...they had vertical scales in all aspects...not sure what's horizontal about them?

 

Read my post 2 pages ago to see what horizontal forms of progression were implemented into TSW.

I think you are trying to redefine the meaning of Horizontal progression....Horizontal progression is not based on gear, it's based on the process in which you must play the game....

TSW isn't a horizontal progression game.

All of these games are gated, some are harsher when it comes to the gating than others, but all are gated.

But if you consider crafting in TSw is a way of allowing horizontal progression then in GW2 with my 2nd I can go to any area in the game and be successful since I can level by crafting with the materials gathered by my first character.

 

seriously man?  my point with crafting in TSW is that you can craft anything and there is no leveling system involved.  In other words (Barney speaking now), you will NEVER level one single level while crafting...you can craft ANYTHING as long as you have the materials.

Your alt can't make anything they want in GW2 at anytime...they first must level their crafting up.

As for your alt leveling through crafting....they still HAVE to level....nice try

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