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The Pub at MMORPG.COM  » What is your favorit crafting/economy MMO?

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30 posts found
  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 3:17:45 AM#1

So as the topic says what is your favorit crafting/economy game?

 

So crafting/economy in terms of ...

  1. The process to create an item, is it more then simply pressing a button and seeing
  2. And how is the whole crafting involved in the games economy

 

What is your favorit in MMO in this area and why?

 

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  Krematory

Advanced Member

Joined: 12/15/08
Posts: 351

MMOHOLIC

10/11/12 3:27:13 AM#2
Eve online by far. Amazing player driven economy
  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 3:35:07 AM#3
Originally posted by Krematory
Eve online by far. Amazing player driven economy

Would you say that just letting players craft all the items is what makes EVE so great, or is there more beyond it?

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  Krematory

Advanced Member

Joined: 12/15/08
Posts: 351

MMOHOLIC

10/11/12 3:46:50 AM#4
It's a big part of it. Every item is useful and has some kind of purpose, and crafting is meaningful. Each and every ship, module or structure will eventually be destroyed, and because of that it's fun to play the market.
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 7246

10/11/12 4:17:45 AM#5
Eve
Perpetuum is good alternative too.
  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 5:10:09 AM#6
Originally posted by ShakyMo
Perpetuum is good alternative too.

Why is that?

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/11/12 5:53:14 AM#7

None atm.    

Don't like playing a spaceship in EvE and I don't accept ISK <-> Plex things.   Other than that it looks great of course for those that like and accept above two things.

  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 5:57:36 AM#8
Originally posted by fenistil

None atm.    

Don't like playing a spaceship in EvE and I don't accept ISK <-> Plex things.   Other than that it looks great of course for those that like and accept above two things.

 

Interesting, what would you say was your favorit crafting/economy MMO?

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4141

10/11/12 5:59:34 AM#9
Originally posted by Bercilak
Originally posted by ShakyMo
Perpetuum is good alternative too.

Why is that?

 

Because is a well done EVE clone but with Mechs, so crafting is pretty much the same as EVE

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  worldalpha

Apprentice Member

Joined: 11/03/11
Posts: 299

Working hard on WorldAlpha

10/11/12 5:59:44 AM#10
eRepublik has a decent economy.  What I'm developing I think has a pretty good economic system as well.

Thanks,
Mike
Working on Social Strategy MMORTS (now in Open Beta) http://www.worldalpha.com

  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 6:27:20 AM#11

So regarding EVE it is

  • all relevant items are craftey by players
  • and I can loose everything, which keeps the economy going

 

But what more is behind it. Are there any nice mechanics you know from any game or would you say that is NOT a key factor "how" you craft anything? Or are you fine just pressing a button and wait X minutes/hours, if the rest is fine?

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4446

10/11/12 7:12:59 AM#12
Originally posted by Krematory
It's a big part of it. Every item is useful and has some kind of purpose, and crafting is meaningful. Each and every ship, module or structure will eventually be destroyed, and because of that it's fun to play the market.

Such credulity. Some items are more useful than others, making others less useful, and some items outright useless.

 

Eve is the only bearable MMO with a focus on economy. "In the land of the blind..."

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  User Deleted
10/11/12 7:15:49 AM#13

EVE. It simply has more scope and depth in terms of crafting and the economy than pretty much every other mmo out there.

 

But then, that isn't saying much.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/11/12 7:27:08 AM#14
Originally posted by Bercilak
Originally posted by fenistil

None atm.    

Don't like playing a spaceship in EvE and I don't accept ISK <-> Plex things.   Other than that it looks great of course for those that like and accept above two things.

 

Interesting, what would you say was your favorit crafting/economy MMO?

UO had it nice economy / crafting component althrough from today's perspective it can be seen that is was simple and limited. Also heavy reliance on macroing, because of  crafting / combat mechanics was preety bad thing.   SWG concept of unique resources and unique craft items stats was very good idea and step in good direction, but it seems SWG still suffered from similar UO problems.  (not so surprising since it was in significant part same people doing those games).

EvE is more complex and I don't dismiss it.  I just don't cannot swallow it for two above reasons, but I don't flame it.

 

Besides I am not looking for mmoprg ONLY for crafting / economy purposes.  I could not play Tale in the Desert because of that.  

 

Hands down EVE is best mmorpg with good crafting / economy and good non-craft / non-economy features now.

It does not mean that I will play it just because there is no viable alternative. 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9079

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

10/11/12 7:45:14 AM#15

EVE Online. I like manufacturing and playing the market. EVE Online is one of the few MMOs that actually offers tools and features to support the merchant or industrialist playstyle.

- Historical pricing data

- Regional markets

- Contract system

- Buy and Sell orders

- Transportation of resources and finished products

and for those crazy enough to do it, the ability to set up the equivalent of a futuristic meth lab in deep space to manufacture and smuggle 'boosters' onto the black market.

 

Personally, i enjoy building shuttles (not so much anymore) and frigates, load them into my cloaking transport ship, and sneaking into places where I can sell them for a rather sizable profit. About 1 in 20 shipments gets messy or even costly, but those are some of the most fun trips for me. :)

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 332

10/11/12 7:55:21 AM#16

For me, SWG. Plain and simple.

 

I loved the fact that it was all about surveying and hunting down resources with ever changing qualities, so no 2 items were ever the same and crafting decent items was about dedication to ensure you had the best possible materials.

 

When you add to that the fact that items in the game decayed it really drove a good economy since people were always on the lookout for a re-suppy of armour, rifles, pistols or whatever.

 

Plus, the limit of only 1 character per server meant that people had to take care of their reputations. I used to craft and supply doctor buffs (pre-CU/NGE) and really tried to be known as having some of the best on the server by always searching for the top materials available. My buff queues in Theed and Coronet were always the longest and it was great to see all the effort paid off because people knew my buffs would be among the best.

 

Always amazed me that no subsequent game has quite managed to follow this model.

  cdestey

Apprentice Member

Joined: 3/26/06
Posts: 67

10/11/12 8:05:46 AM#17

Here's hoping The Repopulation implements at least a fraction of what made pre-CU SWG great.

I made so much money milking various animals... [sigh]

  Bercilak

Novice Member

Joined: 9/21/12
Posts: 46

 
OP  10/11/12 11:19:27 AM#18
Originally posted by Loktofeit

... EVE Online is one of the few MMOs that actually offers tools and features to support the merchant or industrialist playstyle.

- Regional markets

- ...

Would you still like regional markets if you have to travel a longer time to get one. In EVE you can pretty much press Auto Pilot and it takes a while but you get there automatically. So while flying there you can chat or get a coffee, right?

 

Wouldn't that be different if you manually have to travel between certain places?

Wouldn't then be the point where a global auction house is a better luxury or would you still prfere local markets

(I hope I got you right, with what you mean by local markets)

 

Kind regards,

Bercilak

A medieval sandbox MMO
http://www.facebook.com/albiononline/

  cdestey

Apprentice Member

Joined: 3/26/06
Posts: 67

10/11/12 12:13:01 PM#19
Originally posted by Bercilak
Originally posted by Loktofeit

... EVE Online is one of the few MMOs that actually offers tools and features to support the merchant or industrialist playstyle.

- Regional markets

- ...

Would you still like regional markets if you have to travel a longer time to get one. In EVE you can pretty much press Auto Pilot and it takes a while but you get there automatically. So while flying there you can chat or get a coffee, right?

Good luck with that... 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9079

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

10/11/12 12:31:30 PM#20
Originally posted by Bercilak
Originally posted by Loktofeit

... EVE Online is one of the few MMOs that actually offers tools and features to support the merchant or industrialist playstyle.

- Regional markets

- ...

Would you still like regional markets if you have to travel a longer time to get one. In EVE you can pretty much press Auto Pilot and it takes a while but you get there automatically. So while flying there you can chat or get a coffee, right?

 

Wouldn't that be different if you manually have to travel between certain places?

Wouldn't then be the point where a global auction house is a better luxury or would you still prfere local markets

(I hope I got you right, with what you mean by local markets)

 

Kind regards,

Bercilak

I think you also missed 'transportation' as one of the features I like. While one could probably auto-pilot to the systems I sell some of my ships in, it's highly unlikely they'll actually reach their destination.  Look, I'm not trying to slight your auction house, just answering the OP's question of what my favorite is and why.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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