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So as the topic says what is your favorit crafting/economy game?
So crafting/economy in terms of ...
What is your favorit in MMO in this area and why?
A medieval sandbox MMO |
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10/11/12 3:27:13 AM#2
Eve online by far. Amazing player driven economy
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Originally posted by Krematory Would you say that just letting players craft all the items is what makes EVE so great, or is there more beyond it? A medieval sandbox MMO |
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10/11/12 3:46:50 AM#4
It's a big part of it. Every item is useful and has some kind of purpose, and crafting is meaningful. Each and every ship, module or structure will eventually be destroyed, and because of that it's fun to play the market.
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10/11/12 4:17:45 AM#5
Eve
Perpetuum is good alternative too. |
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Originally posted by ShakyMo Why is that? A medieval sandbox MMO |
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10/11/12 5:53:14 AM#7
None atm. Don't like playing a spaceship in EvE and I don't accept ISK <-> Plex things. Other than that it looks great of course for those that like and accept above two things. |
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Originally posted by fenistil
Interesting, what would you say was your favorit crafting/economy MMO? A medieval sandbox MMO |
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10/11/12 5:59:34 AM#9
Originally posted by BercilakOriginally posted by ShakyMo Because is a well done EVE clone but with Mechs, so crafting is pretty much the same as EVE |
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10/11/12 5:59:44 AM#10
eRepublik has a decent economy. What I'm developing I think has a pretty good economic system as well.
Thanks, |
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So regarding EVE it is
But what more is behind it. Are there any nice mechanics you know from any game or would you say that is NOT a key factor "how" you craft anything? Or are you fine just pressing a button and wait X minutes/hours, if the rest is fine? A medieval sandbox MMO |
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10/11/12 7:12:59 AM#12
Originally posted by Krematory Such credulity. Some items are more useful than others, making others less useful, and some items outright useless.
Eve is the only bearable MMO with a focus on economy. "In the land of the blind..." Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/11/12 7:15:49 AM#13
EVE. It simply has more scope and depth in terms of crafting and the economy than pretty much every other mmo out there.
But then, that isn't saying much. |
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10/11/12 7:27:08 AM#14
Originally posted by Bercilak UO had it nice economy / crafting component althrough from today's perspective it can be seen that is was simple and limited. Also heavy reliance on macroing, because of crafting / combat mechanics was preety bad thing. SWG concept of unique resources and unique craft items stats was very good idea and step in good direction, but it seems SWG still suffered from similar UO problems. (not so surprising since it was in significant part same people doing those games). EvE is more complex and I don't dismiss it. I just don't cannot swallow it for two above reasons, but I don't flame it.
Besides I am not looking for mmoprg ONLY for crafting / economy purposes. I could not play Tale in the Desert because of that.
Hands down EVE is best mmorpg with good crafting / economy and good non-craft / non-economy features now. It does not mean that I will play it just because there is no viable alternative. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/11/12 7:45:14 AM#15
EVE Online. I like manufacturing and playing the market. EVE Online is one of the few MMOs that actually offers tools and features to support the merchant or industrialist playstyle. - Historical pricing data - Regional markets - Contract system - Buy and Sell orders - Transportation of resources and finished products and for those crazy enough to do it, the ability to set up the equivalent of a futuristic meth lab in deep space to manufacture and smuggle 'boosters' onto the black market.
Personally, i enjoy building shuttles (not so much anymore) and frigates, load them into my cloaking transport ship, and sneaking into places where I can sell them for a rather sizable profit. About 1 in 20 shipments gets messy or even costly, but those are some of the most fun trips for me. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/11/12 7:55:21 AM#16
For me, SWG. Plain and simple.
I loved the fact that it was all about surveying and hunting down resources with ever changing qualities, so no 2 items were ever the same and crafting decent items was about dedication to ensure you had the best possible materials.
When you add to that the fact that items in the game decayed it really drove a good economy since people were always on the lookout for a re-suppy of armour, rifles, pistols or whatever.
Plus, the limit of only 1 character per server meant that people had to take care of their reputations. I used to craft and supply doctor buffs (pre-CU/NGE) and really tried to be known as having some of the best on the server by always searching for the top materials available. My buff queues in Theed and Coronet were always the longest and it was great to see all the effort paid off because people knew my buffs would be among the best.
Always amazed me that no subsequent game has quite managed to follow this model. |
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10/11/12 8:05:46 AM#17
Here's hoping The Repopulation implements at least a fraction of what made pre-CU SWG great. I made so much money milking various animals... [sigh] |
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Originally posted by Loktofeit Would you still like regional markets if you have to travel a longer time to get one. In EVE you can pretty much press Auto Pilot and it takes a while but you get there automatically. So while flying there you can chat or get a coffee, right?
Wouldn't that be different if you manually have to travel between certain places? Wouldn't then be the point where a global auction house is a better luxury or would you still prfere local markets (I hope I got you right, with what you mean by local markets)
Kind regards, Bercilak A medieval sandbox MMO |
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10/11/12 12:13:01 PM#19
Originally posted by Bercilak Good luck with that... |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/11/12 12:31:30 PM#20
Originally posted by Bercilak I think you also missed 'transportation' as one of the features I like. While one could probably auto-pilot to the systems I sell some of my ships in, it's highly unlikely they'll actually reach their destination. Look, I'm not trying to slight your auction house, just answering the OP's question of what my favorite is and why. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |