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Guild Wars 2

Guild Wars 2 

General Discussion  » Isn't this game to fast and ez?

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83 posts found
  Dzone

Advanced Member

Joined: 5/17/12
Posts: 308

 
OP  10/11/12 1:57:37 AM#1

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

  huihuhuhu

Novice Member

Joined: 8/29/06
Posts: 36

10/11/12 1:59:07 AM#2

nothing new to see here..move along people

 

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2039

10/11/12 2:02:06 AM#3
Moscow 5 lost to TPA in the semifinals.  Discuss.  
  huihuhuhu

Novice Member

Joined: 8/29/06
Posts: 36

10/11/12 2:03:16 AM#4

now thats something new..see if we all could do that the world would be  a better place lol

 

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 764

10/11/12 2:04:27 AM#5

True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

 

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2910

I actually still like MMORPGs

10/11/12 2:05:59 AM#6
O_o

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

10/11/12 2:09:10 AM#7
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

Levelling is purposely fast in this game, as you get scaled down based on location anyway. You can also participate in WvWvW almost immediately because it boosts you up to 80. You shouldn't look at hitting 80 as the "beginning of the end of the game".

Meanwhile people are complaining about how hard dungeons are and how long it takes to craft legendary items.

  Nataraya

Novice Member

Joined: 4/20/09
Posts: 80

10/11/12 2:09:57 AM#8

Get real guys, we aint gamers no more, we are consumers.

At least i keep enjoying GW2 as what it is , .freaking great game,,, u know playing for the joy of play.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

10/11/12 2:18:48 AM#9
Originally posted by Nataraya

At least i keep enjoying GW2 as what it is , .freaking great game,,, u know playing for the joy of play.

You speak in riddles, sir.  RIDDLES!

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

10/11/12 2:25:40 AM#10
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

What you complain about was a major selling point from start of GW2 development. Thats properly why you get thosse hillarious offtopic coments.

The answer to your question is called horisontal progression. And it is a fair question for anyone if GW2 has enough of that to their liking.

But rest asured that ArenaNet will keep on adding things to do in this game. If those fit what your like is another story.

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/11/12 2:27:53 AM#11
Originally posted by KhinRunite
Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

Levelling is purposely fast in this game, as you get scaled down based on location anyway. You can also participate in WvWvW almost immediately because it boosts you up to 80. You shouldn't look at hitting 80 as the "beginning of the end of the game".

Meanwhile people are complaining about how hard dungeons are and how long it takes to craft legendary items.

Levelling is insanely fast in all mmorpgs produced lately. I can't think of one that people would need more than the first month to max their character.

You can play in sPvP as a level one character, in WvW you're heavily handicapped if not at max level and fully in exotics compared to people who are, the boost is just not that strong.

Also dungeons are not hard, just annoying and legenardy weapons is a vanity grind when you end up having nothing else to do (which also happens in less than a month).

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

10/11/12 4:21:03 AM#12

Oh no!

I have briefly visited every illustrated point on the map, done the dungeon storymodes once, tried the odd explorable mode and found it too hard, levelled to 80 and bought myself a set of craftable exotics.

What IS there left to do!!!!!!?????

Allow me to explain with an illustration.

I go to Rome to see the city....

.... do I;

(a) climb to the top of the tallest building by the most direct route, take in every view from the top and then get on the return plane and go home, complaining my visit was unfulfilling; or

(b) walk down every street, take in a range of cafes, restaurants, museums, the roman ruins, the Vatican, art galleries and theatres et al and enjoy an immersion in Italian culture and history

.... no prizes for the right answer....

  chryses

Novice Member

Joined: 5/29/07
Posts: 1438

10/11/12 4:48:18 AM#13

Depends how you play so you can't really judge.  I am at level 55 and I play every night but I don't have whole days of game time. If I played 8 hours a day I could probably hit cap in 2 weeks. 

Only a few games force very very long leveling.  e.g. EvE Online is around 8 years because you can't grind out levels.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/11/12 4:52:27 AM#14
Game is designed this way to attract million of players. That is the goal of Anet to beat WOW in sales. And the only way to do it is to make GW2 easy and more accessible for masses.
  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 465

10/11/12 4:58:12 AM#15

Where do people get that Explorable modes are hard? 

 

They are just diferent than the usual mmo dungeons and a lot of people play them wrong, but if properly played they're quite straightforward, especially bossfights which are kinda minigames about avoiding one or two abilities that you get massively warned about while DPSing. Most of the time it's "red circle that appears 2-3 seconds prior to anything happening there = bad". And then you have a skill that allows you to roll and become invulnerable to all kinds of damage for a second or so constantly..

 

Definitely not an example of "hard". They're supposed to be GW2's PvE endgame and I personally finished everyone of them with PuGs and less than optimal gear with a couple of wipes here and there (which by the way, just means you can corpsezerg the mobs you're killing). In games with real hard PvE those things are unthinkable.

 

I'm not saying that makes the game better or worse. Just that it's definitely not hard.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/11/12 5:41:38 AM#16
Originally posted by Alber_gamer

Where do people get that Explorable modes are hard? 

 

They are just diferent than the usual mmo dungeons and a lot of people play them wrong, but if properly played they're quite straightforward, especially bossfights which are kinda minigames about avoiding one or two abilities that you get massively warned about while DPSing. Most of the time it's "red circle that appears 2-3 seconds prior to anything happening there = bad". And then you have a skill that allows you to roll and become invulnerable to all kinds of damage for a second or so constantly..

 

Definitely not an example of "hard". They're supposed to be GW2's PvE endgame and I personally finished everyone of them with PuGs and less than optimal gear with a couple of wipes here and there (which by the way, just means you can corpsezerg the mobs you're killing). In games with real hard PvE those things are unthinkable.

 

I'm not saying that makes the game better or worse. Just that it's definitely not hard.

Most dungeons I have done this simply is not true.. yes you get red circles for some AOE stuff but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple mobs all over the plce.. it's not just watch for circle and move out the way like other MMOs

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/11/12 5:51:48 AM#17

Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2589

10/11/12 6:13:06 AM#18

Alts, farming items (legendaries), PvP, WvW, collecting stuff (dyes and mini pets).

Seem exactly what you do in other games without the barriers to keep you playing for more months.

Of course this might not be enough for some anymore - I farmed the heck of D2 for items an dnow I can't even play ARPGs.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2589

10/11/12 6:16:38 AM#19
Originally posted by Xasapis

Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

Of course they boosted the number of tokens for the first run so running the same path 3 times actually give more tokens now than before.

Ah, and the path never goes under 20 tokens a run (except if you are finishing it super fast which strongly indicates an exploit or bug or even simply an Anet oversight9.

But running the 3 different paths instead of the same path will yield even more.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/11/12 6:23:06 AM#20
Originally posted by Gaia_Hunter
Originally posted by Xasapis

Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

Of course they boosted the number of tokens for the first run so running the same path 3 times actually give more tokens now than before.

Ah, and the path never goes under 20 tokens a run (except if you are finishing it super fast which strongly indicates an exploit or bug or even simply an Anet oversight9.

But running the 3 different paths instead of the same path will yield even more.

How about ... no?

Before the DR changes each path (no matter how long) rewarded 40 tokens. Which means that with the curent system you need three runs to cover the old two.

Running the three different paths and stop there does give more than it used to, so you are rewarded with more if you run the three paths and stop, than with the previous system. The difference however is that the three paths are different in difficulty and time required, so we'll need to talk with specific dungeons in mind to calculate how much of an actual gain running these three paths are compared to the old system of running the easiest multiple times.

 

Anet is just trying to slow people down. DR in karma and gold rewards, extremely low honor badges drop rate, DR in in dungeon tokens. It's not the first mmorpg that has mechanics that try to artificially slow the players down. It's just that they didn't expect that people will be done with the content as fast as they did.

At this point if you want a good laugh (or get some lessons on how to artificially hype your community over your product) you can watch the manifesto.

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