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10/10/12 3:01:56 PM#81
I want all the youngsters ( those of you younger than 30 ) who play and ruined MMO's to quit...go buy Dungeons and Dragons and actually learn to roleplay. Oh, and I mean the books...those things that require reading. Play with your friends--in person. Learn to generate your own meaning using your imagination within the world's framework. Don't buy a module/adventure...
Unfortunately, until folks learn that "end game" and "questing" will never be truly fulfilling the genre is doomed to continue it's cycle. If you can't truly enjoy the game until all the quests and levels are in the rear view mirror, I have to ask...why play in the first place? Why even have those levels and quests? If you have to be lead by the nose and rely on the developers to give your play time meaning you're screwed.
The most fun that can be had in MMOs comes from roleplaying and the energy/community you build with others. You may not like it. You may not even know what it really is. Until you do and others embrace it...you'll either run from one MMO to another or sit idle waiting for more "quests" to do ( expansions/raids/whatever ).
Course, this why a world, or sandbox, is best if you want an immersive, longterm, experience. |
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10/10/12 3:25:42 PM#82
Can you honestly say that MMOs have not changed? As to the OP, it is a tough call for me. I can point to some vague ideas, but when it comes to specifics, I just don't know. I guess the number one thing would be a world that draws me into it. It has been a long, long while since I have felt that in a MMO. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/10/12 3:35:55 PM#83
Originally posted by senadin Yep played most of the MMOs that have been created; Especially the earlier ones where they hadn't automated all the features.
CoS is a godsend lets hope it , can get funding to push past the Alpha phase. great concept and scale to the game. The Holy Trinity gone forever and NPC elements where A.I is king. ________________________________________________________ |
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10/10/12 3:42:45 PM#84
When I look at what I play and why I play it these days, there are two answers:
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10/10/12 3:48:13 PM#85
Originally posted by Simphanatic In truth, I don’t think any of the foregoing six are bad games; instead, I’m beginning to question if I’m simply burnt out on MMOs. Ever notice that the typical gamer's playtime curve looks a lot like yours? Oh, not the specific games or durations, those don't much matter. But the heavy-played games early on, and the later games...not? Yes yes mmorpg.com audience; what's the next response is a predictable one, general degredation of the genre, we're all doomed, the games will all suck forever and ever. But it's difficult to convince William of Occam that the entire genre is really more likely to 'die' than a single person's interest. And Denial is not just a river in Egypt, of course.
Ignore the nattering of beldames, enjoy whatever you like. |
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10/10/12 3:55:22 PM#86
Think I found something that could get me exited Star Citizen |
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10/10/12 5:27:18 PM#87
Okay, so let's try a different line then since the previous wasn't productive. What does it take for it to feel new? What does a game need to have? You can even relate it to your RTS, since that is your current passion. When you describe your RTS as innovative that infers that there is a freshness about it. What do you think you're delivering in the RTS that will inspire people who've played all the old ones and gave up long ago because they all feel the same? What can make any genre of game feel engaging? Now see the comment below because I find it puzzling that one group of people are looking are looking for something fresh and new (or at least feels that way), while another group is discouraged or disatisfied with change. Maybe both groups are disatisfied with change from different perspectives.
With both of those comments in mind (expressing disatisfaction or ambivalence) how are game developers and studios supposed to find something that inspires that wonder if we're not sure what we want (or at least can't find adequate words to express it). Why is it that we expect others to drive our entertainment rather than create our own? Is that even a realistic expectation? |
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10/10/12 5:33:45 PM#88
Originally posted by Icewhite <rolls eyes> then how do you explain how... I play shallow WoW clones for a couple weeks/a month, but I play really good MMOs for years? DAoC - 6 years WoW - 8 hours LotRO - 1 month WAR - two weeks Age of Conan - 3 hours Vanguard - 2 years Darkfall - 3 years |
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10/10/12 5:37:00 PM#89
Originally posted by morbuskabis This
And I love Chris Robert's attitude |
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10/10/12 5:42:25 PM#90
Originally posted by Cuathon
I would ask yet another question. Why do people with shitty attitudes never accept personal accountability for what they experience in life, games or otherwise? President of The Marvelously Meowhead Fan Club |
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10/10/12 6:05:05 PM#91
Originally posted by just1opinion Because we the consumers have no control over the quality of the games being made. They have changed. Not us. That much is clear. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
10/10/12 6:20:08 PM#92
Edited because its better to put trolls on your ignore list than get banned calling them stupid.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/10/12 6:23:48 PM#93
Originally posted by BadSpock Doesn't that just piss you off, I don't mind the money going to WOD but to spend it on such a total throw away effort like Dust really "grinds my gears" Like you, I'd like to see some real advancement in the sandbox style game world, as my only real experience with one has been EVE so far.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
10/10/12 6:25:16 PM#94
Originally posted by Kyleran I thought Dust might be cool for EvE integration reasons and then they fucked it up by making it console exclusive. Are they morons? |
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10/10/12 8:25:08 PM#95
Originally posted by Cuathon no...they need money. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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