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News & Features Discussion  » The Secret World: Joel Bylos On the State of the Game

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34 posts found
  Melieza

Spotlight Poster

Joined: 5/11/09
Posts: 271

10/10/12 3:16:27 PM#21
Originally posted by Razeekster
Originally posted by JeroKane
Originally posted by Hobbes92

I'm really excited to see a go-getter spirit from the dev team after what happened to Funcom. It speaks to their character, and I'm excited to see everything TSW will offer ^_^

That's one thing you have to give Funcom props for! They really stick to their games and never give up. No matter what.

Unlike companies like NCSoft and EA, that shut down games left and right.

[mod edit]

Except all of these new features are because they were requested by the community and the first paragraph of the state of the game states that after an MMO is released its no longer just the companys but the communitys?

I actually haven't seen another company listen to its players more than Funcom....

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3146

The problem with censorship is ********

10/10/12 3:18:05 PM#22
Originally posted by Melieza
Originally posted by Razeekster
Originally posted by JeroKane
Originally posted by Hobbes92

I'm really excited to see a go-getter spirit from the dev team after what happened to Funcom. It speaks to their character, and I'm excited to see everything TSW will offer ^_^

That's one thing you have to give Funcom props for! They really stick to their games and never give up. No matter what.

Unlike companies like NCSoft and EA, that shut down games left and right.

[mod edit]

Except all of these new features are because they were requested by the community and the first paragraph of the state of the game states that after an MMO is released its no longer just the companys but the communitys?

I actually haven't seen another company listen to its players more than Funcom....

It's not actually if they "listen to their players" as much as it is if they listen to me...


  Nephaerius

Elite Member

Joined: 9/18/09
Posts: 1098

10/10/12 4:12:42 PM#23

Like other posters, I've got to wonder what about ground targeted AoE's?  I haven't played much TSW, it's not my cup of tea, but I don't see how this will work very well with a reticle.  If you just aimed at the mob and it appeared under it I suppose that may work, but that's not really how the system is currently.

Otherwise, sounds great.  Hope they keep pumping out the content and folks enjoy the game.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  mrgascoyne

Novice Member

Joined: 6/27/12
Posts: 1

10/11/12 1:50:52 AM#24
There is already an option in TSW to have ground targeted AOE's fire off enemy's position, so you dont have to target the ground
  KhinRunite

Elite Member

Joined: 11/05/10
Posts: 732

10/11/12 2:03:32 AM#25
Maybe the AOE will fire off from wherever the reticle is pointed, or the ground parallel to where the reticle is in case it's not pointed to the ground.
  Draron

Advanced Member

Joined: 5/07/11
Posts: 992

10/11/12 3:58:48 AM#26
Sounds good. Definitely getting my sub money's worth of content and updates with TSW.
 
  User Deleted
10/11/12 4:07:12 AM#27

Dear Funcom, combat isnt the reason why your game failed.  It was your lack of endgame vision. 

 

 

I said it once (ok about 394 times to be exact) You can not out WoW with WoW style gameplay.  Find your own endgame style and make use of it.  GW2 did and they are enjoying the success.

  Dreskest

Advanced Member

Joined: 7/28/12
Posts: 71

10/11/12 4:14:05 AM#28
Originally posted by Zylaxx

Dear Funcom, combat isnt the reason why your game failed.  It was your lack of endgame vision. 

 

 

I said it once (ok about 394 times to be exact) You can not out WoW with WoW style gameplay.  Find your own endgame style and make use of it.  GW2 did and they are enjoying the success.

LOL at GW2 having meaningful endgame. LMAO you're kidding right ?

 

The only reason imo why  GW2 is enjoying success currently ( who knows what will happen in a few months ) is because its business model (revamped F2P that forces players to spend at least $60 upfront) is very attractive to the huge train of cheapskates and freeloaders.

Other than that, GW2 is an extremely shallow and mediocre game that really has no lasting appeal.

 

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 207

10/11/12 4:22:22 AM#29
Originally posted by Zylaxx

Dear Funcom, combat isnt the reason why your game failed.  It was your lack of endgame vision. 

 

 

I said it once (ok about 394 times to be exact) You can not out WoW with WoW style gameplay.  Find your own endgame style and make use of it.  GW2 did and they are enjoying the success.

[mod edit]

 

OT:

Sounds great. Funcom really is doing good work despite the smaller group working on it.

Playing: TSW, SWTOR, FM2013

  Piiritus

Apprentice Member

Joined: 5/02/12
Posts: 546

10/11/12 4:41:16 AM#30
Originally posted by Dreskest
Originally posted by Zylaxx

Dear Funcom, combat isnt the reason why your game failed.  It was your lack of endgame vision. 

 

 

I said it once (ok about 394 times to be exact) You can not out WoW with WoW style gameplay.  Find your own endgame style and make use of it.  GW2 did and they are enjoying the success.

LOL at GW2 having meaningful endgame. LMAO you're kidding right ?

 

The only reason imo why  GW2 is enjoying success currently ( who knows what will happen in a few months ) is because its business model (revamped F2P that forces players to spend at least $60 upfront) is very attractive to the huge train of cheapskates and freeloaders.

Other than that, GW2 is an extremely shallow and mediocre game that really has no lasting appeal.

 

After trying GW2 I completely agree. Meaningful endgame lol.

  YakCast

Novice Member

Joined: 9/20/10
Posts: 57

"Get the poison out!"

10/11/12 9:53:39 AM#31

There are three major issues with this game tgat Funcom fails to see.

1.) This game should have been an open world sandbox and not story driven. It will end up like SWTOR that once you get to the end game and finish the story, there is nothing left to do. Then the game becomes pointless and not worth playing.

2.) They should have made this game FPS style combat. With the options to switch from 1st to 3rd person. This would have made end PVP really good and add replay value to the game.

3.) They would have had a bigger player base making this game F2P or B2P (Buy to Play). It's only a matter of time before the old model of the monthly sub gets dropped.

Yak Cast | MMO Podcast: http://www.yak.mmoSmackTalk.com
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  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6941

10/11/12 9:59:48 AM#32
4 ) needs more to do at endgame than grind dungeons.

E.g. cabal housing & leveling features
Much better pvp that stands against 2012 oposition (gw2 / ps2) rather than 2011 (rift / swtor)
Crafting worth doing once at end game
  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3146

The problem with censorship is ********

10/11/12 10:11:31 AM#33
Originally posted by Dreskest
Originally posted by Zylaxx

Dear Funcom, combat isnt the reason why your game failed.  It was your lack of endgame vision. 

 

 

I said it once (ok about 394 times to be exact) You can not out WoW with WoW style gameplay.  Find your own endgame style and make use of it.  GW2 did and they are enjoying the success.

LOL at GW2 having meaningful endgame. LMAO you're kidding right ?

 

The only reason imo why  GW2 is enjoying success currently ( who knows what will happen in a few months ) is because its business model (revamped F2P that forces players to spend at least $60 upfront) is very attractive to the huge train of cheapskates and freeloaders.

Other than that, GW2 is an extremely shallow and mediocre game that really has no lasting appeal.

 

The pve front is the same as all other themeparks. The pvp however is were it has its legs. Not sure about wvw although its still super full, but spvp is something many folks enjoy. I know that many in these forums don't understand the appeal of it because they prefer OWPvP, which I understand. But there is a huge crowd(just look at COD, LoL, ect.) that enjoys that type of pvp a lot. Right now they can only go up with there spvp and its in a very good state for this stage of the game. Its always been one of their top priorities cause they understand there are tons of folks who love that style of pvp.


  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

10/11/12 2:41:22 PM#34
Deleted- Didn't wish to derail thread.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

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