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10/09/12 8:00:32 PM#61
Seven that is a good screenshot. All the robes I could find looked silly ;P.
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10/09/12 8:01:08 PM#62
Originally posted by Sevenstar61 We ask you to grow up. Why? Because details in this very thread indicate it's not just about the number of mobs to make an experience "epic". It was multiple issues. Read the remarks on the first page and comment on them.
It wasn't just 2,3 or even 10 things that killed this game .. it was many more. (anyone have a cite to the 1000 paper cuts link?) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/09/12 8:04:35 PM#63
No, I don't feel lied to.
One forum of hobbiest / low-budget Indie devs had a long thread about SWTOR before release. General opinion at the time was 1. Ultra-large budget + 2. Bioware = Amazing MMORPG. Shame it didn't work out that way.
The biggest miscalculation, if any, was expected player response. I think when the flipped the switch that openend the game, they still thought they had a winner on their hands. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
10/09/12 8:05:27 PM#64
Originally posted by Karteli Don't call something dead until it's pronounced dead.
[mod edit]
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10/09/12 8:06:49 PM#65
They said they had good open world pvp on llum, yes I feel lied to with that statement. It is misleading :( Looking at: The Repopulation |
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10/09/12 8:07:24 PM#66
I don't feel lied to at all. I think there were things they indicated would be in by launch that didn't make it, but I don't think it was intentional lieing, rather they made a mistake on how fast dev would go. That being said, the game was really a lot of what I expected it to be, there were just a few things about it that I didn't care for and thats why I left. But in no way do I feel lied to by the SWTOR team. ME3, however, is another matter entirely. Above all else... never ever piss off the penguin. |
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10/09/12 8:08:59 PM#67
Originally posted by Sevenstar61 Killed =/= Dead, sweetie. Keep trying :-) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/09/12 8:09:25 PM#68
Originally posted by Sevenstar61 English is a weird language, sometimes when people state such a word they aren't always literally talking it is dead. Depends on how you translate it, it can also be opinionated(idc if thats a word or not) Looking at: The Repopulation |
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10/09/12 8:19:59 PM#69
What BioWare once was, before EA. Good example. EA now owns BioWare so there is not much to dispute there.
To your example: BioWare is dead, but SWTOR is still kicking for it's life :-) EA is strangling it, so .. they stuggle .. in a feat of defiance to the law, EA injects SWTOR with something .. Oh no, SWTOR seems sluggish now, they try to swing .. and miss! Oh no EA brings out the axe .. This will hurt! EA deals a decisive blow! .. SWTOR is out, wow what violence we see on the internet :(
Wait wasn't SWTOR a source of income for EA? oops .. Tiger Woods, your next :-)
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Hokie
Elite Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
10/09/12 8:34:56 PM#70
No, I dont feel lied to, not at all. I think SWToR is a good game. But it has it problems. I think its class story and quest stories are top notch. And as much as I like GW2 I dont even bother to read the DE quest back story. In SWToR I was always looking forward to each new quest cut scene. They dont replay that well the second time thru on the same class, but they still offered a little variation for the other classes, and races, and gender.
But I think Togrim said it best in one of his vids. Bioware spent 80%-90% of its effort and money on story and voice acting and not enough on gameplay. And he is correct, SWToR's story is second to none. But sadly that cant carry the other 10%-20% of the "neglected" game.
The rail-space combat was/is horrid. Its not even Star Wars-ish. It would have been better off left out of the game and added later as an expansion, so that it could be done properly. The idea of personal space ships are great. Except that the arnt personal. There is no, as in zero, customization to a person ship. Hell, most of the ship had zero interaction to it, cant sit, cant sleep and so on. The companions are all static, they never move, never sleep, never talk to each other, never eat. And that has always been a "fail" in Bioware games. And Im not saying that because of GW2. I always felt it really wouldnt be that hard to code just some simple pathing. And its not, they do it all the time on the planets.
I could go on, but there is no need. Its not a bad game, not by a long shot. But it could have been so much better. With just a little more attention to other aspects of gameplay and "world", and some real effort done to the space part (this includes starships) of the game it may have kept more people intrested longer.
I still have hope for it. I'm still subbed even though I havent logged-in in over two months. I still want to see it succeed and have no problem giving them $15 a month to do it. But I truely want to see some effort on their part, otherwise Im canceling and probably not coming back. And if I do come back it will only be in little spurts. Maybe two months here, maybe three there, but never an unbroken sub once they lose my loyalty.
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10/10/12 2:57:15 AM#71
Thanks Karteli for writing this up, i didn't feel like looking up most of the LIES they did do. While a player may can give slack to statements concerning future updates, because sometimes things just change and timelines can't be hold, swtor is the first and hopefull last mmo who tries to cover up and claim the opposite, instead of fixing or admiting the issue.
yeah...that's something you don't see everyday. |
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10/10/12 3:09:24 AM#72
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10/10/12 3:10:59 AM#73
No.
I don't feel lied to.
I bought the game after reading the impressions of a lot of people who played in beta. I did so because whether the game was bad or not, I wanted to experience it myself. I'm glad I did because regardless of what you think about this game, it was a major release. Not only that, but I am interested in mmorpgs from the perspective of a player, a hobbyist, and also an academic. I buy a lot of games to try them out and see what makes them tick.
I quit playing SWTOR for substantially the same reasons people cited in their negative reviews of the game. I voluntarily bought the game knowing all of that in advance. I didn't feel deceived.
However, had I bought the CE, I might feel disgruntled.
I do have some negative feelings toward the title, but these are quite similar to the views others have stated on these forums way more times than necessary. The main point for me is the loss of SWG which I did play for a short time at the end of its life. I had more fun in that game than I had in SWTOR and feel disappointed that we lost SWG because of SWTOR. That's all. |
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10/10/12 1:31:20 PM#74
Cleaned up a derail. Please don't argue semantics at the cost of taking over the thread.
To give feedback on moderation, contact community@mmorpg.com |
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10/10/12 1:39:27 PM#75
No, it was exactly what I was expecting with the exception that it wasn't, in the end, as fun as I would have liked. Not to say it wasn't fun, just not as much as I would have liked. I will go back when it goes F2P to finish my stories. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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10/10/12 1:58:23 PM#76
The only thing I can think of is the group of players not beating on 1 mob. They did go back on this statement. Otherwise the game was exactly like I thought it would be. In fact, I recently re-subbed to play again. Still a fun game, just not long lasting. "If you're going to act like a noob, I'll treat you like one." -Caskio Adventurers wear fancy pants!!! |
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10/10/12 1:59:14 PM#77
Epic storylines, less than mediocre gameplay. I didn't feel lied to. I knew I was buying story and weak gameplay when I made my purchase, That's how all bioware games are like |
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10/10/12 2:04:05 PM#78
Not feeling I was lied to... Tho I'm still sad and dissapointed when I look at the game... It could've been SO MUCH MORE, but as usual €A destroyed that train as well... "Happiness is not a destination. It is a method of life." ![]() |
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10/10/12 2:11:15 PM#79
I was one who was riding the hype wave with swtor , i didn't think it would be perfect or anything nuts like that but i did expect it to do well. So ya am i dissapointed of course, but lied to me not at all. All gaming companies engage in what I would corporate 'spin' so while there were statements made by dev's i think in plain english turned out to be BS*, every single game company does this its cause millions of dollars are on the line i mean duh.....its like being mad when a politician lies to you .....hell0 they lie for a living its their job. I mean what's next people getting mad cause water is wet.
As a consumer i don't owe any company jack i can leave anytime if i payed for some super long subscription period, or I pre-ordered that is my problem as a consumer there are always companies out there that are less than honest in their marketing but guess what i get to boycott them if i want, there is nothing being forced. So do i think anyone at bioware owe's me an apology hell no they are the ones that are gonna get fired and loose money over swtor.
* in particular I think all the this game will have exploration and sandbox elements to it, turned out to be BS in my mind a few datacrons here and there does not make a sandbox that was just spin to try and get the 'we wan't a sandbox MMO' crowd to give their game a shot. It's one quest hub to the next just like wow except this one has voice. It couldn't be anymore themepark if it tried to be. |
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10/10/12 2:45:59 PM#80
No. I do not feel lied to. The game was pretty much exactly what I expected it to be based on what Bioware said it was all along. I think most of the people who feel 'lied' to are only feeling that way because they built up entirely false and unreasonable expectations for the game and thought it to be something it was never in any way going to be. Bioware was fairly straight-forward with people about what they were doing with this title and they delivered basically everything promised. They never promised a sandbox. They never promised huge open space exploration. They never promised to totally change combat or group dynamics. THEY NEVER PROMISED SWG2. Quite the contrary in fact. Bioware never promised any of the things that people, for some strange reason, expected them to deliver. It is the deranged would-be fans' faults for not paying attention to what the game was actually intended to be and expecting something completely different. |
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