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News & Features Discussion  » [Column] Star Wars: The Old Republic: SWG Features I’d Love to See in SWTOR

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103 posts found
  genclaymore

Novice Member

Joined: 8/25/04
Posts: 43

10/10/12 10:48:17 AM#21
A better combat system which be one thing that would improve SWTOR as well a actual space combat and not one on a rail.
  Threatlevel0

Apprentice Member

Joined: 1/30/11
Posts: 165

10/10/12 11:11:51 AM#22
Originally posted by MikeB
Originally posted by Robsolf
Originally posted by Threatlevel0

Have to say I was really letdown by your list...

 I would of went with the focus on open world planets, open world PvP like Bounty Hunting (no instanced pvp such as battlegrounds, arena,etc) the crafting, the professions skill system, one character with the ability to untrain and train skills, no levels, player cities, reasons for players to go to buildings such as cantinas/taverns.   

 But I guess everyone has their own taste.  I guess I would summarize mine under all the immersive, social aspects of SWG, rather than multi-person mounts...

I'm pretty sure they were trying to be realistic; offer suggestions that might be somewhat do-able.  I could actually imagine multiplayer vehicles, for example.  provide tools for player events, etc.

Your suggestions add up to "make TOR into SWG".  Even big maps like Hoth and Tatt would never accommodate player made cities, for example.  You'd have to rewrite the whole game.

Exactly.

 

Why reference SWG at all then?  The games are total opposites in design.  The only thing they have in common are the Star Wars universe.   Everything in that list can be drawn from many other MMO's besides  the space combat.  You needed SWG to draw on for Factional PvP or multi-person mounts?

All I'm saying is a lot of people really enjoyed SWG before they butchered it and tried to make it more "iconic" by changing it into WoW in space.  Why pillage the tombs of some pharaoh only to steal a piece of rock?  SWG wasn't built around any of these features, or remembered for them by 'SWG vets' now.   The reason it's being ranked number one on Massively's MMO most in need of a ressurection isn't because of those features.  

ToR's fourth pillar of story collapsed on them, sadly.  The things I mentioned are the things I'd wish to see in ToR.   You don't reference SWG then say I can't list all the features of it that made it SWG.   If you just wanted to talk about jewish shoes you don't reference the Holocaust (I'm in no way relating SWG->NGE to the holocaust...).   I may not be realistic, but those are my wishes.  

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1192

"...you mean three philippino women."

10/10/12 11:34:50 AM#23
Features from SWG I'd love to see in SWTOR?  All of them.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  Konfess

Apprentice Member

Joined: 10/10/07
Posts: 696

10/10/12 11:37:38 AM#24
5. Multi-Person Vehicles : On Mustafar the skiff served a purpose, it was heat resistant and speeder bikes were not. I would not outlaw multi-person vehicles, but they are impractical. As in real life, when a person knows that you must wait for them they will drag their feet. When the group is free to leave without them delays are seldom seen.

4. Storytelling/Player Events & 3. User Generated Content : I left soon after the change of Restuss, so I never saw the UGC. I only read about PE’s, never saw one either. I concur that a second source of content could be good. But I also realize the wall of garbage this would produce for the few tiny diamonds of player goodness. Think about hidden messages or meaning. Players who leave the game or just change faction, if you can embed the PC into the quest system. The time and effort to review the submitted content.

2. Factional Warfare : Isn’t there already factional warfare in TOR? True the scope described is more fleshed out and would add to any game. Spice and Slice were common game features of SWG that could get you KOS by imperial NPCs. I agree that a penalty system would drive players away. Just having to deal with out the faction bonuses should be enough of a penalty. The factional world changes would be exciting.

1. Space Combat : I was late in adopting JTL. and I always regretted it. The promise of multiplayer ships was a double edge sword. Only ONE turret ever had a chance of hitting a target. SWG space combat didn’t match the GL vision. In SWG a ship would follow a target in a never ending loop until the lead target was destroyed. In SW movies space combat was more like bullfighting, with strike as you pass style combat.


So what would I add?

5 Speeders, speeder bikes and jet packs as seen in episodes 4, 5 & 6.

4 More instanced content. 5x the instances, remember the Death Star was an instance. When you think you have enough, you are only halfway there.

3 PC focused Complex crafting. Players hate to be dependant on other players for their gear. Too bad! KoTOR crafting has always been a simplistic mod slot system with a single component recipe. Part of SWG downfall was the lack of in game tools to compare and track gear.

2 Simplified game art. Go to a capital city and look at a wall. Now look at the wall of the room you are presently in. In my case it is a textured wall of a single colour. The TOR game world is overly complex for no good reason, and looks it. Level complexity should be a function of geometry and not textures.

1 A single character slot per server and the freedom to change class. SWG had 30+ mix and match player classes. This was its strength and beauty. It also had macro leveling (botting). I would have a fighter class, a healer class, and a ranged DPS class. But I would also have an Entertainer buff / simple combat class and crafting classes.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

10/10/12 11:38:08 AM#25
Originally posted by Threatlevel0
Originally posted by Robsolf
  You'd have to rewrite the whole game.
 

 

We could call it... the NGE.

I like you.

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6505

"I fight so you don't have to."

10/10/12 11:39:07 AM#26
1 and 2 definetely yes, maybe 5 as well. If done properly I might even re-sub. The rest, don't care that much about.

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1192

"...you mean three philippino women."

10/10/12 11:46:42 AM#27
Originally posted by Threatlevel0

Why reference SWG at all then?  The games are total opposites in design.  The only thing they have in common are the Star Wars universe.   Everything in that list can be drawn from many other MMO's besides  the space combat.  You needed SWG to draw on for Factional PvP or multi-person mounts?

All I'm saying is a lot of people really enjoyed SWG before they butchered it and tried to make it more "iconic" by changing it into WoW in space.  Why pillage the tombs of some pharaoh only to steal a piece of rock?  SWG wasn't built around any of these features, or remembered for them by 'SWG vets' now.   The reason it's being ranked number one on Massively's MMO most in need of a ressurection isn't because of those features.  

ToR's fourth pillar of story collapsed on them, sadly.  The things I mentioned are the things I'd wish to see in ToR.   You don't reference SWG then say I can't list all the features of it that made it SWG.   If you just wanted to talk about jewish shoes you don't reference the Holocaust (I'm in no way relating SWG->NGE to the holocaust...).   I may not be realistic, but those are my wishes.  

 

Agreed.  Why mention SWG at all with a list like this?  Hit the nail on the head.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3615

10/10/12 11:56:01 AM#28

They should just bring back Precu SWG.  Maybe updated the game engine a bit though.  Maybe Bioware will buy SWG since they already have a license and run it concurrently as an inducement for sub over free to play.

 

Just dreaming...lol

  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 808

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

10/10/12 12:00:27 PM#29
Screw SWG's space combat , go with a Freelance style combat. EA has the ability to have muliple player ship operated combat. See there battlefield series  helicopters, aircraft and tanks. We're talking 2 or 3 man small to medium size ships in combat. Not capatial ships. You want a free wheeling fun combat with a decent physics model by which combat can occur in.
 
SWG's factional warfare was a failure for the most part . It was open world , about the only good thing about it. Otherwise it was extremely poor in design and implementation , not to mention balance.
 
The best aspect of SWG was the crafting and economic design.Pre-CU and NGE.

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

10/10/12 12:39:23 PM#30
Crafting, vehicles and open free  planets to run where ever i want   and my little house in middle of desert.  Space combat yes but not crapy swg combat more like wing commander. SWG had some good things and some really bad things like combat for example who was so laggy and retarded and never before and after swg seen in any mmo. How many subscribers was on the end in swg? 1000-1300 maybe :) hmmm...
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1259

10/10/12 12:45:46 PM#31
SWTOR cannot be fixed... not with their current development team.
  McGamer

Novice Member

Joined: 7/24/05
Posts: 1035

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

10/10/12 1:19:58 PM#32
A good read, but anything is better than SWTOR at this point. I would gladly pay a sub to play SWG again.
  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

10/10/12 1:31:54 PM#33
Originally posted by Czanrei
A good read, but anything is better than SWTOR at this point. I would gladly pay a sub to play SWG again.

You and 200 more :)

  tawess

Elite Member

Joined: 3/24/05
Posts: 1966

10/10/12 1:31:57 PM#34

5. Sure.. we could see that at some point

4. Seeing as this would be without any VO i have a hard time seeing it happen. Companies tend to be picky about stuff like that.

3. See above

2. This was the plan once IIRC... Would be a really good idea.

1. Yeah... as soon as they re-write the entire engine in regards to space and add a expansion worth of content... Very unlikley as it would mess with core system and if SWG have showede anything it is that you do not go in a mess with core systems after launch. (ok the last part was a big =P but it is still true. it woudl force them to re-do the entire space system and move in to territory that BW have no experience with at all.)

 

Now i'd love to go back and play my ID/Tailor but just because something was good in one game does not equal it being good in another game, and SWG was a lot like old painters not very well liked until it lay on it's deathbed... Then it became the best thing since oxygen. (and before anyone try.. yes i was there... and since my gametime was mostly spent being in one spot listening to people talking as they got their new hairdo and stat adjustment it gave a very intimate view of the game.. and it was not very much roses i can tell you.)

Tomas Soapbox

This have been a good conversation

  Orrinn

Apprentice Member

Joined: 1/16/12
Posts: 12

10/10/12 1:34:39 PM#35

I just want Galaxies back, preferrably with the original professions system. TOR has it's place and there are plenty of people who really enjoy it, but I don't think it fills the void where Galaxies used to be.

 

I wasn't a regular subscriber to Galaxies after the NGE, but every few months I'd have the itch to decorate my house, meet some new people in a cantina, explore the vast worlds on my speeder, or pilot my YT-1300 with my wife/friends on the guns. The space was my favorite part of the game and I'd spend hours there.

 

IMHO, there's been nothing like it since (especially the space aspect), and if they were able to bring it back, I'd be there. Sure, a ton of mistakes were made with it, but I've never found a gaming experience quite like it and I couldn't stop playing, even occasionally, no matter how upset I was with the NGE.

 
 

Game History (the ones that count): Everquest, Everquest 2, Star Wars Galaxies, World of Warcraft, Planetside 2

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/10/12 1:36:38 PM#36

LoL,  yeah make reverse NGE on Swtor and see how big disaster it will be. 

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3479

10/10/12 2:15:02 PM#37

I can only imagine limited 3 and 5 maybe become a possibility in SWTOR. These 2 seem to fit the best without needing the devs to change too many things.

1. Definately not. To me it is clear they completely underestimated the demand for JTL like spacecombat. You only have to look at how the ships are used atm. It is just a station where you press a button to load the next planet. And the current spacecombat plays as if you are playing on an arcade machine on board of your ship.

2. I guess you can argue that they are already doing this. Or that any new battleground could have more emphasis on that theme. But there is no way that it will reflect any war result in the rest of the game in an obvious way. Like occupation of a planet by the Empire or the other way around if the tides turn. So I don't see this happening on the lvl as with SWG. You won't be fighting for Tatooine occupation.

3. I see this as possible. It doesnt have to interfere with the current planets and can have its own planet or instance.

4. Another feature that would require loads of changes and additions. Something I just don't see happen anymore.

5. I see this as possible too.

  knightaudit

Hard Core Member

Joined: 6/06/05
Posts: 243

Those are my thoughts, not yours

10/10/12 2:17:14 PM#38

One thing that I would like to see... Customizable ships. Why fly what everyone flies, Those stock light frieghters are modable. Not just spec wise but colours and appearance.

Planets with sparse questing. Tatooine should have been that. it is a back water plantet in the middle of nowhere. In SWG you could find yourself in the middle of no where and nothing.. not so much in TOR.

Truth be told .. TOR was WOW in space and not a good replacement for SWG

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/10/12 2:17:55 PM#39
I already know whatever I want isn't going to happen, they would need to NGE swtor and even then it probably won't be fun.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/10/12 2:42:03 PM#40
Originally posted by bobfish

Only needs to be one point on the list...

 

1. Every single sandbox element from SWG!

^^ haha awesome!

Survivor of the great MMORPG Famine of 2011

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