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6/17/12 5:51:19 AM#121
Originally posted by LordRelic Typical leveling experience on GW2: Travel through zone, helping soldiers here and there. Suddenly, the muffled sounds of war begin and all the NPCs freak out and rush to defend the gates of the town you're hanging out at. One soldier runs up to you and shouts that they need your help! You run to the front lines to help them fight off the invaders, ultimately failing and being forced to fall back. You enlist the help of others and return in full force, fighting back the invaders who have taken up camp in the town and rescuing townspeople and soldiers as you go. There are cheers and expressions of gratitude as you take back the town. You are then asked to help push back against the invaders, and you set out with a group of soldiers to attack the invaders' nearest outpost. The sun begins to set on the horizon, and the sound of crickets and frogs and battle begins... Typical TERA leveling experience: Fight 50 identical mobs, deliver letter between two adjacent NPCs, wait in dungeon queue for an hour, complete dungeon, level up.
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6/17/12 6:25:53 AM#122
It seems to me Tera has the combat "gimmick" As in, it's the singular draw to the game. I think if you are a fan of open world PvP for the sake of it Tera wins due to the combat system. I think if you are fan of nearly anything else in a game GW2 wins. My favorite thing about Tera wasn't necessarily combat, but the few and far between really interesting mobs. The disc reapers and bully jockeys are really interesting. Quests in Tera are atrocious and very linear. I can't fathom how anyone could imagine a quest where you click something in your bag repeatedly while waiting for a cooldown timer is fun. |
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6/17/12 10:43:00 AM#123
Originally posted by DarkPony
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6/17/12 10:46:36 AM#124
tera doesn't stand a chance against gw2. period.
/thread |
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6/17/12 11:21:12 AM#125
Originally posted by Poison_Adele First off I'll start by questing is extremely important in any RPG let alone MMORPG. Most of us have been playing a form of RPG's for a very long time. WIthin the scope of these two games I've played atleast 30+ hours in TERA and 90+ hours within Guild Wars 2. I totally agree with Poison_Adele, questing within Guild Wars 2 might have you do similar things which we've experienced within nearly all other games but the way it is presented to you makes it organic and immersively puts you into the world. Tera's questing is generic and nearly feels like an after thought with how bad the scripting and random worthless cutscenes (Especially on newb island)
People keep going on and on about the "combat mechanics" of tera and I just don't get it at all.... Nearly all attacks anchor your character and animation lock you until it is complete making it impossible to dodge if you are mid animation. @others saying this about Tera: Tera:
Flat out NO... The only thing, the only difference that Tera makes that GW2 does not do better nor does at all is open world PvP and allowed PK. Tera allows players if they so wish to Player Kill anyone at any time within the PVP servers. I found myself fighting over nodes in TERA and if I played melee and some ranged player was near me fighting the same mobs sure enough 9/10 that ranged turned into a jerk and started pulling all the mobs not allowing me to have even one therefor encouraging me to kill him which then made him come back to try and kill me ruining my questing experience...
Guild Wars 2 tries to break the mold by promoting team work and taking out of the world node stealing and ks'ing. All the items within a game that promoted hostile game play and resentment is gone. No fighting over loot and everyone who is involved within a big boss fight recieves rewards not just one person. Exploring actually is rewarded within Guild Wars 2 unlike TERA where you do not get any form of reward by exploring alone.
all in all TERA is not a bad game its just more of the same with a directional combat system. If you have figured out the combat system within Guild Wars 2 you'll know it plays more like PvP vs Environment then it does TERA. Tera dodge didn't matter that much to me and as an archer I didn't need it nearly at all. I could kite and or just stand there and take hits until I killed what I was fighting. BAMs are soloable if you can kite them. Guild Wars 2 seems more action oriented then TERA and doesn't anchor your character or animation lock you during skill use.
If you like open world PK PvP then by all means you'll love TERA but if you don't like Typical Generic Questing and a world that does not feel organic / immersive, or if you don't like choppy anchored combat where you can play the game just like any other MMO and stick your face in a mobs chest and let a healer keep you alive and spam your skills and you want a more action based combat system one where you need to pay attention to your enemy and be actively negating damage and dodging well hell Guild Wars 2 does absolutely everything better.... Everything.
I'm still playing TERA but only because Guild Wars 2 is not available. Also the biggest reason I feel Guild Wars 2 is better = it provides a better game without a monthly fee. Tera although provides a different combat system then other games combat mechanics, other then that it does not provide anything different in a gaming experience yet still requires a monthly fee..
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6/17/12 11:29:53 AM#126
Originally posted by mikuniman +1 seconded didnt play Tera (yet) - but I played the GW2 Beta(s) - so far I loved what I have seen in GW2 ... I think I will stay with GW2 because I cant stand the classic quest hub "go there - get 10 of this" stuff any more... I had more fun in the GW2 Beta then in almost any mmo since a long time.. not once was I bored .... Also.... Tera is released - GW2 is still in Beta.. so I dont think we can compare the two (polish and things)
No bashing on Tera Tera looks really good though - I definitly will give it a try... but I am a bit afraid of the questthing |
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6/22/12 4:45:58 AM#127
Probably the best thing i found with gw2 also is that. you dont have to invite people to party to play with them. it felt like you are always playing with people and doing quests together.
Something pretty much all mmos suffer from now is that everyone just plays solo. its a hassle to get groups to do 'group quests'. Tera is a good example of this. There is lots of group quests and most people just skip them. Also find on tera people are very selfish in the same way. Running in and looting gather item or quest gather item while you kill mobs. Things like this shouldnt exist anymore. Instanced gather nodes and loot is the way forward for sure.
I didnt try the dungeon yet in guild wars 2, but i think that is the area that tera is better. The boss monsters feel like they should big and uncontrollable. Chargeing around and cleaving doing attacks at the room. Collision detection also helps add to this feel. Im planning to stick with asingle char and just pve next BWE to try out gw2 dungeon for myself though. |
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6/27/12 6:23:36 AM#128
Originally posted by TheTrueKing
Wow, biased, are we? You say TOTAL BS!!!111 and then go "probably will not be improved". How about Guild Wars 2's graphics will probably not be improved by now? Would be the same argument. I'm currently trying to decide what I want of those two games... |
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6/27/12 6:51:31 AM#129
I am currently playing the 7 day trial in Tera. Yes the game is beautiful but there is so much recycling in Tera - monster models, backgrounds, etc. The combat is point and shoot which is different but hardly innovative (think FPS games). The quests are a little boring - but understandable. The mains story of the game - I don't get it as it is not really focused on. All professions follow the same story line so there really is not repeatability with Tera. I pave played BWE2 in GW2 and also GW1 - I can see how the graphics are a turn off to people but I do like them. They are more organic, look more natural (you can go into buildings in GW2 and explore Tera you can't). Also, in GW1 as the new chapters came out, they tweaked the graphics and improved them. Have you seen the original BWE graphics of GW1? Compare them to the way they are now - huge difference. First BWE in GW1 http://i38.photobucket.com/albums/e108/botrytis/GW%20beta%20shots/gw001.jpg What it looks like now - I tried to get the same angle (sorry if I didn't) http://i38.photobucket.com/albums/e108/botrytis/gw108.jpg There is a huge difference. What game does that as they develop? it? I like the combat in GW2, once I got used to it. It is not mashing 1,1,1,1,1,3 like some games. I like Tera's combo skills - so both work.. The games were designed differently hence the different feel - they both have their place. |
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6/29/12 11:14:02 PM#130
Gw2 is going to blow users minds and how MMOs are build. |
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8/05/12 3:32:59 AM#131
Originally posted by Poison_Adele
Gee what an objective view "The sun begins to set on the horizon, and the sound of crickets and frogs and battle begins..."
Really? Do you work for Arenanet? |
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9/03/12 8:18:00 PM#132
Im a Tera player myself recently stopt paying so also playing.
Tera is full with bugs Fail pvp Bad PVE no good story and again TO many bugs concept is nice but they failed to Really make it interesting.
Wish game like Aika had this attack / defend feature during grind/pvp
But TBH GW2 sorry GFX they cant match Tera and their new concept no healers no tank makes ppl forced to play some kind of fail class because they need to get their HP from somewhere while grind ect. Not gonna play that either just to... idk not worth it for me tested but big NO xD
^_^ hf |
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10/02/12 7:58:56 PM#133
Terra has some gorgeous terrain and environment. I can often stop and just stare at vastness here and there. I am looking forward to seeing what Origins of Malu looks like. They claim to have made very vast and interesting terrain as well.
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10/02/12 8:11:16 PM#134
Originally posted by Elloa Interesting choices. I'd say that both games are going to feel VERY different from WoW. For some that's a good thing, for others it's not. TERA is more inline with what you'd expect from a Lineage game, with more action-oriented combat (active blocking, dodging, & aiming). The combat is somewhat similar to RaiderZ, minus the cross-profession system. That game is free to try so it might give you a feel for it. GW2 in is very much an 'anti-WoW'. Many of it's design decisions directly conflict with what WoW is all about. In fact that's one of the game's main selling points. It also has a focus on combat, but the game plays quite a bit different from what most WoW players are used to. The catch is it's similar enough, that many players don't realize this. The game is very independant of gear, and the advantages you get from gear are pretty minimal compared to most MMOs. So if you play MMOs for the gear progression, this game isn't going to appeal as much to you. Same thing applies to skills. The game is more interested in skill customization, than acquisition. You will unlock skills up to a point, but around halfway into the game you will more than likely have all the skills you need. - Basically the main issue w/ GW2 to a lot of players, is it's a horizontally focused game hidden in a linear progression package. People who like the gear grind, who like finding that epic loot that makes them godlike, just don't have much of a place in GW2. They often get frustrated and rage, and blame the game for their misunderstandings. Often complaining about things being too difficult, or that they can't just run through it DPSing everything to win. Hope that helps you decide a little better, but either game is going to be a bit of a dice roll for you, if your only other MMO experience is WoW. I will say that of the 2 choices, TERA seems to be hurting quite a bit in terms of population. GW2 is still fairly popular, though no one can say for sure if that will continue through the months to come. |
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10/02/12 8:16:06 PM#135
Tera has excellent combat, bad quests and good PvP. People do have fun playing it as I did, I believe now there is a free trial GW2 has quests that are all over the place and hard to follow, good combat and good PvP. It is more of an exploring game than anything else |
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10/10/12 11:33:21 AM#136
Originally posted by DeathIsClose In all honestly, during my time in World vs World, I didn’t really notice much difference between a true tab-targeting MMORPG and GW2. It pretty much felt the same to me. On the other hand, everyone in TERA has to aim at their targets, so dodging is extremely important, and if you’re good at it, you’ll have a huge advantage, especially in PvP. It’s also a hell of a lot more exciting as everyone needs to be constantly moving, in PvP and PvE. Healers need to hit their target with their heals, so they can’t just sit there apart from where the combat is, unless they happen to have unbelievable aim. Melee characters also have the ability to block attacks adding even more depth to combat. With tab-targeting, any ranged class was always a little boring to play, most of the time you’d just keep your distance and spam your ability bar. In TERA you’re constantly on the move trying to get the best shots, since TERA has some abilities that allow players to do more damage when attacking an opponent from behind. The real deciding factor for me is that today I’m hungering for more TERA and not so much of GW2, even though I really enjoyed WvW. hmmmm? |
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