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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
9/24/12 12:36:52 PM#181
Originally posted by Larsa Well, thanks for at least considering it. I think it's cool that you've taken it upon yourself to maintain this list, and I certainly appreciate you taking the time to check out my game of choice. "Sandbox" can be a pretty nebulous term, I guess, and if VO had to fall into one category or the other I'd say it's about here: S |---o------| T The single biggest sandbox element in VO, for me, is of course the Player Contribution Corps. Otherwise I agree it doesn't fit easily into other MMORPG schemas. The twitch combat is one of its most prominent features. If all goes well I will be getting a large project published in a couple months through the PCC which has been in the works for years, literally, so stay tuned :-) (P.S.-edit I already have 70 missions in production, spanning three 'webs'; part of my soul is in that game) Cheers, "To be what you are not, experience what you are not." -Saint John of the Cross |
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9/24/12 2:16:50 PM#182
Originally posted by Larsa You work with other players to put together a settlement, and as you find new tools and build new tokens, you gain access to new weapons and tech that players can use. There is progression, it just isn't in the form of the traditional leveling system. But hey, it's your thread, do what you want with it. |
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9/24/12 2:25:32 PM#183
Someone mentioned Asheron's Call on page 1. Please explain how its not on this list. Its one of the first if not the first sandbox MMORPG. |
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Originally posted by Calhoun619 Asheron's Call is not on the list because the game doesn't meet the requirements as stated in the original post. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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9/24/12 8:55:59 PM#185
How about adding Neocron? They are still running and in fact added a new server called Titan (EU). Trials are back up and working again. Is it a sandbox? Necron has from your list...
Neocron First release: September 9 2002 Link to Website: http://ng.neocron.com/ Payment Model: Free to play(old accounts), free client Cash Shop: No Setting: Sci-Fi, Cyberpunk Game environment: 3D Client OS: Windows (future expansion to web browser)
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9/24/12 9:39:24 PM#186
Originally posted by mmoguy43 A new server? When did this happen? I may have to go dig up whatever my account was for this game. |
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9/24/12 9:47:21 PM#187
Somebody update this list!!!!
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Originally posted by mmoguy43 Thanks for the suggestion, mmoguy, very interesting, much appreciated. I'm glad Neocron is back, and it looks like we have two real free-to-play games now: Neocron and Haven & Hearth. Both games have no sub, no cash-shop and no client fee. Can't get "free-er" than that. I have a look into the game, I think it comes close but I'll wait for opinions from other people and will have a good look at the game and its features myself. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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9/27/12 3:14:33 AM#189
Originally posted by Wolfenpride It's the same with Minecraft. You aquire better tools as you progress. Progression and character development don't always need to have "stats" attached to them. Stats are for min-max'ers not "role players". |
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10/06/12 1:31:23 PM#190
Originally posted by MMOExposed Zones and Instances are not necessarily the same thing. Instances require zones. Zones do not have to be instances. The two terms get mixed up a lot. Although, now with phasing technology, the line is blurred a bit as a common/shared zone can contain instanced areas within it. Pretty trippy stuff. |
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10/06/12 2:02:34 PM#191
Originally posted by Larsa It actually meets most of the points listed (nearly all but 1 or 2 points so starting out that a sandbox game is hard to define then defining it to a point seems rather silly). AC should be at least a honorary mention because of it's heavy influence on the genre. What limited it as a pure sandbox was the tech is was developed on. It's greatest failing wasn't the game itself as most who played it could at least respect what sort of game was attempted. It's greatest failing was Turbine making a sequel that was an EQ clone. The IP should have been kept alive and moved toward true sandbox elements.
I'll say it over and over again until someone at Turbine clues in: Asheron's Call should be re-launched with new tech and more solid sandbox elements. 12+ years of lore and a fanbase should not be thrown away.
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Originally posted by TangentPoint Maybe I should clarify this in the original post. What I mean is rather easy: In a sandbox MMORPG, when one player does anything that changes the game world, the game world for all players has changed. This is not the case when the game uses instancing or phasing: in those games, when one player changes the world he only does so in his private instance or phase, the world is still unchanged for all the other players. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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Time for an update.
Updated the original post. Glitch is on the list now.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/10/12 11:40:08 AM#194
Thanks for the heads up on Glitch! Going to check that out this weekend.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/10/12 11:53:59 AM#195
So Asheron's call should definetely be on this list. It was one of the best sandbox MMO's of that time. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/10/12 11:59:05 AM#196
Originally posted by Larsa See my post above. The game is not quest driven, you cannot get much exp from quests and only some items and services are received from quests. It is partly loot driven but there is also craftable components which can be put together to produce powerful items. So it is definetely not what I would call loot driven, specially not on the PvP server where you can drop those which you got from loot where as some craftable items are not droppable. Combat centric? Well, aren't most MMO's combat centric? I don't see how it is any more combat centric on most of the games on your list. Beside, what has that got to do with sandbox? Players can create houses, mansions and castles which can be put in the world which is completely non instanced and massive. The game play is non-linear and anyone can go anywhere and with proper buffs a low skilled character can kill a much higher skilled character. |
Originally posted by Yamota Please, Yamota. Quests? Here is the list of quests in Asheron's Call, all quests I checked reward the player with items: http://asheron.wikia.com/wiki/Quests. It's a long, long list. Loot driven? Completely so. All things enter the game world through either loot drops or quest rewards. All resources used for crafting come from either quest rewards or loot drops that are salvaged by players. There is no such thing as mining, harvesting, fishing, farming, woodcutting in Asheron's Call. Fine, you don't call that loot driven, thus we disagree on that. Just as an example, here is the list of Upper Body armour: http://asheron.wikia.com/wiki/Upper_Body_Armor. Most of it are quest rewards and items purchased from NPCs. Few are crafted and the ones that are crafted need loot drops as material. I reckon that won't be different for other item categories. Concerning player housing, according to http://asheron.wikia.com/wiki/Housing players don't create houses, they buy houses for in-game curreny, writs and trophies. Writs and trophies are quest rewards and loot-drops respectively. From what I can see Asheron's call is about as sandbox as LotRO or GW2, thus not at all. It's an old-school themepark. And how exactly change players the game world in Asheron's Call? I couldn't find anything about that on the Asheron's Call wiki here: http://asheron.wikia.com/wiki/Home I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/10/12 4:32:48 PM#198
Originally posted by Larsa You have no idea what you are talking about, and considering you havent even played the game that is not surprising, but fine it is your list. But I played Asheron's Call for 3-4 years and it is the best sandbox experience I have ever had. It is completely not linear, contrary to GW 2 and other which you try to equate AC too, it is purely skill based and the level number is just a measurement of the amount of exp you have. A low exp player can go to anywhere in the world and if he got the skills for it, he can thrive. Just because you can't harvest and craft the way you see it does not make it a ThemePark, you have no clue what you are talking about. Also quests, who the hell says quests goes against sandbox concepts, that is your construct. And you get very little exp from the quests so just because there are lots of them does not mean they drive your progression, they do not. That you even have the gall to classify it as a "ThemePark" when the therm was not even invented and based on reading on some wiki sites just shows your ignorance. Asheron's Call has given me the most non-linear and open ended game play of any MMO to date beside UO, and I have played a lot of them. So you dont have the qualifications to label this as not sandbox as your definition of it seems to be narrow and deluded. Non quest based, non combat based is NOT what defines a sandbox, they have nothing to do with it, like this thread. |
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10/10/12 4:39:41 PM#199
I think of Everquest and Asheron's Call as "old school themeparks" in that they are less linear and give the player a lot more freedom than their modern counterparts like WoW, SWTOR, etc, but they are still themeparks if you ask me. Of course, these are just words that gamers have made up and have no official dictionary definition (at least how we're using them). |
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10/10/12 4:44:25 PM#200
Nice post, ty.
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