| 108 posts found | |
|---|---|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by Maelwydd Never play EVE, it really is all about anything to win, the stakes are too high not to. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
10/10/12 11:01:20 AM#62
I def see a reason for multiple accounts. I don't see how others DO NOT see a reason for them. Guess it is the way a game is set up. I liked multiples on Perfect World International because, with graphics on low, you can duel client on your PC. I would put 2 chars on my PC and 2 on my roommates then play all of them at once. I could form a party with myself and not have to go thru the garbage of waiting for others to show up (no dungeon finder). listening to them fite, and I can keep all the booty. I don't see it as illegal or cheating because it was hard to play 4 chars at the same time, esp since my roomy's PC is on the other side of our apt. And I could only do this when he was at work. That was fun for a bit until his PC crashed and I had to replace it (it was very old plus I don't fully trust those Microsoft updates because they're what crashes every PC I've owned). Then I was willing to buy a game card for both accounts - $10 ea which was $20 a mo. I have restrictions on myself that I am only allowed to buy one game card a month. I replaced my roomy's PC but I have not had an urge to go back to PWI so that money was wasted. Stupid ennui. Otherwise I'm playing f2p and my mule accounts I don't put money on. |
|
|
10/10/12 11:15:32 AM#63
I have two accounts in WoW (and had them for years) simply because I like dual logging sometimes... but I don't do it to become overpowered in PvP or stuff like that, I actually never dual logged for PvP. I liked to be able to support my weaker characters with my main/stronger ones. Want to quick run some lower level dungeon but don't have the time to find a group? Just dual log and do it. Need a ride to a hard to reach location? Log my main with his two place rocket, and take the alt as passenger. I also did it before the enchanting profession was able to create scrolls, so I could self-enchant my main's gear. There are many reason to want to have two accounts in a MMORPG. PS: I actually own 3 wow accounts right now... but 1 is a "free to play" one limited to level 20 with a couple of level 20 characters on it, so I can still log in and say hello to friends without having to reactivate my main accounts. |
|
|
10/10/12 11:15:44 AM#64
Originally posted by Maelwydd I had 4 accounts in SWG, remember you could only have one character per server. I was mainly a crafter, had allot of player run shops, we had a town, a small guild, wich became pretty close friends (unfortunaly lost touch with most of them), we had a website/forum http://home.planet.nl/~walke050/main.html (still partially working it seems) Due to me being a crafter my name got slightly know, so many custom orders from players I just couldn´t keep up with just having one account, and since I loved kinda all crafting professions I just knew more characters would expand my gameplay and serve/help/assist allot more people who needed my crafts. While I mastered all professions except Jedi I had the most fun being a Crafter, later to become Trader You see back then you actually needed other professions besides players into combat. There was more to it then needing a individual or random groups to complete a mission/quest. There was decay, sure you could repair it, but with every repair decay set in, eventually making your item obsolete (eventually we got full repair kits that could repair anything completely broken, and ended up with a complete wipe of the decay feature because there where to many complaints from mostly ex-players and to some extend base players. Will admit at the time of playing SWG I was a freelance-sound engineer that gave me more time then I currently had for several years. Though my life was completely different in 2007 I still returned, started with new characters, and after 4 monts or so decied to open up my old accounts, to see if there still might be things worth salvaging. and while before I opened up my old accounts I already was making good progress with my new trader characters in the way of making good business. And due to knewing that my old characters really had tons of resources I felt the game was fun enough to reopen them to gather those things still usefull. I actually left the game in 2007 which I played for about 8 months again due to to much custom orders. Yes I do bring a large part of my rl into my game with the I want to be the best at what I do/create but in a meaningfull way towards others-community. Okay personaly I will not multibox in a themepark game, but I am positief many do, like me I am sure most don´t do it to be a d### towards others, but like in rl there are some bad apple´s out there. Just don´t let them cloud your judgement on a bigger scale.
|
|
|
Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
10/10/12 11:17:00 AM#65
Only game I had more than one account for is Asheron's Call. The second account was purely for muling.
|
|
10/10/12 11:24:44 AM#66
EVE = 3 accounts, 1 was main char, second for spy/intel so I could keep eyes on popular gate camp routes, and 3rd for transport
WoW = 2 accounts, 1 for me 1 for family
FFXI = 2 accounts, 1 for me 1 for girlfriend
The only game where i felt it was absolutely necessary to have multiple accounts was EVE Online.
That said, I'm no longer subscribed to EVE, and I think it's terrible that the game is so ridiculously hard to enjoy without multiple accounts. |
|
|
10/10/12 11:26:52 AM#67
Originally posted by Maelwydd To explain further as to why a few of us SWG guys had 10+ accounts.
SWG up until the 2005 you could only have 1 character per account, 2 if you had a jedi, this changed in 2005 to 3 characters if you had already unlocked jedi or changed to 2 if you did not.
Rescources in SWG where not your standard Iron, Steel etc nodes that you just harvest as you do in other games.
In SWG rescources where underground and you had to place a mining installation on them the thing is these rescources always changed a practice we called "shifting"
A shift could last anything from just a couple of days to a month or 2. Each rescource had a number variations of it eg Steel had 10+ types and up to 6 different stats from 1-1000
A particular crafting recipe would not only require a certain type of steel but also require 4 of 6 stats to be 975/1000 for a perfect craft the times that a particular rescource came into shift over 9 years with these 4 stats in a 950+ range could be counted on my hands so on those rare occasions that something great came into shift is when we would sub the 10+ accounts specifically for mining this particular rescource. I actually remember one particular Aluminium that never once came into shift on Chimaera server with acceptable stats in 9 years it wasnt until server transfers and bringing some from other servers that we managed perfect crafts of certain weapons. This helped our server and our crafters by ensuring they had a long lasting supply of these great rescources as we never knew IF never mind when it might come back in shift and it of course made us a tidy credit profit over the years as we where the only source of it. If we didn't have it though our server would have been running round in underpar gear. |
|
|
10/10/12 11:27:42 AM#68
Originally posted by Vannor AWWW i miss that. No one says "muling" or "mule" anymore...
I haven't heard that since my days in FFXI.
kudos. |
|
|
10/10/12 11:27:43 AM#69
GW1 - 2 accounts (1 for me, 1 for wife and the kids shared both) LotRO - 2 accounts (1 for me, 1 for wife. kids didn't play) - but I only ever paid for the ROI expansion for 1 account GW2 - 2 accounts so far. I'm considering buying a third specifically for the kids because they are still very low level on my wife's account and she is really into the game. So much so that she's already talking about making alts and hates sharing the bank space.
Of course, I've never paid for a subscription and never will, so I probably don't really count here. :) |
|
|
10/10/12 11:37:12 AM#70
Originally posted by Loktofeit Gaming is my hobby. Been doing it for 30+ years. I do have pristine boxed software. All that I totally get.
What I don't get is the need to have multiple accounts to play a game. To the core of my being this makes me itch. It just feels like cheating so much. That is just be I guess. I mean, I feel bad about having lots of alts to craft stuff. I don't actually do it to make a killing on the market but to see all the crafts, I love completing all aspects of a game. But at no point have I ever felt the need to buy 2 accounts to play a game. I play a character, if I can't do something I either don't do it or get help from others. It simply does not enter my mind that I sould ignore all the other players and do it myself. As I said erlier, even if I had money to burn (and when I was contracting a few years back I did) it wouldn't cross my mind to buy another account to play 2 characters at the same time. Buy more slots for alts, sure. But play 2 characters at the same time? Baffles me. I wonder if this has anything to do with the RPG aspect of these games? I come from a tabletop background, enjoy roleplaying etc...To me the closest you get to multiboxing is playing a GM. But even then, you are not doing it to gain an unfair advantage over others, you are doing it simply to tell a story. Multiboxing in an RPG is just....wrong....best I can put it really. It just totally misses the point of playing the game. Bottom line, I have been called an addict to gaming, I am actually studying game design to combine my obsessive hobby with a job.....but I still don't get people that feel the need to multibox...guess I will never get the mentality...but when I am selling games I hope you all completely lose it and buy hundreds of accounts each. I know who wins in that situation :) |
|
|
10/10/12 11:39:15 AM#71
2 Accounts in EQ, main account for my beastlord and backup account for my wizard/chanter/druid to be multiboxed as needed (when I didnt have the time or inclination to spend 45 mins trying to get a group) or outside group as buffbot. Guild I was in (Thudds Wrecking Crew - Rathe server) were nearly all multiboxers raiding with 3-5 chars each.
|
|
|
10/10/12 11:42:06 AM#72
Just EvE. Never saw a real reason to have multiple accounts in other games. Hell hath no fury like an MMORPG player scorned. |
|
|
10/10/12 11:42:46 AM#73
EVE/ 2 accounts, 1 miner to support my main in 0.0
|
|
|
10/10/12 11:46:01 AM#74
Originally posted by thamighty213 Well my point would be....that is the game. You circumvented the game mechanics to do what you did. 1 character per player was done for a reason. By creating more characters you perveted the normal running of that mechanic. You have essentially made the game more and more biased through greed. Instead of just playing the game, having fun when you find a rare and just playing, you turn the game into a set of statistics where the point of playing is lost in the midst of trying to win, even if you use tactics I consider cheating.
Imagine a 100m sprinting race with 8 runners. You bet on 1 of the runners and get good odds. You then bet on a 2nd runner...but you get the same odds. You eventually bet on all 8 runners...and the odds haven't changed. You might will the bet and some money but at no point can you say you are a good gambler or lucky when you bet. Your focus is on the money, not the skill it might take to choose wisely. Plus, because of how you are betting, you are not getting odds calculated to balance the risk. ... |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/10/12 11:53:12 AM#75
Originally posted by Maelwydd You don't get it because you probably still see it as necessity, not desire. No one needs a second account. Some want a second account to achieve their goals and interests - competitive, alt-related, RP, espionage, or just because they enjoy their game THAT much. If you really plan to be a game designer, this might be something you're going to want to get a decent handle on. ;)
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
10/10/12 11:55:45 AM#76
2 on SWG 3 on EvE at one point Never had a reason for more than one in any other game. |
|
|
10/10/12 11:55:46 AM#77
I had 5 SWG accounts and 11 characters on the Tarq server. I had three for Diablo 1 & 2, but those weren't sub. I didn't play UO or DAoC or any game around that time very long so only had single accounts. From ‘03 - ‘06 I had 11 subscriptions, 5 were for SWG. The others allowed you to have multiple characters per server, so there was no need for more accounts. Having multiple accounts is not always about winning at all costs. In my case it was about alts in a single character game. the majority of my alts where crafters entertainers and healers. After the NGE the number of players fell, and these classes become a commodity. Pardon any spelling errors |
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by Loktofeit Agreed, the folks at CCP know exactly what they are doing, and encourage players having more than one account, it's how they've managed to thrive over all these years. The economics of such design is smart business, and you can learn much from it.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/10/12 12:18:29 PM#79
Originally posted by Maelwydd I can understand your point of view, but a game is not perfect, and without multiple accounts, a lot of people would not have played as much as they did. The more accounts you have the more time consuming it becomes to deal with them all, and with SWG resources shifting you can not just keep dumping loads of harvestors down all the time and get the best resources of everything. Keeping up with all the resources and the shifts would drove you insane, so it still meant buying stuff and resources from other players who crafted better items. You still have to rely on others to get the resources of other stuff, and in the past which was better. You can go for years not getting the best resource, but people in the past got the best and you still have to buy from them if you want the best, so multiple accounts made no difference, except make sure the server had plenty of the best resources, after they have shifted. If it is impossible to get the best any more, then that just makes people quit. Multiple accounts became part of the mechanics, but I guess if multiple accounts were not allowed, the game would have probably been dumbed down, and they could have made any old iron do, and be all the same quality
Star Trek Online - Best Free MMORPG of 2012 |
|
10/10/12 12:53:32 PM#80
I have only ever had 1 account per game I play. I have had up to three games (briefly) at one time. That was EQ1, WoW, and CoH. Then again, I suck at multi-tasking :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|