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10/10/12 8:09:25 AM#81
This is funny. Pre-launch I had expected maybe a couple weeks out of this game. After launch, I had a lot of fun but then the novelty wore off and I became a bit bored. So I was thinking I'd maybe hit the month mark and be done. Now, after creating 4 additional characters, I am actually having a lot of fun again. I find that some of the classes can seem a bit simplistic (warrior, guardian) and I tired of them quickly. Now that I have started exploring the Thief and Elementalist classes, I have renewed interest in the game. I find this game seems to be more enjoyable when I have multiple characters to bounce back and forth off of. So, when I get tired of class A, switch to B and back and forth. As for the answer, I gave 3 months but who knows...it may keep me longer. This game just keeps surprising me....
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/10/12 8:16:43 AM#82
Originally posted by crazynanny i agree to all except dungeons. they are really crap |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/10/12 8:18:55 AM#83
Originally posted by Ambros123 Seems like research is a relative term for GW2. The definitition or expectation of it seems to have changed somewhere between pre-launch hype and post-launch de-hype. Prior to launch, anyone who questioned anything about GW2 got met with "We've done the research, we've seen the videos, We've read the reviews. We know what this game is." So now, when someone posts they are disapointed, I am now seeing many replys like this saying poster should have done more research. So, what then, would that research have shown? All those videos and reviews that painted GW2 exactly how it was wanted to be seen without any of it's shortcomings. All that stuff that lead so many people to get over hyped for a game that clearly didn't live up to what all that research showed. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/10/12 8:19:13 AM#84
1st option for quite some time now.
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10/10/12 8:26:02 AM#85
Maybe it's me but threads like these are what is wrong with this genre today. We seem to WANT games to fail. The OP pretty much paints that as a desire and the reasoning behind the poll is they feel it will be. Is it really that difficult for folks to either like or dislike a game then move on? Why in the world do we want to see so many games fail when the better these games do the more options we have. I don't know about anyone else but I love having options instead of being pigeon-holed. In any case, the question can not truely be answered til the customer base sees the direction the developer wants to take with the game. How do we know what they will install 3 months down the line? Do we know how often the expansions will roll out? Not to mention these days doesn't seem like a lot of folks stick with any game too long so it may all be a moot point anyway. It's like gamers have developed A.D.D. or something. As for my opinion on the game, I'm enjoying it and that is all that matters for me. I like it, so I play it. The future is in what the developer chooses to do. MMO's are evolving and always changing or adding to their foundation so it will depend on the swiftness they interject into their game for the latter days. Since my crystal ball is broken makes it rather difficult to forsee at this time. I have none of the issues stated in the OP and the endgame is exactly what they said it will be so kind of hard to be surprised at what is presented there. |
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10/10/12 8:31:33 AM#86
Originally posted by evilastro None of posts here are representative of game longevity as all those posts are personal opinions. All of them positive, negative or weighted-neutral. To your answers though. "Orr argument" - possible. I was trying to catiously and slowly progress through game exploring, gathering and crafting as well as I always do in mmorpg's. Could not make it to Orr and I did try to get back few times. Have few forum buddies on my other smaller forum that do still play GW2 and they say it is basically huge war zone filled with chain event and taking zone back and forth. Not what I meant. But it is in big way my fault I was projecting almost half-sandobx game and that's definately not something that was promised so it is my fault when we talk about high zones and Orr. Lower to medium zones DE system still look silly and boring to me and I could not get past it.
"Heavy zoning" argument. Maybe I will try to make myself more clear. There were multiple mmorpg's I played althrough most of them were short. I usually do small research about a mmorpg, then try to participate in beta or use trial and then experience game myself + try to get more info about game concept and mechanics. Most of them fail this test and get out of my hard drive fast. There were 3 mmorpg's I played for long time: Ultima Online World of Warcraft Vanilla Lotro
Ultima Online is almost totally seamless. World of Warcraft Vanilla when there was still illusion of game not solely focused on instances was also majorily seamless experience. Lotro - game is zoned, althrough there are only a few loading screens in open world. I think like 3-4 ? Not 100% sure. It was bothering me though and game was focused more and more on instances as time passed anyway.
Still you can see that even though zones in GW2 are big (which is obviously good) each zone and each big city is separate zone with loading screen. It is not about how often I see loading screens. It is about knowing that world is so chopped in many although big pieces. This is very specific so I can understand why it is not bothering you or many people that are only bothered by technical side of zoning (aka waiting and starting at loading screen).
So I am not trashing GW2. I am just disappointed in myself, that even as vet and even though I watched some videos - I relied too much on other people views and predictions from forums and because of that I also projected some game design that was never there. (in GW2). Think that what being preety much on mmorpg hiatus for 1,5 year can do. I learned my lesson.
Again. About longevity and everything else - those are only MINE personal thoughts and none mine nor yours are representative about game longevity. There are enough people that like GW2 that it will remain operational propably for years. Without me though. |
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10/10/12 8:33:59 AM#87
There's no sub so why would I not keep playing... maybe once I have 8xlevel 80s and done all the content I want to I will stop playing but until then i will keep go back to it.
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10/10/12 8:40:42 AM#88
Originally posted by fenistil You got to be kidding me. LOTRO has a loading screen each time you enter or exit a building.
Originally posted by fenistil While WoW's world is mostly seamless (except for the boat loading screens and the blood elf area), the zone organisation in GW2 make way more sense. Don't get me wrong, I loved and still love WoW's huge world a lot, but some area transitions in that game just don't make any sense at all. You go from desert to lush fortest, from jungle to gloomy forested farmlands, etc... there's no transition, you pass some invisible line and you completely change biome. The way GW2 areas are arranged and transition is way more realistic and therefore immersive. For instance, you really go down from the Shiverpeak Mountains, you don't just pass a zone limit and suddenly go from snow to rain forest. |
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10/10/12 8:41:08 AM#89
Originally posted by Ariannae This. And... It is, and always was meant to be a sub free alternative to my MMO playlist, and it has since exceeded my expectations. I was addicted for a few weeks, playing MUCH too much. I almost literally had to pry myself from it. As far as how long it will stay on my drive, right now I see it much like I see LotRO, my mainstay, which I've been subbed to for over 4 years. There will be times when I won't play for weeks. There will be times when I'll play for weeks nonstop. The only diff is, GW2 won't cost me a sub. |
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10/10/12 8:48:39 AM#90
Not sure. The game is ok but nothing more than that. |
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10/10/12 8:54:04 AM#91
Was really enjoying GW2 but then RL got in the way for a couple of weeks, RL has been quiet again for the last 3 weeks but there just hasn't been a desire to log in and play although this may be that I have had some good single player games to play in Sleeping Dogs and FIFA as well as beta for an upcoming MMOFPS (cant remember if its under NDA to mention its name or not)
Not at the uninstall stage yet just have to see what happens in the future. |
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10/10/12 9:38:23 AM#92
I'll be around for several years. This is the best game to come out in a very very long time. I assume nothing will compare to it in the near future.
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10/10/12 9:40:12 AM#93
Easily for years to come. Still enjoying it as much as ever. The only real complaint I have right now (aside from bugs that are being worked on or hackers as exist in every game) is WvW. I got caught up in WvW a couple weeks ago and it's really screwing over my PvE character progression. Seems like every time I log in I hop onto JQ TS3 server and wind up in WvW instead of PvEing.
Too many distractions in this game. I love it for that. |
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10/10/12 9:44:55 AM#94
Interesting to read the posts from everyone. I think, in the end, this game will keep a niche following, but by and large the majority of buyers will have played the game the most in its initial month of purchase. They may come back to it from time to time, but like every other MMO out, the initial bustle seen in launch will most likely not be seen again...save for when expansions release. Edit: I am only commenting on the game in its current state. I also tend not to believe posts that predict a year or more simply because it is rather ludicrous to assume you would know what will keep you entertained a year from now with these type of games. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/10/12 9:47:03 AM#95
I see myself playing this game off and on for quite a while. I haven't logged in in a little while due to Borderlands 2, but I imagine I'll be back in a couple weeks.
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10/10/12 9:47:42 AM#96
Originally posted by The_Korrigan Yeah concentrated so much on 'outdoor' that I forgot about buildings in Lotro. Seems I got over it cause I liked this game so much in past. -------------- WoW & GW2 - no zoned world is definately not more immersive. WoW's of course did not make sense, but pieces of terrain looking like curved out of world as a whole does not make sense either. Of course best is to have seamless world that gradually change it's scenery without drastic changes like in WoW, but If I have to choose what's better - seamless drastic changing is better and more immersive than zoned. |
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10/10/12 9:53:06 AM#97
I voted for "Over a year." because I see myself poking my head in a for a couple hours a week for well over a year. It will always be one of the games that never get uninstalled, because I can always log in whenever I feel like it, play for a few minutes and kill some time. |
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10/10/12 9:53:30 AM#98
I put over a year. I don't really play GW2 as a main game but I enjoy logging in from time to time. I see no reason to stop. |
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10/10/12 9:54:43 AM#99
Even when players decide to leave this game has an excellent business model. Players can leave and later decide they want to try out some of the new content that has been added and they don't have to play a damn sub. They could dish out $$ on an expasion if they feel like it as well. Pretty cool IMO.
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Sinsai
Advanced Member
Joined: 5/13/07
We are all born ignorant, but one must work hard to remain stupid. |
10/10/12 9:57:08 AM#100
I've been playing GW1 off and on since release(for atleast 3-6 month stints) So yes,yes I do. |