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10/09/12 8:02:55 PM#41
First will come the CU and then the NGE wahooooooo
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10/09/12 11:01:17 PM#42
Originally posted by jayfeeler69 You haters will always hate, you all said the release would fail because its funcom, well you where wrong, TSW is a great game if you don't like it GTFO...
I get tired of gamers hating, go make a game so I can hate on it, better yet let me stand outside your job and complain.. I mean you haters and trolls need to get a life..
TSW proved you guys wrong with there great release the game has one of the best communitys with mature players who love to play the game like us mature players do with oyt the trolling in general chat... Which I have missed form MMO's for years..
So if you don't like funcom then good, no one cares. |
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10/09/12 11:03:49 PM#43
Originally posted by asmkm22 Take for ever? are you kidding me, you must have a bad build, thats the problem to many people are used to game like WOW where it takes no brains to set up your build, TSW you need to think a bit to get a good build, I have no issues killing anything..
Get some builds online somewhere and use it... |
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10/10/12 1:28:19 AM#44
Originally posted by rojo6934 There is horizontal progression and there is vertical progression. Claiming that it's the same is not true by a long shot. Let me give you an example: Take a level 85 (or whatever is max these days) character from WoW, put him in a lvl 40 (ie average) territory, strip him and observe how long it will take from mobs there to kill him. Most likely never. Now do the same in TSW. Take a character that can equip everything, Hell, take a character that has opened 100% all his abilities, strip him and put him somewhere in, say, Egypt. Now observe how long it will take him to die. I doubt he'll last a minute. (Or you can make it even more extreme and put them both in the starter areas. The zombies in TSW will eat the naked "max" character just the same as they would the fresh out of the character creation. This is not happening in games with vertical progression like WoW, Rift, Tera, LOTRO etc.)
Some games have both progressions available, like Rift. When you hit max level, your vertical progression ends and the horizontal begins. |
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10/10/12 1:56:37 AM#45
Been playing for a few days now. Having a blast with this game. I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel. That aside, its a great game. |
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10/10/12 2:00:15 AM#46
Originally posted by hfztt I don't know if you are aware of it, but you can drop a main quest at any point to pick another and then you can go back to the starter NPC and re-grab it and you continue from the point (tier) you have stopped. You don't start over when you drop a quest. I think their limited quest idea makes sense because most of them are multi-staged ones and you'd lose track of what you needed to do if you had say 5 main quests in different stages all in your map.
I'd also advice to leave the investigation quests for last in a particular zone. Doing everything else familiarises you with the zone, something that is helpful with a lot of investigation quests. |
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10/10/12 2:10:26 AM#47
The theory my Cabalists are thinking is that funcom is bringing in Multi-Player Investigation missions. Those of which you cannot finish unless you have a group working on it. As it stands on my Dragon (since my cabal is Dragon) ive done all the Investigation missions in a group RPing the whole Mission. its alot of fun specially when you can really get into the game when you arent Meta-Gaming. That being said i've already cleared it all on my Templar but still its fun doing it over again with a group.
Because i can. |
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10/10/12 2:12:22 AM#48
Originally posted by hfztt there quest system is created so that you arent just doing 1 quest hub after another, each quest you get especially red/green/yellow follow it to the end, you dont have to google, except maybe some tough investigations quests. When you finish the last tier, look around, within usually 50 feet there is another quest, grab that one, follow it to completetion, eventually you will do the entire zone without feeling like you are just running back and forth, cause you actually quest to get the next quest and continue. Its taken alot of flack from the wow/eq boys but thats cause nobody understood the process, they want you to follow the story, not just blindly grab all the quests you can, completely ignoring every quest and just trying to rush thru
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10/10/12 2:13:26 AM#49
Originally posted by Rayshe I dont think that would be a new combat feature
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10/10/12 2:14:16 AM#50
Originally posted by Rayshe They are talking about brand new combat feature though. Not a brand new questing feature.
I just hope it's not some kind of mounted combat, the zones are not that big to support mounts. |
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10/10/12 2:23:03 AM#51
Originally posted by Xasapis No I didn't know that, and for the main (non investigation quests), yeah, I guess it makes sense. I would still argue that having multiple investigation quests open would not hurt as they dont tend to have map waypoints. |
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10/10/12 2:26:47 AM#52
I agree with the No mount thing. i disagree with the idea of mounts in this game unless they create a area designed for mounts. IE Make Tokyo Huge but only have things happening in specific areas. everything else just looks like the APB city or something.
it also could potentially be the new animations they said they were going to work on. I wouldnt mind they making a way to make Melee DPS more usefull. as it stands there are plenty of fights that Melee just gets screwed in. It would be cool if they added a way to Hot-Switch builds mid fight or atleast in specific fights.
Givin that the raid is released this month, it may be something tied to how the raid is gonna work. Because i can. |
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10/10/12 2:26:54 AM#53
Originally posted by Myrdynn As far as questing goes, TSW's was the one that rejuvinated my interest in questing based leveling MMO's. It really is its strongest suit IMO. To bad the endgame is trash! |
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10/10/12 4:04:28 AM#54
Originally posted by Myrdynn It's the same people complaining and trashing this game for being short on content! While in fact they just ignored most of it, with no clue what they were doing. /shrug In my second play through (after a reroll couple weeks back) Kingsmouth I ran into many new missions I had overlooked the first time. As I was taking the wrong approach as well, by taking the questhub approach and so missed many many hidden missions across the zone. This game actually rewards you for exploring every single inch of the map within each zone. Be it Achievement / Lore objects or hidden missions. Some even start entire mission chains with nice rewards. I think too many people just suffer from the so called WoW syndrome. They are just so heavily conditioned into this mindset and can't get out of it. /sigh |
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10/10/12 6:39:54 AM#55
They are probably adding macros! But seriously they said they are adding a new feature to THE GAME, not the genre, just love it when people blow shit out of proportion. In terms of innovation, it's in the tech and not always obvious to the player 100% of the time. Leading the pack in programming, is what the true innovation of Funcom is all about. Innovation is alot of risk taking involved and I give them props for leading instead of following. I would die a happy camper, if they added a hotbar for easy access to heavily used abilities, but not being currently used. As someone who is a fully specced shotty/ele and making constant on the fly changes to 1-3 different abilities, being able to have quicker access to those abilities would be awesome.
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10/10/12 9:19:21 AM#56
New Feature:
Sourcehttp://www.thesecretworld.com/news/game_director_joel_bylos_reveals_his_plans_for_the_secret_world |
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10/10/12 9:21:47 AM#57
Reticle combat. That is just so awsome!
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/10/12 9:39:17 AM#58
Originally posted by Nitth I also saw this as well, Of course, Issue #4 has plenty of other content as well. We’re introducing the second auxiliary weapon – the Chainsaw. So Yes I knew we were going to be getting more stuff to grind out sp/aa on. Reticule combat already have some of that with aoe,taos skills. |
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10/10/12 6:25:54 PM#59
Originally posted by Rayshe I don't know if you read that announcement before posting this, but... you nailed it. ~narrows eyes~ i'm watching you, lady -.-
====== Another thing we are working on which I am really excited about is what we internally like to call ‘puzzle raids’. One of the most heralded features of ‘The Secret World’ at launch were the investigation missions that merge adventure-game puzzle-solving based on real-world research and brings it into an MMO setting. ‘Puzzle raids’ are sort of group investigation missions and a throwback to our alternate reality gaming (ARG) roots which ‘The Secret World’ were such an important part of the game prior to launch.
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10/11/12 12:19:49 PM#60
I think it might be time to start using my lifetime sub again soon! GW2 is a blast, but I can do both!
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