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10/09/12 1:28:46 PM#61
Originally posted by mmoDAD
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10/09/12 2:08:59 PM#62
Originally posted by mmoDAD They did excelent job, SWTOR is great piece of work, including (and being one of main attractions) voiced questing. I just can not enjoy anymore any other questing. Yes, I try to read, at least with 1st alt .... but it is not the same. Cost was enormous. But honestly ... is there any game out there with even remotely close success to wow? Nope. And I'm sure not even Blizzard with any new game could repeat that. Wow is great game and appeared at right time. And obviously they do more good changes than bad. Losing subs? Sure, so what? Any1 with sound mind can expect from any game going constantly only up and up and up? BS. Where Swtor miserably failed as have been following on forums it looks was pvp and endgame. To this two I could not care less. |
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10/09/12 2:49:37 PM#63
Originally posted by daltanious You want to throw away your money developing something stupid, go ahead. |
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10/09/12 3:14:03 PM#64
Originally posted by peanutgirl "it was a game where you were smacking the spacebar to end cutscenes..." No, YOU were smacking the spacebar to end cut scenes. I know a lot of players who found the cut scenes to be amongst the strong points of the game, myself included. And to anyone who complains about there being too many cutscenes... why buy the game then? It was very well known that this game was built around story, cutscenes and full VO... so if you don't like cutscenes in your mmos, why buy one that is known (well before release) to be chock full of them? "as for quests, they were a total minority, only a small few were not boring." Again, you represent this as a blanket fact experienced by all those who played TOR. And in fact, there were tons of quests in this game. So many that for many players it was virtually impossible to do all the content on a given world without out-leveling it and ending up fighting mobs 3-6 levels too low and thus too easy. But that was the fault of the leveling/XP rate BW put in place, not the quests. Hell. I often only did about 50% of the content on a given world, solely to avoid being 4-7 levels above the next planet's content by the time I got there. "it was not EA that ruined the game, but the people that made it having no idea." Another blanket statement. IMHO, both BW and EA played a part in hamstringing this game. What percentage of the blame each holds, I'd guess it to be 70/30 BW/EA. But to lay all the blame on one or the other solely is, imho, unrealistic. |
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10/09/12 6:59:22 PM#65
Lol Hord, you didnt say anything specific other than high level opinion. Erickson was one of the most arrogant drivers of a game strangled by his sacred cows, just as he did with NGE and repeated it here with TOR. MMO's require choices and options to give players latitude to enjoy the game in different ways. What we got was absence of choices and options, atop 6 tons of his sacred cows forced on players.
Everything from surnames to faction/guild bigurcation to Companions... all restricted by sacred cows. The entire game is on his rails with no room for options or preferences of players. MMO failure and most of that is squarely pn Erickson and nobody else, least of all EA. The game was so HIS WAY that I couldnt even have diff surnames on a Twilek Jedi from Nar Shadda than a human Smuggler from Corriban. 1 little example. |
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10/09/12 7:02:17 PM#66
For an MMO the game was a pos. I don't know who's fault it was, he looks like a right cock in that photo.
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10/09/12 7:09:10 PM#67
PS. I am still smacking space bars thru what is flat and 2-dimensional story to an appauling degree. No ensemble cast or recurring characters that give a real story depth, what we have is akin to the worst Conan story of a character wandering from one stranger to the next for the next assignment. No ensemble cast to share character growth or plot progression, no equivalents of Luke's Hans or Leias or Chewies. Just one stranger to the next. A complete failure.
Game has all the components, assembled by an artless hack who predictably has left the building. |
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10/09/12 7:47:15 PM#68
Originally posted by Rilman lmao
' A right cock'........... |
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10/09/12 7:57:15 PM#69
Originally posted by Zylaxx I agree, this mess is on Bioware alone. I was a fan of that studio once upon a time but they started to go downhill befor swtor came out. They had so much backing from ea and that they managed to produce so little is amazing. Ea wanted a bighit mmorpg and was willing to pay a hugh bill for it. But sadly for them BW messed up bigtime. |
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10/09/12 9:59:23 PM#70
Originally posted by Hordedog Yeah, spacebarring through a story-driven game, and then saying it sucks. . .very, very bright apples indeed :D https://www.smashwords.com/profile/view/Bleakmage |
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10/09/12 11:26:56 PM#71
Originally posted by Bleakmage WRONG - your simple statement falls apart.
Obviously, the masses who are spacebarring through a so-called story driven game BECAUSE the story component sux is very different. Critical thinking is key, learn it before you make a non-sensical statement. As stated before, and in my TOR Forums "Definitive Issues" thread, Issue #1 - The 4th Pillar - Story - Is Crumbling.
As stated there, the stories in TOR are among the weakest. There is no depth. There are no ensemble cast members. Story in TOR for 99% of content consists of a single character going from one Stranger NPC to another to get a task. If it were a story - it's not - it would read among the worst of the Conan the Barbarian novels. Nowhere to be seen are the ensemble casts to give it life, progression and charm that we know from Star Wars. None of Luke's Hans or Leias or Chewies, nor even the Ackbars, the Wedges, the Antilles. Zip, nada for characters. Just going from one stranger to another stranger.
TOR IS NOT A STORY DRIVEN GAME. My goodness what a rediculous claim. It is voice driven, I'll give you that, but as far as story goes. Word for Word. LOTRO for example had 20x the story per quest (albiet written rather than spoken) than the limited dialogue of a TOR stranger NPC assigning a task in TOR. Like every element that Erickson touched, along with his work on NGE, was an epic exercise in MMO failure, where he sacrificed MMO traditions of player-driven content, player choices, player preferences and options for all of the above in favor of his own sacred cows in design arrogance.
As I said before, on the most simplest of design tenets, I couldn't even have the flexibility to give my Twilek Jedi from Nar Shaddaa a different surname than my Human Smuggler from Coruscant. Epic failure in option, preferences, and choices logical to any real MMO. A slave to Erickson's arrogance and sacred cows, along with other notable sacred cows like faction guild/trade bifurcation that split communities and player choices, and later unraveled with Legacy that was still hamstrung with player avatars spread on diff servers by faction, and unable to take advantage of Legacy features or forthcoming HK quest lines.
I said time and again that Erickson's days were numbered, and things like strict faction bifurcation would be rescinded (enter Legacy and interfaction trade), though we're still stuck with guilds being restricted from the "option" of uniting its members avatars across factions. If the game were truly story driven, which its not, we wouldn't be compelled to space bar through the endless drivel of talking to stranger after stranger to be given a task. We know this from the 4 other alts we leveled where we attempted to have the so-called story hold our interest, and instead were bored to death.
Get a clue. It's not EA, it's the bone-headed arrogant people who foisted their sacred cows on us and are now appropriately leaving the building - as expected. And kick them on their way out. |
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10/10/12 7:44:19 AM#72
Originally posted by Celebereg I followed SWToR for over 4 years (when it was just a roumor on the web) I read every interview and watched every youtube video. DE and James Olson wanted the game to be very different. For what ever reason (EA direction maybe) the dev team followed DE direction and ideas. James Olson would say he would like to see X and DE would say no thats not gona happen. In the end it would end up like DE said it would. DE ideas were backwards and in the box thinking. Any MMO that I see in the pipe line that DE is involved with I will question before I spend any of my money on it. I have long unsubbed from SWToR but now that he is gone I will be watching the game to see what direction it takes. |
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10/10/12 11:14:22 AM#73
Originally posted by mmoDAD /signed |
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AG-Vuk
Elite Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
10/10/12 11:40:59 AM#74
Originally posted by mmoDAD This ^ . EA is obviously cleaning house of the people most responsible for the preceived public failure of SWTOR. |
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10/10/12 1:21:51 PM#75
If EA "cleaned house" they would have been layed off but these guys are leaving on their own terms.
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10/10/12 1:46:22 PM#76
"When you play a game of MMO's you win or you die"
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AG-Vuk
Elite Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
10/10/12 3:16:04 PM#77
Originally posted by mmoguy43 Not really these guys have contracts , atleast the top guys and NDA's . So the contracts are bought out a parachute is offered and they slip away quitely never to discuss the matter. What you're saying applies to the everyday type of grunt that works for a living . Exectutives are another realm. |
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10/14/12 10:09:24 AM#78
Originally posted by Nanfoodle Exactly so. "Daniel Erickson" ... slowly I turned, step by step, inch by inch ... This is the guy driving the downfall of not one, but two MMO's based on a gargantuan Star Wars franchise. Particularly in reply to Unshra, read my "Definitive Issues" thread on SWTOR's site (easy search), where it lists all the problems with TOR and what to do about them, basically dismantling the sacred cows and poor design by MMO standards ... ... chief among them, Unshra, is Section 1, first up on the list, that the Story is a failure. Short version - it's flat, 2-dimensional, completely lacks an ensemble cast that gave Star Wars depth and charm (no equivalent of Hans, Chewies, Ackbars, Leias, nadda) and simply has us going from stranger to stranger for a task for most of the game. As said, LOTRO, while in print rather than voice, had at least 20x the story content with each quest. Story a pillar of SWTOR? Not hardly, not at all. "Daniel Erickson" ... slowly I turned, step by step, inch by inch ... The man who brought you "NGE", the man who brought you NGE-like SWTOR; aka MMO Light, or MMO lobotomized, or MMO Unick. |
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DeaconX
Hard Core Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
10/14/12 10:14:56 AM#79
Originally posted by SneakyRussian I agree... that entire team simply got Star Wars MMORPG pretty wrong. Sad to say it, but SWG was actually a better design philosohpy than SWTOR... it was actually more in-tune with what Star Wars fans actually wanted. SWTOR should have just been an incredible single player RPG with 8 different ways to play the game. |
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10/14/12 10:17:36 AM#80
Sadly
EA Louse was right. I'm taking a shot of vodka every time I see a reference to go back to WoW. |
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