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This Friday at 4pm EDT, The Secret World's Game Director Joel Bylos will be joined by Lead Coder Øystein Eftevaag and Art Producer Davide Tabacco. The trio will be livestreaming exclusively on MMORPG.com's Twitch Channel. The topic? A brand new, never before seen combat feature. Be sure to tune in at 4pm EDT (1pm PDT) to see one of the biggest changes coming to The Secret World. Join us this Friday on the MMORPG.com stream channel! Associate Editor: MMORPG.com |
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10/09/12 11:46:36 AM#2
oooo intriguing
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10/09/12 11:50:13 AM#3
The new auxiliary weapon? Or something much more?
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10/09/12 11:52:45 AM#4
can I get a lock please my thread was first
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/09/12 11:53:19 AM#5
Originally posted by Draron nah gotta be bigger than that aux isnt new :) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/09/12 11:55:37 AM#6
Yeah right. Every time Funcom says "something new you've never, ever seen before", it translates to "same old crap, we just twisted it into an unrecognizable mess so you think it's something new". Then a week goes by, people's brains unravel the mess, and they realize they've been had again. Kinda like hiding levels in "skill trees" in oder to claim the characters don't have levels. lol EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/09/12 11:55:38 AM#7
Originally posted by bcbully Seems this thread beat yours by 19 minutes |
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10/09/12 11:57:07 AM#8
Originally posted by bcbully Yea, can't wait 'till Friday now. Good thing I'm off then. They talked about a new faction vs faction type of thing where you don't have to go anywhere to participate. Hope it's something to do with that. |
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10/09/12 11:58:50 AM#9
Originally posted by OG_Zorvan Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?
I'm waiting. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/09/12 12:01:42 PM#10
Originally posted by OG_Zorvan Some sort of progression check is needed the way the dungeons and raids are set up in game. But even still, it's much more flexible than a level system ever could be. |
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10/09/12 12:06:17 PM#11
Originally posted by bcbully If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe with the guy who has been playing for a month. If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area. If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/09/12 12:11:35 PM#12
Originally posted by OG_Zorvan Wrong. EVE Online/Wurm/Darkfall and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear. Most all games, even sandboxes, have skillchecks. TSW does not have levels in the traditional sense and are much more flexible. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
10/09/12 12:14:21 PM#13
Originally posted by OG_Zorvan If you read a choose your own adventure book from front to back like a traditional book it wouldn't make much sense. Even though both are books, have pages numbered in ascending order and require you to read them. It is not a question of if there is a book is involved, it's how you go about progressing with those two similar types of media in a different manner.
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10/09/12 12:17:11 PM#14
Originally posted by Draron Even UO had levels. It's called "Sword 1/500". If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels. If there are "tiers", there are levels. Funcom did nothing new, they just gave it a facelift and a name change. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/09/12 12:19:16 PM#15
Originally posted by OG_Zorvan That's what I was saying. Every game that is based on getting new gear and such has progression checks. But calling them levels in TSW doesn't do it justice. Usually "levels" in a game is tied to how strong your character is and what is available. In TSW, you can have every skill possible and still only be able to use QL 1 talismans. Like I said before, the "levels" in TSW are more just progression checks, at least compared to the standard MMO. Gonna end my replies here, don't want to derail this topic even more. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
10/09/12 12:20:30 PM#16
Originally posted by OG_Zorvan Like I stated in my response to you with the choose-your-own-adventure book. Why are you hung up on the word "levels"? It's like saying every book has "chapters", when I pointed you to the above example.
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10/09/12 12:22:58 PM#17
Originally posted by Ramonski7 Because your analogy with the choose-your-own-adventure books is ludicrous at best, unless you're telling us TSW is a disjointed mess if you go from start to finish.
Originally posted by Draron
And I'll leave it at this: "tier" is defined as a "level" in every dictionary known to man, and Funcom uses that word liberally. Don't blame me for calling things "levels" when funcom does it themselves. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/09/12 12:27:32 PM#18
Well the picutre you guys used showed the ql4 rocket luancher being used. So that is an aux weapon slot. I guess were getting more as there was 3 places on the aux wheel. Nothing new about the combat in tsw, you basicly leveled up the weapon types you used and the gear slots you used. So you did have levels ql1-10.4 Based on how you used your sp.
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10/09/12 12:42:53 PM#19
Some sort of sanity meter?
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10/09/12 12:52:10 PM#20
YES Sanity meter would be awesome!
THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go! http://www.thesecretworld.com/buy/ |
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