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So, I was checking out Pathfinder Online... They have no game footage on display yet, but they're asking for money. Apparently, investors only want to invest in a company that is going the "traditional route" and making games like "WoW 1.5" (Their words, video attached)
https://www.youtube.com/watch?v=r4lV4pnzAvc
Well, I did some research on the company, and this is what I found... Apparently, they are hiring, but only people who have worked on plopping out the same old trash we've seen for literally the past 5 years. They won't consider anyone who has worked in the field prior to WoW, or is a fresh Grad like myself. I just found it funny. These people are not interested in making a revolutionary game. They want to make money. They can't get investors, so they want YOU to give them your money. Job Posting for Game Designer, PVE: "we're particularly interested in applicants who have worked on an MMO that was actually shipped and operated as a live game.
What are my new job requirements?
What would set me apart from other candidates?
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10/08/12 4:05:28 PM#2
I think you read way to much in to it. OFc they are looking for people who have some REAL experience seeing as how many so called MMO's that never see the light of day.
That was in my mind a pretty standard job advertisment. And if you have the skills and can back that up you still have a good chance. But the fact is that "game developer" are dime a dossen these days due to every college and university offering some form of courses in game design. This have been a good conversation |
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10/08/12 4:06:31 PM#3
I watched the video and read your post adn checked out their "job postings", and it sounds like to me, that they are just trying to get people who are expirenced in making an MMO.
I think you are misreading them wrong, or are just upset that they won't consider you? I think you are right about them not having game footage yet though, they should have some sort of video demo so people can see what their vision is before they decide to invest.
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Phlacc, read my post again.
I would never work for a company like this, I'm happily employed. After watching the video of them begging for money ($100,000 donations ONLY please, thanks! - Goblinworks), I just wanted to do some research, to see what kind of people they were hiring.
Well, it turns out, they're not looking for visionaries, or talent. They're looking for people who can produce the same shit games we already have.
They can't have it both ways. They can't say "We're making something new and revolutionary." and say "We're only hiring people who have experience in producing trash for mass consumption to make as much money as possible."
They simply don't jive. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
10/08/12 4:41:55 PM#5
Do you understand that the coder isn't what makes the game revolutionary? The designer does that. It doesn't matter if you were a coder on a WoW clone or on ATITD, you aren't the designer. And furthermore having made such a mainstream MMO says nothing about your desires anyways. I know many people who worked on commercial titles who hated it and wanted to make cool games but they weren't lead designers so they didn't have a choice. I am somewhat suspicious of Pathfinder. Generally you need a working demo or in progress engine like Repopulation has before you start begging for cash. |
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10/08/12 4:52:00 PM#6
Agree with previous post, coders don't really have much to do with the actual design of the game which is what they're trying to do different, that comes down to the designers of the game. Also, I don't see them having working on a WoW like MMO as a requirement, the actual requirement they post is experience with a shipped videogame title. Of course they're going to give preference to aplicants that have worked semi-recently with games in the same genre of the one they're trying to do (MMOs) since that shows they're familiar with the current technologies. Plus from what I've read they're saying that they prefer someone that has worked in an MMO operating live in the last 5 years, not one that was released in those 5 years.... that could mean anything from UO and onwards (or whatever MMO is there that was released before UO and was still running in the last 5 years).
What can men do against such reckless hate? |
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Originally posted by Cuathon
Do you understand this is the job posting for the DESIGNER? Not the CODER.
Read the post. |
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10/08/12 5:12:05 PM#8
Experience in the past 5 years means you are in touch with how things work today - as opposed to 10 years ago. A lot has changed since then: the technology and how things are run and made. And demanding that they've shipped a finished product is a huge thing since practically anyone can start something but never finish it. They want someone who has experience in carrying the product through from development to launch. You're a grad student. Likely you have no experience of the sort. I also think Pathfinder Online is fishy, but your reasons are just... forget it. Just think it through before you get worked up about nothing. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/08/12 5:13:45 PM#9
[mod edit] The add asked for a game designer not a lead designer. They need someone who has done this before in a recent game to do all the grunt work for them.They dont want to babysit you. They cant afford to have anyone untested at all, and the last thing they probabally want is a visionary to collide with their current visionary. You seem like trouble to me already. I wouldnt hire you if this is what happens everytime something doesnt go your way. suck it up, get some experience, probabally as a tester and make some of your own designs and submit them to companies. if your designs are good, someone will catch on to them. [mod edit]
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/08/12 5:13:55 PM#10
How old are you? jokes a side have you ever been in a job interview and they did not want relevant past experience? Q: Do you have any relevant programming experience? A: Yes back in 1972 i used to program COBOL apps Q: What have you done since? A: I've been a professional dog walker Do you think this will get you hired? Any company which is hiring needs people with relevant experience, the fact that they've worked on games you might not like does not matter, heck even if they took the lead designer of WoW and made him make a new game it does not mean it will be WoW 2.0. People with the right skills, and good ideas can make any thing they want it might be WoW 2.0, it might not be, but the fact that they are hiring people with relevant experience has nothing to do with it.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/08/12 5:15:02 PM#11
Originally posted by Dulu As others have said, you are reading way too much into it. They didn't say they wanted only people with experience the past five years but that it would be a plus to have had experience working on MMOs in the past five years as well as the other credentials. Look, we get it - you feel they don't want you and you're upset. However you've got a very apparent sour grapes thing going on here. Personally, I put a lot more credence in the past history, past successes and present development blogs/articles of the team than in the very odd takeaway you present here from one misinterpreted job description. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Let me break this down one final time.
This company is saying "We want to revolutionize the MMO market. We want to make something unlike anything ever released".
Then, when you dig deeper, they are explicitly stating they will ONLY hire designers who have experience making the very thing they are trying to revolutionize.
Do you people want the same DESIGNER who worked on Warhammer Online, Age of Conan, etc designing new games?
Does no one on this site have a sense of irony, or a hypocrisy detector? |
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Originally posted by Loktofeit
[mod edit]
My gripe has nothing to do with not being hired as the PVE designer for some trash game, which is clearly a scam to make money.
My gripe is that they're advertising one thing, and then doing the complete opposite. They're lying to people to get money. |
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10/08/12 5:30:48 PM#14
Yeah asking for a guy to designe quests that actually worked on another game before is a horrible decision... Specific quests and PVE encounters are not whats wrong with games these days, in fact that's the only thing that is keeping some games today alive. WoW's problems have nothing to do with the quality of specific quests, and PVE encounters those for the most part have actually significantly improved over the years, while the whole experience of the game has diminished atleast in the eyes of "hardcore" fans. I don't think any one would complain if you could still get some of the really cool quests and encounters we got with the expansions if the game was still as hard and demanding as it was during vanilla, and TBC.
P.S. i would suggest to you to go outside, get some real job exprience, and then complain.
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10/08/12 5:50:02 PM#15
I'm not seeing anything that is "clearly" them saying want someone who can create another WoW clone. The experience working in the past 5 years, to me, is them saying "is up-to-date and knowledgable about modern technologies and methods applied to developing and running a MMORPG in the last 5 years." Things change and progress and they would, logically, want someone whos experience and knowledge of the field isn't out-dated and irrelevant. If I saw something like "experience and working knowledge of popular, casual friendly MMOs of the last 5 years, specifically World of Warcraft, Warhammer, Lord of The Rings, etc" then I could agree that, yes, that does seem a bit fishy. But I don't see that. They're placing a desired window on when the applicant actually worked in the field. For example. I used to be a web designer. I got out of the field when HTML 3.0 was just gaining presence. I haven't looked at it since. If I applied for a job that required knowledge and hands-on experience of HTML 5.0 and other current technologies, I'd be up the creek. I clearly wouldn't fit their requirements. Anything I could contribute would be out-dated the moment I wrote the first line of HTML or CSS. I think it's the same thing here. I agree with others in this thread, OP. I think you're reading far too much into it, and barking up the wrong tree. |
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10/08/12 5:54:03 PM#16
That is because you think designer actually design game. The actual job for a designer is to make sure the game works. They dont' need ideas. Internet is full of ideas. Look around this forum. It is full of people who think they should be game designer. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/08/12 6:00:15 PM#17
Originally posted by Dulu Didn't watch the video, maybe it says it there. But nowhere in your post showing the job description do they state, "They won't consider anyone who has worked in the field prior to WoW..." As you imply. Where did you get that from? So far everything else seems pretty reasonable. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/08/12 6:03:45 PM#18
I see nothing wrong with that job application. They're looking for expierenced people. People who have expierence have worked on games before, specifically MMOs. And they don't want someone who just programs in their basement claiming they've worked on a MMO. They want known and shipped titles as references. A person who created WoW can go on to make a different MMO with the expierence they've gained. It doesn't take some fresh 22 year old out of college who wants everyone to listen to their ideas to do it. Fact is, in the game industry, game designer is not a entry level position. You work either in QA, Sound, Art, or Programming, get expierence and hope someone likes you so you can become a designer on the next title. |
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10/08/12 6:09:03 PM#19
Originally posted by Dulu They are not. They are simply looking for a person who has up to date experience in the field - and that means in the last 5 years. Past that is no longer up to date. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/08/12 6:10:01 PM#20
Originally posted by Talmien To the OP. Read this guys reply. You dont' just walk in to a game studio and say I should be the game designer. You get experience in the field doing entry level position first. The "technology" have also changed substantialy in the past 5 years. Besides the actually game design, you need to have knowledge on the tools that creat game. |
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