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10/08/12 9:43:05 AM#21
Necro has a skill that revives downed allies, very useful in dungeon encounters, if they are down right dead they need to res and run anyway. |
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10/08/12 9:49:46 AM#22
Stupid thieves are easy to counter and interrupt. Good ones you won't see coming, and they're already PW'ing you once you realize they're there. |
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10/08/12 9:56:52 AM#23
Originally posted by BadSpock You can still do a full on ret build that keeps ret up nearly 100% the only thing that this really hindered was those doing symbol builds. Wrath has a 100% inc on the CD and doesn't last long at all anymore even when traited. Ret builds are fine and just need tweaking to get working again, symbol builds have been hurt pretty bad. |
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10/08/12 10:01:42 AM#24
Oh boy..Thief gets another kick on the butt. Someone must really love WARRIORS at ANET as it is capable of destroying anything in its path and still managed to stay away from nerf bat. And yes i play Warrior and i am enjoying being OP. Thank you Anet. I stand in middle of enemy like a BOSS. |
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10/08/12 10:12:43 AM#25
Mostly great fixes. Feel bad for my guardian friends, but they are dealing w/ it. The GS on guardian was a bit strong, and I understand the shift away from perma- retaliation towards a more reactionary boon. I've gotta say though, surprised noone has mentioned the shortbow change here, lol. It's a great fix, but my god were rangers screaming bloody murder last night. Lovin' the necro changes, though. Signet of Spite looks like it might actually be more viable now. May weave it back into my power build. |
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10/08/12 10:18:30 AM#26
Originally posted by halflife25 Lol, Warriors are pretty good, but I'd be careful what you wish for. I wouldn't say warriors are OP atm, I'd say they are probably the only class that is more or less in a perfect place atm. They're exactly what they should be. However, in the first game warriors were in a similar position (really good pressure, and could be specced for good burst), and now they are more or less useless. It could happen again (though I hope not). As for thiefs, they are more OP than warriors atm. Yes, warriors have some really nice defensive skills, but thieves have built in avoidance all over the place. Thieves are one of the only classes atm that can go full offensive and still avoid a lot of damage. They also have a lot of disengage abilities, so they are really annoying to fight in general. When I PvP on my thief I barely have to try most fights. Shadowstep in, spam a few attack skills, port back out. People die fast and can't catch me. The most annoying thing with thieves atm, is the ones that do spec more defensive (acrobatics) are even harder to kill, but still do sick damage. I think people saw the thief nerfs coming for weeks now. Mesmers also got nerfed a bit too. But again, there's a reason these two classes were so popular in PvP. This was coming for a while now. |
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10/08/12 10:23:47 AM#27
Originally posted by aesperus I play both thief and Warrior actually. On my warrior i am specced into toughness and power all the way. And honestly i feel like i am on god mode sometimes. I get focused fired a lot since that is the only way to take me down. The only thing about Thief is avoidance and how qickly you can hit port. Otherwise Thief are already very squishy. If they are nerfing their damage maybe they should beef up some defense because these changes effect PVE side too and ORR is prety nasty. |
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10/08/12 11:30:43 AM#28
Good thieves will still gib you without PW, PW made them even harder to deal with- the dumb thieves relied far too heavily on PW, it isn't even funny. But there's still the backstab thieves that you worry about. My thief is mainly pistol/pistol with alot of toughness and almost 23K health, not exactly squishy and can still do good damage.
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
10/08/12 11:43:46 AM#29
Saw the mesmer nerf incoming... Just because 99 out of 100 people don't use the op variant (popping 2 pistoleers and a swordsman) it doesn't mean it's less OP. Burst damage on a clever mesmer spawning three phantasms asap and then shattering them is just insanely high. And toning down cooldowns only fixes this so far... M |
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10/08/12 4:52:00 PM#30
Guys.. I don't know about you, but one thing makes me extremely happy.. CAMERA SMOOTHNESS IS FIXED!! Who cares about other minor stuff. Now I can actually play! =D It really makes all the difference. Eat me! |
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10/08/12 4:57:27 PM#31
Originally posted by CookieTime Im amaized by this. Many folks have asked for it but I don't even notice a difference... |
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10/08/12 5:07:39 PM#32
Originally posted by Mavek lol |
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10/08/12 5:09:37 PM#33
Originally posted by Kuppa Venom share is viable in a decent group. |
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10/08/12 6:12:15 PM#34
camera smoothing is reduced by some, but it's still there.
Are they ever going to add new stuff to the game? |
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10/08/12 6:14:40 PM#35
Originally posted by adam_nox http://www.mmorpg.com/discussion2.cfm/thread/366828/Structured-Player-vs-Player-The-Iceberg.html |
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10/08/12 9:29:22 PM#36
Originally posted by halflife25 "Warrior us OP." "Thief is OP." "Mesmer is OP." "Ele is OP." "Engineer is OP." "Ranger is OP." "Necro is OP." "Guardian is OP." Before and after nerfs. Past,present,and future. I digg my warrior, I was prime Guardian but really am having more fun with my Warrior.The warrior could be OP, but then as the quotes above, I get confused, I'm starting to think nerfs or no nerfs, somehow all proffesions are OP...least that's what I hear in game ha ha(dead ass). http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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10/09/12 12:10:21 AM#37
Originally posted by RizelStar Engineer has never received an "It's OP" complaint lol and ranger really hasn't either. Most of the others receive complaints in different situations. In PvP Warrior would pop off a 20k damage attack which is OP, Guardian has ret up so the Warrior calls the Guardian OP because they get a good portion of that damage back. If the Warriors attack was brought within the realm of reasonable the complaint about Guardians ret wouldn't be made, but since they do so much damage they are taking a ton of damage. Same with thief, the massive damage out put is causing them to complain about Guardians Ret ability. Mesmer gets complained about in PvP because they can spike massive damage like the warrior by summoning some phantasms and exploding them and it's considered OP also some complain about the clones that make it hard to finish off a mesmer but that is simply working as intended. Necro and Guardian both get called OP because in PvP they are hard to take down. In PvP Thief was considered OP because they can stealth and do some massive damage that would mess up a lot of lower skilled players.
Not much else falls in the realm of OP. |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
10/09/12 12:00:17 PM#38
Originally posted by GrayGhost79
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10/09/12 2:26:44 PM#39
They killed Kenny... err, I mean mesmer. Way to go, dear ANet, way to go. Knee jerk all the way, baby. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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