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Simphanatic
Novice Member
Joined: 9/11/12
The problem with virtually every MMORPG: too much Pavlov and not enough Maslow. |
My record with MMORPGs is such that when I start in one I usually stay for years – at least this was my experience with the first two I played. Recently, however, I haven’t been captivated long enough to remain for more than a few months.
In truth, I don’t think any of the foregoing six are bad games; instead, I’m beginning to question if I’m simply burnt out on MMOs. And, though I’m certain the question has been asked here often, I wonder how much the “burn out” factor is reflected in our general antipathy towards current MMOs. At the moment, I’m not playing any MMO, and I’ve been pondering the additional question: what will it take to really excite me again? I remember my first few months playing MMOs, when I simply could not stop playing them – I thought about them constantly, was totally enamored by their alternate realities. I haven’t felt that sense of excitement about any MMO in a very long time. So, these are the two questions I want to pose to this forum:
And for those who’ve answered in the affirmative to number one, who can also conceive of some game aspect(s) that would spin up their interest again, I’ll ask a third question:
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10/08/12 2:51:37 PM#2
SWG 6 years Tabula Rasa 1 year SWTOR 8 months Global Agenda 1 year i hate BoP and like to finish collections, only SWG gave that to me so far, dont know any other sci-fi game that i can do that |
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10/08/12 2:55:02 PM#3
1. No, much more gaming left in me. 2. Think the key words there would be "game world." I want a game that has more focus on the world and developing that allowing the player to develop their character as they see fit instead of focusing on these lame dev driven character storylines that (IMO) don't really belong in an MMORPG. Let me define what my character is through his actions and decisions, not discover what that is through poorly written and quested storylines. The next MMO I see me really spending a lot of time in will hopefully be EQN, as it's been said a few times that they will be getting back to the roots of MMO gaming more than this recent batch of MMOs since WoW. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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10/08/12 2:58:39 PM#4
Almost all the MMO's today share the same basic gameplay. The games you listed are no exception. The MMO community got what they asked for and are now regretting it.
What would get me excited is a truely new MMO. Sure, itll have somethings in common with other MMOs/Games, but no more of the same thing with minor changes and different graphics/setting. Sadly, everytime a post on here comes up with new ideas you have a few that come on here and say the ideas are bad because it doesn't revolve around THEIR play style. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
10/08/12 3:04:20 PM#5
pretty much it would have to be incredibly similar to an MMO I once described in a series of threads on these boards to interest me. until then i will play me some city building and rts mmos.
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10/08/12 3:04:56 PM#6
Better gameplay. I would need a mix of Vinductus free manual combo mixed with the amazing looking skill animation of Blade and soul :P.without the game resorting to being a insane grind fest of any kind. So you basicly fill up a combo metter using manual combos and BAM you hit them with intense animated action. Also the game would need to be hard enough so every dodge/block means something instead of the ususual ill just tank it approach.Hell id love a difficulty a la Dark Soul.:p Sure all the rest is important too but right now...gameplay in mmos is just really...boring...and that whats killing me.. Thing is.. many mmo are coming with fairly good new ideas but they are scattred over many game. |
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10/08/12 3:08:38 PM#7
I'm currently enjoying SWTOR. But i would like a next-gen MMO to have these features: - Huge seamless world (no loadings). Not a sandbox but not a themepark either. A mix between the two! - Open world PvP zones, something similar to warhammer online. No instanced PvP. - A new type of combat. It could be either an MMORPG with FPS elements, something similiar to borderlands and firefall. Or maybe something similitar to TERA but alot more polished! - Meaninful crafting, were players would have to cooperate in order to get things done. With a market place where people would be able to rent buildings and then after create shops to sell their items, instead of an AH. - PvE with a mix of classic quests, dynamic events and open world dungeons. No more instances. These are some of the things i would love to have in future MMO's. Unfortunately nowadays, everything is instanced. And sandbox MMO's aren't fun for me either. Like i said a mix would be perfect. |
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10/08/12 3:09:34 PM#8
I'm still waiting for the AAA PvE/PvP balanced sandbox MMO that is able to solve the current design limitations of the MMO genre and specifically sandbox sub-genre. I'm either going to be waiting A) forever B) for a long time. People think there is stagnation and no new ideas in the themepark space? Every sandbox MMO is like a copy-paste of UO pre-Trammel. Talk about lack of innovation! Even EvE has really stopped trying to innovate and advance the genre - they are just using their playerbase to finance Dust 514 and their other projects. MMO History: |
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10/08/12 3:10:38 PM#9
Build Customizeation and PvP that mattered.
I will fully admit that i love the freedom in builds for TSW. sure there is a specific way to have the best DPS but you can potentially play it however you want. i bite a bit of a bullet on DPS to enjoy myself more. Other people seem to be quite whiny when they cant have Their build have the most DPS. But still the freedom from classes is something that needs to be kept around.
PvP that matters. I have played afew games where PvP actually means something and they are the best experiances ive ever had. But PvP tends to constantly land on the back burner because in most games. its just a time waster, doesnt mean anything, Doesnt change anything. Because i can. |
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10/08/12 3:26:30 PM#10
Oh yes build customization how i miss that.If you been playing mmo for a long time and remember the UO and asherons call era where you could select the skills you wanted to build your character with. I think i must have restarted My archer like 5 time in Asherons call tweaking wich skills i wanted ot be specialized in to make the most of my character and hell it was fun!.having to actualy research your spell to use them that was so nice too haha. in the end my Archer was OP and i had fun finding my own way to make him so powerfull. |
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10/08/12 3:32:05 PM#11
Originally posted by sleepr27 You are pretty much describing Darkfall (Unholy Wars) in almost all the points on that note. I've played DF for over 3 years now and it's the most satisfying MMO that has come out the last 10 years |
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10/08/12 3:32:21 PM#12
Originally posted by Simphanatic alternate realities. That is basically problem for me. LACK of good quality alternate realities mmorpg's.
I am bored of mmorpg's with gameplay that consist of 'completing series of maps' in very fast conveniant way and quickly after playing matchmaking co-op game in instances.
Mmorpg's are not worlds anymore and that's a problem for me. Mmorpg world consist of zoned maps that look like carved out instanced part of bigger world where players are always self-sufficiant bubbles. Game is filled with some abstract concepts like points, karma or tokens that seem to appear out of nowhere and I am given a task to get them like in some kind of platform game in Commodore where you collected crstals. Game server is not creating a world, weird pockets of terrain called zones and instanced dungeons and arenas connected through loading screens. + mmorpg's nowadays are all "combat combat combat" everything else is not existing or simple side mini-game. Worlds are not separated but connected to each other via LFG / matchmaking / AH and connected ro real world via cash shops or gold selling or rmah.
So called "end-game" is not much difftent than playing a Battlefield or League of Legends. Push a button and enter instances.
That's why - I am just not interested and if my nostalgia get better of me and I try some new mmorpg in beta or buy new one (bought one in last 2 years recently) I get bored VERY quickly.
"What would you excite about MMORPG"s again?" About whole genre? Mmorpg's are insanely big genre right now, so about whole genre = nothing. What would me excite about an certain mmorpg? Basically return to virtual world idea, just do it better, cut old grind in about half not more not less, get rid of macroing (was awful thing in UO / SWG) and solve some old prolblems like a good way to get rid of abandoned houses and cities. + no cash shop AT ALL, no currency selling and no rmah's and similar things. Game would have to present at least average quality in terms of graphics, polish and support. Don't have to be cutting edge. Just no trash / tiny budget pls. No underfinanced trainwrecks like Mortal Online.
I imagine it might be very hard to do. |
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10/08/12 3:46:05 PM#13
What would excite me is an mmorpg where I build my char from scratch, all stats start at zero and I allocate them as I level. No classes, just one bigass skill web and a heap of armour, weapons and craft that I can build whatever the hell i want out of. 1 hugely expensive skill/stat reset in entire game, screw up twice and you have to live with it or start over, and max level should take longer than a week. So people take pride in thier creations!
Also, everytime someone says "pvp is unbalanced" in an mmorpg chat/forums, tech support should helpfully delete their charactor for them, and start them over at level 1 so they can create the "OP" build they are complaining about. Or maybe flag them for pvp, even in cities and safezones, and put a giant multicoloured tag on them saying "kill this tosser", so other players can teach them how to pvp.
Good times. :) |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/08/12 3:46:31 PM#14
Truthfully? For the market to collapse, MMORPGs to fall off the radars of the super casuals and the entitled, and the carpet bagger VCs, and to return to the domain of the nerd. I love GW2, but I cannot pretend it is where I said I wanted to see MMORPGs in 2012. TBH, I would have been as happy with it if it had launched as a single player game with player hosted PvP servers. That dosen't mean it's a bad game, it simply isn't, it's a lot of fun, it just means that it isn't the invested long term PvE social experience I am looking for. I just do not give that much of a crap, when it comes down to it, about AAA production values, cutting edge GFX, or 'action' style ADHD combat. They are all good to start, sure, but they wear thin fast in my eyes. I just want something more.... nerdy.
It might be why I am more interested in http://roll20.net/ then any upcoming MMORPG in all truth.
I also need maybe the complete and utter awakening of the playerbase to the truths of cash shop 'gaming', but I suspect that's another thread :P |
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10/08/12 3:48:22 PM#15
This "burned out" excuse is getting old. People are not burned out, simply the MMOs have become shallow, focus on instant gratification, they are too politically correct and they are anti social MMOs were born to be played by players with players, now people just play the game. Playing with others is just an option, sometimes an annoying option. All MMO pre-WoW were real MMOs, with all defects and faults, but they were very social, because no one felt like "the hero" but more like a member of a community Today MMOs is all about mememe, therefore they lose the MMO appeal, and it feels like people are playing a single player game. |
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10/08/12 3:49:04 PM#16
Why do people always blame the games and not themselves?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/08/12 3:49:57 PM#17
No longer want an MMO but rather a stricter lean towards Forced Grouping Online Role Playing Game where death is acceptable practice and strict penalties are forced on the players who make poor choices - (nothing is fun about beating a game on easy mode anymore and we shouldn't have to wait until endgame). Problem is - need to convince others and myself to stop following the Hype of the MMO's and go with the games developed out there that offer this type of challenge. Recently came to the realization that EQ1 never had 10million subscribers but rather a much smaller subscribtion base during its best years of about 400k. WoW never felt as full of a game as EQ1 did, even with 10million subscriptions. http://users.telenet.be/mmodata/Charts/Subs-2.png What made the MMO fun was the aspect of Challenge / Frustration / Community / Achievements. Not million of Subscriptions.
until then - SWTOR has a great stories atleast
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10/08/12 3:51:57 PM#18
I feel burnt out on themepark games with tab-target combat
Action combat, better crafting, open world PvP with objectives.
Blade&Soul because of the combat, archeage because of crafting, Elder Scrolls Online because of RvR. |
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10/08/12 3:54:51 PM#19
It seems to me that games right now have hit some sort of plateau... where every game is just a clone of another one bringing very little new concept, design,gameplay...(CoD anyone?).and when someone comes up a fair new mechanic it gets super cloned and milked right away. And sadly mmos are no exception. How many more WoW clones do we need to see... In the recent years i can say that the only devs that are impressing me are the INDIE devs. And thats where the inovation is coming from right now...but thats another debate entirely :P |
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10/08/12 4:10:20 PM#20
Originally posted by naljeja Maybe i'll give it a try when it comes out! Thanks. ;) |
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