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10/08/12 5:16:57 AM#41
Originally posted by observer True... Bioware didn't know what they were doing to be honest... they never made a MMO before.... so EA is not the only one to blame... LA and Ea should have been thier jobs overseeing the project, and failed miserably. I'll leave it there. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 6:11:06 AM#42
Originally posted by observer I still blame EA, as the game was huge, and Bioware are slow, and take ages to release stuff, as they make sure the game is all working OK before it gets launched. With EA, they wanted the game out ASAP, and getting them their monthly subs. There was an article with Dallas Dickinson (who also was a part of SWG and the reason they thought the game needed the NGE as I think it was her who said people did not want to be a moisture farmer or something, she may have been part of Bioware for SWTOR but she is not part of the Biioware team that gave Bioware its awesome reputation) saying that a lot of content was dropped to get the game out, and things like the spaceports looked all identical was because there was no time to make them different. You can not rush quality, and that is exactly what happened with SWTOR, it got rushed, and quality took a nose dive. EA rushed Bioware, but then with a game of this size Bioware would taken about 5 more years or maybe more, but then it was only big because EA poured more money into than Bioware could afford. Given what they had to work with, and in the timeframe they had, Bioware did well, and any other company would have made more of a pigs ear of it. Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 6:17:14 AM#43
Originally posted by superniceguy How was it rushed? They spend over 5 years on the darn game. More than most developers have these days. They wasted a hell of a resources on the stupid Space Part they should have left out at launch and spend that time on the ground game to polish it and to the level it is now with Patch 1.4 . If the game was released last year with the content, patches and updates up until and including patch 1.4, the overal response would have been a lot different. But they had to have Space in the game at launch and did it terribly. Huge waste of resources! Then directly after launch they could have focussed on the usual fixes and start working on adding mini games and other non-combat activities. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 6:27:50 AM#44
Originally posted by JeroKane Like I said there is a Behind the Scenes interview with several people including Dallas Dickinsion, and they said a lot of content had to be dropped, and the spaceports all look identical because there was no time to make them look different. The game was HUGE ad not viable for a decent quality MMO within 5 years, and Bioware are generally slow (and even the original Mass Effect game took over 2 years to get released), and no doubt there was conflicts going on between the two - EA and Bioware, slowing things down even further. With all the money and hype with the game, the pressure of it all was also HUGE. Bioware would not have been able to do it without EAs backing, but if they could have done, the game would have been a whole lot better. Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 6:40:59 AM#45
Originally posted by iceman00 actually ZeniMax Media is parent company of Bethesda Softworks (its a side company) but most people dont know zenimax thast why i refered as bethesda |
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10/08/12 6:45:18 AM#46
Originally posted by JeroKane (yellow) LOL space? huge waste of money? thats a 2 month work, a shooter tunneled shootem up can be created from a single person in some months |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 6:51:49 AM#47
Here is the article: It just sound like one big mad rush to get the game completed in time, and they hired more people to get it done. In the end it was not just a Bioware game, but Bioware and friends, with "friends" being graduates from development schools, who no doubt were clueless about what was really wanted, with them coming in late, and there was no more solid bond with everyone, that there was with past Bioware games. Bioware would not have afforded to employ those graduates, but EA did. "Too many cooks spoil the broth" come to mind here During the last six months of development, the team began a difficult triage process; where features that weren’t going to make it for launch were cut. All development heads were summoned to daily meetings at what Dallas dubbed ‘The Death Star’ – with each team being coached on what to cut, and what to keep. “Some developers cried,” explained Dallas. “I didn’t enjoy that.”
Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 8:28:25 AM#48
Originally posted by superniceguy Seems to me you missread.
The game was rushed not because they had not enought time (6 years: started in Dec, 2005) nor enought buget (200ish millions, ie 3+ times Rift Budget) , nor enough people (800 people vs 200ish for other MMO).
It was rushed out of the door because they didn't know how to properly manage such a budget and such a big project. It was rushed because they wasted 5 years not even having a polished game after that time and that's why EA allowed them one more year to finish the game, which was extended to december (awful launch date) vs october |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 8:34:18 AM#49
Originally posted by Deewe That is how Bioware rolled, in the past - they take their time creating gaming masterpieces, but EA rushed them. Bioware no longer had the luxury of taking their time with this They could not manage it well, because EA was breathing down their necks
Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 8:35:30 AM#50
Originally posted by superniceguy LOL :D Looking at: The Repopulation |
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10/08/12 8:40:37 AM#51
I actually feel sorry for Bioware,they should have never sold out to EA. I go way back to the beginning of Electronic Arts,i was a HUGE fan of EA.Over the years i have seen this operation turn real bad.I was also a big fan of Bioware having owned and played the Baldurs gate games. I am at the point that i actually detest EA and will not support them at all.EA now owns the rights to Bioware but perhaps the guys that have left can start up a new Bio type developer name and regain their following. Maybe Biocode...Biofirm...Biotech gaming ..idk something to identify them with the gamers. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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10/08/12 8:42:36 AM#52
Originally posted by superniceguy Others MMO have roundly 4 years, $50ish millions, 200 ish persons
6 years, $200 millions, 800 persons is a luxury.
And contrary to what you are stating EA gave free reign on the development of the game till the last year when they realized BioWare was nowhere to be ready to have any progress made. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 8:49:28 AM#53
Originally posted by Deewe You seriously think that Bioware managed to create awesom games for years, and now of all a sudden they have EA to work with, that Bioware alone are really awful developers and that pre-EA, all their awesome games were just flukes? Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 9:18:54 AM#54
Originally posted by superniceguy To be fair BG was nice and Kotor too but: Planescape torment, made without BioWare was way better than BG and it was made by BlackIsle. Kotor was fine but Kotor II was even better, story and game play wise, even if you consider it was rushed out of the door by LA with half finished story. Now for Kotor, everyones agrees on the story was nice and the combat just fair. In terms of RP, The Witcher is way better than all BioWare story and game play as Risen is better too. So BioWare indeed made nice story but not that great games and not even the best story. I'm not saying they are bad, they are nice but not top notch. Back to TOR story wise most of TOR scripts are bland, cliche and unappealing.
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10/08/12 9:47:18 AM#55
Originally posted by Deewe I think Bioware (rip) got it's almost legendary status thanks to Baldurs Gate 2.
just like blizzard has with Diablo 2 and Valve with Halff life. And the fact old farts like to give those games more credit then they probably deserve.
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/08/12 11:10:06 AM#56
Originally posted by Deewe You are the odd one out then / in the minority, as many many people / the majority found Bioware games awesome and why it sold 2 million at launch. If the game was made by Cryptic or SOE, it would not have sold well at all. Plus I doubt a Risen or a Witcher MMO would sell as well either. Not that that they are bad games, but Bioware had built up a hugely better reputation. Also KOTOR > KOTOR 2 and KOTOR 2 was by Obsidian not Bioware. TOR can not be viewed as a Bioware project any more, it had too many extra people on it, especially noobs straight out of school They may be the best but they certainly would not have had any / much experience, especially Bioware experience. If Bioware were in total control, they would not have released the game until it was ready, even if it meant not releasing until 2014 or later, and the last 6 months would not have been done cutting the game down, as Bioware were all about creating awesome games, EA is all about making money. If Bioware kept the game within their own budget, and did not have the millions EA chucked at it, the game probably would have been smaller, but a lot lot better. EA just wanted to hit Activision/Blizzard where it hurt, and Bioware got caught up in the middle Star Trek Online - Best Free MMORPG of 2012 |
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10/08/12 4:01:41 PM#57
Originally posted by superniceguy You're missing the point entirely. Time had nothing to do with it. They had plenty of time. 5+ years. Their overall design philosophy was flawed from the start. This was their first MMO, so no amount of time would change that. Bioware failed at making a stellar MMO to hold people's interest. Read my list again, and realize how the design of the game effected the outcome of what we see now. Time had nothing to do with it. Planning, designing, managing, budgeting, etc.; was what they failed at. |
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10/08/12 4:05:22 PM#58
Blizzard pretty much died the day Activision got involved too . The only difference is it had WoW in place by that time which is a bit like a zombie it just wont die but the life it had is gone forever .
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10/08/12 4:44:41 PM#59
Nothing new or original in the op. Boring.
The game, however, continues to humm along. |
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10/08/12 4:47:32 PM#60
Originally posted by ShakyMo Runic? I want to be Uncle Owen again. |
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