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10/08/12 4:13:06 AM#81
Originally posted by Connmacart You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history. AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/08/12 4:22:51 AM#82
Originally posted by amadeuz ... but I think his problem is he just doesn't like this game.
I personally played the crap out of rift and I am waiting for the expansion to come out with everything all set and done having a blast. WoW I did the very same thing when I use to play long ago and it goes on and on from Aion to Ragnarok Online back in the day and dozens of games in between.
Just GW2 lacks with stuff to do... or more so that is FUN to do. Its seriously a problem when I feel more inclined to grind out killing the same mobs all day on RO then to play GW2 for more then 30 minutes at a time. Theres a gap I think I'm not alone that this game seems to lack compared to many other MMOs out there. |
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10/08/12 4:23:56 AM#83
Originally posted by The_Korrigan I played Meridian 59 and dont remember it having any "endgame" either. Of course it was long ago but as I remember it Everquest was the game inventing the so called "endgame" of today. Basically is it a thing to maximize the time it takes to play while at the same time minimize how much content the devs needs to make. I think it will be more and more games without that type of endgame and that they instead will focus on PvP and sandboxed styled player created content even in themeparks. |
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10/08/12 4:28:47 AM#84
Originally posted by Purutzil Unless you like WvWvW PvP there is indeed less hours to play in GW2 but on the other hand I actually have a lot more fun for the hours I play in it. It really have to do with the payment model, Rift and Wow need you to play constantly for the 2 years there is between an expansions while if you play GW2 a month or 2 and take a break until next expansion that is fine. That means the games will have rather different playstyle. Then again some people just love looting better stuff all the time and that is not really what GW2 is about. If you just play for loot it isnt a game for you at all. |
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10/08/12 4:30:43 AM#85
Originally posted by Loke666 I never really played Meridian since I got in the early UO beta, which was much better (imho of course), so I rather used a non-sandbox game I know well as example. Meridian wasn't a sandbox?
Originally posted by Loke666 That's not only because of the payment model... in GW2, if you come back have a couple of months break, your gear won't be obsolete. In any tiered gear WoW clone, you will be canon fodder again. |
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10/08/12 5:27:22 AM#86
Originally posted by fiontar all i can say is wow.... |
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10/08/12 7:17:11 AM#87
Originally posted by prpshrt Just as an info cause you don't seem to know about it. :) - guild backpacks - guild emblems - guild armor (skin for your pve armor, normal armor for pvp) - guild weapons (skins you can apply over your current weapon in pve and real weapons for pvp) - guild bank - various buffs you can research and activate (we are currently running the +10% magic find for 3 days for the second time in our guild) All of these can be researched in a guild if enough influence were gathered (I have them all already) from guildies that are representing. I too miss the guild halls with all their functions as also the guild vs guild possibility. Hope we will get them soon though cause through them I'm sure guildies will come more together in the future. As about the OP: Even I'm playing since the headstart, I hit 80 last friday with my main. :) Have 7 more characters from level 2 to 25 Run a few dungeons (AC, CM and TA only so far) and still need to experience the others as also complete all paths on the ones I run a few times already. Completed only very few areas but managed to find quite a few hidden ones that were very fun and partially VERY deadly. Did a lot WvsWvsW (partially a full day at weekends or two to support my server). Did quite a few matches in sPvP from time to time (almost 6th rank) but rather rarely. Did event runs or hidden places runs with friends and guildies, did some personal story parts (I think my own one is at around level 40-45 with my main if at all), went to charm tours for ranger pets, among many other things. Yesterday I was online only like 5 to 10 minutes by saying hi, activating more buffs, logging out and going back to my PS3 to play Agarest Generation of War (I have the zero too but still didn't played it since I had no time even for the first one yet) while laying on my couch. ^_^ That's also the beauty of GW2, you think you played too much and don't feel like playing? Do something else or play something else and go back to it when you like to tune in again for a while. :) The game offers a lot to do in my opinion and you can always go back to it and play for a bit without any problems anyway. |
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10/08/12 7:33:17 AM#88
I hoped the launch of MoP (and the negative reception) would take the hate train toward WoW, but then again, aren't most trolls wowkiddies?
Sad.... |
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10/08/12 7:39:20 AM#89
Originally posted by The_Korrigan Let's put a end to this. There is no next tier, thus no gear for it. This is not a perk, this is a lack of endgame content. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/08/12 7:42:42 AM#90
Originally posted by Purutzil correction it lacks stuff you feel that is enjoyable to do.. it certainly does not lack stuff to do in any shape or form.. again like said earlier it's dependent on what you enjoy and how many of GW2 features you enjoy.. I enjoyed Rift but at max I get tired of doing dailys and crafting Rifts and doing the same couple dungeons over and over so i got bored. I'm not going to say there is a lack of content in the game because I just don't enjoy the content that's there. I can't think of another themepark that released with as much unique content as GW2 at launch but if you only feel like 10% is enjoyable to you then i guess it would "seem" like a lack of content even if it's not I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/08/12 7:43:47 AM#91
Originally posted by bcbully so because I can get QL10 gear by the time I hit blue mountain in TSW it lacks endgame because I don't have ot grind tiers of gear? gtfo I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/08/12 7:52:49 AM#92
Originally posted by Aerowyn Anyhing is possible when it comes to how you progress in TSW. Hell if you wanted to you could stay in kinsmouth, pretty cool and true.
Now, there are different levels of difficulty, and content in TSW and other mmos which give better gear. In GW2 that content ends at the heroic dungeon level. There is no difficulty tier beyond that, thus no gear rewards for that content that doesn't exist.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/08/12 7:54:48 AM#93
Gear progression is just one way to progress. I like Rift's alternate paths of advancement and that game has both gear progression and flat skill progression. GW2 is more about collecting cool armor looks than anything else. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/08/12 7:57:10 AM#94
Originally posted by muthax It's a good thing none of those "kiddies" were allowed to buy GW2. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/08/12 7:58:47 AM#95
I sometimes wonder what forums would be like if no one ever responded to anyone's posts...
So and so says they hate a game... others who disagree, abstain from replying... those in the choir, silently nod in agreement instead of chiming in...
But then I realized, they'd still keep posting because that is the world we live in... where every thought that passes through one's mind just gets blurted out or texted or posted somewhere. It's like an addiction... a time sink... a progression grind...
Hmm... what a wonderful template for an MMO... life... rush through it, there's nothing left to do at end game... no matter what you acquire in life, it all eventually turns to dust... life is an MMO... perhaps we are all just bored of life? |
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10/08/12 8:02:09 AM#96
I think you're looking for a blog collection with no comment option.
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
10/08/12 8:42:43 AM#97
Originally posted by Ginaz Your cartoon banner has been one you have used since before the game was released. There is an old saying; "A man who is convinced he is going to die tomorrow will probably make it happen." You knew full well (either by the self-fulfilling prophecy you have created with your predictions of boredom or a taste of the game during betas) you were going to be uninterested in the game and be in the position you claim to be in now. It is only logical to assume you post repeatedly on these forums, exploring every conceivable facet of the same point you always make because you wish others to share your distaste for the game. Might you instead consider if this is a useful thing to do, or adds to the debate over the pros and cons of the game, or do you believe that sufficient repetition will change anyone else's mind? .... it won't you know, so one has to wonder why you think it a worthwhile use of your time? |
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10/08/12 8:44:37 AM#98
Originally posted by GeezerGamer I see what you did there..lol!! |
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10/08/12 8:53:59 AM#99
Originally posted by The_Korrigan What´s the agenda, to point out that gw2 is not a sandbox? I don´t have a problem to admit where Anet did great work, and that is area designs and the engine. I wish SWTOR would be of that quality. Too bad both games don´t have anything interesting to do besides hack and slash, and the GW2 specific zergs. The quest mechanics (fetchquests) are dated and way past the expiry date in both games. Where SWTOR makes up for this lack, there is at least the somewhat motivating story. What is in GW2 to make up the lack of innovative quests? Story is beyond bad. Removing questhubs to get the same fetchquests done since 1999 automatically is not innovation, and btw, I find the 10/10 innovation score on Gw2 absolutely ridiculous. It might be the absolute dream for PvPers, who would space bar any type of story because they have no sense for it, I don´t know because I think PVP in MMOs is an abomination and belongs to FPS (real twitch skill, not number skill). But yeah you are right everyone "bashing" this type of gameplay absolutely MUST have an agenda, because Gw2 is the best thing since sliced bread, in every possible way. |
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10/08/12 8:57:16 AM#100
Originally posted by The_Korrigan
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