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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Terribly bored, pretty much have stopped playing...

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116 posts found
  User Deleted
10/08/12 5:13:06 AM#81
Originally posted by Connmacart
Originally posted by Yakamomoto
Originally posted by Ginaz
Originally posted by Dihoru
Originally posted by JackFrosty
Welcome to the MMO with no endgame.

More like welcome back kid, sandboxes were here long before your precious endgame.

GW2 is a lot of things, but a sandbox it is not.

ROFL! GW2 calling a sandbox is the most hilarious thing I´ve read in this thread so far. The most themeparkish MMO ever, people really should check the definitions before posting...

I know reading and grasping what someone actually says are hard. No where did he say GW2 is a sandbox. What he IS saying is that what people call endgame now a days wasn't part of sandboxes and still isn't as far as I know, before themeparks introduced them. Meaning GW2 is similar in that respect.

You just take any opportunity to hate on GW2 though. Let it go already.  

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2912

The Critical Hit Pretzel!

10/08/12 5:22:51 AM#82
Originally posted by amadeuz

GW2 = MMORPG

seem like people and OP are done with MMORPG or MMO casual players, so the best suggestion is move along to offline games or buy console games please.

... but I think his problem is he just doesn't like this game.

 

I personally played the crap out of rift and I am waiting for the expansion to come out with everything all set and done having a blast. WoW I did the very same thing when I use to play long ago and it goes on and on from Aion to Ragnarok Online back in the day and dozens of games in between. 

 

Just GW2 lacks with stuff to do... or more so that is FUN to do. Its seriously a problem when I feel more inclined to grind out killing the same mobs all day on RO then to play GW2 for more then 30 minutes at a time. Theres a gap I think I'm not alone that this game seems to lack compared to many other MMOs out there.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

10/08/12 5:23:56 AM#83
Originally posted by The_Korrigan

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

I played Meridian 59 and dont remember it having any "endgame" either. Of course it was long ago but as I remember it Everquest was the game inventing the so called "endgame" of today.

Basically is it a thing to maximize the time it takes to play while at the same time minimize how much content the devs needs to make.

I think it will be more and more games without that type of endgame and that they instead will focus on PvP and sandboxed styled player created content even in themeparks. 

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

10/08/12 5:28:47 AM#84
Originally posted by Purutzil

... but I think his problem is he just doesn't like this game.

I personally played the crap out of rift and I am waiting for the expansion to come out with everything all set and done having a blast. WoW I did the very same thing when I use to play long ago and it goes on and on from Aion to Ragnarok Online back in the day and dozens of games in between. 

Just GW2 lacks with stuff to do... or more so that is FUN to do. Its seriously a problem when I feel more inclined to grind out killing the same mobs all day on RO then to play GW2 for more then 30 minutes at a time. Theres a gap I think I'm not alone that this game seems to lack compared to many other MMOs out there.

Unless you like WvWvW PvP there is indeed less hours to play in GW2 but on the other hand I actually have a lot more fun for the hours I play in it.

It really have to do with the payment model, Rift and Wow need you to play constantly for the 2 years there is between an expansions while if you play GW2 a month or 2 and take a break until next expansion that is fine. That means the games will have rather different playstyle.

Then again some people just love looting better stuff all the time and that is not really what GW2 is about. If you just play for loot it isnt a game for you at all.

  User Deleted
10/08/12 5:30:43 AM#85
Originally posted by Loke666

I played Meridian 59 and dont remember it having any "endgame" either.

I never really played Meridian since I got in the early UO beta, which was much better (imho of course), so I rather used a non-sandbox game I know well as example. Meridian wasn't a sandbox?

 

Originally posted by Loke666

It really have to do with the payment model, Rift and Wow need you to play constantly for the 2 years there is between an expansions while if you play GW2 a month or 2 and take a break until next expansion that is fine.

That's not only because of the payment model... in GW2, if you come back have a couple of months break, your gear won't be obsolete. In any tiered gear WoW clone, you will be canon fodder again.

  Medicated03

Novice Member

Joined: 11/30/09
Posts: 41

10/08/12 6:27:22 AM#86
Originally posted by fiontar

Last night I hit the 410 hour mark of play since the game went live. I've cut my hours back a bit to a healthier balance with RL, but I'm still loving the game. I admittedly have overdone game play during the first 43 days. Someone with a much more modest play schedule might take 6 months to a year to reach the same amount of time played.

If I were to get bored now and need a break, the game would still have provided more entertainment hours than any MMO I've played since WoW, by a wide margin. Funny thing is, I'm not bored. At all. I still have more things I want to do each day than I have time to do them in.

It seems that the large majority of GW2 players are really enjoying playing the game and if you do enjoy playing this game, there is more here to keep you entertained over the long term than in almost any at launch MMO in the history of the genre.

There are always people that provide the exception and dislike or get bored of something that the majority love and find engaging. We all know that. I want to say with absolute clarity, though, that there is no lack of world space, content or any other flaws here that hamper or prevent people who do enjoy playing this game from finding enough game here to supply hundreds of hours, or  much more, of enjoyable game play.

I say this because in addition to the person who may actually have found themselves bored with the game, there are also a lot of people who will say anything to detract from a game they've decided to dislike, even if they have to misrepresent their own experiences, or lack there of, in an attempt to paint the game with a negative brush. Almost every criticism has been debunked by the over al community of players who are playing and enjoying the game, so now "I see bots" and "I'm bored" posts have become the latest trumpet call of the detractors, almost always accompanied by "first hand stories" that to people who are playing the game are clear hyper exaggeration, if not outright fabrications. There are also people who just plain dislike the fabrications painted by fanbois about this game, also the fact that you cant say 1 negative thing about it without being told to go back to WoW, people are allowed to criticise this game and not be haters, i dont think the game is anywhere near as good as people like yourself attempt to make it look and i feel sorry for people who are so fanatical that they would write such ludicrous responses to a thread in a forum.

Yes bots are definately NOT teleporting around hey, its all a figment of the GW2 haters clubs imagination.... you sir are as rabid as they come. Of course the sheer ammount of videos/screenshots of bots in the game would provide eveidence to suggest otherwise o rabid one.

Some people get bored more easily than others. Some people who actually play and enjoy this game may have reached some personal threshold of boredom, no matter how great the game is. People will take breaks to play something else. Many will likely return, cycling in and out of active play over the months and years ahead. We all know this will happen with any MMO. However, for people to imply that this game lacks something in content or design that limits the play time potential for this game is just absurd. The game clearly offers the most content and play time potential of any MMO since WoW and may even offer more extended playability than WoW did at launch.

GW2 offers exponentially more content and playtime potential than any other MMO released in the last five years.

what the hell kinda crack are you smoking ? if repeating the same kill x, escort y, collect z dynamic events with different scenery and mobs is what you call content then sure it has lots..... considering the main pointsto GW2 are WvWvW and Spvp both of which have small numbers of maps and variation i really fail to see how you make such a statement. What else is there other than pathed dungeons and hearts/vistas ? wow ive seen fanboys write some funny stuff but you take the cake.

 

 

Between beta and live I now have logged over 560 hours with this game and still going strong. Before GW2, I had given up on finding a modern MMO that would offer me more than the 40-80 hours I had come to find myself feeling lucky to get from other titles. At the end of Beta, I predicted I'd get at least 1,000 hours from the live game between launch and the first expansion. I've seen nothing since to change my mind and I have a feeling I will get well over 1,000 hours from the game during year one. I can not stress how happy I am to have found a modern MMO that actually offers all the ingredients needed to provide a long term, enjoyable game experience.

What's most shocking to me is that even in MMOs of the past I have absolutely loved, I have always "hit the wall" numerous times, where I've needed a break before hopping back in. Sometimes I'd need a day, a week or even a month to decompress before heading back in. I think I hit the first wall with WoW around the 100 hour mark. With GW2,  I haven't hit the wall yet. That's something I would not have predicted. When I do hit a wall with the game, which I certainly have to expect, I love that with no subscriptio fee, I can take what ever break I need and then hop right back in with out having to worry about maintaining a sub fee or cancelling and renewing a sub.

This is, finally, an MMO for the long haul, proving that the genre can still offer long term game play, even if this attribute has somehow become the exception, rather than the rule of contemporary MMO launches. The game also shows the potential that dynamic content has to offer the genre and, yes, dynamic content can be done better. Hopefully there will be a new crop of MMOs in a few years that will leverage all the lessons to be learned from what makes GW2 great and will push the genre even further forward. In the mean time, I have GW2, an MMO that, shocker, I can actually imagine playing for years, rathers than months or weeks, or days!

all i can say is wow....

  Raekon

Novice Member

Joined: 3/05/04
Posts: 552

10/08/12 8:17:11 AM#87
Originally posted by prpshrt
Guilds are kinda worthless I agree. In GW1, you could own entire capital cities if your alliance (a group of guilds) had enough faction. In GW1, if you owned cavalon or zu heltzer, you owned it across the world. Thing is there's stuff in WvW where your guild can own points but it doesn't mean squat for a pve person like me. Also about representing a guild, there isn't anything that represents your guild other than two initials near your name. No capes, nothing. They need to add a lot into this game. As for PvE, I had a blast with my story. And I was like you where I couldn't log on after I finished it. I created an ele. It made it worth playing again. It's a lot of fun playing em. Try a new class. I know it sounds sort of ugh but give it a go. 

Just as an info cause you don't seem to know about it. :)

- guild backpacks

- guild emblems

- guild armor (skin for your pve armor, normal armor for pvp)

- guild weapons (skins you can apply over your current weapon in pve and real weapons for pvp)

- guild bank

- various buffs you can research and activate (we are currently running the +10% magic find for 3 days for the second time in our guild)

All of these can be researched in a guild if enough influence were gathered (I have them all already) from guildies that are representing.

I too miss the guild halls with all their functions as also the guild vs guild possibility.

Hope we will get them soon though cause through them I'm sure guildies will come more together in the future.

As about the OP:

Even I'm playing since the headstart, I hit 80 last friday with my main. :)

Have 7 more characters from level 2 to 25

Run a few dungeons (AC, CM and TA only so far) and still need to experience the others as also complete all paths on the ones I run a few times already.

Completed only very few areas but managed to find quite a few hidden ones that were very fun and partially VERY deadly.

Did a lot WvsWvsW (partially a full day at weekends or two to support my server).

Did quite a few matches in sPvP from time to time (almost 6th rank) but rather rarely.

Did event runs or hidden places runs with friends and guildies, did some personal story parts (I think my own one is at around level 40-45 with my main if at all), went to charm tours for ranger pets, among many other things.

Yesterday I was online only like 5 to 10 minutes by saying hi, activating more buffs, logging out and going back to my PS3 to play Agarest Generation of War (I have the zero too but still didn't played it since I had no time even for the first one yet) while laying on my couch. ^_^

That's also the beauty of GW2, you think you played too much and don't feel like playing?

Do something else or play something else and go back to it when you like to tune in again for a while. :)

The game offers a lot to do in my opinion and you can always go back to it and play for a bit without any problems anyway.

  muthax

Advanced Member

Joined: 11/15/05
Posts: 608

10/08/12 8:33:17 AM#88

I hoped the launch of MoP (and the negative reception) would take the hate train toward WoW, but then again, aren't most trolls wowkiddies?

 

Sad....

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7689

10/08/12 8:39:20 AM#89
Originally posted by The_Korrigan
Originally posted by Connmacart
Originally posted by Yakamomoto
Originally posted by Ginaz
Originally posted by Dihoru
Originally posted by JackFrosty
Welcome to the MMO with no endgame.

More like welcome back kid, sandboxes were here long before your precious endgame.

GW2 is a lot of things, but a sandbox it is not.

ROFL! GW2 calling a sandbox is the most hilarious thing I´ve read in this thread so far. The most themeparkish MMO ever, people really should check the definitions before posting...

I know reading and grasping what someone actually says are hard. No where did he say GW2 is a sandbox. What he IS saying is that what people call endgame now a days wasn't part of sandboxes and still isn't as far as I know, before themeparks introduced them. Meaning GW2 is similar in that respect.

You just take any opportunity to hate on GW2 though. Let it go already.  

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

Let's put a end to this. There is no next tier, thus no gear for it. This is not a perk, this is a lack of endgame content.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/08/12 8:42:42 AM#90
Originally posted by Purutzil
Originally posted by amadeuz

GW2 = MMORPG

seem like people and OP are done with MMORPG or MMO casual players, so the best suggestion is move along to offline games or buy console games please.

... but I think his problem is he just doesn't like this game.

 

I personally played the crap out of rift and I am waiting for the expansion to come out with everything all set and done having a blast. WoW I did the very same thing when I use to play long ago and it goes on and on from Aion to Ragnarok Online back in the day and dozens of games in between. 

 

Just GW2 lacks with stuff to do... or more so that is FUN to do. Its seriously a problem when I feel more inclined to grind out killing the same mobs all day on RO then to play GW2 for more then 30 minutes at a time. Theres a gap I think I'm not alone that this game seems to lack compared to many other MMOs out there.

correction it lacks stuff you feel that is enjoyable to do.. it certainly does not lack stuff to do in any shape or form.. again like said earlier it's  dependent on what you enjoy and how many of GW2 features you enjoy.. I enjoyed Rift but at max I get tired of doing dailys and crafting Rifts and doing the same couple dungeons over and over so i got bored. I'm not going to say there is a lack of content in the game because I just don't enjoy the content that's there. I can't think of another themepark that released with as much unique content as GW2 at launch but if you only feel like 10% is enjoyable to you then i guess it would "seem" like a lack of content even if it's not

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/08/12 8:43:47 AM#91
Originally posted by bcbully

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

Let's put a end to this. There is no next tier, thus no gear for it. This is not a perk, this is a lack of endgame content.

so because I can get QL10 gear by the time I hit blue mountain in TSW it lacks endgame because I don't have ot grind tiers of gear? gtfo

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7689

10/08/12 8:52:49 AM#92
Originally posted by Aerowyn
Originally posted by bcbully

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

Let's put a end to this. There is no next tier, thus no gear for it. This is not a perk, this is a lack of endgame content.

so because I can get QL10 gear by the time I hit blue mountain in TSW it lacks endgame because I don't have ot grind tiers of gear? gtfo

Anyhing is possible when it comes to how you progress in TSW. Hell if you wanted to you could stay in kinsmouth, pretty cool and true.

 

Now, there are different levels of difficulty, and content in TSW and other mmos which give better gear. In GW2 that content ends at the heroic dungeon level. There is no difficulty tier beyond that, thus no gear rewards for that content that doesn't exist. 

 

 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

10/08/12 8:54:48 AM#93

Gear progression is just one way to progress. I like Rift's alternate paths of advancement and that game has both gear progression and flat skill progression.

GW2 is more about collecting cool armor looks than anything else.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5261

10/08/12 8:57:10 AM#94
Originally posted by muthax

I hoped the launch of MoP (and the negative reception) would take the hate train toward WoW, but then again, aren't most trolls wowkiddies?

 

Sad....

It's a good thing none of those "kiddies" were allowed to buy GW2.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  User Deleted
10/08/12 8:58:47 AM#95

I sometimes wonder what forums would be like if no one ever responded to anyone's posts...

 

So and so says they hate a game...

others who disagree, abstain from replying...

those in the choir, silently nod in agreement instead of chiming in...

 

But then I realized, they'd still keep posting because that is the world we live in... where every thought that passes through one's mind just gets blurted out or texted or posted somewhere.  It's like an addiction... a time sink... a progression grind... 

 

Hmm... what a wonderful template for an MMO... life... rush through it, there's nothing left to do at end game... no matter what you  acquire in life, it all eventually turns to dust... life is an MMO... perhaps we are all just bored of life?

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

10/08/12 9:02:09 AM#96
I think you're looking for a blog collection with no comment option.
  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

10/08/12 9:42:43 AM#97
Originally posted by Ginaz
I feel you.  I haven't played in almost a month.  It was fun the first week or so but I quickly got bored.

Your cartoon banner has been one you have used since before the game was released.

There is an old saying;

"A man who is convinced he is going to die tomorrow will probably make it happen."

You knew full well (either by the self-fulfilling prophecy you have created with your predictions of boredom or a taste of the game during betas) you were going to be uninterested in the game and be in the position you claim to be in now.

It is only logical to assume you post repeatedly on these forums, exploring every conceivable facet of the same point you always make because you wish others to share your distaste for the game.

Might you instead consider if this is a useful thing to do, or adds to the debate over the pros and cons of the game, or do you believe that sufficient repetition will change anyone else's mind?

.... it won't you know, so one has to wonder why you think it a worthwhile use of your time?

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/08/12 9:44:37 AM#98
Originally posted by GeezerGamer
Originally posted by muthax

I hoped the launch of MoP (and the negative reception) would take the hate train toward WoW, but then again, aren't most trolls wowkiddies?

 

Sad....

It's a good thing none of those "kiddies" were allowed to buy GW2.

I see what you did there..lol!!

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/08/12 9:53:59 AM#99
Originally posted by The_Korrigan
Originally posted by Connmacart
Originally posted by Yakamomoto
Originally posted by Ginaz
Originally posted by Dihoru
Originally posted by JackFrosty
Welcome to the MMO with no endgame.

More like welcome back kid, sandboxes were here long before your precious endgame.

GW2 is a lot of things, but a sandbox it is not.

ROFL! GW2 calling a sandbox is the most hilarious thing I´ve read in this thread so far. The most themeparkish MMO ever, people really should check the definitions before posting...

I know reading and grasping what someone actually says are hard. No where did he say GW2 is a sandbox. What he IS saying is that what people call endgame now a days wasn't part of sandboxes and still isn't as far as I know, before themeparks introduced them. Meaning GW2 is similar in that respect.

You just take any opportunity to hate on GW2 though. Let it go already.  

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

What´s the agenda, to point out that gw2 is not a sandbox? I don´t have a problem to admit where Anet did great work, and that is area designs and the engine. I wish SWTOR would be of that quality.

Too bad both games don´t have anything interesting to do besides hack and slash, and the GW2 specific zergs. The quest mechanics (fetchquests) are dated and way past the expiry date in both games. Where SWTOR makes up for this lack, there is at least the somewhat motivating story.

What is in GW2 to make up the lack of innovative quests? Story is beyond bad. Removing questhubs to get the same fetchquests done since 1999 automatically is not innovation, and btw, I find the 10/10 innovation score on Gw2 absolutely ridiculous.

It might be the absolute dream for PvPers, who would space bar any type of story because they have no sense for it, I don´t know because I think PVP in MMOs is an abomination and belongs to FPS (real twitch skill, not number skill).

But yeah you are right everyone "bashing" this type of gameplay absolutely MUST have an agenda, because Gw2 is the best thing since sliced bread, in every possible way.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/08/12 9:57:16 AM#100
Originally posted by The_Korrigan
Originally posted by Connmacart
Originally posted by Yakamomoto
Originally posted by Ginaz
Originally posted by Dihoru
Originally posted by JackFrosty
Welcome to the MMO with no endgame.

More like welcome back kid, sandboxes were here long before your precious endgame.

GW2 is a lot of things, but a sandbox it is not.

ROFL! GW2 calling a sandbox is the most hilarious thing I´ve read in this thread so far. The most themeparkish MMO ever, people really should check the definitions before posting...

I know reading and grasping what someone actually says are hard. No where did he say GW2 is a sandbox. What he IS saying is that what people call endgame now a days wasn't part of sandboxes and still isn't as far as I know, before themeparks introduced them. Meaning GW2 is similar in that respect.

You just take any opportunity to hate on GW2 though. Let it go already.  

You can be sure he perfectly understood what has been said, but then he would have lost an opportunity to bash GW2. Agendas are made obvious via post history.

AC1 wasn't really a sandbox either, but also had no end game and it was up to the player to decide what he wanted to do, he wasn't forced into some gear grind to be able to access the next tier gear grind. He could play solo, in groups, just hunting or doing dungeons/quests. Just like GW2, he wasn't handheld. The newer gamer generation seem to have a hard time deciding what to do by themself, they need a narrow corridor to follow where the game pushes them in at max level.

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