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10/07/12 4:12:24 AM#101
free to play games always gives to creator lesser money than a subed game. Also gives lesser content to players. Its a good solution for the companies to keep alive their games. With so many MMOs these days doesnt killing gaming. In fact its good for the lovers of a game, without the f2p, they can't continue playing their favorite game. |
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10/07/12 5:42:51 AM#102
F2P won't 'kill gaming', only changing it. 'Only', in huge brackets. And it's not even some a sudden change, it's quite logical: the playerbase is changing, so the industry follows it. Sure, this change won't be good for us, older ones, but they don't really care... As time goes, we're going slowly out of the market, and the new kids won't mind microtransaction, or f2p, or (sadly) the pay-to-win concept. Actually they're almost 'trained' for it, that they can buy anything right away, and for only a small price (music, xbox marketplace, psn store, etc)
But not that's what I wanted to comment, sorry Derek but I laughed at the piracy part so much :) No wonder the first comment by montin was a correction to it right away. What you mentioned with DRM's was the exact opposite, maybe that was the only era where the publishers were able somewhat to fought back. Piracy was there at Speccy, it was _huge_ at the Commodore era (heck, I could count on one hand the original C64 programs I saw during the 80's), then the BBS's in the early 90's, then with the www. introduction piracy literally exploded... A buddy of mine was a retailer then, with ties to the publishers, the selling numbers were sad... (at least in Eu). Same with the consoles :I So "Digital piracy had migrated from just music to movies and then to video games." is a really funny statement... |
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10/07/12 10:14:26 AM#103
F2P isn't killing games. Whats killing a lot of them is that F2P realy means P2W . The P2W sys. costs on average 5 - 10 times per month what a P2P with a 15$ per month cost. So of course F2P got big. Its the same way a drug dealer works if u think about it. heres a taste 4 FREE. Then they make u PAY and PAY. So sure there game lasts a few years at best but by then they have raked in a load of cash
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10/07/12 11:04:09 AM#104
Originally posted by Yakamomoto Agree fully with you. Only positive surprise so far for me is gw2. Still only at lv. 15 with my 8 alts. Incredible game, but at same time unique exception. |
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10/07/12 1:42:35 PM#105
Originally posted by SnarlingWolf Very well put. The gaming industry would not be racing to join this model if there weren't thousands upon thousands of naive (or mentally lazy) consumers. This group of consumers simply isn't doing the math which would show them just how much they are being overcharged.
My husband and I bought lifetime accounts for LoTRO upon launch. It was a $600 investment. Would we play the game long enough to make this cost effective? A few simple calculations later: Yes.
The lifetime subscription really isn't the point. My point is that a smart consumer does the math before clicking the "add to shopping cart" button.
Sadly, the game has since gone "Free to play", which has morphed into "Pay to Win" because of the types of items now in the store. When games move to something with an in-game store, it seems like the entire development focus shifts from creating solid content with which to lure and retain players, to crapping out bling (and stat increases, etc) fast enough to keep the 'shopping as entertainment' crowd happy.
The original dev team was either a group of Tolkien fans, or understood that their customer base was going to be made up of many people who knew this lore inside-out & were very protective of it. My understanding is that many of them have moved to the development of the game that must-not-be-named.
The current dev team strikes me as Wal-Mart marketing executive types. Solely profit driven and lacking creativity (and seeing no value in it).
It's only we, the customers who can reverse this trend. I wish I was optimistic. |
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10/07/12 3:54:50 PM#106
Monetization of a game is hard but it is the dev's choice and people can and will vote with their wallets.
That being said the title is a bit misleading... it should be How Free to Play is killing the people who pay for our biased reviews! Go QQ in the corner and learn to love change or buy yourself a SNES or comperable PC rig and live in your "golden age" forever. |
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10/07/12 4:29:53 PM#107
Originally posted by Yanari Thanks Yanari for finding this, I missed it before. When I wrote previously "new kids won't mind microtransaction, or f2p, or (sadly) the pay-to-win concept", my statement also was based on Battlefield Heroes. We sometimes joking on that BFH is EA's testing ground of pay to win brainwashing... :) That game started as a regular f2p shooting game, with some cosmetics and (slighty better than free) weapons in store. Slightly, like "you really spent money on a mere bonus crit chance? lol, it won't help you winning at all". In 3 years, EA turned it into a massive p2w title (like the pic in Tingle's pvp column, where the kid is the free player: http://images.mmorpg.com/features/6658/images/PvP1.jpg). They reached it by only adding items to the store, slowly raising the bar a bit every time. Why is it a problem to us, if it's only a lame pew-pew game? Well, because of the playerbase, and what their attitude tells to the industry... They love p2w. If EAsy don't release a new gun for a while (meaning an even playfield, since most of them got the best guns already), they start to whining about new stuff. If not guns, at least new cosmetics. They just need it. Which leading to an even sweeter aspect to companies: they buy everything. Seriously, everything... Sometimes it seems like EAsy testing the limits, how far can they push it :) cough*Bronto head*cough The thing is, soon they'll be the target audience, not us. And that's a very grim future for our current game style... Not a surprise, but if you check the forums, the f2p-complainers are (mostly) all the time the veteran players, with many mmo's and played years behind.
And I agree with Yanari, LotRO changed during this 2 years of f2p. The change was slow, I wouldn't even say it's p2w now, but I can understand why they erased from everywhere the "convenience, not advantage" post of Patience (luckily I had a screenshot :) ) |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
10/07/12 7:27:23 PM#108
Hello all!
I just had some time to read through all the comments, and I'd like to touch base on a few general points. 1) This is part one of a multi-part article. I'm attempting to start off with some background information, history, and personal experiences with F2P, DLC, "pay2win", etc etc. I noticed a few of you were particularly hostile, and seemingly even offended by this. However, please be patient and recognize that, for many gamers out there, they haven't had the years or the experience of gaming that you may have. Background and history is necessary in order to get to the present! 2) This article will continue to grow and evolve. Check back frequently. 3) The title was designed to be catchy... it seems to be working well :) 4) I'm really pleased with the level of discussion this article has brought about, and will be typing a more in-depth reply to certain posts tomorrow/the next few days (I'm still working on a different piece atm) 5) This is an editorial; it is opinion-based, though I am doing what I can to incorporate facts, history, and background to supplement my opinion. With that all said, please keep posting, and I'll be back to post in this article in the next few days :)
Derek C. |
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10/07/12 7:47:35 PM#109
Some people dont like F2P. Because being able to pay money to get better or progress faster is unfair. To be able to buy any sort of advantage is unacceptable. There will always be some players that think like that. They will stop playing if they cant find P2P games or true B2P games. For them F2P really is killing gaming. When games like that are the only option it will be time to find a different hobby. |
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10/07/12 10:40:25 PM#110
I was never a fan of sub to pay or microtransactions, but have spent money on both. I think the end of sub to play or at least compulsory sub to play was inevitable & In the end may be a good thing. That said a lot of f2p games might be well served to charge $5-$10 for the client key so that when a player is banned it actually does cost the banned player something & they can't just re-roll for free.
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10/07/12 10:54:48 PM#111
There are crappy games of varying payment models. I like F2P and B2P games. I would much rather try a game and if it is good continue to support it. I wish the author had acutally used logic and reasoning to support his premise if he's going to make a bold claim. Personally, I think he made a bunch of assumptions and lept to a lot of conclusions without any proof. But hey, whatever floats your boat. He did nothing to change my opinion. |
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10/08/12 12:43:05 AM#112
Of course, f2p is to blame. It is f2p that has done every single evil in history since Adam and Eve (for sure, Devil was f2p...). If not f2p, there would be no evil, no bad games, no half-done games, no rude players, no scamming, no gold-farming at all. The author is terribly wrong on two main topics: 1) focusing on Sims and some 2 other games. Looks like there are more online games than 3 on the market and errors of "Sims" are not necesserily errors of all other games. That is, if John is blonde Lithuanian and he instantly forgets where his glasses are - does it mean all blonde Lithuanian males instantly forget where their glasses are? 2) author has not played any other MMORPG except ones he mentioned. I would like to invite him to play some titles. First example - Istaria. No cash shop, no pay-to-win. You may win with Human race and without plot and every single item is obtainable in-game: most crafted, some - looted from monsters. I also would like to invite the author to the Lord of the rings online: you may purchase xp boosts, mounts...explansion packs by grinding for Turbine points. You may enjoy their shop without spending a cent - Turbine points only. Of course, you are more than encouraged and reminded about being "VIP", but you can bypass it. The author also does not see (i.e. does not want to see) bad games that were either P2P or B2P. It's just F2P that is bad. Finally, the author makes another logical mistake: he fails to see difference between f2p and p2w. Explaining: if player can enjoy full game content without paying in real cash, it is free-to-play; if player cannot enjoy full game content without paying real cash - it's pay-to-win. Example: in game A, player can go anywhere, do any quest for free (however, player can be of limited race or have no personal house) - game A. is f2p. In game B player can't go anywhere, do some quests (player may also be limited in housing), but he may "unlock" anything with in-game currency/points - game B still is free-to-play. in game C, player can't go anywhere, do some quests, may also be limited in housing, but he may "unlock" anything with real currency - game C is pay-to-win. http://www.mmoblogg.wordpress.com |
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10/08/12 12:50:54 AM#113
Originally posted by GrumpyMel2 They may not be "miniscule" in terms of real dollars. I could not afford to pay those costs every month. However, in relation to the other costs of the game, they are pretty negligible. If they weren't, no company in their right mind would ever consider releasing an MMO without a sub to cover those costs. Considering that many do proves the idea that compared to the rest of their budget, the operating costs are basically miniscule.
I guess I wasn't clear enough, but that is what I've been saying all along. |
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10/08/12 12:55:55 AM#114
Originally posted by Xstatic912 Because that's what the deluded will pay for them.
No game is worth a sub fee. The only reason sub fees are still around is because some people are still willing to pay them, even though it has been repeatedly shown they are not necessary. |
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10/08/12 5:05:05 AM#115
Originally posted by evolver1972 In some F2P games with a CS you can pay $200 a month if you feel that you must use every boost and "time saving" item all the time when playing. How can people be gullible enough to play a fraud and P2W-fest like that? Because it is much more expensive than any P2P game could ever be. If you want to experience the whole game, fastest progress, to be as powerful as possible all the time it is very very expensive to play. Games like that should not be legal, IMO. In parts of the world politicians would probably ban that business model if they really learned how it works. Because it is not moral. It is greed. It will kill real gaming if not stopped. |
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10/08/12 6:50:25 AM#116
Originally posted by Hurvart The thing is nobody is forcing you to pay that per month. Everyone doing it is doing it of their own free will, and simply using it as a shortcut. You could still achieve the same goals in most games, it just takes a lot longer. Doesnt change the fact you can do it for free though. Most people spending that money are doing it because they have the money to blow and because the option is there. To them, spending $200 is less hassle than spending 100+ hours a month grinding away through boring PvE when all they want is to get to the "good" part, which is usually being max level and fully geared out for PvP. But thats not a flaw of F2Ps, thats a flaw of mearly ALL games. The whole endgame mindset. Just look at it this way. If you made more than enough money to provide for yourself & family and hadextra money to blow on entertainment, would you spend most of your days playing through the most boring parts of a game doing repetetive quests or grind mobs in 1 spot for hours on end, or would you pay to be able to skip most of that repetetive crap and get to doing what you really want faster? Truth is most people spending large amounts of money in F2P games are PvPers who are mainly interested in being the strongest in PvP, not killing the same mob 1000 times to gain a couple levels. They can avoid a huge chunk of grinding & farming and get good gear easier by spending what some of us make in just a few hours.
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
10/08/12 10:36:01 AM#117
Originally posted by Lithuanian These are not only inaccurate, but unfounded assumptions to make. You're blatantly discounting the fact that is is part 1 of this series. To say I haven't played other games could be verified with the basic browsing of this site. I'd like to really request that if you're going to hate on the piece, by all means, pick it apart for what it IS, not what it ISN'T. |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
10/08/12 10:55:43 AM#118
Originally posted by itsneo In regards to the GW2 business model vs the Rift business model, I would argue strongly against your claims that it is ideal. When you are subscribing to a game, you are paying not only for the game, access to it, etc, you are also paying for customer service. Perhaps you haven't explored the G2 forums across the web as much, but you should. There are rampant claims of botting and hacking taking place, all because there is a minimalist approach to stopping it. Similar issues could be noted in games like Diablo 3, where hacking and botting had run rampant for months. While it's true that the GW2 and D3 teams are doing what they can to combat these problems, the lack of an in-game game moderator allows these to carry on until their CSR tickets are resolved. In the case of D3, botting is so profitable that people and botting groups went on record via youtube, claiming they owned 50-100 botting accounts which were effectively paying for themselves. This is not to say such exploits do not occur in P2P games; anyone who ever suffered through the travesty of Age of Conan can certainly tell you about exploits. Indeed, it is the failure of the P2P games that, in my opinion, has given rise largely to the F2P business model; you can't charge for a service you aren't providing. By comparison though, the F2P model has produced large-scale fronts of cheating, botting, hacking, etc. If you need any proof, simply search the forums for many of the top F2P games. There are exceptions to the rule, of course. You rarely hear about cheating in League of Legends, DotA2, or the MOBA genre (as it's monitored more tightly, IMO, and games in served in session rather than continuous)
As for games switching from P2P to F2P, they aren't trying to kill the gaming industry. It's a matter of basic economics. While the games aren't as popular as they were, they still have a decent sized playerbase. Rather than closing up shop and folding, those games can still generate revenue. But let's not be fooled; those games aren't bringing anything new to the table anymore either. They're on life-support, fighting to stay competitive and popular. Funding those games with the F2P model isn't going to evolve the industry, it stagnates it by letting titles that couldn't match up staying on the marketplace. Perhaps my biggest gripe with F2P is the community aspect. When you're paying for something, you're going to be more involved with it. Look at how many F2P MMORPG are out there. Did you make any lasting friendships in those games? Do you feel like you're involved with your server? No. And you won't. Because people can come and go freely with little-to-no regard for the other players in the game. P2P games like Final Fantasy 11 and Eve Online, in my opinion, were the finest community-driven MMORPGs ever made. You were paying to play the game, but more importantly, to be a part of the community it brought. And that's an element I have yet to see *ANY* F2P game even come close to recreating thus far. |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
10/08/12 11:02:24 AM#119
Originally posted by Po_gg Well, I can only go off of what I've experienced and witnessed first-hand in relation to this. Unfortunately, this is a specific instance of age bearing down on my insight. To my credit, I did specifically say I wasn't sure when it started, but I PERSONALLY started to take notice of it with the peer-to-peer sharing programs, like Kazaa and Napster and such. |
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10/08/12 11:03:30 AM#120
Originally posted by Hurvart I agree that games set up that way are crap. So I wouldn't ever play them. Just like I'd never play a game with a sub.
The difference, though, is with the F2P game, you are not forced to spend the money to play. You can still play without it. You don't have that choice in a sub game. You must pay to play, period.
As for saying the Pay2Win thing is immoral, I don't agree with that assessment. You are not forced to spend the money and to me, it's no more greedy than charging a sub when the sub is not necessary to cover costs. F2P, or better yet, B2P games prove that a sub is not necessary for a well made game. |
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