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10/07/12 11:40:59 PM#81
I won't give an MMORPG a second look if it doesn't have forced grouping for PvE or meaningful PvP for PvP. Saying GW2 is innovative is like saying the jailor who's been starving you for two weeks is nice for giving you a crust of bread. It's a shitty game; another tedious solo fest for dozens of hours, another meaningless, mindless zerg in PvP. It has taken no steps towards entertaining the True Gamer. Modern Western MMORPGs are no different from Korean MMORPGs, both being designed to be played while doing something else. As a standalone product it doesn't take a professional analyst to tell you they're shit. It's factory labor. Why separate MMORPGs from social games? That's all they are these days. All the flashy nonsense--achievements, excessive level-ups and quests--mean nothing to intelligent people. It doesn't challenge our minds. It's like Dragon Quest with no towns or dungeons, only slimes for monsters, and regenerating health. RPGs provided music, story, and a variety of characters to entertain players. Classic MMORPGs (Everquest) provided music and challenge to entertain players. Modern MMORPGs provide nothing to entertain players. The music's not video game music like Everquest, Vanguard, Everquest 2, or FF XI, it's cinema music for what must be the longest and most tedious film in existence, and there is no challenge.
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