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I'm approaching level 80 in GW2, and I'm looking to the future. I've seen several posts here indicating that there is a huge grind at endgame, be it DE's, dungeons or WvW, if you want to get good/rare gear. Is this true? Was GW2 not supposed to do away with grinding the same content over and over?
Thanks for the info! |
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10/07/12 8:55:59 PM#2
Hit 80 purchased my Exotics in Orr with karma, bought accessories with gold, im grinding on other players in WvW, and running dungeons with other lower level guildies
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10/07/12 10:30:36 PM#3
Originally posted by vigg2004
You get exotics from map completitions and DE event chains in Orr. You get exotics tailored to your build from crafting at pretty reasonable prices. The only grind that exist is for special looking armor, not max stat armor.
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10/07/12 10:40:57 PM#4
You would have enough gold when you reach 80 to get the gear with optimal stats. The grind is optional, really. |
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10/07/12 10:46:14 PM#5
i guess the lack of grind that's driving people off, they don't have a "goal", no treadmill to run.
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10/07/12 10:47:08 PM#6
People bitch about grind and then if there is no grind they bitch about not having anything to do or having goals to accomplish. Which is it? Grind or boredom? These are persistent online games so having things to grind out gives players something to achieve.
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10/07/12 10:54:01 PM#7
Originally posted by Torvaldr What people want is things to do but no grind. It can't be easier to understand. But, you know, people bitch about people bitching. Your error is that you don't need to repeat things over and over in order to have things to do. This is why so many people are asking for a proper AAA sandbox to play.
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10/07/12 11:04:45 PM#8
Originally posted by gordiflu GW2 provides that.
A game does not need to be sandbox to give players gameplay choices. GW2 is proving it, for me at least. |
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10/07/12 11:08:55 PM#9
Originally posted by Torvaldr Think people are "bitching" about being sold one thing, then grinding dungeons like the others. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 11:11:39 PM#10
Originally posted by Elandir90 me as well.. I'm leveling 5 classes currently all with differn't stories so far all going through differn't zones(some overlapping obviously but not that much so far).. i also can just hang out in sPVP all I want or enjoy some WvW.. when i get some extra time a throw in a dungeon, crafting, jumping puzzles, zone exploration, try to catach meta events I missed.. just so much to do.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 11:12:59 PM#11
Originally posted by bcbully sold what? game is as they said in this regard. You are not required to grind any dungeons to enjoy all games content with max stat gear. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 11:22:36 PM#12
Originally posted by Aerowyn I am certainly not decked out in exotic gear. Max stat gear does require some grind, but the benefit gained is not super large. 41k Karma per karma vendor armour, 10-12 gold per cultural piece, 200-300 tokens per piece for dungeon armour. There is grind with max level gear, but rares and even blue gear is good enough for every bit of content in the game. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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10/07/12 11:22:44 PM#13
Originally posted by Elandir90 Exactly Elandir. Having to grind power items is a required grind. The optional achievements are the things to do with grind that isn't required. There are many non-grind options in the game. It can't be any easier to understand, but I guess gordi missed it. His error *is* assuming that only a sandbox game can deliver that. Like you said, GW2 is the counterexample to that premise. |
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10/07/12 11:24:54 PM#14
Originally posted by Magnetia several of my guildmates had enough karma and gold to get full exotics as soon as they hit 80.. guess it just depends how you play I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 11:28:02 PM#15
Originally posted by Elandir90 Yes and no, I feel. I understand your point, but at the end of the day, it really is not much different play at low levels as it is at high levels. As I am not 80 yet, I cannot speak with a lot of authority, but I am pushing 60 and the game feels pretty much the same now as it did at level 10, for the most part. There *are* choices, but there are not many of them. In a proper sand box you can build, create, destroy many aspects of the world the economy, and the ability to truly leave much of a mark on the world of Tyria is definitely lacking, imo. I am having a lot of fun, but it does not feel very deep to me, and I know I will not be playing this in a year, unless it is to play through a new expansion. I am enjoying it for what it is (to me): It is a on off multi player RPG, and worth every penny. Just not my long term MMO that I plan on playing forever. Already have my sights on PS2, really. |
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10/07/12 11:41:38 PM#16
Originally posted by Naral I don't think that invalidates his point though. A well designed sandbox is probably going to have a lot deeper gameplay than a themepark. I expect if ArcheAge is the sandbox that people expect it will be quite a lot deeper than GW2. But GW2 does offer a lot of choices, let's say compared to RIFT or WoW or EQ2. In the latter games the focus is gear progression and if you want to enjoy other aspects of the game you have to grind gear. The other options are mostly variations of combat settings (in RIFT there are instant adventures, chronicles, raids, dungeons, invations, etc - all are combat settings). This is how you progress. Guild Wars 2 offers advancement through combat, but also though non-stabby means as well. It's really the players choice how they move on. There are grinds in GW2 but they are optional for those that want to take them on. There are other things to do that don't necessarily involve grind. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/07/12 11:47:57 PM#17
Yes there is grind. Every game will have it and GW2 does not shy from it at all. Once you go past the illusion in any game, you will find grind exists. Its really up to the user how much they 'realize' the grind. To me, I found the grind very easily in this, but others might not get that feeling as quickly.
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10/07/12 11:49:12 PM#18
Originally posted by Torvaldr I don't feel this is true. In fact I think GW2 offers less. What can you do in GW2 that you can't do in WoW? There are several things you can't do in GW2 that you can do in WoW and RIFT.
Don't the others you mentioned have this too? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 11:51:51 PM#19
The "grind" is optional. If you want a super amazing looking set, then set that as your goal. If you don't want it, then don't do it. I really hate when players complain that there isn't anything to do. There's a lot of things to do, they just don't want to do them. They might not like the content, but it's there. End-game gear isn't the only thing to strive for in GW2. Same goes for almost all MMOs, such as, Lotro, WoW, AoC, Swtor, etc.
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10/07/12 11:57:51 PM#20
Originally posted by observer Honest man. edit - person.. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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