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10/07/12 5:08:23 PM#21
Originally posted by Loke666 this. i agree that every game can be what ever the devs wants, as long it does it well |
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10/07/12 5:14:47 PM#22
Originally posted by Sp!k3
HEAVEN OR HELL |
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10/07/12 5:19:29 PM#23
I had to lol at the title..
Blizzard created the word "casual" in the mmo world. |
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It seems many people are confused or do not share the same definition of "casual" as I do. The main determining factor of how casual a game is would be the amount of time required to progress your character, or enjoy the game's content. In vanilla and Burning Crusade, the game was very casual for leveling. However, once you reached the level cap and started doing dungeons and raiding, this changed. The time commitment required slowly grew from 30 minutes to an hour, up to several hours, and eventually hours over a period of two or more days. This time commitment only grew if you were not part of a guild that could manage scheduled events well. You could be sitting around for hours waiting for a group to form for the dungeon you needed in order to progress. Your guild's raid could end up not gathering enough people due to not enough logging on. Either of those situations adds more wasted time and slows progression far beyond what a "casual" gamer would enjoy. Yes, WoW was casual for leveling. It was the opposite of casual at end-game. Maybe I should have clarified my thread title to ask about end-game instead. That is what I am most concerned about, but I have read so much about their changes since I last played. Please use the thread linked in my first post if you wish to debate the effects and merits of the "casual-ization" of WoW. |
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10/07/12 10:12:15 PM#25
that game was always eaze mode even for the dumbest ppl i dont see what could have change with pandaland excpet been more easier than it was before
its wow guyz i mean cmon....hardcore and wow dont belong togethere anymore |
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10/07/12 10:14:50 PM#26
Originally posted by phantomghost Are you kidding? WoW had some of the most hardcore/difficult raids in vanilla. http://www.youtube.com/watch?v=8rd0-zVIBVo&list=FLsaY4qwkmX7DJ_Mc-04yyOw&index=1&feature=plpp_video |
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10/07/12 10:51:52 PM#27
Originally posted by denshing bahaha, maybe compared to other casual WoW clones, but not compared to other core MMORPGs. Virtually any raid in DAoC or EQ is harder than raids in WoW. Same goes for FF11 and CoH.
WoW's main audience has always been the casual gamer, which is why it aimed, and successfully, became the most casual MMO on the market when it launched. |
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