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10/07/12 3:21:19 PM#21
Do what you have to do to get into the PS2 beta.
It was strange thing for me OP. I played the game much the way you did minus dungeons plus spvp, wpvp, and a little faster I was having a blast until about the 250 hour mark, and level 50. It was really harf to log in after that pont. All I saw was a mountain of more of the same. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 3:21:46 PM#22
I am in the same boat. My main already has 1 full set of dungeon gear and I am starting on my 2nd. I log in now and tend to flounder around unsure what to do. I tend to spend most of the time either running the same dungeon paths over and over again as no one seems to want to run anything outside AC or CoF or I sit at the AH flipping stuff mindlessly making 20 odd silver per transaction for I dunno what purpose, there's nothing I want to buy. The game has great bones, there's no doubting that but I think I, like many others, are trying to play this like a traditional MMO which I am starting to realise it isn't.
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10/07/12 3:24:07 PM#23
To be honest, I think you just play too much. If you reached 80 extra fast in a week, that's still at least 10 hours a day. If I played a game that much, I'd get bored, too. So far, I've played GW2 for around 150 hours since the early access weekend and I still enjoy it a lot. They need to fix Orr's DEs and dungeons' difficulty need some adjustments, but that's about it. |
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10/07/12 3:26:13 PM#24
Do you guys remember when some people got all skill pointed up in TSW, then said it was the same old thing grinding dungeons for better gear? Isn't it the same thing in GW2? Grinding dungeons to get exotics?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 3:28:56 PM#25
Originally posted by bcbully problem with TSW is it only has a single path for the story.. playing character of each faction aside from your faction quests you are doing the exact same story so it really limits replayability.. in GW2 i have 5 characters and each one taking differn't zones to level through and each have a differn't story to follow.. have you tried doing Polaris all decked out in QL10 gear? its a joke.. you tried AC explorables all decked out in high level gear? to me this is a big difference in how content is presented in each game I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 3:31:40 PM#26
Originally posted by Ridrith I hate this part too. The rest of the game is fun, just couldn't make it past a few levels for a 2nd character.
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10/07/12 3:34:32 PM#27
Originally posted by Ridrith
If you got 90+ hours out of a 50-60 dollar game, you came out OK. Consider it a multi-player game (rather than an MMO) and move on to something else for a while. At some point you may decide to pop back in and play around, and the game will be there waiting. |
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10/07/12 3:36:33 PM#28
Originally posted by Aerowyn To be fair you could choose to do the other faction stories in TSW and/or the the multiple game story lines.
I was talking at level/skill cap after the story content if you choose to do it. Your running dungeons for better gear. Pretty much the same thing, right? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 3:39:55 PM#29
Originally posted by bcbully Well it's not better gear.. it's better "looking" although better looking is obviously subjective.. saw one guy wearing some 80 greens the other day that looked amazing.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 3:45:34 PM#30
tbh the mechanics are newish and interesting enough, the story works though the asura is cliche enough x.x at times but working for 100% on every map is fun and I get swept into dynamic events with other peeps more often than not... tbh it's more the metagame stuff I find amusing/fun, for example today I was exploring a cave with one random dolt behind me, we come to a cliff, I jump off and hit the floor taking 4/5ths of my health as damage, the other guy lands next to me and dies, cue rezzing his ass and the rather amusing and often heard lines "ty" "np XD" |
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10/07/12 3:49:29 PM#31
Originally posted by Aerowyn Exotics are better than the regular and matsercraft. As far as I know people are running dungeons for exotics. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 3:52:27 PM#32
Originally posted by bcbully yea but there are other ways to get exotics than dungeon running so it's not required to do so. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 3:53:26 PM#33
Guilds are kinda worthless I agree. In GW1, you could own entire capital cities if your alliance (a group of guilds) had enough faction. In GW1, if you owned cavalon or zu heltzer, you owned it across the world. Thing is there's stuff in WvW where your guild can own points but it doesn't mean squat for a pve person like me. Also about representing a guild, there isn't anything that represents your guild other than two initials near your name. No capes, nothing. They need to add a lot into this game. As for PvE, I had a blast with my story. And I was like you where I couldn't log on after I finished it. I created an ele. It made it worth playing again. It's a lot of fun playing em. Try a new class. I know it sounds sort of ugh but give it a go.
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10/07/12 4:04:07 PM#34
Originally posted by Aerowyn It wasn't required in TSW either... My point is that "end game" in GW2 was advertised as something different, w/o the gear grind. GW2 seems to have the same style "carrot and stick" level cap gear grind.
This isn't a bad thing. It's just not really different. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/07/12 4:07:33 PM#35
Originally posted by bcbully GW2 was advertised to not be "required" to grind for better equipment to enjoy all the games content.. this is differn't from many games that require you to grind through tiers of gear to enjoy harder content.. both have their advantages and both can be good and bad but they are differn't. TSW is similar as it's not a completely gear centered game as you can hit QL10 stuff very early on. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 4:07:50 PM#36
Originally posted by bcbully Technically, yes. However, getting them through dungeons is really time-consuming. You can make/buy a full set of crafted exotics for around 15g and they'll have customised stats, too. Dungeon exotics are for looks, not for stats. Besides, the difference between the stats of rares and exotics is minimal and getting a full set of rares only costs around 1g. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/07/12 4:14:14 PM#37
I agree with OP. Just hit 80 and no, I don't have exotic gear. I never liked grinding for gear in any game. I want to get into the end game PvP but after doing hours of WvW and then coming back the next day seeing it has completely changed from what we "achieved" and realised it does not matter at all I just lost all the motivation to keep playing. Rerolled a Hunter and Assassin (they call them ranger and thief here?) to see if I can do some ganking at least... Not my favourite activity but with the PvP being so utterly pointless then what else can you do? |
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10/07/12 4:25:07 PM#38
Originally posted by Yamota what is the point of PVP in any game? you aren't getting money from it unless you are in a world tourny or something, at the end of the day what's the point?... for me I don't need long lasting objectives to have fun in PVP as long as the maps and combat are enjoyable.. but obviously everyone is differn't in this regard. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 4:26:37 PM#39
Funny, I always thought the "point" to PvP was to fight other players.... is there supposed to be some other point that I missed? EDIT: Aerowyn beat me to it lol no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/07/12 4:33:40 PM#40
Originally posted by Aerowyn Well we are playing games. The illusion of "point". Long lasting objectives are one way of facilitating that illusion of meaning. Factions are another way.
What Yamota is speaking of in yellow takes a serious toll on that illusion, I felt it too. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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