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10/07/12 12:00:26 PM#21
Originally posted by Xten You're right. And what's worse than it costing them 2 copper to post 1 copper above vendor price? Well, how about the tax totalling 15% of the item price.
Example: Item Xsells 1s to vendor Player posts Item X for 1s1c on trading post. Item posts with a 5c price (5%). When sold, the market takes an additional 10c (10%) from the sale. Player gets 86c from the sell of the item. An item they could have vendored for 1s.
Moral of the story?: Players are dumbasses.
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10/07/12 12:17:14 PM#22
Why so serious? Its a game. I mean who really cares if a random person is missing out on a few copper...I play for fun not to penny pinch in a virtual world I do enough of that in rl. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/07/12 12:19:41 PM#23
Its bots mostly that do this sadly. Much easier to do while staying in their pathing routes.
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10/07/12 12:28:16 PM#24
Originally posted by karmath You can blame a lot of things on botters, and it's tempting to do here because they are the ones who stick to an area farming and don't go to vendors, but I doubt they are the ones who create this idiocy. Yes, they probably contribute to it since the easiest thing to automate would be to sell at either the highest current offer or lowest sale price.
But if I was controlling bots, even easier would be to deposit all collectibles for a hands-on sale at a profit later. They're in it for the money so it's unlikely they'll leave some easy coppers behind.
But these sales at a loss are just as likely to be happening with collectible items as not. I see it most often with a few jewels and cooking ingredients. Greens or better are usually sold at a slight to modest profiit and not many bother to put up blues or whites since they won't sell and salvaging them often gets you more--especially those things that salvage into cloth.
There are also sometimes clear simple attempts to manipulate the market: let's say iron is selling for 14 and you want to speculate with iron. You put up 100 iron at 8--even at a loss-- counting on it not being gone before someone else automatically joins you at that price by thoughtlessly selecting the "lowest sale price" option. You wait a few minutes and when there are 3000 iron selling at 8 you buy them all and when it goes back up to the normal 14, you dump it.
You can usually spot that scheme by going into the buy tab, finding (to use the above example) iron. When you click on it , you'll see all the different sale prices and the quantities, not just the lowest sale price. If you see a few at 8, 9, etc... and 300,000 at 14, you'll know that the fix is in.
Even though I vendor or TP everything, I deposit all collectibles and sell them later when I'm by a crafter station--for the bank tab. If the price is holding steady at 1 over the vendor price, I'll vendor it to the trades supply guy standing next to me. Otherwise I'll put it on the TP.
So when I'm out in the wild my only decisions are TP/Vendor/Salvage for non-collectibles and what to do with the bags and dyes...gamble or not?
Didin't start out to make this a TP hints and tips post, but there you have it |
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10/07/12 12:31:20 PM#25
I usually sell all my "junk" to NPC vendors they are shattered all over the place, I only sell green items and shitloads of mats, doing pretty well income wise.
If it's not broken, you are not innovating. |
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10/07/12 12:41:33 PM#26
I don't sell "junk" .. I save that for NPC vendors for the little that they sell for. And I salvage a lot. BUT, I put things up for +1 and I am fine with taking the loss. Mostly crafting things. If I don't have a friend who needs it, why should I hold on to 100 iron ore? Someone else can use it and I don't feel like I need to use that stuff to make money. I can sell other things for that. I'm mining/gathering/chopping it anyway, it might as well go to someone who can use it. That's probably the only thing that I do put up for sale that way, but I don't feel bad about it. It's not going to break my bank.
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10/07/12 12:44:22 PM#27
Too much supply brings down the prices. Trading Post is linked across all servers, both US & EU. If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated. Or they should just remove the prices on them. Either way, i just salvage them and sell the mats or use them. |
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10/07/12 12:48:21 PM#28
I'm not saying I know for sure, but having to set a bottom price is a sign of a bad or failed economy. I'm drawing reference from GW2 and Swtor being the only recent AAA mmos I can recall having to do so. I know it's not like this in WoW, RIFT, or TSW.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/07/12 12:51:23 PM#29
Originally posted by observer This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
Originally posted by bcbully It does not seem to be a issue of "having" to do so but more of a deciscion of simply doing it like this. It has been like this from day one so there has been no measure to go by to conclude that it simply "has" to be done this way. But giving players the potion to dump tons of items on the TP below or even way below the market price could potentially pose issues so why not prevent that in the first place as i do not see how this impairs anyone it sounds like a great choice. |
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Originally posted by GeezerGamer This is also a good point actually. I never was big on crafting so i do not know if it requires more mats to balance this out but i imagine this could be the case. |
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10/07/12 1:06:22 PM#32
Originally posted by Xten I think it has more to do with the "we are all friends.", "No competition" pve theme. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/07/12 1:22:51 PM#33
Originally posted by Xten To a lesser degree, I saw this in Rift. Breaking down gear into some usable crafting items. People didn't need to buy or farm every single item they needed to level thier crafting with, sometimes items could be broken down and even 1-2 extra points were gained. This kept the supply a bit higher and the demand a bit lower. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/07/12 2:05:23 PM#34
Originally posted by Ryowulf You can use the mystic forage as a means of upgrading equipment and getting rare skins
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Originally posted by xpiher something i still need to truly look into other then walking up to it and opening the menu lol. |
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Originally posted by GeezerGamer I can see how that works yeah. I never really paid attention to how the marke actually works outside of eve-onlines market but that of course is a whole different ballgame. Come to think of it i suspect eve's market system is probably the reason i never took any themeparks market system serious now that i think about it :) |
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10/07/12 4:53:42 PM#37
Originally posted by Xten Lets see, many items sell for 1 copper to merchant and 2 copper on trade post. If you have 100 items you can sell them on TP for twice the price> Gain money. |
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10/07/12 4:58:49 PM#38
Originally posted by Xten I think this part of the TP still needs work, yes. You just shouldnt be able to put a price lower than minimum profits for the seller. I personally never sells for less than 50% over the vendortrash price out of principle. I dont give away stuff for free, I am a theif FFS. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
10/07/12 5:01:11 PM#39
Originally posted by Tonin109 Why do people reply like this? Yes, we all know there's all the usual options to sell trash. Doesn't change the fact people are selling their trash on the TP instead of using vendors. |
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10/07/12 5:07:05 PM#40
Originally posted by andre369 You are actually selling them for the same price as vendoring, theres a tax to putting things at the tp, or maybe even less? im not sure about this personally. |
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