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Guild Wars 2

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General Discussion  » +1 copper above the vendor price on the TP

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52 posts found
  Siphaed

Elite Member

Joined: 1/17/08
Posts: 780

10/07/12 12:00:26 PM#21
Originally posted by Xten

Why do people keep putting items onto the TP for 1 copper higher then the vendor price when it actually costs them 2 copper to do so ? Why do people keep  doing this?

 

At first i thought this would be something that would settle after a while but now im starting to question if i am missing something here and that there is good reason to do this since this seems to still be a very popular use of the TP.

I dont see it though,  items that makes 14 copper on the vendor for instance are being sold for 15 copper on the TP which would cost the seller 2 copper just to put it on there and eventually nets him a result of -1 copper on the whole deal. Are there really that many people that are unaware of this?

 

 

You're right.  And what's worse than it costing them 2 copper to post 1 copper above vendor price?  Well, how about the tax totalling 15% of the item price. 

 

Example:  Item Xsells 1s to vendor

Player posts Item X for 1s1c on trading post.

Item posts with a 5c price (5%).

When sold, the market takes an additional 10c (10%) from the sale.

Player gets 86c from the sell of the item.  An item they could have vendored for 1s.

 

Moral of the story?:  Players are dumbasses.

  tranceauf

Novice Member

Joined: 9/06/08
Posts: 30

10/07/12 12:17:14 PM#22

Why so serious?  

Its a game.  I mean who really cares if a random person is missing out on a few copper...I play for fun not to penny pinch in a virtual world I do enough of that in rl.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2860

The Critical Hit Pretzel!

10/07/12 12:19:41 PM#23
Its bots mostly that do this sadly.  Much easier to do while staying in their pathing routes.
  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

10/07/12 12:28:16 PM#24
Originally posted by karmath
Originally posted by cagar

 a lot of it is probably from botters

 

Yep.

You can blame a lot of things on botters, and it's tempting to do here because they are the ones who stick to an area farming and don't go to vendors,  but I doubt they are the ones who create this idiocy. Yes, they probably contribute to it since the easiest thing to automate would be to sell at either the highest current offer or lowest sale price.

 

But if I was controlling bots, even easier would be to deposit all collectibles for a hands-on sale at a profit later. They're in it for the money so it's unlikely they'll leave some easy coppers behind.

 

But these sales at a loss are just as likely to be happening with collectible items as not. I see it most often with a few jewels and cooking ingredients. Greens or better are usually sold at a slight to modest profiit and not many bother to put up blues or whites since they won't sell and salvaging them often gets you more--especially those things that salvage into cloth.

 

There are also sometimes clear simple attempts to manipulate the market: let's say iron is selling for 14 and you want to speculate with iron. You put up 100 iron at 8--even at a loss-- counting on it not being gone before someone else automatically joins you at that price by thoughtlessly selecting the "lowest sale price" option. You wait a few minutes and when there are 3000 iron selling at 8 you buy them all and when it goes back up to the normal 14, you dump it.

 

You can usually spot that scheme by going into the buy tab, finding (to use the above example) iron. When you click on it , you'll see all the different sale prices and the quantities, not just the lowest sale price. If you see a few at 8, 9, etc... and 300,000 at 14, you'll know that the fix is in.

 

Even though I vendor or TP everything, I deposit all collectibles and sell them later when I'm by a crafter station--for the bank tab. If the price is holding steady at 1 over the vendor price, I'll vendor it to the trades supply guy standing next to me. Otherwise I'll put it on the TP.

 

So when I'm out in the wild my only decisions are TP/Vendor/Salvage for non-collectibles and what to do with the bags and dyes...gamble or not?

 

Didin't start out to make this a TP hints and tips post, but there you have it   

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2153

10/07/12 12:31:20 PM#25
I usually sell all my "junk" to NPC vendors they are shattered all over the place, I only sell green items and shitloads of mats, doing pretty well income wise.

If it's not broken, you are not innovating.

  Thradia

Novice Member

Joined: 4/27/06
Posts: 12

10/07/12 12:41:33 PM#26

I don't sell "junk" .. I save that for NPC vendors for the little that they sell for.  And I salvage a lot.  

BUT, I put things up for +1 and I am fine with taking the loss.  Mostly crafting things.  If I don't have a friend who needs it, why should I hold on to 100 iron ore? Someone else can use it and I don't feel like I need to use that stuff to make money.  I can sell other things for that.  I'm mining/gathering/chopping it anyway, it might as well go to someone who can use it. 

That's probably the only thing that I do put up for sale that way, but I don't feel bad about it.  It's not going to break my bank. 

 

  observer

Elite Member

Joined: 2/17/05
Posts: 2231

First came pride, then envy.

10/07/12 12:44:22 PM#27

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

10/07/12 12:48:21 PM#28
I'm not saying I know for sure, but having to set a bottom price is a sign of a bad or failed economy. I'm drawing reference from GW2 and Swtor being the only recent AAA mmos I can recall having to do so. I know it's not like this in WoW, RIFT, or TSW. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4752

10/07/12 12:51:23 PM#29
Originally posted by observer

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Xten

Novice Member

Joined: 8/13/12
Posts: 127

 
OP  10/07/12 12:58:34 PM#30
Originally posted by bcbully
I'm not saying I know for sure, but having to set a bottom price is a sign of a bad or failed economy. I'm drawing reference from GW2 and Swtor being the only recent AAA mmos I can recall having to do so. I know it's not like this in WoW, RIFT, or TSW. 

It does not seem to be a issue of "having" to do so but more of a deciscion of simply doing it like this. It has been like this from day one so there has been no measure to go by to conclude that it simply "has" to be done this way. But giving players the potion to dump tons of items on the TP below or even way below the market price could potentially pose issues so why not prevent that in the first place as i do not see how this impairs anyone it sounds like a great choice.

  Xten

Novice Member

Joined: 8/13/12
Posts: 127

 
OP  10/07/12 1:00:50 PM#31
Originally posted by GeezerGamer
Originally posted by observer

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it.

This is also a good point actually. I never was big on crafting so i do not know if it requires more mats to balance this out but i imagine this could be the case.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

10/07/12 1:06:22 PM#32
Originally posted by Xten
Originally posted by GeezerGamer
Originally posted by observer

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it.

This is also a good point actually. I never was big on crafting so i do not know if it requires more mats to balance this out but i imagine this could be the case.

I think it has more to do with the "we are all friends.", "No competition" pve theme.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4752

10/07/12 1:22:51 PM#33
Originally posted by Xten
Originally posted by GeezerGamer
Originally posted by observer

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it.

This is also a good point actually. I never was big on crafting so i do not know if it requires more mats to balance this out but i imagine this could be the case.

To a lesser degree, I saw this in Rift. Breaking down gear into some usable crafting items. People didn't need to buy or farm every single item they needed to level thier crafting with, sometimes items could be broken down and even 1-2 extra points were gained. This kept the supply a bit higher and the demand a bit lower.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

10/07/12 2:05:23 PM#34
Originally posted by Ryowulf
Who's buying this junk? It seems to me most of this crap doesn't sell and is returned to the player. At best it is just being used to clear bag space, but then you still end up selling it to a vender later.

You can use the mystic forage as a means of upgrading equipment and getting rare skins


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  Xten

Novice Member

Joined: 8/13/12
Posts: 127

 
OP  10/07/12 2:56:32 PM#35
Originally posted by xpiher
Originally posted by Ryowulf
Who's buying this junk? It seems to me most of this crap doesn't sell and is returned to the player. At best it is just being used to clear bag space, but then you still end up selling it to a vender later.

You can use the mystic forage as a means of upgrading equipment and getting rare skins

something i still need to truly look into other then walking up to it and opening the menu lol.

  Xten

Novice Member

Joined: 8/13/12
Posts: 127

 
OP  10/07/12 2:57:32 PM#36
Originally posted by GeezerGamer
Originally posted by Xten
Originally posted by GeezerGamer
Originally posted by observer

Too much supply brings down the prices.  Trading Post is linked across all servers, both US & EU.

If they lowered the drop rate, and these items became more rare, then the market wouldn't be so saturated.  Or they should just remove the prices on them.

Either way, i just salvage them and sell the mats or use them.

This will never change so long as every player gets their own farming node. So in other games where a node spawns maybe 3 items into the game economy, now you have 3X every player who hits it.

This is also a good point actually. I never was big on crafting so i do not know if it requires more mats to balance this out but i imagine this could be the case.

To a lesser degree, I saw this in Rift. Breaking down gear into some usable crafting items. People didn't need to buy or farm every single item they needed to level thier crafting with, sometimes items could be broken down and even 1-2 extra points were gained. This kept the supply a bit higher and the demand a bit lower.

I can see how that works yeah. I never really paid attention to how the marke actually works outside of eve-onlines market but that of course is a whole different ballgame. Come to think of it i suspect eve's market system is probably the reason i never took any themeparks market system serious now that i think about it :)

  andre369

Elite Member

Joined: 8/06/06
Posts: 773

10/07/12 4:53:42 PM#37
Originally posted by Xten
Originally posted by xpiher
Its because people can put things on the AH from anywhere in the world. Its a convience feature that saturates the market with vendor trash. However, it has its benifits if you like to gamble. 4 green items can be turned into yellow items at a certain % by using the mystic forage. I've gotten some pretty good weapons/armor doing this, and some unique skins. ANET said they are looking at ways at reducing this, but chances are they won't remove the ability of selling items to the AH directly from your inventory. 

I am not entirely sure if i understood the convenience part right tbh. Do you mean it is being used as for the convenience of emptieng your inventory from anywhere from the inventory?

 

If so it would be as fast as simply destroying those items on the spot and actually save you money as oposed to selling them at a loss in the TP.

 

(again i am not really sure i understood what you meant there : )

Lets see, many items sell for 1 copper to merchant and 2 copper on trade post. If you have 100 items you can sell them on TP for twice the price> Gain money. 

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16700

10/07/12 4:58:49 PM#38
Originally posted by Xten

Why do people keep putting items onto the TP for 1 copper higher then the vendor price when it actually costs them 2 copper to do so ? Why do people keep  doing this?

At first i thought this would be something that would settle after a while but now im starting to question if i am missing something here and that there is good reason to do this since this seems to still be a very popular use of the TP.

I dont see it though,  items that makes 14 copper on the vendor for instance are being sold for 15 copper on the TP which would cost the seller 2 copper just to put it on there and eventually nets him a result of -1 copper on the whole deal. Are there really that many people that are unaware of this?

I think this part of the TP still needs work, yes. You just shouldnt be able to put a price lower than minimum profits for the seller.

I personally never sells for less than 50% over the vendortrash price out of principle. I dont give away stuff for free, I am a theif FFS.

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2997

10/07/12 5:01:11 PM#39
Originally posted by Tonin109
Originally posted by xpiher
Its because people can put things on the AH from anywhere in the world. Its a convience feature that saturates the market with vendor trash. However, it has its benifits if you like to gamble. 4 green items can be turned into yellow items at a certain % by using the mystic forage. I've gotten some pretty good weapons/armor doing this, and some unique skins. ANET said they are looking at ways at reducing this, but chances are they won't remove the ability of selling items to the AH directly from your inventory. 

there are merchants everywhere in each zone

you can even sell craps with karma vendors

so there are tons of options to sell craps

Why do people reply like this? Yes, we all know there's all the usual options to sell trash. Doesn't change the fact people are selling their trash on the TP instead of using vendors.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

10/07/12 5:07:05 PM#40
Originally posted by andre369
Originally posted by Xten
Originally posted by xpiher
Its because people can put things on the AH from anywhere in the world. Its a convience feature that saturates the market with vendor trash. However, it has its benifits if you like to gamble. 4 green items can be turned into yellow items at a certain % by using the mystic forage. I've gotten some pretty good weapons/armor doing this, and some unique skins. ANET said they are looking at ways at reducing this, but chances are they won't remove the ability of selling items to the AH directly from your inventory. 

I am not entirely sure if i understood the convenience part right tbh. Do you mean it is being used as for the convenience of emptieng your inventory from anywhere from the inventory?

 

If so it would be as fast as simply destroying those items on the spot and actually save you money as oposed to selling them at a loss in the TP.

 

(again i am not really sure i understood what you meant there : )

Lets see, many items sell for 1 copper to merchant and 2 copper on trade post. If you have 100 items you can sell them on TP for twice the price> Gain money. 

You are actually selling them for the same price as vendoring, theres a tax to putting things at the tp, or maybe even less? im not sure about this personally.

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