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10/06/12 9:46:31 AM#21
I think we as mmo players cary alot of hate with us. I hate to admit it but i dont see this game turning out succesfull, but i might be totaly wrong as i do not own a crystal ball telling me the future.
SWTOR was a total ripoff...it fell flat on their face within 2 months...and they arent the only studio, Aion / Warhammer had the same shit happening to them.
I realy hope more studio's can pull this off :) http://speedtest.net/result/2112016336.png |
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10/06/12 9:50:29 AM#22
Originally posted by Reklaw This is a feeling I've had a while as well. Dunno why, but I just feel it might surprise. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/06/12 9:53:49 AM#23
From what I have seen so far it is no where near a linear themepark... not sure what all the people saying that are watching but they should go rewatch some info. The tools alone they are delivering to the players is simply game changing.
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10/06/12 5:18:29 PM#24
Originally posted by Nadia lol sorry i could have been more pro-active. thanks though! |
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10/06/12 7:39:18 PM#25
This will be a massive suprise hit. No-one will see an awesome RvR game coming around the bush, especially since it's carrying a powerful name that people are extremely skeptical about. |
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10/06/12 7:46:53 PM#26
Originally posted by Sluske I feel the opposite, but it's not just based on random feelings. It's based on things that they've said that don't sit right with me.
The game will adhere to genre standards like classes, experience points, and progression. The player will gain experience by slaying enemies, exploring the world, and completing quests or objectives within the world.
Stuff like this you know. Hard to be pleasantly surprised when they are using genre standards. I'm not saying they won't get anything right or that there won't be neat little things here and there, but I personally feel that at the core it will be just another MMO with TES lore and skin because they pretty much say as much with statements like the above. |
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10/07/12 10:49:55 AM#27
The game's engine is actually designed to handle grand battles with teams consisting of as many as 100 members apiece, though it's possible that such numbers will change ahead of the game's eventual release. Unfortunately, due to online latency, the combat system will not be the same real time combat the Elder Scrolls games are known for. The Stamina Bar will be the main focus in battles. Use the Stamina Bar to Sprint, Block, Interrupt, and break Incapacitating Effects. All these effects will vary by class.
Meanwhile: Planetside 2.
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10/09/12 9:48:20 PM#28
Originally posted by GoldenArrow I'm going the opposite. I see it being a bigger tank than SW:TOR. I truly believe the Zenimax Online Studios devs, especially Matt Firor, are utterly devoid of passion and creative thinking and full of cynicism about the current potential within the industry, and that attitude has shown through clear as day in every bit of promotional pre-release interviews/reveals they've done.
When the question is "Why use classes?" and the answer is "Because it's an MMO,' I immediately realize there's a disconnect somewhere in this exchange. Maybe that's because my first MMOs were Ultima Online and Asheron's Call and I intrinsically don't believe classes are a requirement of an MMO. For a man whose experience is entirely in the Everquest/World of Warcraft/Dark Ages of Camelot world view I can understand why he would think that. That's what makes him a terrible fit for this studio, this project, and this IP. ---------- |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/09/12 9:58:44 PM#29
Originally posted by Korusus I expect it to do great, like the original, but everyone soon forget about it... like the original http://www.merriam-webster.com/dictionary/innovation |
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10/09/12 10:13:46 PM#30
Originally posted by kishe First off have you played the game? Second have you even researched any of the concepts that will be in the game?
As a fan of the upcomming title I can honestly say you have done either.
Since when did linear means freedom to go anywhere? You do realize the selling point of TES games is the freedom, and msot of that freedom is being carried over to the MMO version. Freedom to go anywhere, freedom to pick what weapon you want to use (Mage with a 2h sword or a Warrior with a bow *Yummy*), freedom to choose different guilds (TES versions) to swear allegiance to, and freedom to adventure how you see fit. Nothing about TESO "on rails" or linear except for the fact you cant kill whatever NPC you want (which is an idiotic thing to do anyway). In fact the only feature that isnt being parlayed over to the online MMO is the freedom of class and freedom of picking your friends (its a 3 faction game) but both of those are being integrated into the MMO version via freedom of which weapon you choose and freedom of joining NPC sub-factions like the Thieves Guild or Bards College.
And dont even start about combat, first TESO is using a hybrid hotbar/tab targetting combat system similar to GW2 but with active blocking and secondly the FPS and left click to attack/cast combat system is possibly the most boring unimaginitive combat system to ever graced an RPG.
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10/09/12 10:16:40 PM#31
The bar has been set so low for this game that is a year minimum from releasing, how can it not impress?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/09/12 10:22:09 PM#32
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10/09/12 10:23:47 PM#33
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10/09/12 10:27:26 PM#34
Funny thing is evnwe if they somehow managed to release it with exactly the saem gameplay as Skyrim but with 1000s of peopel int he world at once,it would not be considered a sandbox game by the majority of people here but still a themepark with justification. I don't have an opinion about this game yet ecause there is only very general information about what they want to do with the game available at this stage and mock ups of the world using the hero Engine whislt they finish their custom engine.As someone wanting only a good game whether it be sandbox or thenepark I as of yet have no horse in this race. |
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10/09/12 11:34:22 PM#35
The threads on this site need innovation.. op makes troll post.. op never looks back at flame war /facepalm
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
10/10/12 12:09:57 AM#36
Originally posted by busdriver Hi I'm an angry bus driver and I like to get mad over video games like a 10 year old. |
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10/10/12 2:58:09 AM#37
What company in their right mind would chase after a few thousand sandbox-enthusiasts when there are potentially 10+ million costumers to steal from Blizzard?
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10/10/12 3:01:32 AM#38
Do we really want another swtor development. Time to evolve mmorgs in another direction (any direction lol). Remember scrolls heritage is sandbox rpg.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/10/12 3:58:14 AM#39
Nothing they say makes it sound like swtor
Nothing they say makes it sound like tes single player either mind. I don't get how you guys see... Open world dungeons Semi action combat, based on weapon sets Rvr endgame Political system Soul gathering and tes crafting No quest hubs, wander and find open dungeons & events No agro system Optional story line quest And just pick up on the last one and go "wow clone, swtor 2,burn the witch" The feature list reads like the feature list for gw2 but with more sandbox elements. |
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10/10/12 4:02:10 AM#40
Originally posted by timtrack A few thousand? lol.. If someone finally made a great sandbox it would make a shitload of money. "Inside all of us is an adventure.." |
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