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I would love to do this, BUT... My storyline MAKES me go there. Put my storyline somewhere else and I would be happy :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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10/07/12 6:57:43 AM#82
So do that bit of your storyline when you are at a level when it is fun for you. It would be pretty naff if the end of the storyline was in queensdale and you had to aoe you way through an army of rabbits e suspect :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/07/12 7:00:16 AM#83
Originally posted by Bladestrom Honestly, I solo'd all of Orr map completion easily on my Necro, very easily, and I'm only wearing all greens. Unless Necromancer is somehow Overpowered that I don't know about I don't understand how it's a challenge. Annoying is a given though, that Crowd Control is super annoying. |
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10/07/12 7:06:49 AM#84
Originally posted by Bladestrom Except Orr isn't actually "hard", whether running around in exotics or not (quite a lot of people don't use exotic gear for their magic find farms suits).
It can from time to time though be very annoying, through the sheer number of pulls and stuns which never actually threaten you, just inconvenience you. |
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10/07/12 7:31:44 AM#85
Orr is tough for several reasons when you first enter it. One reason that i think people tend to forget, is that alot so far comes there with there equipment and builds way to bad to shine or even just do the work, it that area. And you can easyly have played most other zones in the game without even realising
When i entered Orr first i had a mix of blue, green and yellow items simply because i just enjoyed using what i found and staying with it until i found something better. And i ran all they way down to cursed shore past the 2 other zones , as i was already lvl 80 and thought what the heck. Now each tier of equipment in GW2 until exotic increase the stats with 13%. Most of my equipment was not even close to lvl 80 putting me further behind in stats. I had not even bought the skill book that allowed me to pass 20 in trait lines and i was running a defense build. Until Orr i found the game easy In Orr I really couldn't kill anything, couldn't even get a tag in a DE's. And understandable enough as i was playing a low and slow damage phantasm setup with a mesmer with less than half the statpoints i could have had. I could get around, but thats was just because i could drop illusions as bait everywhere, moving out of reach before they where killed. To change that humbling experience i had to improve my gear and change my build, and then learn to use the buffs availeble. I stayed in cursed shore, though i could have gone back , bought sigils of undead slaying. That was +10 % damage, stacked up undead slaying potions, +9% and 8% damage reduction. And always Used food . And soon after i bought a full set of yellows, worked on upgrading trinkets, and gave the stats a focus. And my damage output was doubled, and then i could kill. Changing traits and playstyle made Orr something i could deal with. Tl;DR alot of players meet a wake up call en Orr first time they enter it, that require them to gear up to deal with the zones there. And thats fine
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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10/07/12 7:35:35 AM#86
I dont think any zone is hard, Orr is just a different style. I like the zone because it is inconvenient, i have 29 other zones to play in when I want convenient. Re mf yes I know this ofc, I also know inconvenient means slight delay in running between zergs to get your aoe mf opportunities. If you want convenience use your exotic gear, of you want to zero with mf in huge packs switch to mf at that point.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/07/12 7:39:30 AM#87
To make it more explicit use you exotics when you are soloing about a zone designed for exotic gear and groups, and play smart/switch to mf when it is safe to do so.
The alternative is that somehow Orr magically tunes itself to be the perfect difficulty for all end game players at the same time lol rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Totally missed the point. I am happy that you find Orr fun and exciting. I don't. I will NEVER find running around in Orr "fun". It is not the type of gameplay *I* enjoy. Luckily, I think I am at the end of the storyline. My next point is at Arah. I hope this is the last chapter. Afterwards, I will leave Orr to those who like it, never to set foot in it again. The annoyance factor far outweighs any accomplishment for me. Let me point out, since you think I want to AoE bunnies... Orr is NOT hard. Orr IS annoying. If I want to spend 60 minutes going from one waypoint to another, fighting every step of the way, this is the place. I don't. As my thread title stated, "I am tired of fighting." - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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10/07/12 9:34:43 AM#89
Originally posted by AlBQuirky
Precisely. Orr is not hard or challenging, it is just frustrating and tedious. There is a diference. I rarely die in Orr, it's just that every battle is a frustrating chore dealing with zombie swarms, the randomly-triggered respawnathons and cc. It is more like work than playing a game, which is why I call it (Ch)Orr. The area is ugly and I find the whole "zombie apocalypse" theme played and repuslive. Most of the DEs are just zergfests or aoe meatgrinders. The only thing challenging abour Orr is trying to kill some zombies at Penitent Path before they are instantly obliterated by aoe from all the bots there. It is like trying to spear a piece of carrot in a food processor without hitting the spinning blades and before the carrot is reduced to mush. It requires perfect timing. Now THAT is a challenge. |
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10/07/12 9:55:43 AM#90
Originally posted by Redhawk2006 Exactly. Some people no doubt find having to fight non challenging mobs for every single square inch of ground fun. But it seems a few on here are confusing "tedious" with "difficult".
The issue a few of us seem to have is not that Orr is hard (it is far from that), the issue is that the countless mobs offer no challenge, just a lot of unnecesary pulls that serve to do nothing but get on your wick end.
Yes, others might find it fun, but using "it is meant to be hard" as a counter is not in the least viable because, well that's not what we are decrying, it's easy but tedious. |
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