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10/06/12 9:23:16 PM#41
Originally posted by Ginaz huh why the hate there? In any case you just dont get it. Even if you dont see the engame, you will not run out off content. These days even casual player run out off content, cause this i too easy. So why are you so mad about elitist? For me i think because deep down you know you cant do what they do, so you are so mad then it is better to just bash them.. |
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10/06/12 9:25:58 PM#42
Originally posted by Ginaz But it gives players something to srive toward.. A goal.
You can say all you want that everyone should have equal access to all content, but there is no longevity in a game like this. Why bother to keep logging on if you can have end game a day or 2 after creating a character?
Reaching the impossible is what keeps players coming back, something that moden MMO's have completely lost. Everything is casual friendly now.
This means more money initially, but far less in the long run. Who will keep paying for a game that they "beat". Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/06/12 9:28:09 PM#43
Originally posted by Ginaz But do you realize how much more motivated people were to progress in the old days then today? Heck, a lot of people played the game in the past, even with 1% experiencing it MORE played back then and the 'increase' was far less as time went on. Its that motivation, that carrot on a stick that got people interested. Even without getting to the end, it gave something to do. Now, people just expect to raid and it cheapens the experience into some thrill thats expected of them as other features are neglected in the game. I KNOW I'm one of the 'elitists' of sorts, I prize myself on being good at the game and excelling and beating people, and heck, I can be a jerk (haha get it? ) about it when it comes to people who do terrible... and I mean god aweful... or just repeat the same mistakes over and over and over and over again making the group bash their heads in the wall for the sake they can't fix something that is so trivial to fix. You know what I enjoy most? Its not being the best (though its fun) its the competition. Nothing makes dps fun (which is where I'm elitist at, can't care less any other place) unless its competing to be on the top which makes it etertaining. That competition and strive is what makes people get better and really enhances the fun of playing while also working to reach a goal that will feel SO gratifying to hit. The best part is players WILL see that content. As expansions are released, it opens the door for that old content once barred to be experienced and they can see just what they missed. Are you the type that really thinks you would get the same sense of joy having a rubix cube already solved with you just having 1 twist to win as you would solving a rubix cube from the start completely on your own?
Oh and as a FYI, I played Vanilla and BC, and I NEVER hit the Black Temple (Before changes/nerfs) and I was greatly enjoying raiding every week and working my way up. |
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10/06/12 9:33:51 PM#44
Originally posted by Karteli Only the insane have goals they know they can never achieve. WoW was setting the bar far beyond what average players could strive for. It is like you looking up at the stars and setting a goal to fly to another planet. Maybe you are a NASA pilot and have that chance, but I'm betting your job isn't going to get you in space.
"Why bother to keep logging on if you can have end game a day or 2 after creating a character?" Now you're just pushing your elitist attitude. This must be an exaggeration or the average person would have quit playing long ago. Maybe the 1% crowd has done this after playing the beta extensively. The game isn't catering to the 1% anymore. Provide a link for a fact like this or it is simply an exaggeration. |
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10/06/12 9:37:33 PM#45
Originally posted by Johnie-Marz I don't think this is a grind. a Grind would be doing dailies until you had equipment. Having to actually run content to get equiped seems different. One thing that was nice about sunweel but at the same time crappy was is easy access high equip from dailies. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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10/06/12 9:38:37 PM#46
Originally posted by Purutzil But there is no point in "seeing it" once the content has become irrelevant through the release of an expansion. It would be like you going back to a starter zone after completing yours just to "see it." Once you progress past the content, it becomes meaningless. |
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10/06/12 9:42:30 PM#47
Originally posted by Lissyl I had friends in a guild they were down a player and in in ssc and BT when i filled in.. i beat their well equiped dps with a toon with some blue and green equipment and tied others. I rocked it, and i had not raided for some time. So while i hear you, i lived it and later i did it agian. The truth was guilds wanted good players, if your a bad player top end guilds down want you and rightfully so. New and inexperinced players need to gain experince in poor guilds first, to develop. Just like anything else ... surrounding group play. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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10/06/12 9:46:37 PM#48
Originally posted by syntax42 Do you see the influx of MMO's coming out that have no longevity? Do you see how subscribers are not sticking? I don't want to call you blind, but the idea does come to mind.
An attitude is simply an exertion of ones self. Simply, to my statements, there is no MMO released since WoW Vanilla / TBC that has longevity, because new MMO's are stupidly simple. This is not what gamers want Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/06/12 10:04:18 PM#49
Yea i wish i could just download Vanilla and bc and just stop there--no other expansions or patches
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10/06/12 10:41:54 PM#50
You guys really enjoy the mindless grinding of materials and items just to progress to another raid? You enjoy waiting every week to do a raid because its on cooldown? Hell in BC I couldn't gear up to tank simply because w/ever that tanking sword was in the heroic with the bloodelf/robot boss never dropped for me. I litterally remember running the instance a month straight everyday and never getting the sword to even drop. No guild would take me with out that sword. Is that what you guys consider fun? I mean I did that instance so many times people were amazed that I could hold agro so well with my PoS tanking axe from a quest. I could never get past the feeling that the game was a job. I remember playing WoW one afternoon thinking how cool it would be to clone my self and have one me go to work and the other me play WoW. I sat there and realised I would rather go to work than play WoW because of how much of a job it felt like. And then proceeded to cancel my subscription and never went back. Maybe for some of you this grinding was fun but not for me. Doing the samething months on end to see no progression or no reward is not fun. Also relying on 39 other people just sounds terrible to me. It was hard enough to rely on the foot runners at my job to run food properly I couldnt imagine working with 39 other people on the internet to do a raid. I don't find waiting for a day to do something enjoyable. I don't think real life timers should enter a video game setting. Its the defining thing that turns a game into a job for me. There is a difference between working for something and doing a mindless grind for little reward.
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10/06/12 11:05:44 PM#51
I saw this video awhile back, and i disagree with it. There is no reason that only a minority percentage of people should experience content. Players should be able to experience 100% of the content that is offered to them. When you only have around 1% of raiders doing Naxx, something is wrong with the design. The argument he makes, that it should be earned, doesn't hold up either, because currently you can earn the achievements in the game proving that you did finish the content. The only difference is, that in the past, it required more time; not more skill, or more strategy. The top guilds would always release videos and strategy guides anyway, and the rest would copy. Is the current system perfect? No, but it's a lot better by giving everyone access to the content. The Dungeon Finder & Raid Finder helped greatly with this. The real question is; At what pace should players experience 5 man dungeon & raid content? |
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10/06/12 11:08:32 PM#52
Originally posted by Karteli Do you see the influx of MMO's coming out that have no longevity? Do you see how subscribers are not sticking? I don't want to call you blind, but the idea does come to mind. Again, you're exaggerating. You don't get full sets of epic gear just for logging in. Instead of claiming things are given away for free in MMOs, look at what is really happening. Rewards are earned in less time and the randomization that used to frustrate players (like the person 2 posts above me) is being taken out. Are you that bothered by the fact that you don't feel special because others can obtain the same rewards as you, making you feel less unique and less accomplished?
Plenty of MMOs are achieving success. I'm not blind. You're holding these tiny light bulbs and comparing them to the sun and saying they must be broken because they aren't as bright. Duplicating the success of the most successful MMO is like attempting to duplicate Microsoft or the king of any other industry. It takes more than a good product to reach that kind of success. A game doesn't have to do that to be good, though. Earning a profit and making a fun game is still a success in my book.
The MMO that will replicate the success of WoW will need to cater to the casual crowd while giving elitists something to strive for that makes them feel special. The key is to not let the reward obtained by the elitists affect the casual players in a way that makes them feel like they are missing out. |
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10/06/12 11:27:05 PM#53
Originally posted by syntax42 There are a lot of games available. I believe that makes it difficult for one game to become big like WoW. To much competition. Even if some of them are very good games... When WoW was released it was special. There was no other game like it. And there was also a lot of loyal Blizzard fans that wanted to try it. People that had never played MMO:s with friends that had never played MMO:s. Today the market is different. MMO:s are not a new genre for most gamers. People play a game and when a new game is released they want to try that instead. |
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10/06/12 11:30:07 PM#54
Originally posted by syntax42 I played a llot of Vanilla WoW back in the day, and I never got near Naxx. My guild only got close to finishing Blackwing Lair (BWL). I don't feel special, and I don't feel jaded, .. I envy all those players who actually did go past where I was. If I was able to clear Karazan in a day with my guild within the first week or 2 of TBC, I doubt I would have still played WoW. It was the strive for something "more" that kept players like me logging in. The genre seems to be more controlled now by players who couldn't really form social bonds and couldn't be asked to sit in a chair for several hours to participate. It's all NOW NOW NOW. blech.
I'm not an elitist, I was just an average player, but I had a ton of fun then. The Elitist argument is null .. fun is fun. At least back in the mid 2000's gamers had the option of going hardcore or going casual .. MMO's today are all casual with no option. Which is why they lack longevity, IMO. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/06/12 11:36:18 PM#55
sorry your argument defeats itself. u want players to enjoy the journey, but less then 1% were seeing the content, there was no journey for the rest of the players. being difficult for the sake of being difficult is not a genius design, it's lazy, and cutting off players from seeing content is never a good thing. notably when it comes to these lobby style raiding-is-the-only-end-game style titles with a monthly fee. they needed to make two raids, one for the elitist jerks and one for the rest of the playerbase.
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10/06/12 11:40:16 PM#56
Originally posted by itgrowls That argument is why I hate MMO's sometimes. MMO's used to bring gamers together to play. Now they just bring anyone and everyone, with the entitlement you speak of (thanks WoW). You expect to have the whole game layed out for you, and you don't expect to work for anything. You expect to be on equal ground with everyone, even though you play 10 minutes per week versus others that spend 20 hours per week.
Wonderful.
Heres something for you .. the extra content was not meant for you. If you strive for it, you might achieve it, but it isn't guaranteed. It is, however, there for the taking. You are not being opressed.
If I play any game I don't simply demand to see the end-game cinematic. I want to work for it. Why even buy a game when you only want to see the end? Buy Mario Bros and demand to see the Princess rescued, without struggling through Mario's trials and tribulations? oh my.. Mama-mia. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/06/12 11:49:03 PM#57
Originally posted by Karteli I played a llot of Vanilla WoW back in the day, and I never got near Naxx. My guild only got close to finishing Blackwing Lair (BWL). I don't feel special, and I don't feel jaded, .. I envy all those players who actually did go past where I was.
I get it then. You want a carrot-on-a-stick that you can never get but always have to chase. There is nothing wrong with wanting that. I think the game has changed for the better for people like me, who want to see content without feeling like we are excluded for having a real life. The gear and difficulty progression system made the carrot on a stick attractive for some, but frustrating for others. As I pointed out, the next MMO to achieve WoW's success will have to ensure the carrot isn't attractive to the casual crowd but still give something to chase for the crowd that wants to chase a carrot. If I could figure out how to do that, I would be pitching my game idea to companies right now. |
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10/06/12 11:58:26 PM#58
Originally posted by Karteli I thought you were understanding the other side's point of view until I saw this post. Again, you're exaggerating things far beyond the reality of the situation.
The post by itgrowls was not expressing a sense of entitlement. It is the same argument I made earlier. Why even make a game if only a small percentage of people who play it can enjoy it? Vanilla WoW wasn't made so that you had to earn your way through the content. You had to get lucky with drops and rolls, in addition to playing more hours than an average person can spend gaming. Nobody is asking for end-game to be handed to them. We just want to be able to get there. The system they had in place did not allow that for most people. It wasn't atttainable. We want attainable, not a free hand-out. You are being an elitist without realizing it. You want something that only the elite can reach. Anything less is a hand-out to you, which is a complete exaggeration of the truth. Get your head out of the dark hole it is in and face reality. |
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10/06/12 11:59:05 PM#59
Originally posted by syntax42 Aye, if it was figured out, it would be done :-)
The carrot on the stick is in all games really. It's a combination of social interaction capabilities and the number of carrots on the stick that seem to determine longevity. No social bonds = customers gone. Eat the last carrot = customers gone. MMO's of the past had this down (a few still do though not mainstream). Don't feed your customers all the carrots in the first month, and institute tools for heavy social interaction. Because a solo gamer who feels that he/she has finished the game will leave. Leaving = lost revenue, possibly resulting in a failed game, ESPECIALLY if a critical mass departs.
This can really be applied to many recent releases, SWTOR in particular. Maybe GW2 also, but too early to tell (XFire is tanking though. 10-20% per week).
But look at SWTOR, the game was EZ mode pretty much, targetting a "casual" market. Some fans got pissy and left. Many others didn't like what they saw. The future of SWTOR is hinging on F2P now. It just didn't have either social interactions or a carrott on the stick .. or at least not in MMO sense. Any raid gear in SWTOR was just 5% better than old gear with rediculous graphics .. raid gear was easy to get or it was something similar found on the AH (either or). Zzzzzz. Hardly a carrot, and more people could care less. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 12:15:39 AM#60
Originally posted by Lissyl This is true on all points I was in a top end raiding guild in vanilla we were doing mc when the teir gear didnt even have graphics yet and dropped teir 2 items aswell and did see the end of naxx had 9/9 teir 3 and we got most of are raiders from other guilds if someone left. It took to long to regear and teach a new person so we snag the most geared people we could find and teach them less time invested. On a side note I sold my 9/9 teir 3 char for 2000 dollars had thudefury aswell this shows the lengths people would go to to see content which is a shame. Yes we did it to are selves I say many people just go to new realms trying to find a guild to see the content. Me and my best friend coudn't even raid together cause my guild had to many druids so he went to a new server..Now we play together and love it. |
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