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10/06/12 5:42:04 PM#461
Originally posted by Torvaldr Watched the video, while the idea is nice, no one would really play a completely horizontal game he describes. Ultima and Eve had a modified horizontal. Gear is involved as in different armor and ships. Of course Ultima eventually changed to a gear driven game, but it was not initially. Asheron's call was a modified horizontal system too. I think if you remove class and and level( or reduce it's effects like AC1) you can have a really playable game. Never understood why Turbine did not never made an updated AC1, AC2 was an attempt at a EQ clone. I don't know what Bioware and EA were thinking with SWTOR, after playing the beta, I knew it would not last 6 months. About the worst themepark design I have seen and they spent so much money on things many people just skipped over. Probably the best example of how not to design a MMO. The amusing thing is that many of the leads have left Bioware and are at other companies. What the heck were those companies thinking, the last game they made was a huge flop! Might let them sweep the floors at another game company. Anyways back to GW2, nice game, for a themepark, but really when you get to end game, most of the game is superfluous to you, since you are way over level for most of it. Really limits what you can do. Why spend all that time developing content that people just pass through once on the way to end game? I won't waste my money on it, I don't see anything coming down the line either. The worst thing that ever happened to this genre was the popularity of EQ because it introduced the themepark with class/levels. Of course the Warcraft experience derived from ex-EQers trying to make a better game. |
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10/06/12 5:51:17 PM#462
Originally posted by Ozmodan have you not read much on this game at all? all content is relavent at 80 that's one of it's biggest selling points for PVE I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/07/12 5:56:57 AM#463
If your aren't a compleitionist, you won't see how much content GW2 actually offers. This is a game that is more about the journey than the destination. I still love the game. I don't have a character to level 80 yet (been playing since early access) due to real life constraints, but I've sunk over 100hrs into the game on just 1 character. I'm sure once I start leveling one of my 4 alts and hit level 80 on my main I'll have sunk more time into gw2 than I did in GW1 in the same timer period. Thats impressive seeing as most themepark games don't hold my attention for longer than a 3 months anyways. I simply don't like Gear Grind Progression.
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10/07/12 6:25:29 AM#464
Yup ozmodan you are very confused. Almost all themeparks make older content superfluous though scaling. Gw2 downscale you so the content is still fun. That's it that's what Anet gave done- they reduced the superfluous factor by q huge amount. You are complaining about the one game that has invested in a new system that reduces factors you dont like. Should you not be complaining about wow,swtor,Lotr,TSW,Conan instead?
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/07/12 1:35:40 PM#465
Score is a little high for me, but its not unexpected, esp. considering the hard on this site seems to have for it. I would rate it closer to an 8. Its a fun game thats well polished, minus the initial release issues like the TP being down, and has probably the most bang for your buck of any MMO. I got my money's worth out of it for sure. That being said, I got bored and stopped playing after about 2 weeks and have no plans to ever go back. Of course, if I do change my mind and start playing again, it will always be there ready to go.
Is a man not entitled to the herp of his derp? |
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10/07/12 9:46:00 PM#466
Social aspect of *any* game lies as much with the player as it does with the mechanics. The game may appear anti-social because the player may be anti-social. Join a guild and obtain all the social you'll ever need. Also, being social isn't necessarily limited to *speaking*. The very definition of socialize is to take part in social activities. Within Guild Wars 2 one could argue that group dynamic events ARE social activities, thus making Guild Wars 2 one of the most *social* games out there. Oh, go to Divinity's Reach to a local tavern and check out the numerous PC's socializing. I'm sorry you've missed these opportunities, but that doesn't mean that they're non-existant. It means that you somehow may have overlooked them. Then again, you may fall under what the writer described as a player where Guild Wars 2 isn't the game for them/you. You're correct in your assessment of many zergs in the open world (although, this sometimes isn't the case). However, in WvW and Dungeons tactics, teamwork, and strategy can be the difference between success and failure. Explorer Mode of Dungeons is really the level 80 PvE experience, aside from gathering karma for mats or skins. Hopefully, you'll return to the game and try the different aspects aside from *finishing* the content and being done with it. Good luck and take care. Edit: Just wanted to mention I have 354 hours of play invested in GW2 and am still playing/enjoying it. There are still many playing it. So, to say that I've gotten my money's worth is an understatement. What is that, something like $0.17 an hour for entertainment (if my math is correct...it's late and I'm tired :P). So, yeah, I think that this review was right on the (pardon the pun) money. "I am handicapped...I'm psychotic." |
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10/07/12 9:51:33 PM#467
You're really going to base your decision on whether to try a game based on two pictures? Interesting. "I am handicapped...I'm psychotic." |
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10/08/12 10:57:16 AM#468
Originally posted by Izik So its okay to be a EQ1 and WoW fanboy?
See I would have given Eq1 a 6 : Other than the whole spellbook mechanics and lighting and atmosphere the rest was snoresville. Gameplay woulda been a 3... Back in the day we use to say EQ killed mmos. WoW i woulda gave a 3, I hated that game. It was like EQ the saturday morning cartoon version. Or Chibi EQ: Search for the fluffy unicorn. It was like most the quest were trying to be funny but are only funny to lil kids. I realy could not stand that game. But i didnt like EQ and it was a EQ clone so its logical.
Now do I think these games shoulda never been made, or that they were failures or did I even post on any gaming sites how bad it is and blah blah blah............NO . Because thats just silly. See im a gamer, I play games. Some are good some are bad. But how good it is is based on my personal "fun-factor". 50 bucks for 3+ weeks is a good game and was way worth the money. 50 dollars for 2 weeks you got what u payed for. And anything less is a game that wasnt to your taste. Do i think GW2 is worth 9, ya. Do I think WoW recieved the wrong score of 9 also back in the day. No, Because alot of people liked that game, it just wasnt to my taste but i assume since others enjoyed it, it was and is a great game. |
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10/08/12 11:05:30 AM#469
Originally posted by EvolvedMonky EQ doest get a 4/10 for me - yes, below average. They didn't call it "Evercrack" for nothing - EQ started the infernal spiral of forced grouping and mindless end game grinding of all EQ clones. It only gets 4 points because it was a pioneer - today I would barely give it a 2. Games which get an "A+" from me are UO, AC1 and WoW (yes it's an EQ clone, BUT it broke the awful leveling grind and introduced quest based leveling, and deserves a special mention for it - I would never have played it otherwise, yet I played it for 7+ years). I didn't play GW2 long enough to give it a "long term" A+, but for now, it's the first game since WoW's release in Nov. 2004 which deserves it. After WoW breaking the leveling grind, GW2 broke the linearity of theme park MMORPGs. |
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10/08/12 11:59:00 AM#470
Must admit One of the best MMO's I've played. Everything is enjoyable, From the combat and PvP to the towns and Activities just for fun.
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10/08/12 12:06:16 PM#471
LOL! yet wow is still on top give me a break.no real endgame ill pass,
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10/08/12 12:39:16 PM#472
Wow has no endgame for me.
No WvW or anything like it. It has all these boring things called raids though, that I have no interest in doing. Different courses for different horses. |
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10/08/12 12:40:31 PM#473
EQ is probably the worst mmo I played, between that, swtor and Aoc.
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10/09/12 12:19:20 PM#474
People that are complaining about GW2 getting boring are not used to the GW2 style of play (or just don't like that kind of game). Guild Wars 2 has tons to do:
Not to mention that the team has already stated that more events are being worked on and, in many cases, will just go live and we'll have to discover them. At least one mini game also has not been completed either (Polymock). I like that, but some people prefer the more progression style of play where you get to one place and you never look back. That made WoW annoying for me and thus I don't care for it
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10/10/12 8:31:53 AM#475
SORRY BUT NO i have QUIT because i dont play it anymore its not even installed on my pc anymore i dont plan on re-installing hence i have quit . what does having a sub have to do with quiting a game, and btw games like uncharted you "complete" and i have completed many games mmorpgs you dont complete you play until you get bored . |
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10/10/12 11:12:25 AM#476
Wait, I just read a review on this site that I mostly agree with...
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10/11/12 8:59:11 AM#477
This is the most negative, critical, bitchy, whiney asshat community I've ever encountered on any web site, and that's saying a lot. This is a great game. |
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10/11/12 9:51:14 AM#478
Originally posted by ggregd "Criticism is an indirect form of self-boasting." - Emmet Fox |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/11/12 9:59:07 AM#479
Originally posted by ggregd I'll try to summarize a consensus within this community. I know there are many who don't feel this way, but there are a lot that do. There are people in this community who have watched this game develop. They paid close attention to everything about this game. They bought the game based on the information that was released. Also based on many write ups, many reviewettes, many videos, many commentaries, many developer interviews. After sifting through everything about GW2 that was available pre-release, they truly felt properly educated. But comparing that to their personal experience with GW2 after release, many feel the game was over hyped, over promised and under delivered on many, if not all, levels. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/11/12 10:12:21 AM#480
Originally posted by GeezerGamer That makes no sense at all. Anyone who did do the research and followed the game closely knew what to expect. Like all the people crying about lack of "endgame". Anet never claimed there was going to be some extensive gear driven endgame, in fact they stated quite the opposite (ie: the whole game is endgame) yet people still constantly complain about it as if they somehow bought a game that promised gear grind and raids like WoW. Other ridiculous complaints that people have that they would have known about if they followed the game at all before release: Unlocking all weapon skills early on and your progression mainly being via Traits and Utility skills. Having locked weapon skills. Having zones instead of a seamless world Having instanced personal story and dungeons Having to grind dungeons for cosmetic gear PvP being seperate from the main PvE world Lack of the traditional trinity Having points marked on the map for you (vistas, hearts, POIs) Level scaling The fact that it isnt a sandbox Plenty of other things that people are repeatedly making threads about or complaining in other threads about, yet any amount of common sense and research about the game would have told you that things were exactly that way. |
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