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10/06/12 10:26:12 AM#21
Originally posted by SaintPhilip How many times i have read this now? yeah every time a MMO wants to implement perma death. Let me know when it actually works. So far it is just a theory. |
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10/06/12 10:27:03 AM#22
Originally posted by ElGuappo No, you have like six character slots. It's fair, you have six lives. Why not? Veteran MMORPG Player |
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10/06/12 10:33:50 AM#23
Originally posted by niceguy3978
Lack of meaningful death penalties has been a complaint about modern MMOs for many years. |
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10/06/12 10:39:32 AM#24
If you've already gotten the chance to play DayZ, you will understand why there is a character lockout.
Despite the bugs and the fact that it was a mod, the biggest issue was player killing. So, the theory behind locking players out is to make death something that isn't wanted by most players. Keep in mind, you will be afforded five character slots, so if you get killed, you will have four more character to choose from, provided that they aren't HC. In that case, you have to create a new player, but at least you aren't locked out.
Even a lockout will not remove the want to kill people for no reason, but it should help, in theory. Being alive should be the most important thing. |
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10/06/12 10:42:36 AM#25
Originally posted by halflife25 Let's first get this straight. THis game is NOT a MMO. It is nothing more than CoD/BF in a much larger play area that persists. It has some progression and items to equip your character with as advancement, sure. However, A real MMO has thousands of players on a given server. Or at least the ability to.
It worked in DayZ. It will work with WarZ. |
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10/06/12 10:42:47 AM#26
Well im in, 5 characters in a 24 hour period, if you loose all 5 of those you probably should not be playing it in the first place. You also can host your own server with a pass. You can also grow food in your stronghold area. (I don't think Day Z has this) It's different and im going to try it. I'm in for the legend for 50 bucks and will host my own server for 6 months. If you don't like the perma death then go for hardcore and instantly respawn. Not that big of a deal. played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
10/06/12 4:38:36 PM#27
Isnt this an example of that oldschool hardcore people keep shouting for? Permadeath kind of suits a game of this kind. Waiting 24 hours seem to be the less favorable option. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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10/06/12 4:44:36 PM#28
If the op would have read the faq on the main site it would have answered his question.
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10/06/12 4:50:36 PM#29
This kind of game is a fad to me. I understand the appeal but the penalties that make it exciting also make you realize how much effort is lost. And waiting 24 hours if you want to keep your loot? I thought waiting in CounterStrike after each death was boring.
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10/06/12 8:24:46 PM#30
Originally posted by tawess I like this style of pvp
I get all your loot and I even get to grief you so you cant play ... awesome ! |
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10/06/12 8:33:03 PM#31
This mess could be easily avoided if they made 2 servers, one with their hardcore pvp stuff, and one with pve only, less penalizing deaths. But it's their game, they do whatever they want with it, though that would appeal more players that way. |
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10/06/12 10:36:10 PM#32
Originally posted by niceguy3978
I don't remember any with permadeath, however I do remember most of them having fairly severe consequences for death. In most games today, there are almost no consequences for death, which is why those games seem like trivial arcade games. In such games, our characters feel trivial, as does the gameworld, because they are nothing more than inconsequential pieces of meat for the grinder. There's no reason not to throw them into the zerg grinder. Even in a game, death should be something you don't want to have happen to your character. Most other games have failed to make this aspect relevant. War Z is on the right track. Hell hath no fury like an MMORPG player scorned. |
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10/06/12 11:01:08 PM#33
Honestly I hate how people who like permadeath like to ruin MMORPGs. Let me explain, it seems every zombie survival MMO seems to want to copy the whole "play for the short experience then start all over" thing from DayZ, and it's just there to make macho morons feel cool because the game is so "dangerous". Why do people think that the only two options for an MMORPG are "Lose everything when you die" and "Lose absolutely nothing when you die". Can there seriously be no middle option that appeals to both people? How about certain items with be lost on death, but you keep your gear? If anyone here has played STALKER Online (which is in beta), that is similar to the kind of thing that I mean. I'm looking to have fun with hours of creating a good character, and if you implement the right amount of items and quests/missions and such in he game, it shouldn't be a problem. I honestly wouldn't care that people are obsessed with permadeath if IT DIDN'T KEEP RUINING MMOS FOR THE REST OF US! Now I don't even see a future in an actual MMORPG Zombie Survival, all people want to do is copy DayZ so that your character's equipment is always just a rental. No thanks, I don't see why people can't just wait until DayZ becomes standalone, now The WarZ has to do literally the same thing? This makes me sick, thanks for ruining any chance of a Zombie Survival RPG that appeals to the rest of us, to ever exist.
And now I am prepared to get flamed by the very same people that I just mentioned, hopefully a few intelligent responses will be found, though I doubt any of them would agree with me. |
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10/07/12 12:30:45 AM#34
I wonder if they could make it so that while you're waiting for 24 hours, you are allowed to control a zombie. I'm sure that would mess everything up but it could be interesting having some smart zombies to watch out for.
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10/07/12 12:36:49 AM#35
Originally posted by coretex666 What old school MMOs had permadeath? I don't remember any.. "Inside all of us is an adventure.." |
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The 24hr lockout for normal players dying might change but right now that's the number they're giving. Yes you have 5 character slots and can play other characters you've played but each one gets the same rule, obviously; die and see you tomorrow. Aside from the fact it seems way too excessive, two things really bug me about it. The first is that you can, as someone said on this thread, buy an instant ressurection from the shop. So, hey it's all to do with immersion and teaching people to play properly and cautiously and, what's that? Ready cash? That'll do nicely. Off you go sir. The second thing is that so far the idea is you respawn where you died. That I don't get at all. Wouldn't it be better to have that happen at a safe haven somewhere? And secondly, how long do you think it will be before someone invents a mod that adds a countdown timer and locator to people you killed respawning? Corpse camping will become a profession... The ruptured capillaries in your nose belie the clarity of your wisdom. |
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10/07/12 11:38:12 AM#37
you can have more than one charactor is how i read it so its not that bad besides I will be be playing perma death hardcore. im tired of watered down games.
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10/07/12 11:42:39 AM#38
since it is perma death i dont think griefing will be as bad. the community will grow tired quickly of a mass murderer and kill him. The thing is most griefers will not have a lot of good eqiupment, becuase they will be killed off there is also going to be a bounty system. and i think it will be neet to actually feel the loss of your ingame friends when they are killed in a fight
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10/07/12 1:31:39 PM#39
Originally posted by Noslack76 So you have to lose everything when you die or else it's watered down? No middle option, like you only lose extra items in your inventory but not your equipment? You're exactly the kind of macho moron I'm talking about. You people have such a hardon for permadeath that you think that every game has to have it. |
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10/07/12 1:36:58 PM#40
Guys we're talking about a post-apocalyptic world where the basic objective is to survive. The game isn't about collecting "phat lewt". It's about killing zombies with some friends and surviving. You will die, probably a lot. If losing your precious gear sounds too terrible for you, then don't play. But, in this type of game, it just makes sense. |
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