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Rift

Rift 

General Discussion  » Trion spoiled me with its patching and up keep of Rift.

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81 posts found
  BizkitNL

Old School

Joined: 12/29/02
Posts: 2271

"Free to play, pay to win""

9/29/12 11:17:40 AM#21

I don't know, man. ANet has been pretty zealous with its patching. Every other day something fixed or updated. That's not to say they're nearly done or anything, but I can name a lot of other developers working a lot slower than that.

That said, +1 to Trion (And to ANet). Show the rest how it's done.

Feel like trying Planetside 2? Get a headstart with the starter kit!

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

 
OP  9/29/12 12:40:27 PM#22
Originally posted by The_Korrigan

Rift held my attention less than 2 weeks. Very boring, linear game design, only one starter area, only one way to max level, no choice, small cramped world, and the ugly , annoying and generic rifts and invasions.

GW2 is still holding my attention after over a month. GW2 wins, easily, without breaking a sweat.

Hell, even SW:TOR held my attention for approx. 5 months and beats Rift. At least SW:TOR had a story, something to experience. Rift has nothing, it's bland, dead, boring as hell.

But to each his own... I just wish the Rift players would post on the Rift forums though.

I am not a RIFT PLAYER. I am just a MMO player sharing my experince with Trion's amazing support for its game, especially when it was just a rookie company and Anet have had experince with GW and its expansions. I just expected more on hands approach by Anet instead of one patch a week.

My topic was never about which game is better but which company is better in regards of updates and fixes. And since it is hard to refute that fact, why not just derail the original point and turn it into which MMO is better. Clever.

  zevni78

Advanced Member

Joined: 12/02/10
Posts: 1116

9/29/12 3:14:26 PM#23

I really respect TRION and hold them as the standard that most other mmo devs do not meet, I just wish Rift itself was a more interesting game. A major problem is that is has both standard quest hubs and Dynamic Events, and both come of as watered down compared to WoW which focuses on hubs and GW2 which is mostly DEs.

 

However it's GW2's combat that won me over, even more than the more varied and story based DEs, after TERA I can't go back to passive hotkey rotations. If RIft changed to a more action combat system and added some more interesting races I would return.

 

Still there is both Defiance and End of Nations, the later I know for a fact is a great game IMO, and I look forward to playing more of Trion's games in the future.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11241

9/29/12 5:00:10 PM#24
Originally posted by TheIronLegion

There have been way more than 5 patches. Some were small hotfixes, some were major patches that fixed multiple broken De's and other features. They released several small patches when the trading post was having a fit with the server loads. They released patches to increase server capacity as well as WvW capacity. More than 5 patches i can assure you.

At release I think every time i logged in there was some small patch to download.

Just sayin'...

agree - can see all the GW2 patch builds here

http://gw2status.com/version_history

 

both Trion and ANET do decent patching

  Thenextbigthing

Apprentice Member

Joined: 9/02/12
Posts: 113

9/29/12 6:08:24 PM#25
Originally posted by The_Korrigan

Rift held my attention less than 2 weeks. Very boring, linear game design, only one starter area, only one way to max level, no choice, small cramped world, and the ugly , annoying and generic rifts and invasions.

GW2 is still holding my attention after over a month. GW2 wins, easily, without breaking a sweat.

Hell, even SW:TOR held my attention for approx. 5 months and beats Rift. At least SW:TOR had a story, something to experience. Rift has nothing, it's bland, dead, boring as hell.

But to each his own... I just wish the Rift players would post on the Rift forums though.

 

Why would we bother posting on here? We are too busy playing and enjoying Rift.

You're right, each to his own. The fact you didn't enjoy Rift and think SWToR was better tells me everything I need to know about you as a player.

 

I'm intrigued as to why you'd even bother posting on a forum for a game you only played for two weeks? Seems very odd.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/29/12 6:12:57 PM#26
Originally posted by Thenextbigthing
Originally posted by The_Korrigan

Rift held my attention less than 2 weeks. Very boring, linear game design, only one starter area, only one way to max level, no choice, small cramped world, and the ugly , annoying and generic rifts and invasions.

GW2 is still holding my attention after over a month. GW2 wins, easily, without breaking a sweat.

Hell, even SW:TOR held my attention for approx. 5 months and beats Rift. At least SW:TOR had a story, something to experience. Rift has nothing, it's bland, dead, boring as hell.

But to each his own... I just wish the Rift players would post on the Rift forums though.

 

Why would we bother posting on here? We are too busy playing and enjoying Rift.

You're right, each to his own. The fact you didn't enjoy Rift and think SWToR was better tells me everything I need to know about you as a player.

 

I'm intrigued as to why you'd even bother posting on a forum for a game you only played for two weeks? Seems very odd.

this thread wasn't originally in the Rift forums believe it got moved here.. :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Thenextbigthing

Apprentice Member

Joined: 9/02/12
Posts: 113

9/29/12 6:15:38 PM#27
Originally posted by Aerowyn
Originally posted by Thenextbigthing
Originally posted by The_Korrigan

Rift held my attention less than 2 weeks. Very boring, linear game design, only one starter area, only one way to max level, no choice, small cramped world, and the ugly , annoying and generic rifts and invasions.

GW2 is still holding my attention after over a month. GW2 wins, easily, without breaking a sweat.

Hell, even SW:TOR held my attention for approx. 5 months and beats Rift. At least SW:TOR had a story, something to experience. Rift has nothing, it's bland, dead, boring as hell.

But to each his own... I just wish the Rift players would post on the Rift forums though.

 

Why would we bother posting on here? We are too busy playing and enjoying Rift.

You're right, each to his own. The fact you didn't enjoy Rift and think SWToR was better tells me everything I need to know about you as a player.

 

I'm intrigued as to why you'd even bother posting on a forum for a game you only played for two weeks? Seems very odd.

this post wasn't originally in the Rift forums believe it got moved here.. :)

 

That's even odder. lol.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4670

GW2 socialist.

9/29/12 10:39:42 PM#28
Originally posted by Aerowyn

this thread wasn't originally in the Rift forums believe it got moved here.. :)

Oh thank God, I thought I was seeing things... it was originally posted in the GW2 forums for some reason.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

 
OP  9/30/12 4:32:13 AM#29
Originally posted by Nadia
Originally posted by TheIronLegion

There have been way more than 5 patches. Some were small hotfixes, some were major patches that fixed multiple broken De's and other features. They released several small patches when the trading post was having a fit with the server loads. They released patches to increase server capacity as well as WvW capacity. More than 5 patches i can assure you.

At release I think every time i logged in there was some small patch to download.

Just sayin'...

agree - can see all the GW2 patch builds here

http://gw2status.com/version_history

 

both Trion and ANET do decent patching

You are confusing hot fixes with patching. And where are the patch notes? if you want proper patching information check GW2 forums. They have 5 updates there which are actually worth mentoning. Now comapre that to patches Trion released in first month and pay attention to detailed notes. You will see the difference.

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 833

10/05/12 10:20:22 AM#30
i think the reason why rift is having a hard time is that it has to compete with WoW for the same pool of players (gear progression, tiered dungeon/raid type of players). I remember really enjoying Rift a lot for the first few months of its release but later couldnt keep up the time commitment of being the best warrior in my guild and having to raid all the time to make sure i get the first pickings of raid drops. its sad really to see that these forums arent as active as i thought they would be for such a good game and such diligent developers. i realize that i do kinda wish wow would die, they really do squander their playerbase (so many players yet they dont give them the updates or care that other game companies would). i feel like wow only gives updates on a need basis. They will only update when they see a new competitor coming-nothing revolutionary, just the minimum to keep people from leaving.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/05/12 10:30:34 AM#31
Originally posted by SaunZ

Rift had excellent launch and has excellent support.  i never had any problems in Rift and yet it's pop is low? i wonder why peepz didn't stick with it?

 

sz

Because it was boring. Also for how "quick" they were they left rogue highly underbalanced for the whole first month and the first time they did anything.... they nerfed the only tree for Rogue that could actually kill in PvP. That was a big killer for me, major imbalance like that needs to be fixed immediately (and in fact should not have shipped like that, they knew rogues launched as awful in PvP).

 

So combine that balance with how boring it was and I was out of there. Never looked back. One of the amazing parts was how bad the PvP grind was. You had to play an insane number of hours in PvP to get 1 piece of top tier gear. So by the time you grinding out all of the gear... you were sick of the PvP maps and didn't want to go PvP!!!! And of course my biggest killer of MMO PvP, crowd control, it was disgusting how much crowd control there was in the game and it is never fun to be constantly stunned, rooted, slowed, knocked back, etc etc etc.

 

The PvE was less than spectacular too so in the end I just couldn't find a reason to log in.

 

 

They were a good example of patching in fixes to certain things quickly. They also added small bits of content at a decent pace but that was something Asheron's Call started a decade earlier with monthly content patches.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4655

A man convinced against his will is of the same opinion still

10/05/12 1:23:54 PM#32

Trion is absolutely the best mmo dev in the industry. Think about what they have changed and added to rift in the past 18 months and what they are bringing with the expansion next month and there is no other mmo dev thst comes close.

If you thought the events were dynamic, you'll think the stories are living.

  Myria

Advanced Member

Joined: 5/07/09
Posts: 531

10/05/12 1:59:12 PM#33

Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).

If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left.

Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4655

A man convinced against his will is of the same opinion still

10/05/12 2:19:28 PM#34


Originally posted by Myria
Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).

If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left.

Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.


I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. They have taken their profits and reinvested into the game. I think the fact that we hold an indie dev to aaa dev standards is testament to their quality. They have relentlessly added and expanded on rift as well as an expansion that not only adds player housing, but literally triples the land mass as well as implementing new dynamic content and systems.

What i like most about trion is that they arent afraid to change their game. They listen to player feedback and take the time to communicate.

If you thought the events were dynamic, you'll think the stories are living.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/05/12 3:02:39 PM#35
Originally posted by Thenextbigthing
Originally posted by The_Korrigan

Rift held my attention less than 2 weeks. Very boring, linear game design, only one starter area, only one way to max level, no choice, small cramped world, and the ugly , annoying and generic rifts and invasions.

GW2 is still holding my attention after over a month. GW2 wins, easily, without breaking a sweat.

Hell, even SW:TOR held my attention for approx. 5 months and beats Rift. At least SW:TOR had a story, something to experience. Rift has nothing, it's bland, dead, boring as hell.

But to each his own... I just wish the Rift players would post on the Rift forums though.

 

Why would we bother posting on here? We are too busy playing and enjoying Rift.

You're right, each to his own. The fact you didn't enjoy Rift and think SWToR was better tells me everything I need to know about you as a player.

 

I'm intrigued as to why you'd even bother posting on a forum for a game you only played for two weeks? Seems very odd.

Someone earlier was asking for reasons as to why Rift's population isn't that strong.  And a lot of what this poster said is an opinion shared by many (small cramped world, boring/generic feel, linear zone progression, only one starting area).  Definitely a bit of exaggeration going on, but most of his general points are fair.

 

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/05/12 3:11:50 PM#36
Originally posted by Foomerang

 


Originally posted by Myria
Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).

 

If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left.

Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.


 

I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. 

NO, you are dead wrong.  Trion was not an indie dev.  They are a big name company in the industy with HUGE funding.   Getting 100M to play with off the bat isnt indie.  And while the development of Rift may have been 50M, they had the extra 50M to play with to buy the servers and advertise the shit out of Rift (as well as start work on their other projects).  Just because a company is new doesnt make them indie.  

 

So no, Rift didnt start small.  It ddn't start huge either, but games like TERA had smaller budgets and even though things are obviously costlier now, Rift's budget was twce that of EQ2.

  Alyvian

Guide

Joined: 5/31/08
Posts: 347

10/06/12 4:08:30 AM#37
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/06/12 11:06:11 AM#38
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

  Arkain

Apprentice Member

Joined: 1/30/04
Posts: 500

Hows your google-Fu?

10/08/12 11:19:15 AM#39
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

  strangiato2112

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10/08/12 8:30:48 PM#40
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

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