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10/06/12 5:43:27 AM#21
the death of mmo's :(
but wakfu is so fuuuuuuuun
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10/06/12 7:05:44 AM#22
MMOs died the moment SWG shut down. SWG brought balance to the genre. People play SWG, enjoy it, then the bugs get them down and so play another game, after a while people realise that the new MMO does not have the fetaures of SWG and start to miss it, then they go back to SWG, enjoy it again for a while, and rinse and repeat Now without SWG, it is just WOW clone after WOW clone, and it is like banging your head against a brick wall, as you get no variety. |
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10/06/12 7:08:30 AM#23
DFUW is the only hope
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10/06/12 9:22:13 AM#24
Last great MMOG was DAoC. Nothing has even come remotely close.
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10/06/12 9:33:56 AM#25
Man, this site sometimes. Seriously, people... >.<
Ah well, I guess it's therapeutic. Complaining instead of doing the sensible, smart thing and simply forget MMORPG's and move on to other hobbies and interests, if you haven't been playing or enjoying MMORPG's anymore for years. |
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10/06/12 9:52:23 AM#26
DFO is one big twich FPS deatchmatch (+sieges), Thanks but no thanks. |
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10/06/12 11:02:03 AM#27
You cant say mmo are dead when there is still at last a single game with more players capacity than a multiplayer being played
Speacily with archeage,the otherland and Blade & Soul coming WoW 4ys,EVE 4ys,EU 4ys |
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10/06/12 11:21:29 AM#28
Originally posted by Aelious I'm not a "doctor" (whatever you mean by that) but I'll answer for him because, despite my lack of a phd (or is he an MD in your world?) I can do simple math. EQ and UO were runaway successes because they catered to a niche market. 100k subscribers at the peak of success at best. Nowadays, we have massive "failures" with 5x those subscription numbers. How you can claim games with 5-100x the customers are failures might indicate you do not understand the meaning of success. No, game companies are not catering exclusively to you, probably because they prefer to have those 499,999 - 9,999,999 other customers that aren't you. They might not be successful by your metrics, but by the metrics the rest of the sane and known universe uses, they appear pretty successful. |
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10/06/12 11:38:52 AM#29
For MortisRex, your EQ number are off if you claim 100k subs at best at it's peak. From Wikipedia: These records show "more than 225,000" subscriptions on 1 November 1999, with an increase to "more than 450,000" subscriptions by 25 September 2003 |
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10/06/12 11:45:01 AM#30
Originally posted by MortisRex Actually UO had 200-250k subscribers for over 3 years and over 100k for over 7 years. EQ had over 400k for 4 years and over 100k for almost 10 years.
Warhammer Online and AoC has fallen from 800-900k to below 100k in less than a year. Swtor fallen from over 120 servers to 20 server in little over half a year.
Think you need to check your numbers.
DFO will never reach EQ or even UO numbers because it is very difftent kind of game than those. |
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10/06/12 11:58:19 AM#31
Originally posted by Aelious no, i dont like EQ2 for twenty good reasons that have been stated a thousand times by thousands of people and are the reasons why the game is on lifesupport and never did that well. mostly because EQ2 is a solo game. solo game with a ton of daily quests. and the game is a ghost town. i used the wax dummy analogy because it feels like your in a smelly old museum of a static, plastic looking world. what little group and raid content it does have - is terrible. players just grab a henchmen and AE farm dungeons. boring as fuk. overall the game has shallow group dynamics, awkward and boring boss fights... craptastic skill bloated combat. terrible economy. a game engine that cripples even current high end computers... i have a i5 2500, 6970, 8gb RAM, SSD system and i cant run the fukin game on high settings. w t f i was in a veteran guild and they all said they still played for one reason only... the friends they made. then one day our entire guild had a BRILLIANT idea -- MOVE THE GUILD TO A NEW GAME!! yay problem solved and we're all sooo much happier now |
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10/07/12 3:05:28 PM#32
oh and I almost forgot to mention - EQ2 has pathetically shitty PVP. another reason it has no right or place being discussed in a forum about a hardcore PVP game so all that and yes - the player models and animations look like they were done by a high school student |
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Snakex
Hard Core Member
Joined: 7/10/08
Unfortunately, killing is just one of those things that gets easier the more you do it. |
10/07/12 3:14:43 PM#33
I believe Unholy Wars will hold much promise with the following improvments:
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10/07/12 4:10:42 PM#34
It sounds nice. Death penalties would be nicer.....
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10/07/12 4:11:53 PM#35
Originally posted by acidworm Damn straight! |
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10/08/12 12:20:38 AM#36
If lessons from DF1 are learned, this will undoubtedly be the greatest game ever seen... if it fails, that's pretty much a shotgun shot to the head for a genre that is already laying on the ground having a heart-attack in a sea of shit. There is just nothing else on the horizon even reminiscent of a half-decent MMORPG and this will most likely be the only shot at a good MMORPG in a long long time.
Darkfall Unholy Wars: |
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10/08/12 4:25:39 AM#37
ingenious games maybe pop out once every 10 years or so in between are the games that arent that fresh , but also help to accelerate the next game-supernova. lower your expectations , give the gamecreating people a break . Bash the Investors behind the scenes who make it nearly impossible for creative minds to create somthing out of the box. Kickstarter could to be a solution for the game developing studios to get rid of the big head investors , bringing players and devs together and crafting a game to their liking . |
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