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Guild Wars 2

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General Discussion  » GW2 adds another NA server

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113 posts found
  XeoMatrix00

Novice Member

Joined: 8/25/12
Posts: 42

10/06/12 12:44:52 AM#21
Originally posted by Zylaxx
Originally posted by Purutzil

Not to be the doombringer, but adding servers doesn't really mean much of anything. Its very easy to add a server in to create a false sense of security with the game. Most likely, the extra server was an overflow server that isn't needed anymore.

 

Though the poster above brings up a good point regarding the fact that if there is a new server, what would be the other 2 so its a 1v1v1 in wvw?

Please stop.  First it was Xfire and now its "they are adding servers to give a false sense of security"  You really sound desperate for GW2 to fail.

Next will be GW2 is going F2P,,, wait wait it has no subs so that doesnt fit. Hmm guess have to invent some new excuses. LMAO

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4646

10/06/12 12:46:52 AM#22
Originally posted by Zylaxx

SO much for the Doom Talk from the Xfire fringe.  Anet adds another NA server today "Caullie's Crossing" and we all know that a company adds servers to a dwindling population base right

 

I don't know why this community is so hung up on server populations. They don't mean squat. You can have every single server and overflow server so full that there are always log in queues 24/7

[mod edit]

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

10/06/12 1:56:17 AM#23

Further proof the game isn't dying is that those previously added servers are increasing in population. What were previously green (light) servers during peak times are now medium or even heavy. Yes certainly server transfers could account for a portion of that, but not enough to increase the population so dramatically.

Haters gonna hate, but an increasing population one month after release is a very good sign of potential stability down the road.

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1296

10/06/12 3:08:14 AM#24

Let us think a bit further ahead.

With "just" high population right now, they still seem to be optimistic that a full server capable of hosting another 20-30k active and semiactive useraccounts in the next few months is neccesary.

I guess this server is preperation for the upcoming first contentpatch of GW2. Rather than just population growth.

Activity will spike again and then we have all the pople already dead bored from other recently hyped fads coming back.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/06/12 3:17:11 AM#25
Originally posted by Torvaldr

Cool, what's the name?  I'm glad they're recovering from their horrid launch sales and adding players.  That brings them to 6 servers for NA/EU for English and a german and french server too!

But all the servers are connected, you can group with anyone from any server. LFG chat in certain areas is cross server and you only need to right click there name and select an option to summon them to your dimension. Guilds, PVP, dungeons, they're all cross server.

On topic, nice to see them adding another server. When I read through this thread and see people like "but that's 1 month after launch, come back in 3", it makes me wanna facepalm. It seems people WANT a game to fail. Give credit where it's due, and save the pessimistic speculation for yourself.

  User Deleted
10/06/12 3:21:24 AM#26

I'm happy for the NA crowd. I remember in GW1 the EU servers were not as popular as the NA ones...well at least for pre-searing stuff, which is what I did mostly.

GW2 has the benefit of not keeping tabs on subscribers but on how many accounts there are per server. As those accounts can pop in and out at any time.

I still don't fully get how they tally the server status though. As I've read people say it's by log-ins. Others say it's via accounts total.

Is it any relevant? Not really. Mostly for speculation purposes.

 

This was taken by me at 08:27 AM.

 

  User Deleted
10/06/12 3:26:35 AM#27
yep. they need to activate guesting tho ASAP. :)
  Xten

Novice Member

Joined: 8/13/12
Posts: 127

10/06/12 5:58:54 AM#28
Originally posted by bcbully
Originally posted by Zylaxx

SO much for the Doom Talk from the Xfire fringe.  Anet adds another NA server today "Caullie's Crossing" and we all know that a company adds servers to a dwindling population base right

 

 

 

 

TSW added a server too >.>

Yah , in its second week after launch only because a dedicated RP server was requested which was the reason.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4810

I got so much trouble on my mind Refuse to lose.

10/06/12 6:07:57 AM#29
Originally posted by JackFrosty

Opening a new server one month after launch doesn't mean anything.

How many that are still playing in 3 does.

But since there is no subscription it will be highly inacurate. Because people might take a break (to play borderlands 2 , like my example) than come back later.

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/06/12 6:13:02 AM#30
Originally posted by Zylaxx
Originally posted by bcbully
Originally posted by Zylaxx

SO much for the Doom Talk from the Xfire fringe.  Anet adds another NA server today "Caullie's Crossing" and we all know that a company adds servers to a dwindling population base right

 

 

 

 

TSW added a server too >.>

Grats to them, I will recheck TSW next summer when they have alot of content under their belt (well content for all types of players and not just the kind devoted to the upper 10% of the playerbase i.e. gear grinding)  Hopefully by then there should be a ton of new quests and alternate slot 8 weapons to aquire. (and hopefully some new skills)

what are you talking about, they just released new missions in Issue #3, Halloween event starting next week, Issue #4 around the corner. They add more stuff to do than I have time to finish. No one forces you to gear grind. Do the monthly missions and events if you don´t want gear from the elite dungeons and lairs

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/06/12 6:46:51 AM#31

So many people watching the populations...is ad numerum always the easiest topic?  Or just the surface level of peer pressure response?

OTOH, anything that quiets the proclamations of the prophets of doom--even if just for a couple of replies--is a welcome change.

So not sure how to feel about this op.  Guess I'll give it a thumbs down, just for being the sort of inter-game "neener neener"ing that directly fuels the non-stop fanboy wars.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
10/06/12 6:50:15 AM#32
Originally posted by bcbully
Originally posted by Zylaxx

SO much for the Doom Talk from the Xfire fringe.  Anet adds another NA server today "Caullie's Crossing" and we all know that a company adds servers to a dwindling population base right

 

 

 

 

TSW added a server too >.>

An entire month after launch?

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2085

10/06/12 6:59:28 AM#33

Is this due to the increasing population of bots?

There are so many bots in the beginning human area on Yak's Bend.  It's really discouraging when most people I ran into were exactly that, teleporting about with names like "xytsnsh.d."  I've been playing this game since launch and it's become quite disheartening.

For every 1 real player I ran into last night, I encountered 3-5 bots.  So not sure what this server is for other than them.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

10/06/12 7:04:16 AM#34
it must be abug b/c ANet can only add servers by 3 b/c of WvW. Adding 1 server is not possible.
  Valkaern

Novice Member

Joined: 7/23/03
Posts: 513

10/06/12 7:15:35 AM#35

I loved that they just kind of opened it up without much fanfare, any other recent game would have been patting themselves on the back in public and screaming it from the roof tops.

I'm not surprised, it's a solid game and still incredibly active at all level ranges on our server, none of my alts have ever had a hard trime finding groups or tons of active events. Obviously new people are joining as /map is often full of new player questions. Good sign.

It's also sounding like they have some nice stuff in store for October, besides the Halloween event (which to be fair was kind of a given). That combined with the incoming changes sounds great.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/06/12 7:18:28 AM#36
Originally posted by Xten
Originally posted by bcbully

TSW added a server too >.>

Yah , in its second week after launch only because a dedicated RP server was requested which was the reason.

There was already a dedicated RP server (Aracadia). The game just had a large RP community and needed another, which was Leviathan. 

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

10/06/12 7:39:46 AM#37
Originally posted by Zylaxx
Originally posted by bcbully
Originally posted by Zylaxx

SO much for the Doom Talk from the Xfire fringe.  Anet adds another NA server today "Caullie's Crossing" and we all know that a company adds servers to a dwindling population base right

 

 

 

 

TSW added a server too >.>

Grats to them, I will recheck TSW next summer when they have alot of content under their belt (well content for all types of players and not just the kind devoted to the upper 10% of the playerbase i.e. gear grinding)  Hopefully by then there should be a ton of new quests and alternate slot 8 weapons to aquire. (and hopefully some new skills)

 

That's a game I'm going to be playing as well.   Funcom's bad luck that GW2 was around the corner, that I waited for years for release and that the game has severely exceeded my expectations...

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/06/12 7:48:46 AM#38
Originally posted by grimal

Is this due to the increasing population of bots?

There are so many bots in the beginning human area on Yak's Bend.  It's really discouraging when most people I ran into were exactly that, teleporting about with names like "xytsnsh.d."  I've been playing this game since launch and it's become quite disheartening.

For every 1 real player I ran into last night, I encountered 3-5 bots.  So not sure what this server is for other than them.

i'd say you are greatly exaggerating here. Got some video of this? again not saying bots aren't around but I still have yet to see one upto level 50 accross all my characters and haven't heard any of my friends talking about them or anyone in map chat talking about them.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/06/12 7:52:39 AM#39
And i am still waiting for some news regarding merging of medium populated server on EU side. I transferred out last week to high server.
  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

10/06/12 8:01:12 AM#40
Originally posted by Icewhite

So many people watching the populations...is ad numerum always the easiest topic?  Or just the surface level of peer pressure response?

OTOH, anything that quiets the proclamations of the prophets of doom--even if just for a couple of replies--is a welcome change.

So not sure how to feel about this op.  Guess I'll give it a thumbs down, just for being the sort of inter-game "neener neener"ing that directly fuels the non-stop fanboy wars.

 

Separate from the usual primitive tribalism that is the mentality of many MMO gamers these days, one reason I can think of why a healthy player population is important, is development resources. Nobody needs the amount of revenues WoW gets (and that Blizzard doesn't use for WoW development at all btw except for a tiny fraction of it), but when the revenues dwindle too much, you can kiss goodbye to extensive expansions etc. A shrunken dev team can only do so much. So that's a reason why a healthy stream of revenues for the MMO company is of importance to the players of an MMO of that company too. The only way to make at least some educated guesses about it, is player activity tools, which beats the gut feeling wild guesses imo.



I don't get the OP though. I think he's wrong.

I checked it, but couldn't find that server nowhere in the list, I did a count, I came up with 24 NA servers, and 51 in total, exactly the number of servers they had early September.

What am I missing?




As for bots, I did see an annoying increase in bots, I saw like 3 times more bots last week than I saw a few weeks ago, but not the 5 bots for 1 player ratio. It can differ per server. I'll be playing this weekend on a new character in starter zones, I'll see if things have worsened by then.
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