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10/05/12 4:53:56 PM#441
That's the thing Gw2 is the same as every other mmorg except there is no trail of quests, and you can down level. It takes the typical model and improves it a bit, that's not a bad thing.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:56:13 PM#442
Originally posted by Torgrim you asked "how a MMORPG should be" I bet what most will say is it should be a sandbox type game.. but you are right many just come up with ridiculous arguments then when you confront them you get nothing back. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/05/12 4:57:43 PM#443
Originally posted by Bladestrom funny to me it feels less the same than any of the themeparks that released since 2004... maybe that's just me but that's why I enjoy the game so much it doesn't just feel like the same MMO I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/05/12 5:02:18 PM#444
I'm a huge fan of gw2 and think it is as good as wow vanilla and that is a huge compliment. Gw2 us a smart evolution of themepark mmorgs but not a revolution :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 5:26:10 PM#445
This game is NOT for those PvE grindfest lovers. ANet stuck to what they did best in GW1, and made it better. The PvP.
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10/05/12 5:54:54 PM#446
Gw1had 2 key elements, great pve grinding and great pvp :). There was a reason hom had a lot of pve associated with it.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 5:57:25 PM#447
I have to say after readin this review. I will honestly never believe anything MMOrpg staff writes again fully. Innovation? Longevity this game is being forcefed , to the masses and people believe this hype even after playing? LMFAO. Sheep , I'm not saying it doesnt have good points or some fun for sure. This game is not a 9.3. Anyone who thinks so is exactly what's wrong with mmo's today.What a joke. I would play warhammer's scenarios over the spvp any day . Pointless and boring after you have gotten rank 20, or so. Limited skill customization and honestly most of the dynamic events are very lack luster . A great game overall especially being free to play. 7.5 rating (10 innovation LMAO) what the hell did they Innoivate? WoW had better battlegrounds so did Warhammer. Eq2,WoW, DAOC had world pvp and the rvr in Daoc was way better. Id even say Shadowbane to a point. Free to play did they make that better? Hell no turbine gives you free points to spend for achieves and just playing. Sills---- Don't even make me laugh. Dynamic Events? LOL LOL I'm sorry they are cool but Warhammers pq's were 10 times better in scope and presentation much more epic. Though yes there is more in gw 2 I would even prefer Rifts over Gw2. I dont hate the game I hate this tragic write up. It's disgusting on every level. I am wrong I finally bite on the mmorpg staff getting paid.. ridiculous. Farstryder, |
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10/05/12 6:06:46 PM#448
Originally posted by stevebmbsqd
I think the more a game allows the player to go in different viable directions, the less linear it is. GW2 may not be completely non-linear, but I think it is less linear than most themeparks, because of the downleveling. Having a few different zones for each level range helps, too.
Depends on what you're comparing it to. "lots of MMOs have this" but then again, lots don't. That's why some feel more linear than others, even when they're all themeparks. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/05/12 6:30:33 PM#449
Originally posted by Aerowyn That's what people get paid a lot of money to come up with. And all they can do is shovel S**t lately. I really don't care what it SHOULD" be, just make me want to come back every day! If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/05/12 10:17:23 PM#450
Really hate those top two pics. If thats what toons look like, I don't want to play it.
My website is closed temporarily. Hopefully it will only be a short delay. |
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10/05/12 11:19:06 PM#451
Originally posted by Randayn If that's the definition of linear then every mmo ever, including all the sandboxes are linear because every single mmorpg has some form of progression. For me, linear doesn't describe just progression but how you can engage content in the game world. In the latter case, if you can move around, picking an choosing what you do, while still progressing, then the game isn't linearly driven. |
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10/05/12 11:45:01 PM#452
Dammit. You beat me to the punch by a long shot. I'm travelling and my timie zones and sleep are all messed up and I missed the entire page.
I played Ryzom for a few weeks until my eyes bled with boredom. All the "world transformations" you describe there happen in GW2 on a more frequent cycle with dynamic events. In Ryzom the seasons changed for a short while and the animals migrated around, but then it all went back to the way it was. Nothing was permanent. The same is true in GW2. DE pops up, friendly area gets razed, mobs get killed and area eventually resets. And you can complain all you want about taking your Linear argument out of context, but that isn't true. You made a statement, across the board. And bullshit was called on it. You can't have it both ways. If that is your definition of Linear then it applies to every single mmo. If that isn't what you meant then it doesn't apply to Guild Wars 2 either. Your zone argument can be applied to Ryzom as well. Does that mean you never want to see the same zone in Ryzom twice? Also, your one zone at a time comment makes no sense. I hop around zones all the time. My son is about 10 levels lower and we go adventuring in lower and higher level zones all the time. We're in the charr lands, then Norn ville, then hume city, then asura, etc. That's one thing I love about GW2. I can wander around and do whatever the hell I want when I want and still feel a sense of adventure and progression. I like alts too. I like them because I enjoy creating new personas that experience the world in different ways. We all like different things so I don't mind that you don't like GW2, but I think you should realize that your critical arguments can be applied to your own favorite mmo of choice by those who don't really like it either. A game like GW2 gets high ratings because it has high quality features that quite a few people appreciate.
The more I play the game the more I feel this way. GW2 is everything I wish GW1 had, even though I love GW1. The only bad part is that I've been out of town since Monday and won't get back until Sunday night and no GW2 for me that whole time. Meanwhile my son sends me texts and emails whenever he caps a new pet that I don't have. Bah. |
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10/06/12 4:13:20 AM#453
Originally posted by Moirae I don't care for them either, but I'd suggest doing some research on.. oh, the other 4 races first. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/06/12 4:18:55 AM#454
Originally posted by rush1984 this and the fact you get to maximum too fast and then the huuuuuuuge grind of gear. cant complete all maps either caus ealways some skill point dude is inside the rock and cant target or is not there at all. well these things are easily repaired and will in time but for me it ended like i tought it was , honeymoon perioid is over and im done with it for now atleast. good thing is i can always return. |
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10/06/12 6:35:01 AM#455
Originally posted by m0lly I have 100% map exploration. Can post a screenshot if needed. |
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10/06/12 6:38:05 AM#456
Originally posted by GeezerGamer
Game developers are humans just you and me, what you are looking for are super humans who comes up with all sorts of idea, get real will you, if you can't come up with a single innovating idea, then why on earth do you think the next human being can. Face it all game ideas and inovation has allready been made what we have left is the holodeck but I bet there will always someone who whine about duh Im killing mobs in the holodeck this sucks I did this 25 years ago in WoW this is not inovation it's the same thing. If it's not broken, you are not innovating. |
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10/06/12 8:20:30 AM#457
Best MMO experience I've had since DAoC. And if we were to compare those two games side by side DAoC would look really bad about now. People complaining about there not being open world RvR like DAoC are fogetting that in DAoC most of the RvR always happened in the same areas. So the Current WvWvW map set works pretty well while keeping the PVE players safe from getting ganked. Certainly there is alot to do in very different vistas in WvWvW, though with a fast moving zerg you don't get to stop and enjoy it sometimes. That comes down to player mentality. I guess I like to sit and defend a keep more than zerging. As a game designer I have to agree with most of the reviewer's scores, and most of their conclusions. I will clarify the whole social aspect because I understand both sides of this argument. On one hand it is true that very little chat outside of guild chat or WvWvW chat happens except in Lion's Arch. That is because people are busy actually doing things in every map instead of wondering what they could be doing. On the other hand the concept of being in one giant social group for live events means you get the social interaction of grouping without all the LFG spam we have gotten used to. I say good riddance to the spam and hello to events. I will say also in agreement that the animations are the best I've ever seen. Just the cloth physics and dynamic foot placement is mindblowing sometimes, as you character twirls around or climbs a slope. The only knock the game gets so far is its camera. It freaks the heck out in tight areas, and that needs to get fixed ASAP before I can give it a perfect score. |
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10/06/12 8:24:13 AM#458
Originally posted by m0lly you talking about Lornar's Pass? had same situation the other day people thought skill point was bugged because it looked like it was inside a rock but it was actually in a cave further down south you had to enter and walk up. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/06/12 9:27:07 AM#459
Originally posted by Kyleran It sounds excellent to me too. When does it release? All I have to play now is GW2, DDO and AoC, but I am really looking forward to this game releasing. |
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10/06/12 1:51:44 PM#460
Here's another major bummer. If you show up at an event, no matter how huge, even if no one has ever seen it before..And have enough players, you are going to win. What's the point of high end mass encounters, where you know you are going to win? No chance of losing outside of too few players. You have enough players, you WILL win. I know insta gratification is the theme these days, but if theres no real challenge, then thetre's no real reward of sense of awe or acomplishment. The first time I killed a dragon, I was pretty let down that it was actually so easy. Run ammo to cannons (or whatever) wait till it says dragon is weak and we should charge..CHARGE attack..run away . Rinse repeat, and voila you win. Big deal...
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