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10/05/12 6:38:41 PM#61
as long as its done like in GW2 i really dont mind it at all, nothing gamebreaking or weapons, armor that make you get better than normal people playing it free i really dont mind at all.
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10/05/12 6:48:00 PM#62
Originally posted by Yakamomoto The problem is most games aren't worth the subscription model.....Also if you're limited on time or have sporadic play times, then the monthly sub doesn't always work very well......I dont think the f2p movement is hurting MMOs....Alot of these games that went f2p probably would have gone under if the only option was monthly sub....THe way I see it, the more payment options we have as consumers the better.....We have literally hundreds of MMOs to choose from now and we should be able to find a game that fits what we like and our finances. |
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10/05/12 6:55:24 PM#63
F2P, P2W, Subs .. all of it is irrelevant. The biggest problem we have in terms of mmo's today is that they are all copies of one another, it seems all the potential customers know this and all the devs are completely oblivious to it. True innovation ended in 2002, since then its been a relentless rehash of the same old crap, we now even have unmovable genres of games because quite frankly, they have all run out of ideas. All they can do is 'try' and make the next 'better' game within said genre's. In relation to this article, F2P is code for 'demo', noone does anything for nothing, they want paying for it and the only innovation since 2002 is payment methods. |
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10/05/12 7:01:07 PM#64
DLC is killing gaming more then free to play because of this term that has long since been forgotten by almost every game company in the world now a days," updates", instead of shelling out freaking expansions or dlc.. Greed is what sends so many of us to the free 2 play games since they rely on updates to keep their populace and their income coming back.. This article seems strange since it even points out how absurd the sims is...
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10/05/12 7:01:53 PM#65
God this system can be bad, editting a post does not mean post it again...
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10/05/12 7:10:55 PM#66
F2P in the MMO market started the downward trend with SOE, it was a huge abuse because they started out with limiting content. Content limited F2P or Freemium is never a good idea and even tho the author does admit that F2P has evolved to create a balanced gaming life and an environment that isn't harsh on the players wallets in this article he fails to mention the badboys of the most recent F2P translations. SWTOR and the RMAH in D3. Both of these are designed poorly and with the execs rather then the player in mind. They require large sums of money to do anything meaningful in the game titles and basically expect the players to repurchase the entire game in smaller pieced increments, content that should be available and managable without the need to nickle and dime the players. What's sad is articles and forum posts like these often ignore these two titles as problems or as great examples of how F2P has gone wrong in the industry because of their unwavering dedication to these game companies. The larger the bank account the better the ratings the fewer the negative things said about your title often becomes the norm. Piracy is no more or less an issue in the F2P games then the P2P games. People for example have been complaining about GW2 as of late, mostly because it's a new title, but they fail to realize that not only has Blizzard failed to completely eliminate the gold farming in their big title World of Warcraft but these gold farming companies have thrived on WoW for YEARS even with the authenticators. If one were to go seek out one of these companies you would see how every single one lists the ability to sell you gold on World of Warcraft still to this day. And Finally, There is hardly any mention about examples of poor F2P MMO designs in the MMOcentric gaming market considering the website's focus. |
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10/05/12 7:20:42 PM#67
Originally posted by evolver1972 I didn't say they cost $15 per month/per user to run. I said the Operating costs were not, as you put it, "miniscule" |
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10/05/12 7:23:54 PM#68
This is a topic where i feel a large amount of gamers have their heads in the ground. F2P is never ever going away in fact it is going to be the payment model of the future. Games are costing more and more to make and the subscription model is simply not as profitable.
So unless they wanna pay a ton of money on the front end, this is really the most painless solution. I have no interest in the majority of cash shop items, so if other people buying crap i don't care about that doesn't affect me, and the result is i get to play for free, what diety did i please. |
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10/05/12 7:25:40 PM#69
yes I am quite aware thanks. when I said "In closing, articles like this, frustrate me, passing one's opinion off as fact is, well, shameful. The FACT is, we are all very different, and the opinions on this subject are as varied as we are unique. I do not believe that any one opinion, be it mine, or anyone ones will be the answer to the gaming industry woes." I was speaking in general and not fingering out the Author.. I was actually pointing out that this article will solve nothing. And as the title was meant to "get our attention", it did more than that, it did not ask the question whether or not F2P is killing the industry, it had already presumed it has, and the content of the "editorial" would explain how it did? My point was.. IT HAS NOT. |
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10/05/12 7:55:43 PM#70
im not even going to read the piece as its going to be another BS blame game statement. free to play kills nothing. the very first game i ever owned besides the old wolfinstine 3d on 4/25 disk was a freeware game of biomance. the thing that kills games is not its subscription or lack there of. BUT piss poor gameplay mechanics, poor visual/audio and just out right stupid corprate shills screwing over the player pop that the vast majority quit. sighting that F2P is a cause of games dying is the same as saying mcdonalds killed hamburgers. its totally asine and really just a finger pointing blame.
if a game wants to succeed post 2012 they have to provide 5 major important elements. 1) best possible game play mechanics the game eng/style can support. (dont give me counter strike 1.0 under the name of battlefield 3) 2) best bang for buck (gameplay/mechanics has to warrent the sub model. i will not pay 9.99-19.99 for windows minesweeper) 3) acceptable graphics/audio (its 2012 not 1989 so 6bit graphics will no longer cut it. ill accept some pixalation if the game is good, and i wouldnt expect Crys1 but id expect some quality.. and audio has be good.. ) 4) best possible game balance for players. (be it crafting/questing/pvp if the game is hyping one or all of those and it falls flat providing ... its cheaping out players) 5) if the game is f2p in any regards it should not hamstring or rip off players to an extent that unless you shell out 50bucks a week to the mall you cant even play the game. granted this would fall under bang for buck. but some p2p games are not worthy of their sub price or box price for what you get.. ^ none of that has anything to do with a game being free or not. but everything todo with why games are falling flat on their faces day in and day out. cloning WoW or EQ or skyrim will not make that game a success hell charging me 30 bucks +sub for pong wont make pong a success either... (as great as it is...) once game companies pull their heads out of their backsides or from between their secrataries legs and figure out players WILL not pay top dollar for garbage, they will start to make successful games.. |
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10/05/12 8:37:25 PM#71
Originally posted by Dampyre Fair point isnt it. Not as profitable .. compared to subscriptions .. a subscription is something that requires a constant interest in said product, when devolpers cannot maintain that constant interest they resort to quick fixing F2P, abit like like employing a SMG.. quick firing, limited utility, ultimately a limited a lifespan. Hate to say it but Blizzard saw this and created a game that has longlivety, and this is coming from someone who quit Wow at level 30 because they were relentlessly bored with it. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/05/12 8:41:00 PM#72
Originally posted by BizkitNL you're very correct but...how does that translate to MMOs? it doesn't really...does it? that' the problem most want to touch upon.
TEAM SUBSCRIPTION. P2P > P2W. |
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10/05/12 9:39:32 PM#73
First off there are very few ftp games. Most are "we will give you a taste but if you want to /really/ play the game you pay". DDO, EQ2, Tor, etc unless you want to do a lot of grinding and/or cripple or otherwise make gamelife annoying you pay. I see many ftp as just a different type of trial and a lure. If you can visit with your guildmates and see your character, how much more likely are you going to go back to playing the game? It also in some cases gives paying players someone to play with or at least makes a game look better on paper than it otherwise is. How about this then. How many new mmos come out as ftp? Not many, most are failed games looking for a little extra life. Therefor I would suggest, it is the fault of the devs to make games players want to play/pay for that is "killing gaming". |
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10/05/12 10:16:21 PM#74
Originally posted by Haradeas What the hell is "kwality"? LoL does do Pay-to-Win. "Spend a year to get what you need to be good at Ladder...or just buy it! You'll do better if you buy! Look, you can even buy boosters!" Very few people have gotten far on Ladder purely using the points you gain from playing matches without spending way too long grinding on a single game.
@Article: Blizzard gained popularity from Diablo 2? What? It wasn't that game before it...you know...that one called Starcraft? The game that practically invented E-Sports. You cannot blame developers for maximizing on profits. If they see people are stupid enough to buy a couch for $5, or an outfit for $10 that only lasts a month, or any the other crap people bought, why exactly is it the developer's fault? Sure, maybe they shouldn't be so quick to cash in on stupidity, but that's what the players clearly showed they wanted. Take WoW for example. They released that paid mount that literally did nothing for you...and people ATE IT UP. They sold hundreds of thousands of units before the content was even released! Why would Blizzard NOT maximize on this? It clearly works, people are clearly stupid and will buy anything. Once some companies showed how easy it is to cash in on stupidity, are you really surprised that's the direction it went in? Let's not forget that WoW is both P2P AND Cash Shop. It's both. Hell, your own main example is Sims, a game that is Buy to play, and then with a Cash Shop. It's not, "F2P is runing games!" It's, "Morons who buy anything are ruining games!" --- |
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10/05/12 10:32:32 PM#75
funny thing: all the games mentioned are all games that changed to free to play. and yes the way in which all of those changeovers have been implemented has been poorly done. saying that this type of pay model is a fail because p2p developers poorly implement f2p is like saying Ford is a fail because they don't build Ram pickup trucks.
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10/06/12 1:21:12 AM#76
I think must games that f2p or change from subs to f2p did that to atract more players to come
It is a stratgy to bring more players but answering your question It may afect but at the end quilty is also important .. f2p does not make it fine I think people sould have more feedback and review about mmorpg style f2p does not make it cool Must games that come with f2p will add nice shop and made it pay2win. |
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10/06/12 3:49:56 AM#77
I disagree with this article. It is not Free to Play, which is killing anything, the dev teams themselves kill if any. Nearly all of the titles of the genre provided terrible service. Most players I know (substract some kids from this) are more than willing to pay a subscription fee for a good game with reasonable service and continued development. The software game industry is the most customer ignoring industry in the world since some time in the 80s. The bigger the company the user unfriendly are service and product. Look at EA currently. They try to make profits on the back of us customers instead of looking us in the face. Most developers do is nothing more then copy/paste succussful game ideas and ignoring service issues. Some hotlines with ignorant underpaid folks is what they call service. The free-to-play-model of online gaming is just a feature, not a problem at all. The developers themselves, the companies creating games are the one that decide to make it good or bad. Today, tomorrow and the day after. Perhaps ArenaNet can show how to do it right. They proclaim it at every corner, but I doubt they will be different. Surprise me ArenaNet ;) |
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10/06/12 5:11:45 AM#78
Originally posted by goemoe They've been doing a good job so far. The Gem Store has nothing that is game breaking or changing, and the only thing that has a chance to do it is the Boosters which you can get from just playing the game. Monsters drop keys, storylines give keys, completition rewards give keys, and just playing the damn game gives keys. There's nothing in their Gem Store can remotely break the game, and as long as it continues to run that way they have shown everyone how it's done. They are certainly doing it now, and they did it with GW1 too. The same thing applies there too. --- |
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10/06/12 6:25:44 AM#79
Originally posted by SnarlingWolf Everyone is looking at this as either a black or white style situation. Lets take this TV analogy a little farther. I like watching tv show X. I'm not a big fan of the commercials that interupt it. Your argument is that by me choosing to enjoy my show by cutting the commercials is going to punish me in the long run because the show I enjoy won't be able to continue to fund itself because ad revenue will decrease dramatically, or cease altogether. There we have two extremes. In one instance you're saying hey, this show is free, but you're going to have to suffer some advertisements and possibly be convinced to purchase stuff. In the other, the show stays free and I have no bothers, but ultimately there's no resources for said show to continue to resume. Let me tell you what I do here. First, I have a DVR and hell yes I blast thru the commercials and anticipate a day when they're in fact gone for good. Your theory is that television, or entertainment itself cannot function without some form of intrusive advertising, I say otherwise. I'm a HUGE battlestar Galactica fan, HUGE. I would take days off just to make sure I could watch a new ep back when it was on. This stopped about halfway thru season 2 because frankly the show was SO good that the ads became HUGE pains in the butt that flat out interupted my immersion into the show. I didn't have a DVR at the time so I had only a few choices. 1: Suffer the ads. 2: Stop watching and wait for DVD. 3: Buy the eps for a buck on Itunes. I chose Itunes at the time. Here I got everything I wanted out of the deal and they made some money. Having options in everything is ideal. I used to be an avid hater of F2P games, claiming they would ruin the whole genre or whatever other overdramatic drivel anyone (Including you, OP) would care to come up with. I'm older and wiser and tend to understand the nature of not only myself but how certain things work now and frankly I'm a-ok with the situation. A sub fee to me is rarely worth paying. Oh yes, I can definitely afford it but it's not worth the money they're asking. There was a time years ago when I believed my sub went to the development of better and frequent content. I no longer believe that. Companies took those fees and instead made sub-par games with sub-par expansions and meanwhile cashed checks on our sub fees which were buying us nothing. F2P, TRUE f2p, has its own issues. I can download this game and play it to my hearts content without having to pay a dime. However I'll likely have to suffer intrusive ads or setbacks because I'm not willing to pay into a cash shop. Still, I can play and enjoy if I so choose. I do not, I would prefer to be able to get the full experience in one go and not bits at at ime. B2P is another option. Here you pay your fee up front and get your game. In this case there are also likely cash shops to contend with but tend to be a lot less intrusive or make you feel like you NEED to spend into them. I like this route and right now am loving playing GW2. Frankly, not a single one of them is killing the genre, merely filling a role. Some of you people want to go back to some magical good old day where you paid 15 bucks and all was right with the world, except that day never existed. There are now options, not only in payment methods but in games and styles as well. It used to be a limited genre in a limited market. Now it's a huge genre in a very huge market. This means that options are required to survive. If you don't like an option, don't pursue it. As an aside, I'd like to note that the most profitable online game company is Zynga. Gaming isn't what it used to be, and never will be again. EVER.. |
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10/06/12 6:31:39 AM#80
Originally posted by Polantaris I like what you're saying! I wont' call people moronic tho, if they want to buy it, let them buy it. Companies aren't here to please you anymore than it takes to make money. In some cases people will pay large amounts for almost nothing and in other cases demand a large amount of stuff for almost no cost. Consumerism at its finest in this industry frankly, the problem is people don't like it when something isn't the way THEY do it, or the way THEY like it. This goes for everything really but gaming, games, and gaming models and the industry is to us "gamers" almost as important as religious debates or political ones. Everyone has their opinion and their opinion is right, be damned with everyone elses eh? No I like what you say, it rings true. Just..without the moron part, that's an opinion. |
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