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ArcheAge

ArcheAge 

General Discussion  » I don't really see why people like this gam so much

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60 posts found
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 604

"Kill me, my man kills you, that's how you lose."

10/03/12 10:51:01 AM#21
The game sounds like it would be cool.  Some of the videos looked cool.  But, I am not dying or stressing that it will not be released anytime soon.  Hell, by the time it is released I probably won't even care to play it.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18727

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/03/12 10:54:48 AM#22

People are bored and looking for something different, and Arch Age is just the latest great hope on the horizon that people can wait for and perhaps it will finally dispel some of the darkness in the genre.

For us in the west, going to be a couple of years until we get to find out it seems.

Sadness.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

10/03/12 11:14:16 AM#23

its still a few years away for us yet...

 

Some of the features seem really nice but others are a bit dodgy..

 

Still its worth keeping an eye on.

My 3D models
http://dragon3d.webs.com/

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

10/03/12 11:15:53 AM#24
Originally posted by Smikis
sandbox themepark , no such game existed so far

Except for almost every MMO released before WoW...

  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1086

I'm only playing the role chosen for me. Who you supposed to be?

10/03/12 11:38:16 AM#25
Originally posted by Topherpunch
I am not here to bash the game, I am just looking for wisdom and some highlights as to what makes this game so awesome. I do enjoy the next new MMO much like the next guy, it is just finding a good reason why it is a good game is my problem. What makes this game stand out? I would rather hear it from someone who actually played it though.

The gamer makes the game so awesome.  Its a personal decision based on what you enjoy or expect to get out of an MMO.  If you dont like tab target, gear progressing gameplay style there is no reason for you to anticipate this game.

No one can (or should be able to) convince you to play or like anything.  Do your own research and make your own decision.

If you cant answer those questions yourself, then more than likely you should forget about the game ;-)

  SlyLoK

Hard Core Member

Joined: 7/04/08
Posts: 936

10/03/12 12:40:16 PM#26
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.

 

My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 

 

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1356

10/03/12 12:50:17 PM#27
Originally posted by SlyLoK
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.

 

My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 

 

Well it's certainly more interesting than WoW combat (talking solo PvE).  Maybe if WoW added a dodge/evade mechanic it would be ok.  Maybe AA will add this?  

 

I would put up with quest hubs and WoW combat for some of the systems this game is said to have.  

 

People that argue against  wanting more freedom perplex me.  Hell, I would even put up with PvP if it actually meant something.  Let me ruin faction by killing my own guards or players, give me the freedom to be an idiot but have consequences in place for those actions.  Things like this are why I'm excited for this game.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

10/03/12 2:19:43 PM#28

It seems to be a game which plays easily like themepark, but it gives you relatively good amount of freedom. It seems to be a virtual world rather than lobby with queues for rides. Your actions have persisting impact on the environment.

For me it sound quite inviting to be able to build an actual castle for which we will fight against other guilds. There also seem to be quite many endgame activities. Open world PvP is also an attractive feature, imo.

I think it is a different game from regular themeparks and sandboxes. I am yet to find out whether I like the game or not, but from what I know, it does seem somewhat appealing.

Currently playing: L2 Chronicle 4

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4670

GW2 socialist.

10/03/12 2:42:27 PM#29
Originally posted by Mardukk
Originally posted by SlyLoK
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.

 

My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 

 

Well it's certainly more interesting than WoW combat (talking solo PvE).  Maybe if WoW added a dodge/evade mechanic it would be ok.  Maybe AA will add this? 

Hopefully.  When I saw AA's combat, it brought my hype meter back to earth.  I'm still looking forward to it though, for it's other features, but like I've said in the past, combat means a lot to me, and it'd be hard going back to that kind of combat after playing a few of this year's releases.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/03/12 3:07:56 PM#30

Forget your hopes about dodging.   Adding dodge to AA combat would have same sense as adding it to WoW's combat. 

This would need drastic changes in skills number, skills actual effects, in itemization, character development and animations. 

It is too late now.  Remember AA is in totally last stages of production.   Polishing and creating content.      What you're asking is bascially redoing combat system from scratch - not gonna happen- because of above things it would require as well.

 

Of course just adding dodge-roll button and animations would not be so hard, but as I said It would not make sense without totally redoing everything else in combat.   Imagine WoW, Swtor or EQ combat with real dodge....unless you want just a way to get out of a fire dodging rather than runnin out.

 

Still this type of combat was fun for me for few years and I think it can be fun again.

 

As for GW2  - it'scombat imho works great in WvWvW.   It is boring as hell in PvE though.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11845

Currently playing EVE, SMITE, Wildstar, and Combat Arms

10/03/12 3:15:34 PM#31

Since most haven't played it yet, many like the idea of this game. Hope drives hype better than anything else with MMOs. It overrides all logic, reason and history.

 

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1079

He who fights and runs away... misses out on the loot

10/03/12 3:17:20 PM#32
Since the vast, vast, vast majority haven't tried it, people aren't in a position to say they like or dislike it.  As for being hyped by it, who can say.  The grass is always greener on games that are upcoming.

They are coming for you!

  User Deleted
10/04/12 5:54:13 AM#33

Tera 2.0

You heard it here first folks.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/04/12 6:04:02 AM#34
Originally posted by Keylogger

Tera 2.0

You heard it here first folks.

It can't be Tera 2.0 without the zero tab target action combat.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/04/12 6:10:52 AM#35
Originally posted by Eir_S
Originally posted by Mardukk
Originally posted by SlyLoK
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.

 

My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 

 

Well it's certainly more interesting than WoW combat (talking solo PvE).  Maybe if WoW added a dodge/evade mechanic it would be ok.  Maybe AA will add this? 

Hopefully.  When I saw AA's combat, it brought my hype meter back to earth.  I'm still looking forward to it though, for it's other features, but like I've said in the past, combat means a lot to me, and it'd be hard going back to that kind of combat after playing a few of this year's releases.

There is nothing great about having two invulnerability buttons on cooldown, because that's all GW2's "dodge" is. If you want to see true dodge, you'll have to play TSW. For all it's faults in combat, the implementation of dodge is actually true to its name. It allows you to dodge out of harms way. If you dodge inside the damage field, you'll get hit, unlike GW2, where you can dodge inside a massive enemy crater of hate and don't get a scratch.

 

Down state? Sure, that's a nice idea and it works great both in PvE and PvP. It forces people to expose themselves to try and save their mates in PvP, it gives one last chance in PvE. GW2's "dodge" however is just a cheap way to include invulnerability into the game. Invulnerability jump would be a most appropriate title.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4670

GW2 socialist.

10/04/12 7:45:19 AM#36
Originally posted by Xasapis
Originally posted by Eir_S
Originally posted by Mardukk
Originally posted by SlyLoK
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.

 

My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 

 

Well it's certainly more interesting than WoW combat (talking solo PvE).  Maybe if WoW added a dodge/evade mechanic it would be ok.  Maybe AA will add this? 

Hopefully.  When I saw AA's combat, it brought my hype meter back to earth.  I'm still looking forward to it though, for it's other features, but like I've said in the past, combat means a lot to me, and it'd be hard going back to that kind of combat after playing a few of this year's releases.

There is nothing great about having two invulnerability buttons on cooldown, because that's all GW2's "dodge" is. If you want to see true dodge, you'll have to play TSW. For all it's faults in combat, the implementation of dodge is actually true to its name. It allows you to dodge out of harms way. If you dodge inside the damage field, you'll get hit, unlike GW2, where you can dodge inside a massive enemy crater of hate and don't get a scratch.

 

Down state? Sure, that's a nice idea and it works great both in PvE and PvP. It forces people to expose themselves to try and save their mates in PvP, it gives one last chance in PvE. GW2's "dodge" however is just a cheap way to include invulnerability into the game. Invulnerability jump would be a most appropriate title.

I kind of agree with you, but I think the implimentation of a more in-depth dodge system would have cost them both in money and time.  The fact remains, I was personally not thrilled with the very static looking combat of AA.  That does NOT mean I won't play the game... if anything, it would be a sub model payment plan that kept me away.  GW2's combat doesn't impress me just because of dodge.  The area of its combat that impressed me more was the ability to use 90% of your skills while moving.  If AA does that, it's taking a large leap in the right direction, in my opinion.

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 537

10/04/12 7:34:50 PM#37


Originally posted by Keylogger
Tera 2.0

You heard it here first folks.


Trust me AA is no Tera..lol

Does Tera have player built castles, that you siege over for resources ?

http://youtu.be/Bs4VWg2PjpE

  pdabb38

Novice Member

Joined: 3/29/10
Posts: 43

10/05/12 8:45:26 PM#38
Well, if  it lets ranged dps fire/cast while running like in GW2,I hope the clip range is far enough out so it could be possible to get away from a zerg of casters/archers. Guild cites and resourses sounds like what shadowbane had, which was its best feature(maybe the only good feature).Having a seperate safe zone for pve is okay, It worked good in DAoC. Will it have persistant dungeons or is it all instanced?
  Laromuss

Novice Member

Joined: 3/13/12
Posts: 320

10/05/12 9:02:12 PM#39

http://steparu.com/reviews/mmo-rpg-reviews/672-archeage-online-review

one of your best resources for the game.  Check it out and enjoy.  The game definitely has potential but like all games watching/observing a game is completely different then playing it since there are too many nuances that we need to experience ourselves to judge the game properly.  

Also check out   http://www.steparu.com/previews/mmo-rpg-previews/879-black-desert-online-preview another game with potential.

 

  CyclopsSlayer

Apprentice Member

Joined: 1/31/04
Posts: 531

10/06/12 11:00:00 AM#40
Originally posted by Laross

http://steparu.com/reviews/mmo-rpg-reviews/672-archeage-online-review

one of your best resources for the game.  Check it out and enjoy.  The game definitely has potential but like all games watching/observing a game is completely different then playing it since there are too many nuances that we need to experience ourselves to judge the game properly.  

Also check out   http://www.steparu.com/previews/mmo-rpg-previews/879-black-desert-online-preview another game with potential.

 

Other than Char Creation, Steparu avoided CBT5 entirely, and seemingly much of the end of CBT4. Good videos, but hardly current.

XLGames official channel:

http://www.youtube.com/user/archeage?feature=g-user-u  XLGames

Russian:

http://www.youtube.com/user/ArcheageAdvaita?feature=g-user-u  Advaita Guild

http://www.youtube.com/user/HoTTab1CHtv?feature=g-user-u   HoTTab1CH

http://www.youtube.com/playlist?list=PL74DDD3FEE1FA19F7  Goha.ru

German:

http://www.youtube.com/user/bcofido?feature=g-user-u  ArcheAge.de

English:

http://www.youtube.com/playlist?list=PLF193916B5B916DBE  YogCast

Voiceless:

http://www.youtube.com/user/AmaterasuOkamiYami?feature=g-user-u

 

Yes, a VERY depressing scarcity of english language videos. Yogcast not withstanding.

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