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News & Features Discussion  » [Interview] Darkfall: Unholy Wars: Reshaping Darkfall's Sandbox

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162 posts found
  jakojako

Apprentice Member

Joined: 9/25/06
Posts: 342

9/27/12 3:21:37 PM#141

"The User Interface was one of the more criticized features of Darkfall Online; we believe it will be one of the most preferred features of Unholy Wars."

 

God i hope not

  Belly1974

Novice Member

Joined: 5/31/12
Posts: 20

9/27/12 5:46:02 PM#142
I'd never heard of either of them until today... *hangs head in shame*
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6815

9/27/12 6:32:05 PM#143

Of all the comments this one really cracked me up:

"no more Heavily armoured super archer melee crafter mages"

And people question why they are making a new game?  The original game was very broken, they tried fixing it, but realized there was too much to fix, hence the new game.  I give them credit, they made a difficult decision, but it was the right one.

I am looking forward to giving the new game a whirl.

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

9/27/12 7:12:40 PM#144
Originally posted by Karahandras
Originally posted by raistlinm

I think journalists need to really start to take a look at how to make their craft "pop" more, this article seemed to be a waste of space and words maybe it was my lack of immersion in the orignal Darkfall but nothing said in this article gave me a sense that I would want to play this game especially when considered against the information about the original DF.

Is this new game supposed to recapture the feeling that this is a true sandbox and not just some FFA PVP?!?!

What exactly is different in this game from the original DF?  Maybe it isn't the interviewers fault because Tasos seemed to dance around giving a clear answer that conveyed what this game is about.

Journalists? Where?!

  User Deleted
9/27/12 9:31:39 PM#145
Originally posted by Tamanous

I still hope to hear word about mob AI and the pve element to the game. If that is fleshed out along side the pvp system the game will take off. If mobs are nothing more than a grind tool to level in order to do nothing else later but pvp the game will still be a barren wasteland and nothing more than a massive battleground disguised as an mmo.

 

The pve element to an mmo is critical. It's creates a living world and creates cause for war. Mobs should be a resource worth fighting over just like land and harvesting points. It of course interests those who think an mmo is more than just ganking people 24/7. The first Darkfall was just slightly more exciting than pong when fighting npc's.

Totally agreed. In the several months I played, I found that the biggest breaker of immersion and fun was the lack of what felt like a fleshed out, living world. Yes, the creatures had some interesting AI, but PVP can sustain the average player for only so long. You need open world zones with monsters and bosses that players want to kill for reasons other than the furthering of PVP. Maybe mob levels need to be maintained- for example, a newly established goblin village would, if unaddressed, grow in number until they start attacking neighboring npc-towns or utilizing resources that are valuable to players. Players would then need to trim their numbers in order to gain access to the towns or villages.

Another great game that had good open world PVP was Vanguard:SOH. The impetus of most major pvp encounters was guilds fighting for open world spawns and dungeons.The same concept could be applied to a world such as DF's in which all items are craftable. Make certain zones/dungeons where a special reagent is dropped by specific mobs, or a rare mob boss that would spawn after the occupying guild/group could kill after farming so many mobs.

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

9/28/12 3:10:34 AM#146

Go on Garrett, get Tasos to give you a remote login to their closed beta.  We want screenshots and gameplay thoughts!  As far as first interviews go, this is pretty *meh*, however it's great to see you starting the ball rolling, and I look forward to a more in-depth report!

 

Paragus should also be unleashed on Df:UW beta - at the end of the day, what everyone is fying to know is what is it really like?  People with such extensive knowledge of MMOS would be very well placed to let us have their thoughts!

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

9/28/12 3:18:23 AM#147

Oh it's on the Darkfall forum (or was that the Df:UW facebook page?)  - if you are a Darkfall 1.0 subscriber when Df:UW launches, then you do not need to buy the new game.  So my understanding is that subscription wise, if you are a paid subscriber of Darkfall 1.0 at launch you get Df:UW as if it was a free upgrade (you don't have to rebuy "the game"), if you are totally new then you would buy the game as you would for any other game.  Darkfall 1.0 has always used the old EVE Online billing model, you buy the game and game time, but never had to pay for updates or expansions (Darkfall 1.0 did have a couple expansions).

 

"There were also questions about having to pay for the relaunch version, and the answer is no if you’ve already bought Darkfall." Tasos from http://www.darkfallonline.com/blog/?p=2102    That quote is from a little while ago, not sure if there is a more recent confirmation.

 

So ... simple logic really for all players who had a DF 1.0 subscription before - October/early November is the time to go back to Agon, and get the new game as a free upgrade to your monthly subscription.  Besides, people are going to be fighting like there is no tomorrow ... knowing Darkfall players, they will want to close out DF1.0 with a festival of utter carnage!

 
 
  Flute

Novice Member

Joined: 1/21/07
Posts: 432

9/28/12 4:04:09 AM#148
Originally posted by Stravas
TBH DarkFall as it exists right now has the most interesting mob AI that I've seen . . . creatures actually flee from combat and then counterattack instead of mindlessly fighting to the death against even ridiculous odds as in 99.9% of MMOs.
 

^ that.  It felt like the AI got upgraded on a lot of mobs about a year and a half ago, right up to some of the caster mobs dynamically using crowd control on players.  You haven't really had a good pve experience until you have been sniping at an undead mage with a bow, only to have it unexpectedly use magic to pull you off the cliff you were on down into the waiting melee minions!   And it was always trouble when a wounded goblin would flee, hide behind a tree, then come back after you - with his buddies.  Seriously, Darkfall 1.0 was one of the few games I have ever encountered where the Mob AI worked off sound as well as visual line of sight.  You could sneak past a mob on the other side of a rock, but if you were not sneaking many mobs would hear you and go after you.  Of course the red dragons just skipped that sublety entirely, if you were in their domain they would cry, circle around, and nuke you.  Nothing quite like being roasted by a red dragon in Darkfall.... although Frosty (the ice dragon) had a whole new twist on munching down players and their ships!

 

Anyone who says "Darkfall 1.0 had no pve content" is simply blind.  That many players enjoyed pvp so much that they never bothered with the pve content does not mean it was not there, only that Darkfall never forced people to do X, Y, Z, pve as a pre-requisite to pvp.

  User Deleted
9/29/12 3:13:38 AM#149
Guess I will continue to wait for a sandbox PVE game with raids and dungeons.  I love PVP but i hate the forced aspect of it.  I pvp when I want to I dont wanna be forced into it.
  gordiflu

Novice Member

Joined: 1/22/07
Posts: 764

9/29/12 3:52:07 AM#150
Originally posted by William12
Guess I will continue to wait for a sandbox PVE game with raids and dungeons.  I love PVP but i hate the forced aspect of it.  I pvp when I want to I dont wanna be forced into it.

+1

The only thing that is making me hesitate about getting or not getting this game is beeing forced into pvp. I do plenty of pvp, but I want to choose when to do so.

 

  happyfarts

Novice Member

Joined: 11/25/09
Posts: 84

9/29/12 6:59:31 AM#151
Originally posted by Mifun
It's pretty strange that no one ask the most important question, are d0rfs still in game? Agon's dwarf community demands the pic!

They're probably still designing the beards :P

I've been disappointed by DF the first time I signed up. I'm really torn on whether to try UW or not. My main issue was that though they do give all the attention needed for PvP, other elements like the economy or other non-PvP activities were not getting enough limelight

  naljeja

Advanced Member

Joined: 9/21/12
Posts: 96

9/29/12 6:14:13 PM#152
Originally posted by gordiflu
Originally posted by William12
Guess I will continue to wait for a sandbox PVE game with raids and dungeons.  I love PVP but i hate the forced aspect of it.  I pvp when I want to I dont wanna be forced into it.

+1

The only thing that is making me hesitate about getting or not getting this game is beeing forced into pvp. I do plenty of pvp, but I want to choose when to do so.

 

You are never forced to pvp. You can refrain from pvp'ing and still enjoy the game just as much. Examples of this can be that you can become rich as hell and still have a major influence in the game, as of hiring people to do work for you, aswell as be a crafter and provide your clan/friends along with lots of other things. It does essentially come down to how you want to do it, and many people chose to pvp alot because of the nature of the game, but I belive in DFUW (especially with the revamped crafting) that alternative playstyles will be more attractive to those who chose.. that's my professional opinion

  Amphib_Ian

Novice Member

Joined: 1/24/11
Posts: 171

Fools fear nothing yet claim to know everything. Bravery is knowing everything yet fearing nothing.

9/30/12 12:35:49 PM#153
I might just have to give this game a look-see. If it truly is an open world pvp sandbox then i'm up for the challenge! especially FTP since i'm broke all the time. But if it's FTP is it then PTW?

  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

10/01/12 5:30:33 PM#154
You really think anything changed about AV or DF ? They might promote it as a new game, but it's simply not. It obvious they reused a lot of code and solutions. There is another thing which most likely didn't change. The working culture at AV and the dev team size. I really doubt they will produce a new experience.
  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

10/01/12 5:42:41 PM#155
In order to atract me they would need to remake the combat closer to Mount and Blade Warband style, especially the retarded old DF melee. Then they would need to fill the game world with more things to do then pointless pvp, sieges, grinding skills and killing mobs without a reason beyond resource and skill gains. And yeah, change the ratio between fun and boring repetitive grind.
  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

10/02/12 2:12:45 AM#156
Originally posted by corpusc
Originally posted by Uhwop
Originally posted by Flex1
Originally posted by TsaboHavoc
Originally posted by Flex1

I would want more info on the sandbox part of the game and not news on how more awesome the pvp part of the game will be.

 

This game is advertized as a sandbox yet all the comments I see are that pve sucks majorly.

my worries too, make me think if this game is a sandbox  or a excuse for a FPS PVP arena.

 

Exactly. Right now all I see is a Guild centered player vs player exclusive game. That is not sandbox, that is pure team pvp. A "sandbox" game needs both to be called that, player versus enviroment and player versus player. If a player wants to be an explorer and find secret places and fight mythical beasts then he should be able to do so, if another player wants to be a bandit trying to rob that explorer he should be able to do so too BUT the explorer doesn't exist here.

 I would agree.  I even made a thread when the original game launched about it not being a true sandbox because of pretty much this.

Tasos said that they made UW with people who were hesitant to try the original DF in mind, yet they have have to say if they even bothered to address the PK system they have in place currently.  The PK system that was easily exploitable, and nonconsequential. 

There was so much ganking in the game because the PK system didn't adiquetely discourage people from killing other players.  And having people constantly running in front of you while you're fighting a mob off in the hopes that you'll hit them twice and turn grey so they can kill you without penalty was beyond annoying. 

 

to all the numerous people wondering along these lines.

don't get your hopes up.   you should probably scratch DF off your list if you weren't interested in any of the features of DF1.

 

if you don't think DF1 was a  sandbox, you WILL feel the same way about UW.  they are not making much if any changes towards the direction you are interested in.

UW is just a refinement and polishing of DF1.

that's ALL it is.

its making some pretty big changes to be honest

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

10/02/12 2:13:33 AM#157
Originally posted by Blindchance
In order to atract me they would need to remake the combat closer to Mount and Blade Warband style, especially the retarded old DF melee. Then they would need to fill the game world with more things to do then pointless pvp, sieges, grinding skills and killing mobs without a reason beyond resource and skill gains. And yeah, change the ratio between fun and boring repetitive grind.
 

i think i read they was going to rework meele combat for uw

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/02/12 3:18:24 AM#158
Originally posted by Blindchance
You really think anything changed about AV or DF ? They might promote it as a new game, but it's simply not. It obvious they reused a lot of code and solutions. Glad you can tell that from some screenshots <rolls eyes>. They've actually quite substantially rewritten the base of the game to get rid of some of the hard coded problems DF1 had, like load lag and mob spawn limitations.  There is another thing which most likely didn't change. The working culture at AV and the dev team size. I really doubt they will produce a new experience.

The working culture and dev team didn't change you say?

Well, the dev team adopted the SPRINT work cycle, which allowed them to make this overhaul in 2 years, when the original Darkfall took 6. They have more than doubled their size (35 new devs and growing since DF launch) and have moved into a bigger office building.

So, you're pretty much wrong on all counts friend.

  Blarklark

Novice Member

Joined: 6/26/08
Posts: 6

10/02/12 8:49:31 PM#159

I loved this game I'm glad its updating :)

 

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

10/05/12 3:48:34 PM#160
Originally posted by Raxeon
Originally posted by corpusc
Originally posted by Uhwop
Originally posted by Flex1
Originally posted by TsaboHavoc
Originally posted by Flex1

I would want more info on the sandbox part of the game and not news on how more awesome the pvp part of the game will be.

 

This game is advertized as a sandbox yet all the comments I see are that pve sucks majorly.

my worries too, make me think if this game is a sandbox  or a excuse for a FPS PVP arena.

 

Exactly. Right now all I see is a Guild centered player vs player exclusive game. That is not sandbox, that is pure team pvp. A "sandbox" game needs both to be called that, player versus enviroment and player versus player. If a player wants to be an explorer and find secret places and fight mythical beasts then he should be able to do so, if another player wants to be a bandit trying to rob that explorer he should be able to do so too BUT the explorer doesn't exist here.

 I would agree.  I even made a thread when the original game launched about it not being a true sandbox because of pretty much this.

Tasos said that they made UW with people who were hesitant to try the original DF in mind, yet they have have to say if they even bothered to address the PK system they have in place currently.  The PK system that was easily exploitable, and nonconsequential. 

There was so much ganking in the game because the PK system didn't adiquetely discourage people from killing other players.  And having people constantly running in front of you while you're fighting a mob off in the hopes that you'll hit them twice and turn grey so they can kill you without penalty was beyond annoying. 

 

to all the numerous people wondering along these lines.

don't get your hopes up.   you should probably scratch DF off your list if you weren't interested in any of the features of DF1.

 

if you don't think DF1 was a  sandbox, you WILL feel the same way about UW.  they are not making much if any changes towards the direction you are interested in.

UW is just a refinement and polishing of DF1.

that's ALL it is.

its making some pretty big changes to be honest

 

i didn't say they weren't.  i wasn't talking about every aspect.  

 

i was talking very specifically about one "issue" some (self-hyping) people have.

The End
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i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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