Trending Games | ArcheAge | WildStar | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,782,987 Users Online:0
Games:723  Posts:6,192,251
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

PlanetSide 2

PlanetSide 2 

General Discussion  » 48 hours review: First impressions from a new beta player!

2 Pages 1 2 » Search
26 posts found
  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1084

It's my job to be objective, it's my right to have an opinion.

 
OP  9/25/12 8:04:01 PM#1

Hello there, I just recently got into the beta and I wanted to take a second to write out my review of this game after the first day. Review isn't really the right word... it's more of a "Here are the IMMEDIATE things that caught my eye.

Day 1


The +'s:
- The game is utterly gorgeous. I had no framerate issues, though occasionally I would see someone skipping around a lot.
- I like the way vehicles work. I don't like how impossible it is for me, as a new player, to do anything about vehicles.
- The iron sights are definitely awesome. Kudos.
- I like the instant action button a lot; traveling takes forever, and being able to just warp to fights is a great feature.
- I actually LIKE the class system. It prevents one-man wrecking crews, which is lovely.
- Hit detection is pretty spot on.
- I like that MAX's are actually terrifying now; no more "Lolz I have 3 decimators AND a minigun" nonsense

The -'s
- I have a very, very hard time identifying friendly units from enemy units. Especially the NCR; I can barely see them in a lot of situations.
- I literally can't make any sense of the map. I legitimately cannot see anything on the map, I can barely see my icon for it, and in general, I get lost a LOT when using the map (especially in buildings)
- I am not sure yet, but did I see that it requires HUNDREDS of cert points to get unlocks? Is that like a straight month of playing for a Tier 1 upgrade...? I don't know if I read it wrong, but it looked like I needed 500 for an armor upgrade...
- I don't know how to chat with anyone other than the /say and the /squad options.
- Sometimes, my vehicle just seems to flip upside down and explode. And this happened a lot >.>
- Buggy physics can be frustrating when trying to climb a mountain.

I'll update this thread with more thoughts as I continue to play today <img data-cke-saved-src="http://forums.station.sony.com/ps2/styles/default/xenforo/clear.png" src="http://forums.station.sony.com/ps2/styles/default/xenforo/clear.png" mcesmilie8"="" alt=":D" title="Big Grin :D">

 

Day 2

 

This won't be as bullet-pointed, but these are things I wanted to discuss more in-deph.

 

Firstly, I really can't stress enough how aggravating and stressful the map system is in this game. I legitimately *cannot* use the map to navigate inside of bases. I'm playing on max settings at 1920 by 1200, and even ALL the way zoomed in, I still can't make out what's what. I also hate that there isn't an auto-run button; why is that? As overly-large as the world is, is aan auto-run key out of the question? Also, the map needs to be scaled down a bit in scope, maybe by 35 percent. I understand that massive battles are the game's calling card... but that's exactly why players don't want to spend 3 minutes walking between fights, dying, respawning, and walking ANOTHER 3 minutes. This is actually my largest source of burnout in the game; the painstaking amount of walking around I do in this game without any actual action is mind-numbing. I'd also imagine this gets EXTREMELY tiring the more you play the game, as this is my second day and I'm already exhausted of all the walking.

Next, I want to touch on how painful it is to identify enemies and friendlies. On the one hand, you have the colored triangles above people's heads. However, the range on this is entirely too far; why am I seeing vehicles through full mountain passes, or enemies over 500 meters away? This needs to be adjusted by class, giving them variable radar ranges. Secondly, the triangles are entirely too small, and in large fights, they're actually distracting and can lead to friendly-fire incidents. Enemies needs to appear as an entirely different color at close range. For example, give TR players DISTINCTIVE red outlines, give NC players DISTINCTIVE blue outlines, and give VS players DISTINCTIVE purple outlines. Using red and blue triangles, when there are red and blue teams... this is just a simple logistical error. Radars also need to have their range reduced to roughly 40 meters for infantry, and 80 meters for vehicles. The point of snipers is that they have that long range... I don't need to see a guy with a heavy machine gun spotting me from 400 away, solely because of a Red triangle above my head. To compound this point ever further, it's damn near impossible to use the radar effectively in indoor situations/base assaults, and it needs a total rework for close quarters combat. 

Following up on this, the terrain is downright infuriating quite frequently. I don't enjoy slowly and painfully scaling a hill, only to slide all the way down. I'm a firm believer that, if you don't want someone to go somewhere, then make it totally inaccessible. There's LOTS of paths leading up, yet I find myself hitching and getting stuck on these said paths far too frequently. There's also the matter of getting "stuck" frequently when doing jumps as infantry. I don't want to get started on the random insta-barrel-roll-suicide problem I have encountered while using the ATVs, which seem like gravity-defying, clunky pieces of garbage (no uphill capabilities whatsoever).. I find the terrain navigation mechanics for many of the land vehicles to be borderline game-breaking in their scope.

A huge, HUGE conceptual flaw is the "timers" for base battles. I don't know who drew this up, but they clearly don't understand that PROLONGED, INCHES-GAINED FIGHTS are what make this game fun. Penalizing people for not capturing a big base fast enough is ludicrous, and a blasphemy to the Planetside franchise. Some of the absolute best battle in Planetside 1 took place for HOURS... HOURS! This is because you might capture a tower, but never come close to capturing the base for hours at a time. As a result, you'd have those EPIC 300 v 300 fights raging on. With the current system you can't have these battles. Why? Because if a team doesn't meet the "time limit" for capturing a base, all the progress they made in the last hour is immediately removed by automatically returning said-captured-points to the defending team. I would go as far as to say that players don't WANT this timer, because it essentially handicaps the potential for a large-scale, ongoing battle.. This is a game-breaking, conceptual and developmental flaw.

Other points I want to make, but don't care to expan on a whole lot at this time:

- the game needs a /stuck command; it happens entirely too much to not exist

- MAXes need to be immunue to Snipers. Snipers already have a major advantage against infantry; they shouldn't even be denting a MAX's armor.

- The knife seems beyond buggy. I don't use it anymore because of how oddly unresponsive it feels.

- Cloakers should be able to knife while stealthed. No shooting is fine, but no knifing, really?

- Instant action should have a timer similar to the way the HART used to have; this way, when people IA in, there are meaningful reinforcements on the offensive/defensive side, not just 1-2 scragglers looking for some easy experience points,

 

I'll post more tomorrow, but this is where I stand presently.

Waiting for something fresh to arrive on the MMO scene...

  Drealgrin

Novice Member

Joined: 5/05/06
Posts: 164

9/25/12 8:10:17 PM#2

Breaking NDA, you sir, are going to get in trouble.

 

- MAXes need to be immunue to Snipers. Snipers already have a major advantage against infantry; they shouldn't even be denting a MAX's armor.

 

Maxes shouldn't be out in the open where snipers can destroy them anyways. Maxes are support, not assault. you so craycray

  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1084

It's my job to be objective, it's my right to have an opinion.

 
OP  9/25/12 8:11:51 PM#3

As I understood it, the NDA was lifted recently...?

 

Correction: It was lifted 3 weeks ago.

 

Source: http://www.planetside2forum.com/threads/1041-PlanetSide-2-Beta-NDA-is-now-lifted

Waiting for something fresh to arrive on the MMO scene...

  Drealgrin

Novice Member

Joined: 5/05/06
Posts: 164

9/25/12 8:21:28 PM#4
my bad. carry on.
  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

9/25/12 8:50:01 PM#5
Originally posted by Cymdai

snipped

1. You need to learn the base layouts, they are all the same.

There might be 5 or so different base layouts that are repeated all over the map, especially the large ones.

2. To traverse the map, buy a plane as light assault, bail over objective, engage jetpack, profit.

The resources you spend on it will be replaced in almost no time. Just don't buy a Galaxy.

Or, join a squad and move with them. Usually you will have people with the right certs (Sunderer spawns and resupply) that spawn 2 Sunderers, pack up their squad and move around. Also Galaxies, they are there for a reason.

3. The base lockout is there to stop population-differences to influence success.

In a 5 hour siege, the faction with the highest pop will win, because on average they will have more people online to throw at the objective. Yes in reality you would be able to wear your enemy down, but on the internet the reinforcement capacity is essentially endless and you need to control for that.

This is actually a well-known flaw in online territory-control games, I think the lockout is a good idea to combat it.

The dynamic is just different now, it needs more coordination and strategy from the whole faction. Its not enough to attack a base and just wait untill enough randoms log on/arrive to actually take it. This way you need to coordinate attacks faction-wide and plan assaults with care, so you are actually able to take the facility instead of being actually stopped and fought back.

Its a good compromise.

4. yes you need hundreds of cert points for certain things, but cert gain is actually pretty good as long as you do objectives and dont just shoot dudes with your gun.

I'm able to get 10-20 cert points as a medic or engineer, healing or repairing.

5. i agree that the game is buggy as shit

6. ground vehicle control needs a lot of work

7. there is a dropdown menu for chat next to the text-box, also you can go into the squad menu and there into communications submenu to join specific channels.

8. the developers have stated they will not add any red outlines on enemies as they want to teach you the visual recognition of enemy infantry and vehicles just like in a real combat situation.

All 3 factions have very distinct outlines and visuals to highlight that.

Also adding outlines on enemies would completely invalidate camo-paint.

9. Radar is combined by your LOS, your squads LOS, radar, facility radar and other friendlies LOS.

Because vehicles have larger hitboxes, usually they are always spotted by someone or something.

You can also spot enemies with a radial menu on the Q key as well as give commands with it.

10. terrain needs work.

11. cloakers knifing: there is a cert for that.

12. IA is only a way to quickly deploy yourself into the general area of interest when you log in, its not supposed to work as a way to strategically reinforce an assault or defense, it would make sunderers and galaxies obsolete and pointless.

  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1084

It's my job to be objective, it's my right to have an opinion.

 
OP  9/25/12 9:02:04 PM#6
Originally posted by AdamTM
Originally posted by Cymdai

snipped

5. i agree that the game is buggy as shit

6. ground vehicle control needs a lot of work

7. there is a dropdown menu for chat next to the text-box, also you can go into the squad menu and there into communications submenu to join specific channels.

8. the developers have stated they will not add any red outlines on enemies as they want to teach you the visual recognition of enemy infantry and vehicles just like in a real combat situation.

All 3 factions have very distinct outlines and visuals to highlight that.

Also adding outlines on enemies would completely invalidate camo-paint.

9. Radar is combined by your LOS, your squads LOS, radar, facility radar and other friendlies LOS.

Because vehicles have larger hitboxes, usually they are always spotted by someone or something.

You can also spot enemies with a radial menu on the Q key as well as give commands with it.

10. terrain needs work.

11. cloakers knifing: there is a cert for that.

12. IA is only a way to quickly deploy yourself into the general area of interest when you log in, its not supposed to work as a way to strategically reinforce an assault or defense, it would make sunderers and galaxies obsolete and pointless.

This is still a problem, in my opinion, currently. In particular, it is a huuuuuuuuuuuuuuuuuge pain in the ass to try and see the NC in a lot of the bases, because the walls and banners and computers are blueish. I've run right past NC guys repeatedly because they are so non-descript in comparison to say, the TR, who stick out like sore thumbs. Perhaps some compromise could be reached, where close-quarters combat has a faint glow aorund them or something.

 

The radar really does need a smaller scope though. While I get what they were going for with being able to see what your team can see, I'd like a more "relevant" rader. I.e. I don't need the red triangles marking enemies 800m away. Put those enemies on the map, but leave them off the radar so that I can just focus on immediate/proximal threats, not distant ones that aren't even factors just yet.

Waiting for something fresh to arrive on the MMO scene...

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

9/25/12 9:26:38 PM#7
Originally posted by Cymdai
Originally posted by AdamTM
Originally posted by Cymdai

snipped

5. i agree that the game is buggy as shit

6. ground vehicle control needs a lot of work

7. there is a dropdown menu for chat next to the text-box, also you can go into the squad menu and there into communications submenu to join specific channels.

8. the developers have stated they will not add any red outlines on enemies as they want to teach you the visual recognition of enemy infantry and vehicles just like in a real combat situation.

All 3 factions have very distinct outlines and visuals to highlight that.

Also adding outlines on enemies would completely invalidate camo-paint.

9. Radar is combined by your LOS, your squads LOS, radar, facility radar and other friendlies LOS.

Because vehicles have larger hitboxes, usually they are always spotted by someone or something.

You can also spot enemies with a radial menu on the Q key as well as give commands with it.

10. terrain needs work.

11. cloakers knifing: there is a cert for that.

12. IA is only a way to quickly deploy yourself into the general area of interest when you log in, its not supposed to work as a way to strategically reinforce an assault or defense, it would make sunderers and galaxies obsolete and pointless.

This is still a problem, in my opinion, currently. In particular, it is a huuuuuuuuuuuuuuuuuge pain in the ass to try and see the NC in a lot of the bases, because the walls and banners and computers are blueish. I've run right past NC guys repeatedly because they are so non-descript in comparison to say, the TR, who stick out like sore thumbs. Perhaps some compromise could be reached, where close-quarters combat has a faint glow aorund them or something.

 

The radar really does need a smaller scope though. While I get what they were going for with being able to see what your team can see, I'd like a more "relevant" rader. I.e. I don't need the red triangles marking enemies 800m away. Put those enemies on the map, but leave them off the radar so that I can just focus on immediate/proximal threats, not distant ones that aren't even factors just yet.

Well its a pain in the ass there. In the open desert at sundown however its way easier to spot them than TR.

I think its fine.

Like I said, since you can paint camo on your soldiers, it would make it completely obsolete to have them glow, the camo is supposed to give you less visibility and confuse the enemy.

Its just part of the game.

Radar is imho fine too. I'd rather see that Prowler from a mile away than taking a shell to the face.

It seems that you are focused on CQC and facility defense, which is fine, but in a large-scale assault the radar-triangles are invaluable tools.

Maybe you could check if there is an option for that in the menu or sth. I mean I'm not against options to customize what you want on your tactical display, I just don't want it completely removed because the spotting mechanic is really good.

  Paragus1

Highlighted Blogger

Joined: 6/29/06
Posts: 1748

Co-Leader of Inquisition
www.inqguild.net

9/26/12 11:02:20 AM#8

I started playing this a bit last night and my major beef is the fact that the game shows you enemy locations on the mini map and with things above people's heads.   This makes it impossible to sneaka round and hide without being seen by someone who otherwise should not know you are there.

 

 

Is there some way to not show up on the map or some other server ruleset that won't have this?

  Beanpuie

Hard Core Member

Joined: 6/15/07
Posts: 806

9/27/12 4:24:40 PM#9
Originally posted by Paragus1

I started playing this a bit last night and my major beef is the fact that the game shows you enemy locations on the mini map and with things above people's heads.   This makes it impossible to sneaka round and hide without being seen by someone who otherwise should not know you are there.

 

 

Is there some way to not show up on the map or some other server ruleset that won't have this?

if your speaking about the red triangles on the enemy infantry/vehicle I believe i can explain:

 

When that usually happens, its from other people on your team "spotting" the enemy.

enemy spotting occurs pretty much when there is a visual of their target , such as another soldier of any class or vehicle of any type.

once looked at, they press a key on the keyboard and the triangle appears, that triangle is shown on the map in proximity (dont know the range) and everyone in the proximity will see the target on both map and on their visual screen.

 

now with that said there are certain limits for the red triangle spotting icon.

1. the person thats doing the spotting on said target must keep them visually in their sights, other wise it breaks

2. they can only spot one target at a time, so there is no multi spotting from one person

3. you cannot spot through buildings, such as if some one runs into a build or a wall that covers the line of sight, the spot breaks.

 

As far as sneaking goes, its a toss up between knowing your environment, situation and what you have at your disposal.

seen people who were spotted, use their surroundings to not only break it. as well as  good infiltrators able to not be spotted at all while taking people out both sniper rifle and knife.

imo,  when infiltrators and light assaults start certing up abilities.  those two groups will have a stronger chance of sneaking around.   

 

partially off topic

i also believe the devs do need to be more proactive in making more bases with much much larger interiors.  some aspects of people sneaking around inside of buildings is sparse in this game compared to PS1. it was one of the bigger elements that help made the game interesting.

  Crashsplash

Novice Member

Joined: 5/27/12
Posts: 22

10/05/12 2:10:54 PM#10

I agree with the thoughts here.

Map issues exist - however, I'm not taking this seriously at present as this is clearly a work in progress, bases are being changed in response to feedback and the maps haven't kept up. It sucks but it's only temporary.

The same with the other points tbh, these things are not 'fixed' and are changing in response to the testing being done by the beta testers.

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/05/12 2:33:02 PM#11
Originally posted by Cymdai

A huge, HUGE conceptual flaw is the "timers" for base battles. I don't know who drew this up, but they clearly don't understand that PROLONGED, INCHES-GAINED FIGHTS are what make this game fun. Penalizing people for not capturing a big base fast enough is ludicrous, and a blasphemy to the Planetside franchise. Some of the absolute best battle in Planetside 1 took place for HOURS... HOURS! This is because you might capture a tower, but never come close to capturing the base for hours at a time. As a result, you'd have those EPIC 300 v 300 fights raging on. With the current system you can't have these battles. Why? Because if a team doesn't meet the "time limit" for capturing a base, all the progress they made in the last hour is immediately removed by automatically returning said-captured-points to the defending team. I would go as far as to say that players don't WANT this timer, because it essentially handicaps the potential for a large-scale, ongoing battle.. This is a game-breaking, conceptual and developmental flaw.

Thanks for your writeup.  It is refreshing to have someone with a critical eye for detail giving reviews.

 

The above part caught my eye especially, and I agree that the battle system PS2 implemented is trash.  This actually makes me less inclined to try this game.  I hope it is "corrected", as I'm not a huge fan of the new wave of casual MMO's with simplistic, fast, yet meaningless scenarios.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Crashsplash

Novice Member

Joined: 5/27/12
Posts: 22

10/05/12 2:37:35 PM#12
Originally posted by Karteli
Originally posted by Cymdai

A huge, HUGE conceptual flaw is the "timers" for base battles. I don't know who drew this up, but they clearly don't understand that PROLONGED, INCHES-GAINED FIGHTS are what make this game fun. Penalizing people for not capturing a big base fast enough is ludicrous, and a blasphemy to the Planetside franchise. Some of the absolute best battle in Planetside 1 took place for HOURS... HOURS! This is because you might capture a tower, but never come close to capturing the base for hours at a time. As a result, you'd have those EPIC 300 v 300 fights raging on. With the current system you can't have these battles. Why? Because if a team doesn't meet the "time limit" for capturing a base, all the progress they made in the last hour is immediately removed by automatically returning said-captured-points to the defending team. I would go as far as to say that players don't WANT this timer, because it essentially handicaps the potential for a large-scale, ongoing battle.. This is a game-breaking, conceptual and developmental flaw.

Thanks for your writeup.  It is refreshing to have someone with a critical eye for detail giving reviews.

 

The above part caught my eye especially, and I agree that the battle system PS2 implemented is trash.  This actually makes me less inclined to try this game.  I hope it is "corrected", as I'm not a huge fan of the new wave of casual MMO's with simplistic, fast, yet meaningless scenarios.

It's already changed (if you're referring to what I think you are) - ie there's no timed lock out from capturing a base.

 

The base capture process is something still subject to change based on tester feedback. So ... hopefully we'll get a good one at the end of the day. :)

 

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

10/05/12 2:59:23 PM#13

-atm there are TOO many vehicles put on the field. There isn't much that can be done about 30 prowlers.

-They know after a lot of player feedback that new players are very disoriented and don't have enough direction where to go

-Certs and cert gains are still being adjusted. The plan is that it will take 1-2 years to max out every cert.

-There is also /tell [name] and /re (Region only). /yell afaik goes to the other empires also

-The terrain isn't buggy you just can only climb certain slops based on your moving speed so a running start and momentum after a jump helps. You need to learn what you can and can't climb.

-Bases are not all the same but the buildings/objects used in them are. Not every base plays the same.

-Base capturing is more complicated than simply a matter of time. It also has to do with the surround hex influence. Base captures are even slower now than they used to so that the defenders can retake it.

-Game has /suicide if you are stuck. Or you can log out.

-Knife is buggy how? It isn't instant and it is very short range.

-Non headshots do very little armor damage to MAX

-Vehicles easliy spotted has nothing to do with hitbox. They automatically are displayed on radar if nearby unless they have the Stealth upgrade.

-Currently it is really easy to be spotted because of vehicles with the Scout Radar upgrade which is showing everything on the minimap in about a 200m range. I suspect they will change this.

 

They have various capture mechanics in the works with shields and spawn generators that can be destroyed which is helping. It is much better than it used to be with domination and capture lockouts. Definately a work in progress but they are making progress.

 

 

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

10/05/12 3:09:03 PM#14
Originally posted by Karteli
Originally posted by Cymdai

A huge, HUGE conceptual flaw is the "timers" for base battles. I don't know who drew this up, but they clearly don't understand that PROLONGED, INCHES-GAINED FIGHTS are what make this game fun. Penalizing people for not capturing a big base fast enough is ludicrous, and a blasphemy to the Planetside franchise. Some of the absolute best battle in Planetside 1 took place for HOURS... HOURS! This is because you might capture a tower, but never come close to capturing the base for hours at a time. As a result, you'd have those EPIC 300 v 300 fights raging on. With the current system you can't have these battles. Why? Because if a team doesn't meet the "time limit" for capturing a base, all the progress they made in the last hour is immediately removed by automatically returning said-captured-points to the defending team. I would go as far as to say that players don't WANT this timer, because it essentially handicaps the potential for a large-scale, ongoing battle.. This is a game-breaking, conceptual and developmental flaw.

Thanks for your writeup.  It is refreshing to have someone with a critical eye for detail giving reviews.

 

The above part caught my eye especially, and I agree that the battle system PS2 implemented is trash.  This actually makes me less inclined to try this game.  I hope it is "corrected", as I'm not a huge fan of the new wave of casual MMO's with simplistic, fast, yet meaningless scenarios.

Oh please... you think the OP's being critical makes him more trustworthy? He has actually made many poor judgement calls. But if you are looking for another game to hate on and the OP is your catalyst, I can understand why you would say that.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/06/12 4:51:13 PM#15
Originally posted by mmoguy43
Originally posted by Karteli
Originally posted by Cymdai

A huge, HUGE conceptual flaw is the "timers" for base battles. I don't know who drew this up, but they clearly don't understand that PROLONGED, INCHES-GAINED FIGHTS are what make this game fun. Penalizing people for not capturing a big base fast enough is ludicrous, and a blasphemy to the Planetside franchise. Some of the absolute best battle in Planetside 1 took place for HOURS... HOURS! This is because you might capture a tower, but never come close to capturing the base for hours at a time. As a result, you'd have those EPIC 300 v 300 fights raging on. With the current system you can't have these battles. Why? Because if a team doesn't meet the "time limit" for capturing a base, all the progress they made in the last hour is immediately removed by automatically returning said-captured-points to the defending team. I would go as far as to say that players don't WANT this timer, because it essentially handicaps the potential for a large-scale, ongoing battle.. This is a game-breaking, conceptual and developmental flaw.

Thanks for your writeup.  It is refreshing to have someone with a critical eye for detail giving reviews.

 

The above part caught my eye especially, and I agree that the battle system PS2 implemented is trash.  This actually makes me less inclined to try this game.  I hope it is "corrected", as I'm not a huge fan of the new wave of casual MMO's with simplistic, fast, yet meaningless scenarios.

Oh please... you think the OP's being critical makes him more trustworthy? He has actually made many poor judgement calls. But if you are looking for another game to hate on and the OP is your catalyst, I can understand why you would say that.

Trustworthy or not, the OP gave some pretty detailed examples of his/her experiences - some pretty damning ones too IMO.  All it took you was a few sentences to poo poo everything, without examples or sources.  Who should I believe?  Yeah the OP (Cymdai) has more credibility :P

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2570

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

10/09/12 3:42:49 PM#16
I'll be the judge, I just got beta and currently installing, will be in shortly to give the game a shot... see you on the battlefield. ;)

  DragFire

Novice Member

Joined: 7/28/06
Posts: 14

10/09/12 4:29:21 PM#17
I was expecting something similar experience as WWII Online: Battlegrounds Europe. The true feel of war and strategy objectives. I feel this is a mindless massive Battlefield/COD. Some fights are very epic but the rest is just boring.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7017

10/09/12 4:33:23 PM#18
as far as the map and getting your barings, it will take a couple weeks. I'm just now starting to now which bases are which and what I need to do. The first week lol I was just running around dieing alot lol.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7017

10/09/12 4:34:22 PM#19
Originally posted by Betaguy
I'll be the judge, I just got beta and currently installing, will be in shortly to give the game a shot... see you on the battlefield. ;)

see you out there tonight. can't wait, especially if you not VS ;)

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1647

10/12/12 3:24:16 AM#20

Personally thought it wasnt a patch on the original PS and is going to be cash shopped to death.

 

Couldnt put a finger on why but just nothing about it felt good or anywhere close to the original be it capture mechanics, leveling up or the core gameplay. May just be that PS seemed fresh and ahead of its time and PS2 feels like its all been done before.

2 Pages 1 2 » Search